• 제목/요약/키워드: 3d a simulator

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GPS를 이용한 3D 영상 구현 시뮬레이션 시스템 (3D Video Simulation System Using GPS)

  • 김한길;주상웅;김훈희;정회경
    • 한국정보통신학회논문지
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    • 제18권4호
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    • pp.855-860
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    • 2014
  • 현재 항공기, 자동차 교육훈련용 시뮬레이터는 지상에 설치된 시뮬레이터에 가상의 상황을 구현하여 교육생에게 다양한 교육훈련 내용을 제공하고 교관은 다른 공간에서 교육훈련에 대한 내용을 모니터링하고 교육훈련에 필요한 내용은 바로 지시하여 교육훈련의 효과를 극대화하고 있다. 하지만 교육생이 실제 항공기나 자동차를 탑승하여 훈련을 진행 할 경우 관제센터의 교관은 항공기나, 자동차에 대한 내용을 관제센터에서 모니터링 할 수 없고 교육 종료 후 교육훈련 내용에 대한 평가가 쉽지 않아 교육생에게 양질의 교육이 어렵다. 본 논문에서는 항공기, 자동차에 GPS 정보와 항공기 또는 자동차의 각종 정보를 실시간으로 수집하여 3D 영상 시뮬레이션을 구현하며 화면에 현재 항공기 또는 자동차의 영상을 3차원으로 구현하여 관제센터에서 교육훈련 상황을 실시간으로 모니터링 및 교육훈련에 활용하고 3D 영상 파일을 저장하여 교육훈련 종료 후 교육생과 교관이 교육훈련 내용에 대하여 평가와 분석을 할 수 있는 시뮬레이션 시스템을 개발하고자 한다.

차량 시뮬레이터를 위한 3차원 도로모델의 렌더링 성능 향상에 관한 연구 (A Study on the Improving the Rendering Performance of the 3D Road Model for the Vehicle Simulator)

  • 최영일;장석;김규희;조기용;권성진;서명원
    • 한국자동차공학회논문집
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    • 제12권5호
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    • pp.162-170
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    • 2004
  • In these days, a vehicle simulator is developed by using a VR(Virtual Reality) system. A VR system must provide a vehicle simulator with a natural interaction, a sufficient immersion and realistic images. To achieve this, it is important to provide a fast and uniform rendering performance regardless of the complexity of virtual worlds or the level of simulation. In this paper, modeling methods which offer an improved rendering performance for complex VR applications as 3D road model have been implemented and verified. The key idea of the methods is to reduce a load of VR system by means of LOD(Level of Detail), alpha blending texture mapping, texture mip-mapping and bilboard. Hence, in 3D road model where a simulation is complex or a scene is very large, the methods can provide uniform and acceptable frame rates. The VR system which is constructed with the methods has been experimented under the various application environments. It is confirmed that the proposed methods are effective and adequate to the VR system which associates with a vehicle simulator.

2자유도를 갖는 3차원 운동 시뮬레이터 연구 (Implementation of 3D Motion Simulator with Two Degrees of Freedom)

  • 최명환;김영진
    • 산업기술연구
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    • 제21권A호
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    • pp.81-88
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    • 2001
  • In this work, we have developed a 2 degrees of freedom(DOF) motion simulator that can generate the sensation of motion in a 6 DOF space. The motion base has the DOF of roll and pitch, and the purpose of the motion base is to create the sensation of riding a vehicle in a 3D space by controlling the motion base. The dynamics of the mechanism was analysed and the optimal design of the motion base mechanism has been reached. The prototype motion base mechanism was developed and tested. The multi-axis motion controller(MMC) was used to control the two AC servo meters that drive the roll and pitch motion.

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VIRTUAL REALITY SHIP SIMULATOR

  • Yim, Jeong-Bin
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2000년도 Proceeding of CIN-KIN Joint Symposium 2000 on M.E.T. Under STCW 78/95 and SINO-KOREA MARITIME CONTACT IN MID-CENTURIES
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    • pp.93-105
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    • 2000
  • This paper describes prototype Virtual Reality Ship Simulator (VRSS) that we have recently developed next-generation training equipment based on the virtual reality (VR) technology. The inherent defects of conventional ship simulators are enormous costs and difficult system upgrade due to the system construction, such as large mock-up bridge system, wide visual presentations, In this paper, to cope with those problems, we explored VR technology that can give realistic environments in a virtual world. Then we constructed prototype VRSS system, which is, consists of PC-based human sensors, and Databases set having 3D object models and coefficients of Head Related Transfer Functions (HRTFs). 3D-WEBMASTER authoring tool was used as Virtual Reality Modeling Language (VRML). Using the VRSS system, we constructed Port an Passage Simulator for the harbor of INCHON in Korea, and Ship and Sea State Simulator for an arbitrary given sea environmental states by user. Through many simulation tests, we testified the efficiency of developed prototype VRSS by subject assessment with five participants. Then, we present results on the simulation experiments and conclude with discussion of evaluation results.

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블렌더와 유니티 엔진을 이용한 아두이노 학습 콘텐츠 설계 (Arduino Learning Content using Blender and Unity Engine)

  • 이민혜;박혁규;원동현;강선경;신성윤;강윤정
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2022년도 추계학술대회
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    • pp.386-388
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    • 2022
  • 최근 VR(virtual reality)과 AR(augmented reality)을 이용한 실감형 콘텐츠가 학습 보조 교구로써 주목을 받고 있다. 3D 기반의 콘텐츠는 평면에서 보여지는 2D 기반 콘텐츠보다 다양한 각도에서 대상을 관찰하고 체험이 가능하다는 장점이 있다. 본 논문에서는 가상환경에서의 아두이노 학습을 위한 3D 모델 기반의 콘텐츠 설계를 제안한다. 블렌더를 이용하여 아두이노 보드와 센서를 구현하고 유니티 엔진을 이용하여 3D 기반의 시뮬레이터 환경을 구성하였다. 제안하는 콘텐츠는 3D로 구현된 아두이노 보드와 센서를 이용하여 학습자들이 쉽게 아두이노의 동작원리와 코딩 과정을 체험해 볼 수 있다.

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교육 훈련용 3차원 항공기 시뮬레이터의 구현 (3D Flight Simulator for Education of Flying Tactics)

  • 최성윤;채상원;한영신;이칠기
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2003년도 춘계학술대회논문집
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    • pp.37-42
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    • 2003
  • The flight simulator should be made like a actual flight. For the scene of sight, instrument should show the condition of flight and the pilot should catch the altitude, speed, pose and rate of lift of the airplane. The paper describes 3D flight visual training program of driving airplane in practice. It is for beginners using joystick in PC, implements airplane physical equations. And it uses rendering technology to implement vision parts of flying object.

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A Study on the Radar Image Generation Method for Ship Handling Simulator

  • Jung, Min;Lee, Sin-Geol;Song, Chae-Uk
    • 한국항해항만학회지
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    • 제30권7호
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    • pp.611-615
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    • 2006
  • This paper proposes a method for generating radar images used in a ship handling simulator, which includes mathematical logics based on radar equations and information from Openflight format files. In order to make radar image much similar to that of real radar in PPI type, the proposed mathematical logic derives radar video signals under the consideration of not only the data form flight format file of simulation scenes, but also geographical radar's position. The proposed method is considered useful to make radar images in ship handling simulator with accuracy and reality.

3차원(次元) 전류좌표(電流座標)에 의한 능동전력(能動電力)필터의 보상성능(補償性能) 평가(評價)를 위한 시뮬레이터 개발(開發) (Simulator Development for Evaluating Compensation Performance. of Active Power Filter using Three-Dimensional Space Current Co-ordinate)

  • 임영철;정영국;나석환;최찬학;장영학
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1994년도 하계학술대회 논문집 A
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    • pp.337-341
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    • 1994
  • This paper describes an effort to develop a simulator of Active Power Filter (APF) by three dimentional(3-D) space current co-ordinate. System current is represented by 3-D vector composed of three current components - active, reactive and distorted. %THD (%Total Harmonics Distortion) can be converted to height-angle of system current vector and power factor can be defined on 3-D space current co-ordinate without loss of generality. Current of APF and power system can be analyzed by 3-D visualization of current vector trajectory. So, the computer simulation results show that the proposed method by 3-D space current co-ordinate make up for disadvantages of performance evaluation on time / frequency domain.

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굴삭기 시뮬레이터의 설계 (Design of Simulator for the Excavator)

  • 김동수;배상규;김정수
    • 유공압시스템학회논문집
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    • 제3권3호
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    • pp.14-19
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    • 2006
  • Recently, the cylinder of the excavator is applied in the various environment. So, we need the development of the simulator for the excavator. The simulator has the effects of the decrease of the cost and improvement of the cylinder's performance. In this paper, we design the simulator for the excavator and makes an analysis of the dynamics and structure. The simulator was applied to the excavator's models of 10ton, 20ton and 30ton because we built the data base of a real excavator's cylinder of information in the experiment. And we used the FEM analysis for the comparative study on the characteristics.

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A Study on the Radar Image Generation Method in Ship Handling Simulator

  • 정민;이신걸;송재욱
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2006년도 춘계학술대회 및 창립 30주년 심포지엄(논문집)
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    • pp.61-66
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    • 2006
  • This paper proposes a method for generating radar images used in ship handling simulator, which includes mathematical logics based on radar equations and information from Openflight format files. In order to make radar image much similar to that of real radar in PPI type, the proposed mathematical logic derives radar video signals under the consideration of riot only the data form flight format file of simulation scenes, but also geographical radar's position. The proposed method is considered useful to make radar images in ship handling simulator with accuracy and reality.

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