• Title/Summary/Keyword: 3D-SPACE

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NOTES ON ${\alpha}$-BLOCH SPACE AND $D_p({\mu})$

  • Yang, Gye Tak;Choi, Ki Seong
    • Journal of the Chungcheong Mathematical Society
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    • v.25 no.3
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    • pp.543-552
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    • 2012
  • In this paper, we will show that if ${\mu}$ is a Borel measure on the unit disk D such that ${\int}_{D}\frac{d{\mu}(z)}{(1-\left|z\right|^2)^{p\alpha}}$ < ${\infty}$ where 0 < ${\alpha},{\rho}$ < ${\infty}$, then a bounded sequence of functions {$f_n$} in the $\alpha$-Bloch space $\mathcal{B}{\alpha}$ has a convergent subsequence in the space $D_p({\mu})$ of analytic functions f on D satisfying $f^{\prime}\;{\in}\;L^p(D,{\mu})$. Also, we will find some conditions such that ${\int}_D\frac{d\mu(z)}{(1-\left|z\right|^2)^p$.

Statistical analysis for RMSE of 3D space calibration using the DLT (DLT를 이용한 3차원 공간검증시 RMSE에 대한 통계학적 분석)

  • Lee, Hyun-Seob;Kim, Ky-Hyeung
    • Korean Journal of Applied Biomechanics
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    • v.13 no.1
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    • pp.1-12
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    • 2003
  • The purpose of this study was to design the method of 3D space calibration to reduce RMSE by statistical analysis when using the DLT algorithm and control frame. Control frame for 3D space calibration was consist of $1{\times}3{\times}2m$ and 162 contort points adhere to it. For calculate of 3D coordination used two methods about 2D coordination on image frame, 2D coordinate on each image frame and mean coordination. The methods of statistical analysis used one-way ANOVA and T-test. Significant level was ${\alpha}=.05$. The compose of methods for reduce RMSE were as follow. 1. Use the control frame composed of 24-44 control points arranged equally. 2. When photographing, locate control frame to center of image plane(image frame) o. use the lens of a few distortion. 3. When calculate of 3D coordination, use mean of 2D coordinate obtainable from all image frames.

Space-time cluster research of R&D industry in Seoul, Korea (서울시 R&D 산업체의 시공간 클러스터 분석)

  • Park, Sun-Young;Kim, Youngho
    • Journal of the Economic Geographical Society of Korea
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    • v.16 no.3
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    • pp.492-511
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    • 2013
  • According to IASB(International Accounting Standards Board), R&D(Research and Development) is defined as a tertiary sector industry combining research and development. Many studies investigated R&D industry clusters in the form of high-tech cluster(Coe et al., 2007). However, these studies only generalized various spatial cluster of R&D industries. In particular, the studies could not considers cluster formation process over time lacking statistical significance in space-time perspectives. This study, therefore, indicates the limitation of recent R&D cluster literature which only considers either time or space. In addition, this study explores space-time clusters in R&D industry together with textile and cloth industry for comparison. Discovering the existence and location of clusters, this study utilized space-time K function and space-time scan statistics. The result shows that R&D industry presents significant clusters only in spatial dimension. No significant clusters were found in space-time dimension. However, textile and clothing industry presents significant clusters in both spatial and space-time dimensions.

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Evaluation on Practical Use of Raw Data for 3D Indoor Space Modeling (3차원 실내공간 모델링 원시자료의 활용도 평가)

  • Kim, Yun Ji;Yoo, Byoung Min;Lee, Jiyeong
    • Spatial Information Research
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    • v.22 no.6
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    • pp.33-43
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    • 2014
  • As the number of people who live indoor space has been increased, the interest in 3D indoor spatial information has been grown. Object-Oriented 3D indoor space modeling including indoor spatial information has performed in level of detail 4, and modeling data is able to be constructed based on various raw data which are as-built drawing, laser scanning, BIM data, and camera. 3D indoor space modeling has been worked based on established indoor space modeling process, and the result can be used for various application fields such as indoor space pedestrian navigation, facility management, disaster management, and so on. However, the modeling process has limitations to perform indoor space modeling efficiently, because the process is complicated and wastes time at modeling work. In this paper, we propose evaluation on practical use of raw data for 3D indoor space modeling purpose on supporting efficient indoor space modeling through analyzing the established process. Therefore, we define the requirements to evaluate the practical use of raw data and propose the verification method. In addition, as-built drawing which has been used in Seoul 3D indoor space modeling project will be applied to proposed method as a raw data.

3D Game Rendering Engine Degine using Empty space BSP tree (Empty space BSP트리를 이용한 3D 게임 렌더링 엔진 설계)

  • Kim Hak-Ran;Park Hwa-Jin
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.3 s.35
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    • pp.345-352
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    • 2005
  • This paper aims to design Game Rendering Engine for real-time 3D online games. Previous, in order to raise rendering speed, BSP tree was used to partitioned space in Quake Game Engine. A game engine is required to develop for rapidly escalating of 3D online games in Korea. too. Currently rendering time is saved with the hardware accelerator which is working on the high-level computer system. On the other hand, a game engine is needed to save rendering time for users with low-level computer system. Therefore, a game rendering engine is which reduces rendering time by PVS look-up table using Empty space BSP tree designed and implemented in this paper

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Implementation of 3D Virtual Space Documents using Image Information in Real Time (실시간으로 영상 정보을 이용한 3D 가상공간 문서의 디스플레이 구현)

  • Cheong, Ha-Young;Kim, Tae-Woo;Choi, Chong-Hwan
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.1
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    • pp.40-44
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    • 2018
  • As the information society developed rapidly now, office software based on IoT has released along with office appliances that we encountered in everyday life, providing more convenient services. Now a days, in addition to writing documents for recording, it has importance to create documents for effective document presentation and information transmission. In this paper, we have been presented and designed in 3D virtual space from 2D for effective information transmission in real time. The suggested program, which implements part of the design, enables the voice and visual information to be effectively communicated while conveniently exploring or showing documents in a virtual 3D space. It provides a method of automatically placing documents in 3D virtual space, designing virtual camera movements that effectively explore them, and suggesting how to connect voice information to each document in real time.

Image Space Glow Effects for 3D Visual Carne (3D 영상 게임에서 이미지 스페이스 글로우 효과)

  • 최학현;이명학;김정희
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11b
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    • pp.589-592
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    • 2003
  • 3D 영상엔 화려하고 멋진 그래픽 기술들이 존재한다. 본 논문에서는 영상 게임 연출자들이 표현하고 싶어하는 백열광 효과인 Image Space Glow 효과를 구현하는 방법과 프로그램 디자인과 프로그램 구현을 3D 라이브러리를 이용하는 데에 초점을 두었다.

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A Study on 4D CAD and GIS Integrated System for Process Risk Management Model (4D CAD와 GIS의 통합시스템을 통한 프로젝트 단계별 리스크관리 모델에 관한 연구)

  • Jeon, Seung-Ho;Yun, Seok-Heon;Paek, Joon-Hong
    • Journal of the Korea Institute of Building Construction
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    • v.7 no.3
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    • pp.91-98
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    • 2007
  • Recently a construction industry introduces information that brings about many advantages in the early planning phase, design phase and construction phase. Especially it replaces 2D, 3D systems(usually using explanation of drawing information) ai 4D CAD(offering a sort of 4D-having relation of construction schedule and 3D drawing information). Nevertheless a 4D has these benefits, it has limits which are not only usually using 3D modeling but also limit of making full use of practical affairs because of a lack of connecting varietals of progress of work. To solve these uppermost limits, this research is presenting unified systems to use in risk management which are efficient management of space and non-space information, space analysis, making full use of data base, introducing GIS system of easy interaction.

Simulator Development for Evaluating Compensation Performance. of Active Power Filter using Three-Dimensional Space Current Co-ordinate (3차원(次元) 전류좌표(電流座標)에 의한 능동전력(能動電力)필터의 보상성능(補償性能) 평가(評價)를 위한 시뮬레이터 개발(開發))

  • Lim, Young-Choel;Jung, Young-Gook;Na, Suk-Hwan;Choi, Chan-Hak;Chang, Young-Hak
    • Proceedings of the KIEE Conference
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    • 1994.07a
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    • pp.337-341
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    • 1994
  • This paper describes an effort to develop a simulator of Active Power Filter (APF) by three dimentional(3-D) space current co-ordinate. System current is represented by 3-D vector composed of three current components - active, reactive and distorted. %THD (%Total Harmonics Distortion) can be converted to height-angle of system current vector and power factor can be defined on 3-D space current co-ordinate without loss of generality. Current of APF and power system can be analyzed by 3-D visualization of current vector trajectory. So, the computer simulation results show that the proposed method by 3-D space current co-ordinate make up for disadvantages of performance evaluation on time / frequency domain.

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The Change of Space Arrangement of Korea Detached House by Space Syntax - A Focusing on the Detached Houses which were Designed by Famous Architects after 1980s' - (공간구문론을 이용한 단독주택 공간배치 변화 - 1980년 이후 단독주택 중 유명건축가의 작품과 수상작품을 중심으로 -)

  • Hwang, Yong-Woon
    • Korean Institute of Interior Design Journal
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    • v.26 no.3
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    • pp.63-70
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    • 2017
  • The purpose of this study is to analyze the inner space of detached houses from 1980 to 2016. It was used 'space syntax program' for analysis and analyzed with intervals of 10 years as 1980~1990, 1990~2000 and so on. The research results will be summarized as follows: 1) Overall, all inner space that was examined shows a trend that integration space tends to increase while segregating space tends to decrease. 2) In the case of the master bedrooms(M B) in 1980s, these were composed of 2 rooms as a front room(F R) and a master bedroom type, but as time went by, the F R which was attached room to the M B disappeared. While inside space of M B attached powder-room and wardrobe instead of the F R of the M B. And F R was an integrated space at first in 1980s, but it began to change to a segregating space to protect personal privacy. 3) The dining(D) and kitchen(K) spaces were strictly separated in the 1980s but began to change to D+K and L+D+K types after 1990. 4) In the 2000s, the most typical living space in every house is continuing to change from an separate space in the other space to an integrated space where it is clearly seen from the kitchen and the dining room in the types as L+D and L+D+K.