• Title/Summary/Keyword: 3D-reconstruction

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The Measurement of Size of the Pedicle Using 3 Dimensional Reconstruction Image in Idiopathic Scoliosis (특발성 척추측만증 환자에서의 3차원적 재구성을 이용한 척추경의 크기 측정)

  • Heo, Jae-Hee;Ahn, Myun-Hwan
    • Journal of Yeungnam Medical Science
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    • v.21 no.1
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    • pp.40-50
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    • 2004
  • Background: This study was conducted to analyze the height and width of the pedicle of the upper and lower levels on the concave and the convex sides. In addition, we checked for the appropriate pedicle screw size which could be screwed in without complications. Materials and Methods: Taking a simple AP radiography in a standing position, 99 vertebrae on the major curve with the possibility of 3-D reconstruction were analyzed after checking the CT in a supine position of 22 idiopathic scoliosis. We measured Cobb's angle from a simple radiograph, and measured the size of the isthmus by the Inner Space 3-D Editor after 3-D reconstruction with the Inner Space 3-D program in the DICOM file transformed from CT image. We then analyzed the size of pedicles of the upper and lower levels on the concave and the convex sides by measuring the height and width of the pedicle. Results: All pedicles on the concave side were smaller than those on the convex side. Their size increased as the measurement moved from the upper to lower vertebra, except for the upper thoracic vertebra. When the width of the pedicle through 3-D reconstruction was compared with the narrowest width of the pedicle measured by using CT, the width of the pedicles through 3-D reconstruction was statistically smaller (P<0.01). Most of the pedicles were tear-drop or kidney shaped rather than cylindrical. Conclusion: These results suggest that the use of the coronal plane through 3-D reconstruction would be necessary for an accurate measurement of the size of the pedicle. It is important to pay careful attention to the screw size and the screwing method considering the pedicle shape through 3-D reconstruction.

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Implementation of 3D Video using Time-Shortening Algorithm (시간단축 알고리즘을 통한 3D 동영상 구현)

  • Shin, Jin-Seob;Jeong, Chan-Woong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.6
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    • pp.123-128
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    • 2020
  • In this paper, we presents a new cone beam computerized tomography (CBCT) system for the reconstruction of 3 dimensional dynamic images. The system using cone beam has less the exposure of radioactivity than fan beam, relatively. In the system, the reconstruction 3-D image is reconstructed with the radiation angle of X-ray in the image processing unit and transmitted to the monitor. And in the image processing unit, the Three Pass Shear Matrices, a kind of Rotation-based method, is applied to reconstruct 3D image because it has less transcendental functions than the one-pass shear matrix to decrease a time of calculations for the reconstruction 3-D image in the processor. The new system is able to get 3~5 3-D images a second, reconstruct the 3-D dynamic images in real time. And we showed the Rotation-based method was good rather than existing reconstruction technique for 3D images, also found weakness and a solution for it.

A Image-based 3-D Shape Reconstruction using Pyramidal Volume Intersection (피라미드 볼륨 교차기법을 이용한 영상기반의 3차원 형상 복원)

  • Lee Sang-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.1
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    • pp.127-135
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    • 2006
  • The image-based 3D modeling is the technique of generating a 3D graphic model from images acquired using cameras. It is being researched as an alternative technique for the expensive 3D scanner. In this paper, I propose the image-based 3D modeling system using calibrated camera. The proposed algorithm for rendering 3D model is consisted of three steps, camera calibration, 3D shape reconstruction and 3D surface generation step. In the camera calibration step, I estimate the camera matrix for the image aquisition camera. In the 3D shape reconstruction step, I calculate 3D volume data from silhouette using pyramidal volume intersection. In the 3D surface generation step, the reconstructed volume data is converted to 3D mesh surface. As shown the result, I generated relatively accurate 3D model.

Speed Optimization Design of 3D Medical Image Reconstruction System Based on PC (PC 기반의 3차원 의료영상 재구성 시스템의 고속화 설계)

  • Bae, Su-Hyeon;Kim, Seon-Ho;Yu, Seon-Guk
    • Journal of Biomedical Engineering Research
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    • v.19 no.2
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    • pp.189-198
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    • 1998
  • 3D medical image reconstruction techniques are useful to figure out complex 3D structures from the set of 2D sections. In the paper, 3D medical image reconstruction system is constructed under PC environment and programmed based on modular programming by using Visual C++ 4.2. The whole procedures are composed of data preparation, gradient estimation, classification, shading, transformation and ray-casting & compositing. Three speed optimization techniques are used for accelerating 3D medical image reconstruction technique. One is to reduce the rays when cast rays to reconstruct 3D medical image, another is to reduce the voxels to be calculated and the other is to apply early ray termination. To implement 3D medical image reconstruction system based on PC, speed optimization techniques are experimented and applied.

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3D Reconstruction Using a Single Camera (단일 카메라를 이용한 3차원 공간 정보 생성)

  • Kwon, Oh-Young;Seo, Kyoung-Taek
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.12
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    • pp.2943-2948
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    • 2015
  • Run 3D reconstruction using a single camera, based on the information, we are advancing research on driving assistance apparatus or can be informed how to pass the obstacle existing ahead the driver. As a result depth information falls but it is possible to provide information that can pass through an obstacle on the straight. For 3D reconstruction by measuring the internal parameters, it calculates the Fundamental matrix and matching to find the feature points obtained by executing the triangulation on the basis of this. When the through experiments try to confirm the results, the depth information is present error information in the X and Y axes which can determine whether or not to pass through an obstacle has reliability.

A Study on Pattern Making by 3D Reconstruction of French Men's Costume in the Second Half of 19th Century - Focused on Redingote and Jaquette - (19세기 하반기 프랑스 남성복 유물의 3D 고증에 의한 패턴 제작에 관한 연구 - 르뎅고뜨(Redingote)와 자께뜨(Jaquette)를 중심으로 -)

  • Kim, Yang-Hee;Ryu, Kyung-Hwa;Bae, Ji-Ye
    • Fashion & Textile Research Journal
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    • v.22 no.1
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    • pp.11-24
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    • 2020
  • This research examines pattern production of 3 men's costumes in the second half of 19th century by 3D reconstruction to reveal technical aspects of mail costumes. The steps are as follows. First, an examination of selective type according to research study. Second, a pattern analysis of 3 historical male tops of 19th century referred to 9 pattern books of the France National Library collection. Third, a categorized type analysis that referred to paintings of the Musée d'Orsay collection. Fourth, a measurement and structure research of 3 historical garments of Fashion and Textile Museum collection. Fifth, the pattern making and fitting by 3D simulation. Research discussed the following subjects and results. First, main type of men's coat can be categorized by frac, redingote, jaquette, and veston. Second, the male costume pattern contained in pattern books was researched along with distinguished silhouettes and structures; X silhouette for frac and redingote, H silhouette for jaquette, and straight box silhouette for veston. Third, based on the analysis of representative type of men's costume per period conducted previous studies, 2 redingotes and a jaquette in the museum were selected and compared to other data such as image materials. Last, the following process was conducted for reconstruction; 'Drawing diagram-Primary pattern drafting by measurement value-3D virtual fitting-Checking the fit-Modification and complement'. We also obtained a 3D virtual reconstruction and a 2D research pattern that suggested a costume pattern by each type along with 3D reconstruction that included insights for male coat techniques of 19th century France.

Hard calibration of a structured light for the Euclidian reconstruction (3차원 복원을 위한 구조적 조명 보정방법)

  • 신동조;양성우;김재희
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.183-186
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    • 2003
  • A vision sensor should be calibrated prior to infer a Euclidian shape reconstruction. A point to point calibration. also referred to as a hard calibration, estimates calibration parameters by means of a set of 3D to 2D point pairs. We proposed a new method for determining a set of 3D to 2D pairs for the structured light hard calibration. It is simply determined based on epipolar geometry between camera image plane and projector plane, and a projector calibrating grid pattern. The projector calibration is divided two stages; world 3D data acquisition Stage and corresponding 2D data acquisition stage. After 3D data points are derived using cross ratio, corresponding 2D point in the projector plane can be determined by the fundamental matrix and horizontal grid ID of a projector calibrating pattern. Euclidian reconstruction can be achieved by linear triangulation. and experimental results from simulation are presented.

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An Optimal Thresholding Method for the Voxel Coloring in the 3D Shape Reconstruction

  • Ye, Soo-Young;Kim, Hyo-Sung;Yi, Young-Youl;Nam, Ki-Gon
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1695-1700
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    • 2005
  • In this paper, we propose an optimal thresholding method for the voxel coloring in the reconstruction of a 3D shape. Our purposed method is a new approach to resolve the trade-off error of the threshold value on determining the photo-consistency in the conventional method. Optimal thresholding value is decided to compare the surface voxel of photo-consistency with inside voxel on the optic ray of the center camera. As iterating the process of the voxels, the threshold value is approached to the optimal value for the individual surface voxel. And also, graph cut method is reduced to the surface noise on eliminating neighboring voxel. To verify the proposed algorithm, we simulated in the virtual and real environment. It is advantaged to speed up and accuracy of a 3D face reconstruction by applying the methods of optimal threshold and graph cut as compare with conventional algorithms.

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Complete 3D Surface Reconstruction from Unstructured Point Cloud

  • Kim, Seok-Il;Li, Rixie
    • Journal of Mechanical Science and Technology
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    • v.20 no.12
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    • pp.2034-2042
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    • 2006
  • In this study, a complete 3D surface reconstruction method is proposed based on the concept that the vertices, of surface model can be completely matched to the unstructured point cloud. In order to generate the initial mesh model from the point cloud, the mesh subdivision of bounding box and shrink-wrapping algorithm are introduced. The control mesh model for well representing the topology of point cloud is derived from the initial mesh model by using the mesh simplification technique based on the original QEM algorithm, and the parametric surface model for approximately representing the geometry of point cloud is derived by applying the local subdivision surface fitting scheme on the control mesh model. And, to reconstruct the complete matching surface model, the insertion of isolated points on the parametric surface model and the mesh optimization are carried out. Especially, the fast 3D surface reconstruction is realized by introducing the voxel-based nearest-point search algorithm, and the simulation results reveal the availability of the proposed surface reconstruction method.

Computational Technique of Volumetric Object Reconstruction in Integral Imaging by Use of Real and Virtual Image Fields

  • Shin, Dong-Hak;Cho, Myung-Jin;Park, Kyu-Chil;Kim, Eun-Soo
    • ETRI Journal
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    • v.27 no.6
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    • pp.708-712
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    • 2005
  • We propose a computational reconstruction technique in large-depth integral imaging where the elemental images have information of three-dimensional objects through real and virtual image fields. In the proposed technique, we reconstruct full volume information from the elemental images through both real and virtual image fields. Here, we use uniform mappings of elemental images with the size of the lenslet regardless of the distance between the lenslet array and reconstruction image plane. To show the feasibility of the proposed reconstruction technique, we perform preliminary experiments and present experimental results.

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