• 제목/요약/키워드: 3D-ISOVIST

검색결과 7건 처리시간 0.025초

Exploration of Isovist Fields to Model 3D Visibility With Building Facade

  • Chang, Dong-Kuk;Park, Joo-Hee
    • Architectural research
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    • 제13권3호
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    • pp.19-29
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    • 2011
  • Visibility of a space have been defined in several different ways: such as the axial line covering a convex space, a convex space defining the fattest shape in a space and an Isovist field formed by a field of vision at a given vantage point. Isovist fields are referred to as a descriptive medium to describe a movement by reviewing and analyzing geometric properties in them. Many descriptive methods for analysis of three-dimensional isovist are applied to analyzing the morphological properties in a 3D space more realistically. Although these models are regarded as a more advanced method for describing spatial properties, they have pros and cons such as complex mathematical calculations and somewhat arbitrary calibration in addition to huge consumption of memory space. These difficulties lead to the development of a three-dimensional visual accessibility model that explores the implication of building shape on the calculation of isovist fields drawn on a 2D plane. We propose a conceptual framework of how to measure the isovist field not as a 3D volume but as a combination of 2D plane on the ground with the 3D building shape of it's facade.

Ray-Tracing 알고리즘을 이용한 CCTV배치 평가시뮬레이션 (Simulation to Evaluate CCTV Positioning in Use of Ray-Tracing Algorithm)

  • 김석태;안상욱
    • 한국실내디자인학회논문집
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    • 제22권6호
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    • pp.40-48
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    • 2013
  • Utilization of CCTV in crime prevention for public safety is accepted as the most effective measure in terms of crime prevention and control. Also, it is frequently used as a device that shows evidence of an unexpected situation or record on public social relationship. However, it is rare to find a study that qualitatively accessed the monitoring performance of a certain space depending on the choice and positioning of CCTVs. Thus, this study suggested a technology that can quantitatively compare and assess the monitoring performance of CCTVs depending on view angle and effective sight range of cameras as well as the monitoring performance depending on positioning measures. For the analysis, the concept of 3-dimensional surveillance field in the form of a frustum was suggested while deriving 3-dimensional range of sight and quantitative monitoring performance by applying Isovist theory. For the analysis technology, space of analysis subject, point of view (camera), and target point (measurement node) were installed at a 3-dimensional space and in use of ray-tracing algorithm, the line segment that was visually connected between the point of view and target point was extracted and accumulated. For such verification, analysis application was constructed and then applied to four alternative models on view angle and distance as well as four alternatives on positioning in order to verify its efficacy. Through the experiment, it was possible to compare and assess visibility depending on alternatives while quantifying the results by understanding the shadow areas beyond the monitoring range.

3차원 시뮬레이션을 이용한 인위감시체계의 공간대응성능 평가기술 (Assessment technology for spatial interaction of Artificial Monitoring System through 3-dimensional Simulation)

  • 김석태
    • 한국산학기술학회논문지
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    • 제16권2호
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    • pp.1426-1433
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    • 2015
  • CCTV를 이용한 감시는 범죄를 억제하고 공적관계를 기록할 수 있는 효율적인 방법으로 활용도가 높아지고 있지만, 이를 정량적으로 비교평가 할 수 있는 방법론은 부재한 상황이다. 이에 본 연구의 목적은 3차원 가상모델 시뮬레이션 기술을 이용하여 카메라의 설치대안에 따른 카메라의 공간적 대응성능 변화를 측정할 수 있는 방법론과 분석어플리케이션을 구축하는 것이다. 분석방법은 래스터기반의 ISOVIST분석방법론을 3차원적으로 확장하여, 각 시점에 입사되는 시선량을 누적시키고, 동시에 각 측정지점에 연결되는 카메라의 중복감시량을 누적시켜 교차분석하는 것이다. 충돌감지모델을 이용한 분석어플리케이션을 구축하고, 예시를 적용하여 분석한 결과 카메라의 배치대안별로 감시성능의 변화를 정량화시킬 수 있었으며, 가시음영지역을 그래프로 재현하여 직관적인 검토와 보완이 가능하도록 하였다.

시뮬레이션 모형을 이용한 도시 개발형태 및 경관의 변화 예측 (Prediction of Urban Development and Cityscape with a Simulation Model)

  • 이인성;김충식
    • 한국조경학회지
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    • 제32권3호
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    • pp.106-113
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    • 2004
  • The shapes(mass) of buildings are determined by many interrelated factors, such as planning and building regulations, the size and shape of building parcels, and adjoining road conditions. Understanding the effects of the determinants on the building shapes is not a simple task because of the multiplicity and complex interrelationships of the determinants. This study developed a prototype of three dimensional computer model that can simulates the determination process of building shape using GIS and CAD techniques. A commercial block in the south of Seoul was selected for the case study. Several methods of building height control were applied, and their effects on the cityscape were evaluated. The results shows that the three dimensional computer modelling offers an effective means for evaluating the effects of planning and building regulations. The implication of the case study and future research directions were discussed.

공간탐색경로에 따른 3차원 시각구조 도출과 정량적 개방도 측정에 관한 연구 (A Study on the Deduction of 3-Dimmensional Visual Structure and measurement of Quantitative Openness in Accordance with Spatial Probe Routes)

  • 김석태
    • 한국실내디자인학회논문집
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    • 제19권6호
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    • pp.112-120
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    • 2010
  • Human can recognize the environment by detecting spatial perception, and most of environmental perception depends on visual perception. In view that the acquisition of spatial information is accomplished through visual recognition, analysis of visual structure contained in the space is thought to be very important sector in studying the characteristic of the space. The history of studies on visual structure of space, however, wasn't too long, and furthermore most of the theories up to now focused on static and planar principles. Under this circumstance, this study is intended to suggest new theory by combining Isovist theory and VGA theory that have been actively discussed as the theory on visual perception-based spatial structure and supplementing them between each other to expand into 3-dimensional model. The suggested theory is a complex principle in dimensional and dynamic form in consideration of visual direction, which forms 3-dimentional virtual model that enables visualization of the property of spatial structure as the routine discriminating whether visual connection is made between viewing point and target point, and the target point is included in the visual field quadrangular pyramid or not. Such model was built up by an analysis application where four probe paths were applied to simulate the visual structure that occurs in virtual space, and then the characteristics were analyzed through quantification. In result, in spite of the path with equal space and equal length, significant difference in the acquired quantity of spatial information could be found depending on the probe sequence. On the contrary, it was found that probe direction may not affect the acquired quantity of information and visual property of the space.

다시점 가시영역 분석도구설정에 관한 기초연구 - 3D게임엔진을 이용한 래스터 연산방식을 중심으로 - (A study for the establishment of analysis tool for the visible area of three dimensional space - Based on the Raster operation using 3D game engine -)

  • 김석태;전한종
    • 한국실내디자인학회논문집
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    • 제16권5호
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    • pp.38-46
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    • 2007
  • In the late 1970s, the method of quantitative and scientific space structural analysis based on graph theory was introduced to the process of space design, which arranges design and functional elements, as relying heavily on intuition could produce errors due to unverified experiences and prejudices of the designer. As the method of space analysis is complex and hard to express visually and requires repetitive operations, it was discussed theoretically only. However, with the development of computer performance and graphic in recent years, visualization became possible. But the method of visual structural analysis of space is at the level of two dimensions and it is not easy to get accurate data when it is applied to limited three dimensional space such as an interior space. For the visual structural analysis of space, this study presents 4 indices including visibility volume level, pure visibility connection frequency, effective visibility connection frequency, and path visibility connection frequency. This study also presents space division using three dimensional arrangement rather than the existing vector operation method and raytracing algorithm at the lattice constant. Based on this, an analysis tool for the visible regions of three dimensional space that is capable of evaluating at multiple points by using three dimensional game engine and presentation tool that allows the analyzer to interpret the data effectively is made. It is applied to 2 prototype models by displacing Z axis, and the results are compared with UCL Depthmap to verify the validity of data and evaluate its usefulness as a multidimensional, multi-view space analysis tool.

SLI(Street-level Imagery)와 2D 지도간의 합성을 위한 위치 편차 제거 (The Removal of Spatial Inconsistency between SLI and 2D Map for Conflation)

  • 가칠오;이정호;양성철;유기윤
    • 대한공간정보학회지
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    • 제20권2호
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    • pp.63-71
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    • 2012
  • 최근 포털 사이트들을 중심으로 거리 기반의 파노라마 영상 서비스(Street-Level Imagery, SLI)가 제공되고 있다. SLI는 거리상에서 실세계를 바라보는 것과 동일한 영상으로 매우 직관적이고 상세한 정보 제공이 가능하다. 이러한 특성을 가지는 SLI는 타 공간정보와 합성을 통하여 활용성이 더욱 증대될 수 있다. 하지만, 서로 다른 공간정보 데이터셋을 합성할 경우 실세계의 동일 객체가 서로 다른 위치에 표현되는 위치 편차 문제는 합성의 품질을 저하시키는 요인이 된다. 따라서 본 연구는 SLI를 현재 가장 널리 활용되고 있는 2D 지도와 합성하기 위한 상호간의 위치 편차 제거를 목표로 한다. 위치 편차 제거는 (1) 컨트롤 포인트 쌍 탐색을 위한 SLI 촬영 궤적과 2D 지도의 도로 레이어간 교차로 매칭, (2) 경향성 분석을 통한 부정확한 컨트롤 포인트 쌍 제거, (3) 정확한 컨트롤 포인트 쌍을 이용한 국지적 조정 등의 세부 프로세스를 포함한다. 또한, SLI를 포함하는 합성 결과에 적합한 정확도 평가 방법을 제시하고, 이를 통하여 위치 편차 제거의 효과를 검증한다.