• 제목/요약/키워드: 3D-Virtual Reality

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AR과 3D 프린팅 객체를 연계한 건설공사 4D 시스템 구성 연구 (Development of 4D System Linking AR and 3D Printing Objects for Construction Porject)

  • 박상미;김현승;문현석;강인석
    • 대한토목학회논문집
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    • 제41권2호
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    • pp.181-189
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    • 2021
  • 건설현장에서 가상현실 BIM객체의 활용성을 높이기 위해서는 실제 이미지와의 이질감을 해소시켜야 하며, 공정관리 분야 적용시에는 가상현실 공정모습과 실제 공정모습간의 괴리감을 감소시킬 필요가 있다. 연구에서는 이러한 부분을 해소하기 위해 AR (Augmented Reality)과 3D 프린팅 기술이 연계된 4D 모델기반 공정관리 시제품을 구성하여 두 기술이 연동된 4D모델의 활용 가능성을 검토한다. 입체적인 3D 출력물과 AR객체를 접목하여 시공 공정 시뮬레이션을 구현하면 단순한 가상현실기반 4D 모델과 비교시 실체적 이미지기반의 정보로 보다 직관적인 공정 정보를 제공할 수 있다. 이를 위해 연구에서는 3D 프린팅 출력물에 마커를 이용하여 후속공정이 4D 모델로 시뮬레이션되는 AR구현 체계의 방법론 및 시스템 구성의 적정성을 검토한다.

Web 3D를 이용한 3차원 가상도시공간정보 구축 (Construction of Three Dimensional Virtual City Information Using the Web 3D)

  • 유환희;조정운;이학균
    • 한국측량학회지
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    • 제20권2호
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    • pp.119-126
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    • 2002
  • 최근 Web 3D기술의 발달과 인터넷에서의 가상현실 구현에 관한 기술개발로 인하여 웹에서 3차원으로 정보를 제공하려는 연구가 활발히 진행되고 있다. 특히, 인터넷에서 가상세계를 구현하는 표준 언어인 VRML과 HTML문서에 있는 자바 애플릿과의 인터페이스를 제공하는 EAI방식을 이용하여 3차원 공간에서 도시정보를 웹 서비스하기 위한 다양한 어플리케이션 개발이 이루어지고 있다. 본 연구는 수치지도와 위성영상, VRML 등을 이용하여 3차원 가상도시를 구현하고, 웹(Web)에서 도시생활정보를 제공하는 3차원 가상도시공간정보를 EAI를 이용하여 구축함으로써 사용자 중심의 보다 현실감 있는 건물의 위치정보 및 생활정보를 제공할 수 있었다. 또한 텍스쳐링, 파노라마, 네비게이션 등 Web 3D 기술을 적용하여 다양한 경관분석과 경로탐색을 가능하게 하였고, 데이터베이스와의 연동을 통한 속성정보의 검색뿐만 아니라, ASP를 이용하여 웹에서 데이터 업로드가 가능하도록 설계함으로써 실시간으로 도시생활정보를 제공할 수 있게 구축하였다.

가상 버튼 기술을 활용한 스마트폰 기반 3차원 슈팅게임의 설계와 구현 (Design and Implementation of Smartphone-based 3D Shooting Game Using Virtual Button Technology)

  • 김태이;조형주;서정훈
    • 한국멀티미디어학회논문지
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    • 제21권6호
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    • pp.712-722
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    • 2018
  • This study investigates the merits of incorporating augmented reality in mobile games and proposes a mobile game application that combines augmented reality technology with gaming. The proposed study postulates that augmented reality technology can be employed for developing games on smartphones. The proposed application involves the implementation of a 3D virtual object in the real world by incorporating a target image. The proposed application also employs an intuitive interface with simplified manipulation based on touch, and allows players to collect and combine items for acquiring new items, thus making it elementary to pass the game stages. Furthermore, a ranking system has been introduced in the proposed application for enhancing the amusement factor of the game. The novelty of the proposed application lies in the fact that the virtual button function has been employed for combining physical and virtual objects while playing the game, without incorporating location-based services.

MyWorkspace: 몰입형 사용자 인터페이스를 이용한 가상현실 플랫폼 (MyWorkspace: VR Platform with an Immersive User Interface)

  • 윤종원;홍진혁;조성배
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.52-55
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    • 2009
  • 최근 가상현실 기술이 발전하면서 몰입적인 상호작용을 위한 사용자 인터페이스가 활발히 연구되고 있다. 몰입형 사용자 인터페이스는 다양한 서비스를 제공하는 가상환경에서 사용자의 작업 효율성이나 정보처리능력을 향상시킬 뿐만 아니라 유비쿼터스나 모바일 컴퓨팅 등 다양한 응용 분야에서 효과적인 상호작용을 제공한다. 본 논문에서는 몰입형 사용자 인터페이스를 이용하여 3차원의 확장된 가상 작업 공간을 제공하는 가상현실 플랫폼인 "MyWorkspace"를 제안한다. 광학 투시 HMD, Wii 리모트 컨트롤러와 적외선 LED가 부착된 헬멧을 통합하여 몰입형 사용자 인터페이스를 개발하고 사용자 머리의 움직임 모형을 설계하여 시선의 상하 각도와 좌우 각도를 계산한다. MyWorkspace는 모니터 기반의 기존 2차원 작업 공간을 레이어 기반 3차원 작업 공간으로 확장하고, 사용자가 바라보는 3차원 가상 작업 공간의 부분을 렌더링하여 HMD를 통해 사용자에게 출력한다. 사용자는 가상 작업 공간에서 여러 작업을 배치하고 머리를 움직임으로써 작업을 전환할 수 있다. 본 논문에서는 개발된 몰입형 사용자 인터페이스의 동작성능을 분석하고 사용성 평가를 통해 MyWorkspace의 유용성을 평가하고자 한다.

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VRML을 이용한 해역환경 가시화 연구 (Visualization of Ocean Environments through VRML)

  • 김종규;박상우;김종화
    • 수산해양교육연구
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    • 제17권3호
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    • pp.427-433
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    • 2005
  • The study of Web GUI(Graphic User Information) system for Virtual Reality System is mainly performed on effective methodology which transform real world data to computing world data. MGIS(Marine Geographic Information System) has its own target on reliable data service by acquisition of geometric information using accurate measurement and graphical visualization. This type of raw data visualization can be built without software tools, yet is incredibly useful for interpreting and communicating data. Even simple visualizations can aid in the interpretation of complex 3D relationships that are frequently encountered in the geosciences. The Virtual Reality Modeling Language provides an easy way for geoscientists to construct complex visualizations that can be viewed with free software. This study propose a three dimensional Web GUI system using MGIS-based three dimensional data models and virtual imaging system. Finally, we design a Web GUI system integrating above data models.

가상현실을 이용한 차세대 선박 시뮬레이터의 시스템 설계 (Design of Next-Generation Ship Simulator System Using Virtual Reality)

  • 임정빈;박계각
    • 해양환경안전학회지
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    • 제6권1호
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    • pp.1-9
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    • 2000
  • The paper describes system design of next-generation Ship Simulator using Virtual Reality (VRSS), well known as human-computer interaction. VRSS system is required to have special condition that comprises multiple user participants such as captain, officer, pilot, and quartermaster. To cope with that condition, core technologies were explored and proposed multi-networking system with broker server. The evaluation of the proposed system was done with PC-based immersion-type VR device, constituted with HMD (Head Mounted Display), Head Tracking Sensor, Puck, Headphone, and Microphone. Using the VR device, assessment test was carried out in a virtual bridge with 3D objects, which are created by VRML (Virtual Reality Model Language) program. As results of tests, it is shown that the cybernetic 3D objects were act as if real things in a real ship's bridge. Therefore, interesting interaction with participants can be obtained in the system, Thus, we found that the proposed system architecture can be applicable to VRSS system construction.

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알코올중독자 치료를 위한 WEB 기반 가상현실 제작 (The development of the WEB-Based Virtual Reality for the Treatment of the Alcoholism)

  • 백승은;백승화;유종현;김동완
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2004년도 하계학술대회 논문집 D
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    • pp.2690-2692
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    • 2004
  • Medications or cognitive-behavior methods have been mainly used as a treatment of alcoholism. lately the virtualy technology has been applied to the kink of alcoholic disorders. A virtual environment makes him having ability to over come the drink. In this study, we were implemented by making panorama images and 3D object modules using 3D Studio MAX. VRML, JAVA Applet. And the BAR stimulator that composed with a position sensor head mount display, and audio system, is suggested. To illustrate the physiological difference between a person who has a alcoholism and and without a liquor bottle, heart rate was measured during experiment, and also measured a Person's HR after the virtual reality training. we demonstrated the subjective effectiveness of virtual reality psychotherapy through the clinical experiment.

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PC기반의 가상현실을 이용한 굴삭기 조작 시뮬레이터 개발 (Development of a PC based Simulator for Excavator Manipulation using Virtual Reality)

  • 이세복;김인식;조창희;김성수
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2000년도 춘계학술대회논문집A
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    • pp.536-541
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    • 2000
  • A low cost PC based simulator for excavator manipulation has been developed using virtual reality technology. The simulator consists of two joystick input devices, server and client PCs, an excavator kinematics module, and a graphic rendering program Open Inventor. In order to use two joysticks in the PC window environment multi-thread programing with network protocol TCP/IP has been used. To provide realistic view to the operator, CAD program Pro/Engineer and 3D modeller have been employed to create 3D part geometry of tile manipulator and virtual environmental geometries. Those geometries also have been transformed and imported to the Open Inventor. The Simulator developed is to be improved for more realistic excavator operational training.

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유동장 데이터의 입체적 가시화를 위한 3-D 가상현실 기법의 적용 (STUDY ON 3-D VIRTUAL REALITY FOR STEREOSCOPIC VISUALIZATION OF FLOW FIELD DATA)

  • 하재황;김병수
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2010년 춘계학술대회논문집
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    • pp.347-351
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    • 2010
  • In this paper, our effort to apply 3-D Virtual Reality system for stereoscopic visualization of flow data is briefly described. This study is an extension of our previous and on-going research efforts to develop DATA(Data Analysis and Visualization Application) program, which is a data visualization program developed by using Qt as GUI development environment and OpenGL as graphic library. The program is developed upon the framework of object-oriented programming and it was originally developed by using Qt 3.3.3 environment. In this research the program is converted into a Qt 4.3.3-compatible version, and this new version is developed on Visual Studio 2005. And to achieve a stereoscopic viewing capability, two graphic windows are used to render its own viewing image for the lift and right eye respectively. These two windows are merged into one image using 3D monitor and the viewers can see the data visualization results with stereoscopic depth effects by using polarizing glasses. In this paper three dimensional data visualization with stereoscopic technique combined with 3D Monitor is demonstrated, and the current achievement would be a good start-up for further development of low-cost high-quality stereoscopic data visualization system.

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Essential Computer Vision Methods for Maximal Visual Quality of Experience on Augmented Reality

  • Heo, Suwoong;Song, Hyewon;Kim, Jinwoo;Nguyen, Anh-Duc;Lee, Sanghoon
    • Journal of International Society for Simulation Surgery
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    • 제3권2호
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    • pp.39-45
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    • 2016
  • The augmented reality is the environment which consists of real-world view and information drawn by computer. Since the image which user can see through augmented reality device is a synthetic image composed by real-view and virtual image, it is important to make the virtual image generated by computer well harmonized with real-view image. In this paper, we present reviews of several works about computer vision and graphics methods which give user realistic augmented reality experience. To generate visually harmonized synthetic image which consists of a real and a virtual image, 3D geometry and environmental information such as lighting or material surface reflectivity should be known by the computer. There are lots of computer vision methods which aim to estimate those. We introduce some of the approaches related to acquiring geometric information, lighting environment and material surface properties using monocular or multi-view images. We expect that this paper gives reader's intuition of the computer vision methods for providing a realistic augmented reality experience.