• Title/Summary/Keyword: 3Screen

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Multi-viewing zone screen for multiview 3-D displays

  • Son, Jung-Young;Smirnov, Vadim-V.;Chun, You-Seek
    • Journal of the Optical Society of Korea
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    • v.4 no.1
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    • pp.62-65
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    • 2000
  • A new type of multi-viewing zone screen for multiview 3-D display is described. The screen is made by stacking a Fresnel lens and a reflective prism array plate. The screen performs both focusing and beam dividing functions and directs very narrow light beams to three viewing zones for three spectators. The results of experimental testing of the screen have demonstrated that current technology of Fresnel lens and prism grooves on PMMA(Ploymethyl Methacrylate) allows manufacture of screen having a pixel size of about 1-2 mm. This size is reasonable enough for a screen with dimensions about 1m size. Optical qualities of Fresnel lenses and grooved prism arrays achieve an angular resolution for the screen of several angular minutes.

Multi-view Display with Hologram Screen using Three-dimensional Bragg Diffraction

  • Okamoto, Masaaki;Shimizu, Eiji
    • Journal of Information Display
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    • v.3 no.3
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    • pp.1-11
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    • 2002
  • Multi-view function is important to three-dimensional displays without dedicated glasses. It is the reason that the observers earnestly desire to change their positions freely. Multi-viewing is also principal to the reality of three-dimensional (3D) image displayed on the screen. The display of projection type has the advantage that the number of viewing points can be easily increased according to the number of projectors. The authors research on multi-view projection display with hologram screen. Powerful directionality of the diffracted beam from hologram screen is required unlike two-dimensional (2D) display. We developed a new method that all diffracted beams satisfied the same Bragg condition and became sufficiently bright to observe the 3D image under usual indoor light. The principle is based on the essential Bragg diffraction in the three-dimensional space. Owing to such three-dimensional Bragg diffraction we achieved an excellent hologram screen that could be multiple reconstructed in spite of single recording. This hologram screen is able to answer arbitrary numbers of viewing points within wide viewing zone. The distortion of 3D image becomes also sufficiently small with the method of dividing the cross angle between illumination and diffraction beam.

3D Projection Screen using Advanced Volume Holography

  • Okamoto, Masaaki;Shimizu, Eiji
    • 한국정보디스플레이학회:학술대회논문집
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    • 2002.08a
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    • pp.1005-1008
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    • 2002
  • The authors introduce 3D display systems developed in our laboratories for recent ten years. Those are mainly realized by several technologies in holography: electro-holography. holographic stereogram, holographic optical elements (HOE) and hologram screen. We are currently focusing the development of 3D projection screen without glasses. Powerful directionality of the light beam is required for 3D projection screen unlike 2D type. We succeeded in achieving the superior diffractive efficiency of hologram screen that is based on the advanced volume holography. This technology is extensively useful to retrieve the Bragg condition of volume hologram in the three-dimensional space. Owing to this technology we could establish the principle of multi-view projection screen and have confirmed the case of 4 viewing points.

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EINSTEIN HALF LIGHTLIKE SUBMANIFOLDS WITH A KILLING CO-SCREEN DISTRIBUTION

  • Jin, Dae-Ho
    • Honam Mathematical Journal
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    • v.30 no.3
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    • pp.487-504
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    • 2008
  • In this paper we study the geometry of codimension 2 screen conformal Einstein half lightiike submanifolds M of a semi-Riemannian manifold $(\={M}(c),\={g})$ of constant curvature c, with a Killing co-screen distribution on $\={M}$. The main result is a classification theorem for screen homothetic Einstein half lightlike submanifold of Lorentzian space forms.

Screen printed $BaSrTiO_3$ composite for embedded capacitor apprication (Embedded capacitor 적용을 위한 screen printed $BaSrTiO_3$ 복합체)

  • Park, Yong-Jun;Koh, JUng-Hyuk
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2007.06a
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    • pp.311-312
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    • 2007
  • In this study, composite $BaSrTiO_3$ has been studied for high frequency device applications. Composite $Ba_{0.5}Sr_{0.5}TiO_3$ has high dielectric permittivity and low loss tangent at the relative frequency range from MHz to GHz. 10,30 and 50 wt% of epoxy doped $Ba_{0.5}Sr_{0.5}TiO_3$ powders were prepared with bisphenol A and F polymer employing ball milling process. Epoxy/($BaSrTiO_3$) composites thick films were screen printed on the Cu plated PCB substrates through screen printing methods. The specimens were designed for the embedded capacitor applications. Temperature dependent dielectric permittivity of Epoxy doped $BaSrTiO_3$ ceramics was measured.

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High Power Characteristics of Amorphous $MnO_2$ Electrode by Variation of Electrode Thickness (비정질 $MnO_2$ 전극의 전극두께에 따른 고출력 특성 변화)

  • Seong W. K.;Kim E. S.;Lee H. Y.;Kim S. W.
    • Journal of the Korean Electrochemical Society
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    • v.3 no.4
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    • pp.235-240
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    • 2000
  • Screen-printing and doctor blade method were investigated and proposed as an electrode coating process for high power capacitor. CV measured from the amorphous $MnO_2$ electrode prepared by screen-printing shows closer to ideal capacitor characteristics. Specific capacitances calculated from CVs with potential scan rate of 50mV/s were 5.8, 81.8, and 172.0 F/g for electrode thickness of $140{\mu}m,\;24{\mu}m,\; 3{\mu}m$, respectively. Assumed that utilization of active $MnO_2$ in electrode of screen-printing is $100\%$, those were $3.4\%$ in one of paste method and $47.6\%$ in one of doctor blade method. The screen-printing can be good technique to coat thin film on current collector for high power application.

A Study on the Effect of Rare Earth Screen Filter (희토류 증감지를 이용한 여과판의 효과)

  • Huh, Joon;Kim, Chang-Kyun;Lee, In-Ja;Shin, Wha-Soo;Park, Jun-Chul;Kang, Hong-Seok;Ahn, Bong-Seon
    • Journal of radiological science and technology
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    • v.11 no.1
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    • pp.17-23
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    • 1988
  • As the reutilizing method of exhausted screen, authors used it as a filter and compared with the aluminium filtration. The results are as followed; 1. One sheet of gadolinium front screen has the same radiation absorption as $2.8{\sim}3.3\;mm$ Al equivalent and regular tungsten screen $2.3{\sim}2.7mm$ Al. 2. HVL after Gd-screen filtration was less than the values after aluminium and tungsten-screen filtration. And, image definition with Gd-screen filtration was better than other two cases. Ana surface dose to produce a same film density was more than other two cases. It will be very useful to apply, Gd-screen filter in clinics as it has no deficiency of image quality.

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Compensation of Image Distortion on a Curved Screen using a Piecewise Planar Model (구간 평면 모델을 사용한 곡면 스크린 상의 영상 왜곡 보정)

  • Lee, Kyung-Mi;Lee, Byung-Uk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.3C
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    • pp.264-270
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    • 2010
  • Non-planar screens such as cylinder and sphere shaped screens are widely used for high-resolution immersive visualization environments. An existing method employs quadric matrix that maps an image onto a curved screen. However if the shape of the screen changes or moves, the quadric matrix will not be valid. In this paper, we assume that the screen is a quadric shape and the screen movement or change are relatively small. Then we propose to use a piecewise planar approximations for the screen to compensate for the geometric distortion on a non-planar screen. We demonstrate the effectiveness and efficiency of the proposed method through experiments.

The Effects of Egocentric Distance and Screen Size on Virtual Presence: Implications for the Design of Virtual Reality Environments in Large- Screen Displays

  • LIM, Taehyeong;HAN, Insook;RYU, Jeeheon
    • Educational Technology International
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    • v.22 no.1
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    • pp.1-21
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    • 2021
  • This study examined the effects of egocentric distance and screen size on learners' perceived virtual presence in a virtual reality environment with a large-screen display. Sixty-four undergraduate students participated in the study, which used a 3×2 randomized-block factorial design with repeated measures. Two independent variables were included: 1) egocentric distance, or the physical distance between the viewer's position and a screen display, and 2) screen size, or different screen heights with fixed width. Learners' perceived virtual presence, comprising involvement, spatial presence, and realness, was the dependent variable. Results showed that egocentric distance had significant effects on virtual presence, while screen size had none. A detailed discussion and implications are provided.

Development of a Virtual Pitching System in Screen Baseball Game

  • Min, Meekyung;Kim, Kapsu
    • International journal of advanced smart convergence
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    • v.7 no.3
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    • pp.66-72
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    • 2018
  • In recent years, indoor simulated sports have become widely used, and screen baseball system has emerged that can play baseball in indoor space. In this paper, we propose a virtual pitching system that can improve the realism of screen baseball game. This virtual pitching system is characterized in that it uses a transmissive screen in the form of a pitching machine without a pitching hole and installed on the back of the screen. Therefore, unlike existing systems where pitching holes are formed on the screen, it enhances the immersion feeling of displayed images. Also, in this pitching system, the synchronization algorithm between the pitching machine and the virtual pitcher is used to form a sense of unity between the virtual pitcher and the ball according to various types of virtual pitchers, thereby enhancing the reality of baseball games.