• Title/Summary/Keyword: 3D-frame

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Real-Time 2D-to-3D Conversion for 3DTV using Time-Coherent Depth-Map Generation Method

  • Nam, Seung-Woo;Kim, Hye-Sun;Ban, Yun-Ji;Chien, Sung-Il
    • International Journal of Contents
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    • v.10 no.3
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    • pp.9-16
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    • 2014
  • Depth-image-based rendering is generally used in real-time 2D-to-3D conversion for 3DTV. However, inaccurate depth maps cause flickering issues between image frames in a video sequence, resulting in eye fatigue while viewing 3DTV. To resolve this flickering issue, we propose a new 2D-to-3D conversion scheme based on fast and robust depth-map generation from a 2D video sequence. The proposed depth-map generation algorithm divides an input video sequence into several cuts using a color histogram. The initial depth of each cut is assigned based on a hypothesized depth-gradient model. The initial depth map of the current frame is refined using color and motion information. Thereafter, the depth map of the next frame is updated using the difference image to reduce depth flickering. The experimental results confirm that the proposed scheme performs real-time 2D-to-3D conversions effectively and reduces human eye fatigue.

Development of 3-D Stereo PIV (3차원 스테레오 PIV 개발)

  • Kim Mi-Young;Choi Jang-Woon;Nam Koo-Man;Lee Young-Ho
    • 한국가시화정보학회:학술대회논문집
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    • 2002.11a
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    • pp.19-22
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    • 2002
  • A process of 3-D particle image velocimetry, called here, as '3-D stereo PIV' was developed for the measurement of a section field of 3-D complex flows. The present method includes modeling of camera by a calibrator based on the homogeneous coordinate system, transfromation of oblique-angled image to transformed image, identification of 2-D velocity vectors by 2-D cross-correlation equation, stereo matching of 2-D velocity vectors of two cameras, accurate calculation of 3-D velocity vectors by homogeneous coordinate system and finally 3-D animation as the post processing. In principle, as two frame images only are necessary for the single instantaneous analysis of a section field of 3-D flow, more effective vectors are obtainable contrary to the previous multi-frame vector algorithm. An experimental system was also used for the application of the proposed method. Three analog CCD cameras and an Argon-Ion Laser(300mW) for illumination were adopted to capture the wake flow behind a bluff obstacle.

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Study on the Design of Pickup Frame Strip Layout Utilizing PDW of Unigraphics NX4.0 (Unigraphics NX4.0의 PDW를 활용한 픽업 프레임 스트립 레이아웃 설계에 관한 연구)

  • Choi, Kye-Kwang;Kim, Sei-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.3
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    • pp.569-573
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    • 2008
  • In this thesis, the drawing was prepared for the strip layout of the pickup frame In the press die, the drawing for press layout is a major factor in determining the mass production of the product. The 3D CAD/CAM system was applied to easily correct interference factors with other parts to be mounted. This study improved the material utilization ratio to 28.49% by optimizing the blank layout and strip layout in wide-width arraying. The 3D CAD/CAM software used is Unigraphics NX 4.0, and the strip layout drawing was prepared in 12 processes.

An Effective Structure of Hardware Compression for Potentially Visible Set of Indoor 3D Game Scenes (실내 3D 게임 장면의 잠재적 가시 집합을 위한 효과적인 하드웨어 압축 구조)

  • Kim, Youngsik
    • Journal of Korea Game Society
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    • v.14 no.6
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    • pp.29-38
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    • 2014
  • In the large scale indoor 3D game scenes, the data amount of potentially visible set (PVS) which pre-computes the information of occlusion culling can be huge. However, the large part of them can be represented as zero. In this paper, the effective hardware structure is designed, which compresses PVS data as the way of zero run length encoding (ZRLE) during building the scene trees of 3D games in mobile environments. The compression ratio of the proposed structure and the rendering speed (frame per second: FPS) according to both PVS culling and frustum culling are analyzed under 3D game simulations.

Denoising 3D Skeleton Frames using Intersection Over Union

  • Chuluunsaikhan, Tserenpurev;Kim, Jeong-Hun;Choi, Jong-Hyeok;Nasridinov, Aziz
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.474-475
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    • 2021
  • The accuracy of real-time video analysis system based on 3D skeleton data highly depends on the quality of data. This study proposes a methodology to distinguish noise in 3D skeleton frames using Intersection Over Union (IOU) method. IOU is metric that tells how similar two rectangles (i.e., boxes). Simply, the method decides a frame as noise or not by comparing the frame with a set of valid frames. Our proposed method distinguished noise in 3D skeleton frames with the accuracy of 99%. According to the result, our proposed method can be used to track noise in 3D skeleton frames.

Key-Frame Editor for 3D Sign-Language Animation Using Inverse Kinematics (역운동학을 이용한 3차원 수화 애니메이션의 키 프레임 에디터)

  • ;;Yoshinao Aoki
    • Proceedings of the IEEK Conference
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    • 1999.06a
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    • pp.655-658
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    • 1999
  • In this paper we design a key-frame editor for 3D sign-language animation using the inverse kinematics. Using the editor, we can calculate the joint angles for two arms automatically. Up to now we have computed the values of the joint angles using the forward kinematics, where we have determined the values heuristically based on our experiences. To overcome the drawbacks, we employ the arm transformation matrix of the inverse kinematics. Experimental results show a possibility that the proposed method could be used for making up the sign-language communication dictionaries.

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3D Radar Objects Tracking and Reflectivity Profiling

  • Kim, Yong Hyun;Lee, Hansoo;Kim, Sungshin
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.12 no.4
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    • pp.263-269
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    • 2012
  • The ability to characterize feature objects from radar readings is often limited by simply looking at their still frame reflectivity, differential reflectivity and differential phase data. In many cases, time-series study of these objects' reflectivity profile is required to properly characterize features objects of interest. This paper introduces a novel technique to automatically track multiple 3D radar structures in C,S-band in real-time using Doppler radar and profile their characteristic reflectivity distribution in time series. The extraction of reflectivity profile from different radar cluster structures is done in three stages: 1. static frame (zone-linkage) clustering, 2. dynamic frame (evolution-linkage) clustering and 3. characterization of clusters through time series profile of reflectivity distribution. The two clustering schemes proposed here are applied on composite multi-layers CAPPI (Constant Altitude Plan Position Indicator) radar data which covers altitude range of 0.25 to 10 km and an area spanning over hundreds of thousands $km^2$. Discrete numerical simulations show the validity of the proposed technique and that fast and accurate profiling of time series reflectivity distribution for deformable 3D radar structures is achievable.

Development of 3-D Volume PIV (3차원 Volume PIV의 개발)

  • Choi, Jang-Woon;Nam, Koo-Man;Lee, Young-Ho;Kim, Mi-Young
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.27 no.6
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    • pp.726-735
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    • 2003
  • A Process of 3-D Particle image velocimetry, called here, as '3-D volume PIV' was developed for the full-field measurement of 3-D complex flows. The present method includes the coordinate transformation from image to camera, calibration of camera by a calibrator based on the collinear equation, stereo matching of particles by the approximation of the epipolar lines, accurate calculation of 3-D particle positions, identification of velocity vectors by 3-D cross-correlation equation, removal of error vectors by a statistical method followed by a continuity equation criterior, and finally 3-D animation as the post processing. In principle, as two frame images only are necessary for the single instantaneous analysis 3-D flow field, more effective vectors are obtainable contrary to the previous multi-frame vector algorithm. An Experimental system was also used for the application of the proposed method. Three analog CCD camera and a Halogen lamp illumination were adopted to capture the wake flow behind a bluff obstacle. Among 200 effective particle s in two consecutive frames, 170 vectors were obtained averagely in the present study.

A Study on the Optimal Frame Design of Armscye Circumference (겨드랑둘레선의 최적 프레임 생성에 관한 연구)

  • Park, Sun-Mi;Choi, Kueng-Mi;Nam, Yun-Ja;Ryu, Young-Sil;Jun, Jung-Ill
    • Fashion & Textile Research Journal
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    • v.11 no.5
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    • pp.788-798
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    • 2009
  • This study aims to develop a highly reproducible, optimal frame design algorithm using variations in the curvature of armscye circumference, which will provide the basics for remodeling the 3D human body shape with the concept of reverse design used to develop total contents for the apparel industry. 1. The results of the experiment proved that ratio value was significantly efficient than absolute value of curvature variation to extract feature points in the armscye circumference 2. For the shoulder(1st and 2nd quadrant) and front armhole(3rd quadrant) parts of the armscye circumference, frame remodeling with the positive point of inflection led to the completion of a highly reproducible frame. 3. Similarly, even for the rear armhole part(4th quadrant) in the armscye circumference, it was found that frame remodeling using the positive maximum point of inflection resulted in highly reproducible body shape with the maximum point of inflection situated within the range of split angles $305^{\circ}{\sim}330^{\circ}$, while frame remodeling using simultaneously the two largest points of inflection including maximum point of inflection led to highly reproducible body shape with the maximum point of inflection out of the range $305^{\circ}{\sim}330^{\circ}$. 4. Based upon the optimal frame design algorithm developed in this study, section-specific feature points in the armscye circumference were extracted depending on the rate of curvature variation and remodeling with spline curves was conducted. The results indicate a remarkably high reproducibility(98.6%) and suggest that the algorithm developed in this study is suitable for human body modeling.