• Title/Summary/Keyword: 3d a simulator

Search Result 593, Processing Time 0.029 seconds

A Study of Real-Time Implementation of Dolby AC-3 Decoder in a DVD System (DVD 시스템에 있어서 DOLBY AC-3 디코더의 실시간 구현에 관한 연구)

  • Lee, Won-Woo;Kim, Sung-Ho;Jang, Sung-Chul;Lee, Hee-Soo;Heo, Jae-Hun
    • The Journal of the Acoustical Society of Korea
    • /
    • v.15 no.2
    • /
    • pp.12-20
    • /
    • 1996
  • A real-time Dolby AC-3 decoder has been implemented using a 20-bit fixed point general purpose DSP chip. It is shown that AC-3 decoder of this paper has same performance as decoder of C-simulator on PC. And also, it is applied to DVD player. Especially, in this paper, we proved that it has shorter latency time than that of previous AC-3 decoder.

  • PDF

The Design and Implementation of an Elevator 3D Model Simulator Framework based on Unreal Engine (언리얼엔진 기반 승강기 3D모델 시뮬레이터 프레임워크 설계 및 구현)

  • Woon-Yong Kim
    • Convergence Security Journal
    • /
    • v.23 no.2
    • /
    • pp.67-74
    • /
    • 2023
  • An elevator is a mechanical and electronic device composed of about 20,000 various parts, and is systematically operated with a close relationship with each other. By intuitively understanding this complex elevator structure and efficiently recognizing the operating model, it will be possible to increase the understanding of the elevator system and the efficiency of maintenance. The existing elevator management system is a process of collecting and understanding information based on data generated from elevators, and has a structure that lacks efficiency in expressing and managing real-world information during elevator maintenance. Therefore, this paper proposes a simulator framework that can operate efficiently based on the actual elevator model. By constructing the recognition of specific objects through a 3D-based service model and visualizing the operation process, it will be possible to enhance the understanding of the structure and operation required for elevator operation. To this end, the core components of the elevator system are identified, the relationship between them and the operating method are visualized, and a simulator is implemented. Based on this, it will be possible to provide a realistic information management and operating environment in virtual space and real platform.

Integrated Control System Design of SCARA Robot Based on Off-Line Programming (오프라인 프로그래밍을 이용한 스카라 로봇의 통합제어 시스템 설계)

  • 정동연;한성현
    • Journal of the Korean Society of Manufacturing Technology Engineers
    • /
    • v.11 no.3
    • /
    • pp.21-27
    • /
    • 2002
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 ares SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

  • PDF

Motion and Image Matching Algorithms and Implementation for Motion Synchronization in a Vehicle Driving Simulator (차량 운전 시뮬레이터에서 모션과 영상의 동기화를 위한 알고리즘 및 구현 방안)

  • Kim, Hun-Se;Kim, Dae-Seop;Kim, Dong Hwan
    • The Journal of Korea Robotics Society
    • /
    • v.12 no.2
    • /
    • pp.184-193
    • /
    • 2017
  • This work shows how to create an algorithm and implementation for motion and image matching between a vehicle simulator and Unity 3D based virtual object. The motion information of the virtual vehicle is transmitted to the real simulator via a RS232 communication protocol, and the motion is controlled based on the inverse kinematics solution of the platform adopting rotary-type six actuators driving system. Wash-out filters to implement the effective motion of the motion platform are adopted, and thereby reduce the dizziness and increase the realistic sense of motion. Furthermore, the simulator system is successfully designed aiming to reducing size and cost with adaptation of rotary-type six actuators, real driving environment via VR (Virtual Reality), and control schemes which employ a synchronization between 6 motors and 3rd order motion profiles. By providing relatively big sense of motion particularly in impact and straight motions mainly causing simulator sickness, dizziness is remarkably reduced, thereby enhancing the sense of realistic motion.

A Chaff Simulator for an Aircraft (항공기용 채프 운용 시뮬레이터의 구현)

  • Chae, Gyoo-Soo;Lim, Joong-Soo;Kim, Min-Nyun
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.9 no.4
    • /
    • pp.986-991
    • /
    • 2008
  • This paper presents a simulator developed for effective use of chaff which is widely employing for aircraft protection. We calculate the scattered electric field based on the aircraft and the chaff RCS. Input parameters calculated using Matlab are forwarded to the input module of the presented simulator which provides a three dimensional display fur the three different scenarios.

Study on Development of Digital Ocean Information Contents for Climate Change and Environmental Education : Focusing on the 3D Simulator Experiencing Sea Level Rise (기후변화 환경교육을 위한 디지털 해양정보 콘텐츠 개발 방안 연구 - 해수면 상승 체험 3D 시뮬레이터를 중심으로 -)

  • Jin-Hwa Doo;Hong-Joo Yoon;Cheol-Young Lee
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.18 no.5
    • /
    • pp.953-964
    • /
    • 2023
  • Climate change is undeniably the most urgent challenge that humanity faces today. Despite this, the level of public awareness and understanding of climate change remains insufficient, indicating a need for more proactive education and the development of supportive content. In particular, it is crucial to intensify climate change education during elementary and secondary schooling when values and ethical consciousness begin to form. However, there is a significant lack of age-appropriate, experiential educational content. To address this, our study has developed an innovative 3D simulator, enabling learners to indirectly experience the effects of climate change, specifically sea-level rise. This simulator considers not only sea-level rise caused by climate change but also storm surges, which is a design based on the analysis of long-term wave observation big data. To make the simulator accessible and engaging for students, we utilized the 'Unity' game engine. We further propose using this simulator as a part of a comprehensive educational program on climate change.

DEVELOPMENT STATUS OF THE DOTIFS DATA SIMULATOR AND THE REDUCTION PACKAGE

  • CHUNG, HAEUN;RAMAPRAKASH, A.N.;PARK, CHANGBOM
    • Publications of The Korean Astronomical Society
    • /
    • v.30 no.2
    • /
    • pp.675-677
    • /
    • 2015
  • A data simulator and reduction package for the Devasthal Optical Telescope Integral Field Spectrograph (DOTIFS) has been developed. Since data reduction for the Integral Field Spectrograph (IFS) requires complicated procedures due to the complex nature of the integral spectrograph, common reduction procedures are usually not directly applicable for such an instrument. Therefore, the development of an optimized package for the DOTIFS is required. The data simulator observes artificial object and simulates CCD images for the instrument considering various effects; e.g. atmosphere, sky background, transmission, spectrograph optics aberration, and detector noise. The data reduction package has been developed based on the outcomes from the DOTIFS data simulator. The reduction package includes the entire processes for the reduction; pre-processing, flat-fielding, and sky subtraction. It generates 3D data cubes as a final product, which users can use for science directly.

Development of Simulation Technology Based on 3D Indoor Map for Analyzing Pedestrian Convenience (보행 편의성 분석을 위한 3차원 실내지도 기반의 시뮬레이션 기술 개발)

  • KIM, Byung-Ju;KANG, Byoung-Ju;YOU, So-Young;KWON, Jay-Hyoun
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.20 no.3
    • /
    • pp.67-79
    • /
    • 2017
  • Increasing transportation dependence on the metro system has lead to the convenience of passengers becoming as important as the transportation capacity. In this study, a pedestrian simulator has been developed that can quantitatively assess the pedestrian environment in terms of attributes such as speed and distance. The simulator consists of modules designed for 3D indoor map authoring and algorithmic pedestrian modeling. Module functions for 3D indoor map authoring include 3D spatial modeling, network generation, and evaluation of obtained results. The pedestrian modeling algorithm executes functions such as conducting a path search, allocation of users, and evaluation of level of service (LOS). The primary objective behind developing the said functions is to apply and analyze various scenarios repeatedly, such as before and after the improvement of the pedestrian environment, and to integrate the spatial information database with the dynamic information database. Furthermore, to demonstrate the practical applicability of the proposed simulator in the future, a test-bed was constructed for a currently operational metro station and the quantitative index of the proposed improvement effect was calculated by analyzing the walking speed of pedestrians before and after the improvement of the passage. The possibility of database extension for further analysis has also been discussed in this study.

Integrated Control System Design of SCARA Robot Based on Off-Line Programming (오프라인 프로그래밍을 이용한 스카라 로봇의 통합제어 시스템 설계)

  • 한덕기;김휘동;조흥식;한성현
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
    • /
    • 2002.04a
    • /
    • pp.398-403
    • /
    • 2002
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

  • PDF

Implementation of Background Scene in the Virtual Reality Ship Simulator (가상현실 선박 시뮬레이터의 배경 구현)

  • 임정빈
    • Journal of the Korean Society of Marine Environment & Safety
    • /
    • v.6 no.1
    • /
    • pp.11-22
    • /
    • 2000
  • The paper describes creation methods of background scenes to implement realistic virtual environments in the VRSS (Virtual Reality Ship Simulator). VRSS is next-generation system constructed with virtual tools in a virtual space. Thus, it could have many benefits compared to conventional ship simulators composed with heavy bridge mock-up system and wide visual presentations. In this work, we developed effective 3D object modeling techniques, and constructed virtual harbor scene by using 3D-Webmaster authoring tool. The virtual harbor was built with object-oriented 3D objects modeled to interact with user's action. With the immersion-type VR system, we created virtual harbor environments in a virtual space, and discussed on the naturalness of the scene with test results of SDMPA (Semantic Differential Method for Psychophysical Assessment) by 10 subjects. As the results of subject assessment, all of the participants could felt natural-like harbor. Therefore, we found that the proposed creation methods and procedures of background scene are enabling to fit to the full mission VRSS construction.

  • PDF