• 제목/요약/키워드: 3d a simulator

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증강현실을 이용한 3D 헤어스타일 시뮬레이터의 개발 (Development of the 3D Hair Style Simulator using Augmented Reality)

  • 김성호
    • 디지털융복합연구
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    • 제13권1호
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    • pp.249-255
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    • 2015
  • 최근 증강현실에 대한 관심이 증가하면서 최신 증가현실 기술을 이용한 다양한 응용 프로그램들이 연구 및 개발되어지고 있다. 특히 고객의 취향에 맞는 다양한 헤어스타일을 실시간으로 체험해볼 수 있는 헤어스타일 시뮬레이터에 대한 연구들이 오랫동안 진행되어져 왔으며 서비스를 진행하고 있는 업체도 있다. 그러나 현재 서비스되고 있는 제품들은 증강현실 기술을 적용하지 않은 2D 헤어스타일 시뮬레이터가 대부분이고, 증강현실 기술이 적용된 3D 헤어스타일 시뮬레이터일지라도 NUI의 기능이 미흡한 상태이다. 그러므로 본 논문에서는 증강현실 기술의 핵심인 NUI와 EHCI 기반의 3D 헤어스타일 시뮬레이터를 개발한다. 그리고 10명의 사용자로 하여금 체험하게 하고 3D 헤어스타일 시뮬레이터의 효율성을 검증한다.

조립용 로봇이 3차원 그래픽 시뮬레이터 개발 (Development of a 3D Graphic Simulator for Assembling Robot)

  • 장영희
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 1998년도 춘계학술대회 논문집
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    • pp.227-232
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    • 1998
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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Study on System Support for Offshore Plant Piping Process Using 3D Simulator

  • Kim, Hyun-Cheol;Lee, Gyu-Hong
    • 한국해양공학회지
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    • 제34권3호
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    • pp.217-226
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    • 2020
  • An offshore plant is an offshore platform that can process oil and gas resources in rough seas with a poor working environment. Moreover, it is a complex structure with different types of offshore facilities and a large amount of outfitting that connects different offshore installations. In particular, an enormous amount of various piping materials is installed in a relatively narrow space, and thus, the difficulty of working is relatively high compared to working in ships or ground plants. Generally, when the 3D detailed design is completed, an offshore plant piping process is carried out at the shipyard with ISO 2D fabrication drawings and ISO 2D installation drawings. If a worker wants to understand the three-dimensional piping composition in the working area, he can only use three-dimensional viewers that provide limited functionality. As offshore plant construction progresses, correlating work with predecessors becomes more complicated and rework occurs because of frequent design changes. This viewer function makes it difficult to identify the 3D piping structure of the urgently needed part. This study deals with the process support method based on a system using a 3D simulator to improve the efficiency of the piping process. The 3D simulator is based on the Unity3D engine and can be simulated by considering the classification and priority of 3D models by the piping process in the system. Further, it makes it possible to visualize progress information of the process. In addition, the punch content can be displayed on the 3D model after the pipe inspection. Finally, in supporting the data in relation to the piping process, it is considered that 3D-simulator-supported piping installing could improve the work efficiency by more than 99% compared to the existing method.

웹 기반 로봇 시뮬레이터 (A Web-Based Robot Simulator)

  • 홍순혁;이상현;전재욱;윤지섭
    • 제어로봇시스템학회논문지
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    • 제7권3호
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    • pp.255-262
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    • 2001
  • According to the advancement of web related technologies, many works on robots using these technologies, called web-based robots enables sharing of expensive equipments as well as control of remote robots. But none of the existing methods about web-based robots in-clude robot simulators in their web browser, which transfer appropriate information of a remote place to the local users. In this paper, a web-based robot simulator is proposed and developed to control a remote robot by using the web. The proposed simulator can transfer the 3D information about the remote robot to the local users by using 3D graphics, which has not been previously developed. Also, it sends the camera image of a remote place to the local users so that the users can use this camera image as well as 3D information in order to control the remote robot.

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A comparison of the accuracy of intraoral scanners using an intraoral environment simulator

  • Park, Hye-Nan;Lim, Young-Jun;Yi, Won-Jin;Han, Jung-Suk;Lee, Seung-Pyo
    • The Journal of Advanced Prosthodontics
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    • 제10권1호
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    • pp.58-64
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    • 2018
  • PURPOSE. The aim of this study was to design an intraoral environment simulator and to assess the accuracy of two intraoral scanners using the simulator. MATERIALS AND METHODS. A box-shaped intraoral environment simulator was designed to simulate two specific intraoral environments. The cast was scanned 10 times by Identica Blue (MEDIT, Seoul, South Korea), TRIOS (3Shape, Copenhagen, Denmark), and CS3500 (Carestream Dental, Georgia, USA) scanners in the two simulated groups. The distances between the left and right canines (D3), first molars (D6), second molars (D7), and the left canine and left second molar (D37) were measured. The distance data were analyzed by the Kruskal-Wallis test. RESULTS. The differences in intraoral environments were not statistically significant (P>.05). Between intraoral scanners, statistically significant differences (P<.05) were revealed by the Kruskal-Wallis test with regard to D3 and D6. CONCLUSION. No difference due to the intraoral environment was revealed. The simulator will contribute to the higher accuracy of intraoral scanners in the future.

공개형 3D 그래픽 엔진을 활용한 선박 운항 시뮬레이터용 실시간 3D 가시화 시스템 개발 (Development of a 3D real-time visualization system for ship handling simulators using an open source 3D graphics engine)

  • 황태현;오재용;황호진;김병철;문두환
    • 한국항해항만학회지
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    • 제35권3호
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    • pp.187-195
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    • 2011
  • 선박운항자의 인적사고 방지 및 운항 훈련을 위한 방안으로 선박 운항 시뮬레이터가 사용된다. 선박운항 시뮬레이터에서 실시간 3D 가시화 기술은 현실감 있는 직관적인 영상을 제공하여 피교육자에 인지력을 향상시켜 시뮬레이터의 교육 효과를 높이는 중요한 요소이다. 본 연구에서는 공개형 3D 그래픽 엔진을 기반으로 선박 운항 시뮬레이터용 실시간 3D 가시화 시스템을 설계하고 구현한 결과에 대해서 설명한다. 실시간 3D 가시화 시스템은 요소 기능, 기존 그래픽 데이터 활용, 타 시스템과의 연동 측면에서 도출된 운용 요구사항들을 만족하며 추가적인 기능의 확장이 용이한 구조로 설계되었다.

Analytic simulator and image generator of multiple-scattering Compton camera for prompt gamma ray imaging

  • Kim, Soo Mee
    • Biomedical Engineering Letters
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    • 제8권4호
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    • pp.383-392
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    • 2018
  • For prompt gamma ray imaging for biomedical applications and environmental radiation monitoring, we propose herein a multiple-scattering Compton camera (MSCC). MSCC consists of three or more semiconductor layers with good energy resolution, and has potential for simultaneous detection and differentiation of multiple radio-isotopes based on the measured energies, as well as three-dimensional (3D) imaging of the radio-isotope distribution. In this study, we developed an analytic simulator and a 3D image generator for a MSCC, including the physical models of the radiation source emission and detection processes that can be utilized for geometry and performance prediction prior to the construction of a real system. The analytic simulator for a MSCC records coincidence detections of successive interactions in multiple detector layers. In the successive interaction processes, the emission direction of the incident gamma ray, the scattering angle, and the changed traveling path after the Compton scattering interaction in each detector, were determined by a conical surface uniform random number generator (RNG), and by a Klein-Nishina RNG. The 3D image generator has two functions: the recovery of the initial source energy spectrum and the 3D spatial distribution of the source. We evaluated the analytic simulator and image generator with two different energetic point radiation sources (Cs-137 and Co-60) and with an MSCC comprising three detector layers. The recovered initial energies of the incident radiations were well differentiated from the generated MSCC events. Correspondingly, we could obtain a multi-tracer image that combined the two differentiated images. The developed analytic simulator in this study emulated the randomness of the detection process of a multiple-scattering Compton camera, including the inherent degradation factors of the detectors, such as the limited spatial and energy resolutions. The Doppler-broadening effect owing to the momentum distribution of electrons in Compton scattering was not considered in the detection process because most interested isotopes for biomedical and environmental applications have high energies that are less sensitive to Doppler broadening. The analytic simulator and image generator for MSCC can be utilized to determine the optimal geometrical parameters, such as the distances between detectors and detector size, thus affecting the imaging performance of the Compton camera prior to the development of a real system.

MRI를 이용한 조음모델시뮬레이터 구현에 관하여 (On the Implementation of Articulatory Speech Simulator Using MRI)

  • 조철우
    • 음성과학
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    • 제2권
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    • pp.45-55
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    • 1997
  • This paper describes the procedure of implementing an articulatory speech simulator, in order to model the human articulatory organs and to synthesize speech from this model after. Images required to construct the vocal tract model were obtained from MRI, they were then used to construct 2D and 3D vocal tract shapes. In this paper 3D vocal tract shapes were constructed by spatially concatenating and interpolating sectional MRI images. 2D vocal tract shapes were constructed and analyzed automatically into a digital filter model. Following this speech sounds corresponding to the model were then synthesized from the filter. All procedures in this study were using MATLAB.

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3D 자동차 시뮬레이터 기반 상호작용형 ADAS 개발 및 검증 프레임워크 (Interactive ADAS development and verification framework based on 3D car simulator)

  • 조든솔;정세열;김형수;이승기;김원태
    • 전기전자학회논문지
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    • 제22권4호
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    • pp.970-977
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    • 2018
  • 자율 주행 차량은 주변 환경의 정보를 수집하는 센서, 측정된 데이터를 판단하는 제어 모듈로 구성된 첨단 운전자 지원 시스템(ADAS)을 기반하고 있다. 최근에 자율주행 기술에 대한 관심이 증가함에 따라 ADAS 입문 개발자들 및 학습자들을 위한 손쉬운 개발프레임워크가 필요하다. 그러나, 기존 개발 및 검증 방식은 고성능 자동차 시뮬레이터를 기반하기 때문에 검증 방법의 복잡성 및 고비용 등의 단점이 있다. 또한, 대부분의 방식은 시뮬레이터로부터 ADAS에서 필요로 하는 센싱 데이터를 직접 제공하지 않으므로 검증 신뢰성의 한계가 있다. 본 논문에서는 기존 방식들의 문제점들을 극복하는 3D 자동차 시뮬레이터를 활용한 상호작용형 ADAS 개발 및 검증 프레임워크를 제시한다. 영상인지 기반의 인공지능을 적용한 ADAS를 3D 자동차 시뮬레이터에서의 가상센서로 구현하고, 실제 시나리오에 자율주행 검증을 진행하였다.

3D 크레인 시스템 적응제어에 관한 연구 : 실시간 시뮬레이터 구현 (A Study on Adaptive Control of 3D Crane Systems : Implementation of a Real-time Simulator)

  • 송창환;조현철;이진우;이영진;이권순
    • 동력기계공학회지
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    • 제12권6호
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    • pp.36-41
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    • 2008
  • A crane is very important mechanical systems in industrial applications to move huge objects. Especially, in marine port terminals, it is used to place container boxes at desired position within given operating time. However, such system is faced with environmental disturbance such as wind from the sea, thus crane control system is required to cope with this nature. This paper proposed robust and adaptive control algorithm of a complicated 3D crane against the environmental disturbance. We simplify a mathematical design procedure to derive our control algorithm. We conduct real-time experiment using a crane simulator to evaluate its superiority and reliability.

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