• Title/Summary/Keyword: 3d depth map

Search Result 275, Processing Time 0.025 seconds

Spatial Distribution Characteristics of Vertical Temperature Profile in the South Sea of Jeju, Korea (제주 남부해역 수온 수직구조의 공간분포 특성 파악)

  • Yoon, Dong-Young;Choi, Hyun-Woo
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.15 no.4
    • /
    • pp.162-174
    • /
    • 2012
  • To visualize the characteristics of vertical seawater temperature data, in the ocean having 3D spatial characteristics, 2D thematic maps like horizontal seawater temperature distribution map at each depth layer and 3D volume model using 3D spatial interpolation are used. Although these methods are useful to understand oceanographic phenomena visually, there is a limit to analyze the spatial pattern of vertical temperature distribution or the relationship between vertical temperature characteristics and other oceanic factors (seawater chemistry, marine organism, climate change, etc). Therefore, this study aims to determine the spatial distribution characteristics of vertical temperature profiles in the South Sea of Jeju by quantifying the characteristics of vertical temperature profiles by using an algorithm that can extract the thermocline parameters, such as mixed layer depth, maximum temperature gradient and thermocline thickness. For this purpose spatial autocorrelation index (Moran's I) was calculated including mapping of spatial distribution for three parameters representing the vertical temperature profiles. Also, after grouping study area as four regions by using cluster analysis with three parameters, the characteristics of vertical temperature profiles were defined for each region.

Performance evaluation of hyperspectral bathymetry method for morphological mapping in a large river confluence (초분광수심법 기반 대하천 합류부 하상측정 성능 평가)

  • Kim, Dongsu;Seo, Youngcheol;You, Hojun;Gwon, Yeonghwa
    • Journal of Korea Water Resources Association
    • /
    • v.56 no.3
    • /
    • pp.195-210
    • /
    • 2023
  • Additional deposition and erosion in large rivers in South Korea have continued to occur toward morphological stabilization after massive dredging through the four major river restoration project, subsequently requiring precise bathymetry monitoring. Hyperspectral bathymetry method has increasingly been highlighted as an alternative way to estimate bathymetry with high spatial resolution in shallow depth for replacing classical intrusive direct measurement techniques. This study introduced the conventional Optimal Band Ratio Analysis (OBRA) of hyperspectral bathymetry method, and evaluated the performance in a domestic large river in normal turbid and flow condition. Maximum measurable depth was estimated by applying correlation coefficient and root mean square error (RMSE) produced during OBRA with cascadedly applying cut-off depth, where the consequent hyperspectral bathymetry map excluded the region over the derived maximum measurable depth. Also non-linearity was considered in building relation between optimal band and depth. We applied the method to the Nakdong and Hwang River confluence as a large river case and obtained the following features. First, the hyperspectal method showed acceptable performance in morphological mapping for shallow regions, where the maximum measurable depth was 2.5 m and 1.25 m in the Nakdong and Hwang river, respectively. Second, RMSE was more feasible to derive the maximum measurable depth rather than the conventional correlation coefficient whereby considering various scenario of excluding range of in situ depths for OBRA. Third, highly turbid region in Hwang River did not allow hyperspectral bathymetry mapping compared with the case of adjacent Nakdong River, where maximum measurable depth was down to half in Hwang River.

Free-viewpoint Stereoscopic TIP Generation Using Virtual Camera and Depth Map (가상 카메라와 깊이 맵을 활용하는 자유시점 입체 TIP 생성)

  • Lee, Kwang-Hoon;Jo, Cheol-Yong;Choi, Chang-Yeol;Kim, Man-Bae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2009.11a
    • /
    • pp.219-222
    • /
    • 2009
  • 자유시점 비디오는 단순히 수동적으로 비디오를 보는 것이 아니라 원하는 시점을 자유로이 선택하여 보는 능동형 비디오이다. 일반적으로 다양한 위치 및 다양한 각도에 위치하는 다수의 카메라로부터 촬영된 영상을 이용하여 제작하는데, 이 기술은 박물관 투어, 엔터테인먼트 등의 다양한 분야에서 활용된다. 본 논문에서는 자유시점 비디오의 새로운 분야로 한 장의 영상을 가상 카메라와 깊이맵을 이용하여 영상 내부를 네비게이션하는 자유시점 입체 Tour-Into-Picture (TIP)을 제안한다. 오래전부터 TIP가 연구되어 왔는데, 이 분야는 한 장의 사진 내부를 탐험하면서 애니메이션으로 볼 수 있게 하는 기술이다. 제안 방법은 전처리과정으로 전경 마스크, 배경영상, 및 깊이맵을 자동 및 수동 방법으로 구한다. 다음에는 영상 내부를 항해하면서 투영 영상들을 획득한다. 배경영상과 전객객체의 3D 모델링 데이터를 기반으로 가상 카메라의 3차원 공간 이동, yaw, pitch, rolling의 회전, look-around effect, 줌인 등의 다양한 카메라 기능을 활용하여 자유시점 비디오를 구현한다. 또한 깊이정보의 특성 및 구조에 따라 놀라운 시청효과를 전달하는 카메라 기능의 설정 방법을 소개한다. 소프트웨어는 OpenGL 및 MFC Visual C++ 기반으로 구축되었으며, 실험영상으로 조선시대의 작품인 신윤복의 단오풍정을 사용하였고, 입체 애니메이션으로 제작되어 보다 실감있는 콘텐츠를 제공한다.

  • PDF

A study on Dose of the Junction in Radiotherapy of Breast Cancer including SCL. (쇄골상부림프절을 포함한 유방암 방사선 치료 시 접합부 선량에 관한 고찰)

  • Jung, Woo Hyun;Hong, Joo Wan;Won, Hui Su;Chang, Nam Jun;Choi, Byeong Don
    • The Journal of Korean Society for Radiation Therapy
    • /
    • v.29 no.2
    • /
    • pp.93-100
    • /
    • 2017
  • Purpose: A purpose of this study was to compare dose of junction between breast and SCL fields in radiation therapy by MLC located at the junction. Materials and Methods: With 6 MV of 21EX-S equipped with 120-leaf Millennium MLC, treatment plans were designed with 30 patients who underwent radiation therapy using TFT. Plan 1 where the MLC was all used at the junction. In plan 2 and plan 3, MCLs were retracted 5 mm from breast and SCL, respectively. Plan 4 with all of MLC retracted at the junction were designed. In all of the plans, collimator angle for SCL field was divided into $0^{\circ}$ and $270^{\circ}$. To verify junction dose, the dose at 3cm depth of junction was compared with average value by MapCHECK. Results: In case of the SCL field with $0^{\circ}$ collimator angle, average value of D3cm was 4131.1, 4215.9, 4351.4, and 4423.0 cGy. In case of the SCL field with $270^{\circ}$ collimator angle, average value of D3cm was 4044.3, 4246.7, 4291.1, and 4441.2 cGy. In plan1 and 3, change in average dose depending on collimator angle was changed more significantly than paln2 and 4. Dose measured at 3cm depth of junction was similar to treatment plan. Conclusion: In radiation therapy plan for breast cancer with SCL, retracting MLCs from junction between breast and SCL fields will lead to decrease effect of dose of the junction.

  • PDF

Construction of High-Resolution Topographical Map of Macro-tidal Malipo beach through Integration of Terrestrial LiDAR Measurement and MBES Survey at inter-tidal zone (대조차 만리포 해안의 지상 LiDAR와 MBES를 이용한 정밀 지형/수심 측량 및 조간대 접합을 통한 정밀 지형도 작성)

  • Shim, Jae-Seol;Kim, Jin-Ah;Kim, Seon-Jeong;Kim, Sang-Ik
    • Journal of Korean Society of Coastal and Ocean Engineers
    • /
    • v.22 no.1
    • /
    • pp.58-66
    • /
    • 2010
  • In this paper, we have constructed high-resolution topographical map of macro-tidal Malipo beach through integration of terrestrial LiDAR measurement and MBES survey data at inter-tidal zone. To acquire the enough information of inter-tidal zone, we have done terrestrial LiDAR measurement mounted on the roof of vehicle with DGPS through go-stop-scan method at the ebb tide and MBES depth surveying with tide gauge and eye staff measurement for tide correction and MSL calculation at the high tide all together. To integrate two kinds of data, we have unified the vertical coordination standard to Incheon MSL. The mean error of overlapped inter-tidal zone is about 2~6 cm. To verify the accuracy of terrestrial LiDAR, RTK-DGPS measurement have done simultaneously and the difference of Z value RMSE is about 4~7 cm. The resolution of Malipo topographical map is 50 cm and it has constructed to DEM (Digital Elevation Model) based on GIS. Now it has used as an input topography information for the storm-surge inundation prediction models. Also it will be possible to use monitoring of beach process through the long-term periodic measurement and GIS-based 3D spatial analysis calculating the erosion and deposition considering with the artificial beach transition and coastal environmental parameters.

Real-Time Forecast of Rainfall Impact on Urban Inundation (강우자료와 연계한 도시 침수지역의 사전 영향예보)

  • KEUM, Ho-Jun;KIM, Hyun-Il;HAN, Kun-Yeun
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.21 no.3
    • /
    • pp.76-92
    • /
    • 2018
  • This study aimed to establish database of rainfall inundation area by rainfall scenarios and conduct a real time prediction for urban flood mitigation. the data leaded model was developed for the mapping of inundated area with rainfall forecast data provided by korea meteorological agency. for the construction of data leaded model, 1d-2d modeling was applied to Gangnam area, where suffered from severe flooding event including september, 2010. 1d-2d analysis result agree with observed in term of flood depth. flood area and flood occurring report which maintained by NDMS(national disaster management system). The fitness ratio of the NDMS reporting point and 2D flood analysis results was revealed to be 69.5%. Flood forecast chart was created using pre-flooding database. It was analyzed to have 70.3% of fitness in case of flood forecast chart of 70mm, and 72.0% in case of 80mm flood forecast chart. Using the constructed pre-flood area database, it is possible to present flood forecast chart information with rainfall forecast, and it can be used to secure the leading time during flood predictions and warning.

Integrated Color Matching in Stereoscopic Image by Combining Local and Global Color Compensation (지역과 전역적인 색보정을 결합한 스테레오 영상에서의 색 일치)

  • Shu, Ran;Ha, Ho-Gun;Kim, Dae-Chul;Ha, Yeong-Ho
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.50 no.12
    • /
    • pp.168-175
    • /
    • 2013
  • Color consistency in stereoscopic contents is important for 3D display systems. Even with a stereo camera of the same model and with the same hardware settings, complex color discrepancies occur when acquiring high quality stereo images. In this paper, we propose an integrated color matching method that use cumulative histogram in global matching and estimated 3D-distance for the stage of local matching. The distance between the current pixel and the target local region is computed using depth information and the spatial distance in the 2D image plane. The 3D-distance is then used to determine the similarity between the current pixel and the target local region. The overall algorithm is described as follow; First, the cumulative histogram matching is introduced for reducing global color discrepancies. Then, the proposed local color matching is established for reducing local discrepancies. Finally, a weight-based combination of global and local matching is computed. Experimental results show the proposed algorithm has improved global and local error correction performance for stereoscopic contents with respect to other approaches.

Body Segment Length and Joint Motion Range Restriction for Joint Errors Correction in FBX Type Motion Capture Animation based on Kinect Camera (키넥트 카메라 기반 FBX 형식 모션 캡쳐 애니메이션에서의 관절 오류 보정을 위한 인체 부위 길이와 관절 가동 범위 제한)

  • Jeong, Ju-heon;Kim, Sang-Joon;Yoon, Myeong-suk;Park, Goo-man
    • Journal of Broadcast Engineering
    • /
    • v.25 no.3
    • /
    • pp.405-417
    • /
    • 2020
  • Due to the popularization of the Extended Reality, research is actively underway to implement human motion in real-time 3D animation. In particular, Microsoft developed Kinect cameras for 3D motion information can be obtained without the burden of facilities and with simple operation, real-time animation can be generated by combining with 3D formats such as FBX. Compared to the marker-based motion capture system, however, Kinect has low accuracy due to its lack of estimated performance of joint information. In this paper, two algorithms are proposed to correct joint estimation errors in order to realize natural human motion in motion capture animation system in Kinect camera-based FBX format. First, obtain the position information of a person with a Kinect and create a depth map to correct the wrong joint position value using the human body segment length constraint information, and estimate the new rotation value. Second, the pre-set joint motion range constraint is applied to the existing and estimated rotation value and implemented in FBX to eliminate abnormal behavior. From the experiment, we found improvements in human behavior and compared errors between algorithms to demonstrate the superiority of the system.

An Integrated VR Platform for 3D and Image based Models: A Step toward Interactivity with Photo Realism (상호작용 및 사실감을 위한 3D/IBR 기반의 통합 VR환경)

  • Yoon, Jayoung;Kim, Gerard Jounghyun
    • Journal of the Korea Computer Graphics Society
    • /
    • v.6 no.4
    • /
    • pp.1-7
    • /
    • 2000
  • Traditionally, three dimension model s have been used for building virtual worlds, and a data structure called the "scene graph" is often employed to organize these 3D objects in the virtual space. On the other hand, image-based rendering has recently been suggested as a probable alternative VR platform for its photo-realism, however, due to limited interactivity. it has only been used for simple navigation systems. To combine the merits of these two approaches to object/scene representations, this paper proposes for a scene graph structure in which both 3D models and various image-based scenes/objects can be defined. traversed, and rendered together. In fact, as suggested by Shade et al. [1]. these different representations can be used as different LOD's for a given object. For in stance, an object might be rendered using a 3D model at close range, a billboard at an intermediate range. and as part of an environment map at far range. The ultimate objective of this mixed platform is to breath more interactivity into the image based rendered VE's by employing 3D models as well. There are several technical challenges in devising such a platform : designing scene graph nodes for various types of image based techniques, establishing criteria for LOD/representation selection. handling their transition s. implementing appropriate interaction schemes. and correctly rendering the overall scene. Currently, we have extended the scene graph structure of the Sense8's WorldToolKit. to accommodate new node types for environment maps. billboards, moving textures and sprites, "Tour-into-the-Picture" structure, and view interpolated objects. As for choosing the right LOD level, the usual viewing distance and image space criteria are used, however, the switching between the image and 3D model occurs at a distance from the user where the user starts to perceive the object's internal depth. Also. during interaction, regardless of the viewing distance. a 3D representation would be used, if it exists. Finally. we carried out experiments to verify the theoretical derivation of the switching rule and obtained positive results.

  • PDF

Fast View Synthesis Using GPGPU (GPGPU를 이용한 고속 영상 합성 기법)

  • Shin, Hong-Chang;Park, Han-Hoon;Park, Jong-Il
    • Journal of Broadcast Engineering
    • /
    • v.13 no.6
    • /
    • pp.859-874
    • /
    • 2008
  • In this paper, we develop a fast view synthesis method that generates multiple intermediate views in real-time for the 3D display system when the camera geometry and depth map of reference views are given in advance. The proposed method achieves faster view synthesis than previous approaches in GPU by processing in parallel the entire computations required for the view synthesis. Specifically, we use $CUDA^{TM}$ (by NVIDIA) to control GPU device. For increasing the processing speed, we adapted all the processes for the view synthesis to single instruction multiple data (SIMD) structure that is a main feature of CUDA, maximized the use of the high-speed memories on GPU device, and optimized the implementation. As a result, we could synthesize 9 intermediate view images with the size of 720 by 480 pixels within 0.128 second.