• Title/Summary/Keyword: 3D-frame

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A Research on the Reconstruction of Wooden Frame Structure of Kumdang in Yongamsaji (영암사지(靈巖寺址) 금당의 목조 가구구조(架構構造) 복원에 관한 연구)

  • Yoon, Chae-Shin
    • Journal of architectural history
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    • v.19 no.5
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    • pp.25-47
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    • 2010
  • The purpose of this study is to reconstruct the wooden frame structure of Buddhist temple, Kumdang in Youngamsaji which assumed to be built in the 9th century of Unified Silla Dynasty. The remaining site of Kumdang in Youngamsaji is investigated thoroughly with a particular attention to bay size and column distribution. The five ancient Buddhist temples which were built in the same period also have the same frame type as Youngamsaji Kumdang. These five ancient Buddhist temples and Kumdang in Youngamsaji are meticulously investigated in terms of their bay sizes and measuring modules. The framework schema is devised as a conceptual tool to conjecture wooden frame structures of Buddhist temple. A theoretical differentiation between frame type and frame structure is attempted to formulated a wooden frame structure as a stepping-stone for the reconstruction of traditional wooden building. The wooden frame structure of 9C Kumdang in Youngamsaji mainly follows the oldest Korean wooden pavilion, Muryangsujeon in Busuk temple, with a hip and gable roof. The wooden frame structure of 9C Kumdang in Youngamsaji is reconstructed through 3D computer modeling to such an extent that every wooden components of the structure can be 3D printed. The reconstruction also takes reference from the Cai-Fen system in Yingzao Fashi.

Human Performance Evaluation of Virtual Object Moving Task in the Different Temporal, Spatial and Pictorial Resolution of a Stereoscopic Display (가상현실 표시장치에서의 시간적, 공간적, 회화적 해상도에 따른 가상물체 이동작업의 인간성능 평가)

  • Park, Jae-Hee
    • IE interfaces
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    • v.18 no.1
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    • pp.82-87
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    • 2005
  • Most of virtual reality systems ask users to control 3D objects or to navigate 3D world using 3D controllers. To maximize the human performance in the control, the design of virtual reality system and its input and output devices should be optimized. In this study, an experiment was designed to investigate the effects of three resolution factors of a virtual reality system on the human performance. Six subjects conducted the experiment for the factors; two frame rates, three spatial resolutions, and three pictorial contents. The result showed that the greater the spatial resolution was, the higher the human performance was. For the temporal resolution, fixed frame rate at 18 Hz was better than the varied maximized frame rate. For the pictorial contents, the virtual space with orientation cues marked the greatest performance than the other two conditions; the virtual space without any orientation cue and the virtual space like real world. These results could be applied for the design of virtual reality systems.

3D Face Modeling Using Mesh Simplification (메쉬 간략화를 이용한 3차원 얼굴모델링)

  • 이현철;허기택
    • The Journal of the Korea Contents Association
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    • v.3 no.4
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    • pp.69-76
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    • 2003
  • Recently, in computer graphics, researches on 3D animations have been very active. one of the important research areas in 3D animation is animation of human being. The creation and animation of 3D facial models has depended on animators' manual work frame by frame. Thus, it needs many efforts and time as well as various hardwares and softwares. In this paper, we implements a way to generation 3D human face model easily and quickly just with the front face images. Then, we suggests a methodology for mesh data simplification of 3D generic model.

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The method to estimate 3-D coordinates of lower trunk muscles using orientation angles during a motion (몸통 운동시 지향각(Orientation angles)을 이용한 허리 근육의 3차원 위치 좌표 추정 기법)

  • Lim, Young-Tae
    • Korean Journal of Applied Biomechanics
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    • v.12 no.1
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    • pp.125-133
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    • 2002
  • The purpose of this study was to develop a method for estimating 3-D coordinates of lower trunk muscles using orientation angles during a motion. Traditional 3-D motion analysis system with DLT technique was used to track down the locations of eight reference markers which were attached on the back of the subject. In order to estimate the orientations of individual lumbar vertebrae and musculoskeletal parameters of the lower trunk muscle, the rotation matrix of the middle trunk reference frame relative to the lower trunk reference frame was determined and the angular locations of individual lumbar vertebrae were estimated by partitioning the orientation angles (Cardan angles) that represent the relative angles between the rotations of the middle and lower trunks. When the orientation angles of individual intervertebral joints were known at a given instant, the instantaneous coordinates of the origin and insertion for all selected muscles relative to the L5 local reference frame were obtained by applying the transformation matrix to the original coordinates which were relative to a local reference frame (S1, L4, L3, L2, or L1) in a rotation sequence about the Z-, X- and Y-axes. The multiplication of transformation matrices was performed to estimate the geometry and kinematics of all selected muscles. The time histories of the 3-D coordinates of the origin and insertion of all selected muscles relative to the center of the L4-L5 motion segment were determined for each trial.

Calibration of Structured Light Vision System using Multiple Vertical Planes

  • Ha, Jong Eun
    • Journal of Electrical Engineering and Technology
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    • v.13 no.1
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    • pp.438-444
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    • 2018
  • Structured light vision system has been widely used in 3D surface profiling. Usually, it is composed of a camera and a laser which projects a line on the target. Calibration is necessary to acquire 3D information using structured light stripe vision system. Conventional calibration algorithms have found the pose of the camera and the equation of the stripe plane of the laser under the same coordinate system of the camera. Therefore, the 3D reconstruction is only possible under the camera frame. In most cases, this is sufficient to fulfill given tasks. However, they require multiple images which are acquired under different poses for calibration. In this paper, we propose a calibration algorithm that could work by using just one shot. Also, proposed algorithm could give 3D reconstruction under both the camera and laser frame. This would be done by using newly designed calibration structure which has multiple vertical planes on the ground plane. The ability to have 3D reconstruction under both the camera and laser frame would give more flexibility for its applications. Also, proposed algorithm gives an improvement in the accuracy of 3D reconstruction.

3D Modeling and Balancing Control of Two-link Underactuated Robots using Matlab/Simulink

  • Yoo, Dong Sang
    • Journal of information and communication convergence engineering
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    • v.17 no.4
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    • pp.255-260
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    • 2019
  • A pendubot is a representative example of an underactuated system that has fewer actuators than the degree of freedom of the system. In this study, the characteristics of the pendubot are first reviewed; each part is then designed using Solidworks by dividing the pendubot into three parts: the base frame, first link frame, and second link frame. These three parts are then imported into the Simulink environment via a STEP file format, which is the standard protocol used in data exchange between CAD applications. A 3D model of the pendubot is then constructed using Simscape, and the usefulness of the 3D model is validated by a comparison with a dynamic equation derived using the Lagrangian formulation. A linearized model around an upright equilibrium position is finally obtained, and a sliding mode controller is designed based on the linear quadratic regulator. Simulation results showed that the designed controller effectively maintained upright balance of the pendubot in the presence of disturbance.

Ultimate Strength Testing of 3-D Steel Frame Subjected to Non-Proportional Loads (비비례하중을 재하한 3차원 강뼈대 구조물의 극한강도 실험)

  • 김승억;강경원
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2001.10a
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    • pp.245-252
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    • 2001
  • The ultimate strength testing of a two-story, single-bay, and sway allowed space steel frame was performed. Considering a majority of large-scale frame tests in the past, only two-dimensional frames were experimentally studied. Therefore, three-dimensional experiment is needed to extend the knowledge of this field. The steel frame subjected to non-proportional vertical and horizontal load was tested. The load-displacement curve of the test frame is provided. The experiment results are useful for verification of the three-dimensional numerical analysis. The results obtained from 3D non-linear analysis using ABAQUS were compared with experimental data.

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Ultimate Strength Testing of 3-D Steel Frame Subjected to Non-Proportional Loads (순차하중을 재하한 3차원 강뼈대 구조물의 극한강도 실험)

  • Kim, Seung Eock;Kang, Kyung Won
    • Journal of Korean Society of Steel Construction
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    • v.14 no.1
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    • pp.59-67
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    • 2002
  • The ultimate strength testing of a two-story, single-bay, and sway allowed space steel frame was performed. Considering a majority of large-scale frame tests in the past, only two-dimensional frames were experimentally studied. Therefore, three-dimensional experiment is needed to extend the knowledge of this field. The steel frame subjected to non-proportional vertical and horizontal load was tested. The load-displacement curve of the test frame is provided. The experiment results are useful for verification of the three-dimensional numerical analysis. The results obtained from 3D non-linear analysis using ABAQUS were compared with experimental data.

ROI-Based 3D Video Stabilization Using Warping (관심영역 기반 와핑을 이용한 3D 동영상 안정화 기법)

  • Lee, Tae-Hwan;Song, Byung-Cheol
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.49 no.2
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    • pp.76-82
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    • 2012
  • As the portable camcorder becomes popular, various video stabilization algorithms for de-shaking of camera motion have been developed. In the past, most video stabilization algorithms were based on 2-dimensional camera motion, but recent algorithms show much better performance by considering 3-dimensional camera motion. Among the previous video stabilization algorithms, 3D video stabilization algorithm using content-preserving warps is known as the state-of-the art owing to its superior performance. But, the major demerit of the algorithm is its high computational complexity. So, we present a computationally light full-frame warping algorithm based on ROI (region-of-interest) while providing comparable visual quality to the state-of-the art in terms of ROI. First, a proper ROI with a target depth is chosen for each frame, and full-frame warping based on the selected ROI is applied.

3D surface Reconstruction of Moving Object Using Multi-Laser Stripes Irradiation (멀티 레이저 라인 조사를 이용한 비등속 이동물체의 3차원 형상 복원)

  • Yi, Young-Youl;Ye, Soo-Young;Nam, Ki-Gon
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.2 s.314
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    • pp.144-152
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    • 2007
  • We propose a 3D modeling method for surface inspection of non-linear moving object. The laser lines reflect the surface curvature. We can acquire 3D surface information by analyzing projected laser lines on object. ill this paper, we use multi-line laser to make use of robust of single stripe method and high speed of single frame. Binarization and channel edge extraction method were used for robust laser line extraction. A new labeling method was used for laser line labeling. We acquired sink information between each 3D reconstructed frame by feature point matching, and registered each frame to one whole image. We verified the superiority of proposed method by applying it to container damage inspection system.