• Title/Summary/Keyword: 4차산업혁명 기술

Search Result 146, Processing Time 0.022 seconds

Building plan research of Smart Ammunition Logistics System based on the 4th industrial technology (4차산업혁명기술 기반 스마트 탄약물류체계 구축 방안 연구)

  • Choi, Jong-Geun;Kim, Byung-Kyoo;Chang, Yoon Seok
    • Journal of Internet Computing and Services
    • /
    • v.23 no.1
    • /
    • pp.135-145
    • /
    • 2022
  • This paper presented a method to build a predictable smart ammunition logistics system using the 4th industrial technology for ammunition logistics, which is the core functions in the field of defense and logistics. We have analyzed the current level of ammunition logistics with various perspectives such as domestic and overseas logistics policies, technology trends, ammunition logistics characteristics, the smart logistics certification measures by Ministry of Land, Infrastructure and Transport. As a result it is considered that the current ammunition logistics needs needs improvement. To improve this, we presented a direction based on the implications derived after analyzing various ongoing programs such as wired/wireless-based automation, smart ammunition depots, and logistics innovation of the army, navy, and air force that can be applied to the ammunition logistics. In order to implement a data-based smart ammunition logistics management system that can achieve innovation and efficiency of total life cycle while meeting changes in the battlefield environment, we presented 4 objectives such as "automation and modernization of field work", "3D-based storage management & improvement of issuing at war," and "data management for prediction-oriented ammunition management". it is expected that there will be benefits such as improvement of operational continuity, guarantee of ammunition reliability, budget reduction, improvement of inefficiencies such as delay, waiting, and double work, and reduction of accidents.

A Study on the Trend of Digital Content Industry (디지털 콘텐츠 산업동향에 관한 연구)

  • BAE, Sung-Pil
    • Industry Promotion Research
    • /
    • v.6 no.2
    • /
    • pp.1-10
    • /
    • 2021
  • The content of the information age does not simply convey content but includes all the transactions that arise from its interaction. The types and forms of information being traded through this interaction are recognized differently from the contents that have been passed on to mankind so far by creating new meaningful content. Because the distribution of interactive content transcending the concept of time-to-time in the network environment is an important component of access to added value in the new world, unlike the content of simple concepts seen in the products of communication so far. In this study, the purpose of this study is to recognize the current status and problems of the Korean digital content industry and to seek ways to revitalize the Korean digital content industry to lead the global market in the future. Specifically, first, we want to learn about the concept of digital content. Second, we would like to look at the industrial trends of digital content at home and abroad. Third, we present a plan to streamline digital content. Fourth, derive research results and implications. In this work, the following results are derived: First, in order for Korea to enter a digital content powerhouse, each government department must first break away from the selfishness of the ministry and actively cooperate to efficiently establish and implement various policies. Second, e-books should be introduced just as current paper and CD-ROM titles are exempt from VAT, and security solutions, related technology development, and copyright issues should be urgently addressed to revitalize the market. Third, the demand for high-quality content should increase as information infrastructure such as high-speed information and communication networks and satellite broadcasting is established.

Analysis on the Current Status of the Fourth Industrial Revolution-Oriented Curriculum of the Computer and Software-Related Majors Based on the Standard Classification (표준분류에 기준한 컴퓨터 및 소프트웨어 관련 전공의 제4차 산업혁명중심 교육과정 운영 현황 분석)

  • Choi, Jin-Il;Choi, Chul-Jae
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.15 no.3
    • /
    • pp.587-592
    • /
    • 2020
  • This paper analyzed the curriculum of computer and software-related majors educating the core IT-related skills needed for the 4th Industrial Revolution. The analysis was conducted on 158 majors classified as applied software, computer science and computer engineering according to the standard classification of university education units by the Standard Classification Committee of the Korean Council of University Education. The current status of introduction of curricular divided into the fields of Internet of Things(IoT) & mobile, cloud & big data, artificial intelligence(AI), and information security was analyzed among the contents of education in the relevant departments. According to the analysis, an average of 81.6% of the majors for each group of curricular organized related subjects into the curriculum. The Curriculum Response Index for the 4th industrial revolution(CRI4th) by major, calculated by weighting track operations by education sector, averaged 27.5 point out of 100 point. And the IoT & mobile sector had the highest score of 42.3 points.

5G Cyber Physical System-based Smart City Service Policy (5G CPS 기반 스마트시티 서비스 정책)

  • Kim, Byung-Woon
    • Informatization Policy
    • /
    • v.27 no.4
    • /
    • pp.67-84
    • /
    • 2020
  • This study proposes a smart city service revitalization policy based on communication facility infrastructure in 5G CPS - the core of the 4th industrial revolution, R&D, and related legislations. The 5G CPS is a converged form of ICT technologies, communications facilities, and physical systems. In this study, we propose methods of creating new services for the smart city domain based on communication facilities and the cloud platform in 5G CPS - first, by improving the communication methods classification system based on the facility scale; second, by establishing the national telecommunication facility infrastructure and making long-term investment; third, by reorganizing the Smart City Act aimed at activating new services; and lastly, by expanding the national data analytics R&D and policy support.

Factors Influencing Digital Native's Acceptance and Use of 4th Industrial Revolution Technology : Focusing on FinTech and AR (Augmented Reality) Technology (Digital Native의 4차산업혁명 기술수용 영향 요인: FinTech 및 AR(증강현실) 기술을 중심으로)

  • Chung, Byoung-Gyu
    • Journal of Venture Innovation
    • /
    • v.4 no.2
    • /
    • pp.77-95
    • /
    • 2021
  • In the midst of the progress of the 4th industrial revolution, the Corona19 Pandemic was forming giant double wave. Companies riding this wave can win, but companies that do not will fall into the wave and struggle. In connection with the 4th industrial revolution, various technologies are emerging and commercialized. At this point, consumers, especially digital natives, who have been with digital since birth, tried to find out what factors affect the intention to use these technologies and which factors have the most important influence. For this purpose, data were collected through a survey on factors affecting the intention to use FinTech technology and AR technology for 150 digital natives in their 20s. Based on this, statistical analysis was conducted and the following results were obtained. As a result of the overall analysis regardless of the type of technology, it was found that performance expectancy, effort expectancy, social influence, and habits have a positive (+) effect on digital natives' intention to use the 4th industrial technology. On the other hand, a significant influence relationship between the facilitating conditions, hedonic motivation and intention to use the 4th industrial technology was not tested. It was found that the influence was greatly influenced by social influence and habits. In the case of FinTech and AR, which were further subdivided into this study, different aspects were revealed as a result of separate analysis. In the case of FinTech technology that emphasizes utilitarian value, performance expectancy, effort expectancy, social influence, and habits had a positive (+) effect on intention to use. It was found that the influence was greatly influenced by habits and social influence. In the case of AR, which emphasizes the hedonic value, all the variables adopted in this study had a positive (+) effect on the intention to use the technology. It was found that hedonic motivation and social influence had a great influence. Combining the results of the analysis, social influence was found to be an important influence variable regardless of the type of 4th industrial technology. FinTech technologies such as mobile banking, where services are becoming more common, are habits, and in the case of AR, which has not yet been universalized and is provided mainly for entertainment, hedonic motivation was found to be an important factor. This study was able to present academic and practical implications based on the above confirmation of factors affecting digital natives' acceptance and use of the 4th industry technology.

Smart Fan with Human Sensing (인체감지가 가능한 스마트 선풍기)

  • Kim, Tae-Sun;Jang, Tae-Jin;Oh, Seung-hoon;Lim, Jung-Woo
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2020.01a
    • /
    • pp.157-158
    • /
    • 2020
  • 현대는 4차산업 혁명 시대로 정보 통신 기술(ICT)의 융합으로 다양한 분야에서 기술 혁신이 일어나고 있다 특히, 이 4차 산업혁명의 핵심은 시스템을 자동화 하는 로봇 기술이라고 할 수 있다. 이러한 로봇 기술의 바탕은 시스템에 필요한 데이터 값을 읽어오는 센서 라고 볼 수 있는데 4차 산업혁명 시대에 맞춰 이 센서 역시 많은 종류가 있어 우리 주변에 존재하는 다양한 물리량(온도, 빛, 색, 압력, 전기, 속도 등)을 측정하여 우리가 필요로 하는 데이터 값을 손쉽게 읽어 올 수 있다. 이러한 센서 기술들을 적극 활용해 현대 시대에 뒤쳐진 선풍기를 소재로 하여 선풍기의 모든 시스템을 자동화 하여 사용하는 "스마트 선풍기"를 구현 하고자 한다. 스마트 선풍기의 가동은 선풍기 앞에 사람이 있는지를 판단하여 전원을 가동한다 이를 위해 선풍기 앞쪽에 열상카메라를 장착하여 선풍기 앞에 사람을 인식한다 만약 사용중 자리를 비우게 되면 따로 전원을 끌 필요 없이 센서가 읽는 값에 따라 자동으로 가동을 멈춘다. 또한 열상카메라로 사람이 움직이는지 판단하고 사용자가 움직이고 있다면 방향을 회전하여 해당 방향으로 바람이 가도록 만든다. 바람 세기 또한 온도 센서, 초음파 센서를 사용하여 온도값에 따라, 선풍기와 사람 간의 거리에 따라 바람세기를 제어할 수 있다.

  • PDF

식품공급망 안전관리시스템 설계 및 구현

  • Im, Dong-Seok
    • Food preservation and processing industry
    • /
    • v.16 no.2
    • /
    • pp.10-23
    • /
    • 2017
  • 최근 햄버거 병을 시작으로 살충제 계란파동, E형간염 소시지까지, 급증한 식품안전 사고는 국민식품소비를 위축시키고 막연한 공포감 조성으로 올바른 식품섭취를 유지할 수 없도록 한다. 국민소득 증가와 더불어 식품의 안전성에 대한 소비자의 관심이 높아지고 있으며, 소비자는 보다 안전한 먹거리를 공급해줄 것을 요구하고 있다. 이에 대한 대응책을 마련하고자 정부와 식품업계, 학계 등은 고심하고 있다. 본 연구는 4차산업혁명에 발맞추어 식품안전분야에 ICT기술을 활용한 생산에서 소비자까지의 식품공급망의 안전관리를 체계화하는 FSMS(Food Safety Management System)을 구성해보고 그를 통한 식품의 안전도를 시험분석을 통해 효과를 검증하는 것이 목적이다. 본 연구는 FSMS의 기술요소인 빅데이터, 온습도IoT센서 등을 Pilot Test하고 FSMS 도입전과 도입후의 검체를 체품하여 공인식품시험검사기관에서 검체의 미생물수 분석을 통해 최종적으로 FSMS의 도입효과와 모형도를 제시하였다.

  • PDF

스마트 플로팅 팜(Smart Floating Farm) 사례조사 연구

  • Seong, Hae-Min;Lee, Han-Seok;Gang, Yeong-Hun
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
    • /
    • 2019.11a
    • /
    • pp.125-126
    • /
    • 2019
  • 스마트농장과 스마트양식장으로 구분하여 첨단 정보통신기술(ICT), 사물인터넷(IoT), 인공지능(AI) 그리고 빅데이터 등이 적용된 국내외 스마트농장과 스마트양식장 사례와 해수를 이용한 해수온실의 사례 그리고 플로팅 팜과 스마트 플로팅 팜의 계획안 및 실제 사례를 분석했다. 사례분석을 통해 스마트 플로팅 팜에 적용되는 다양한 종류의 시스템을 분류하여 해수복합형 시스템 개념을 도출해냈다.

  • PDF

A Study on Fabrication of Traditional Metal Craft Techniques Using 3D CAD (3D CAD를 이용한 전통금속공예기법 교보재 제작 연구)

  • Choi, San;Do, Eun-Ok;Huang, You-wei;Liang, You-Zhi;Park, Seung-Chul
    • Journal of Digital Convergence
    • /
    • v.18 no.3
    • /
    • pp.349-355
    • /
    • 2020
  • The Fourth Industrial Revolution has emerged, and technologies of various industries are being converged, compounded, or clouded computing, mobile, or big data. The emergence of a variety of skills and new jobs to match them is bringing the public out of the education and occupation of traditional metal crafts. In this change, craft education should find and study the education method suitable for the present times, and apply it to the educational field to raise public interest and revival. To this end, we will investigate the cases of education in other industries where new materials or technologies have been introduced, and use them in education of traditional metal craft techniques. In addition, we will investigate various cases and features of 3D printing technology and use it for education in craft techniques that have limited time, space and resources.