• Title/Summary/Keyword: 3D-Environment

Search Result 4,698, Processing Time 0.031 seconds

A case Study of 3D Model Application for Combining Nuclear Power Industry with Virtual Reality Technology (원전 산업과 가상현실기술 접목을 위한 3D 모델 원전 적용사례 연구)

  • Lim, Byung-Ki
    • Proceedings of the Korean Institute of Building Construction Conference
    • /
    • 2019.05a
    • /
    • pp.224-225
    • /
    • 2019
  • Virtual reality technology can be defined as human-computer interface that makes virtual place of specific environments or situation is an interactive computer-generated experience taking place within a simulated environment. In order to combine virtual reality technology of domestic nuclear power industry, the R&D Project has been developing a virtual/augment reality system for nuclear power plant from April 2018 to March 2021. To effectively apply virtual reality technology of domestic nuclear industry, it is necessary to build virtual space similar to real environment. Therefore, This study is analysed 3d model status for nuclear power plant during the life-cycle, and suggested a method to build 3D cad model close to real environment.

  • PDF

Performance Analysis of 3D Color Picker in Virtual Reality (가상현실 3차원 색상 선택기의 성능 분석)

  • Kim, Jieun;Lee, Jieun
    • Journal of the Korea Computer Graphics Society
    • /
    • v.27 no.2
    • /
    • pp.1-11
    • /
    • 2021
  • In a virtual environment, a 3D workspace and 3D interaction are possible, but most virtual reality applications use a 2D color picker. This paper implements a 3D color picker based on 3D color space in a virtual environment, and compares color selection performance with the existing 2D color picker. The 3D color picker is intuitive by using the 3D color space as it is, and it can position the 3D pointer at a specific point in the color space using a controller, which is a virtual reality device, so a user can select a color in one step. On the other hand, the 2D color picker has the advantage of being familiar with existing users who work with colors in a computer environment, but has a disadvantage that requires several steps of user interaction since it has to set color properties through 2D interfaces. Based on user experiments, we confirmed the usefulness of a 3D color picker in addition to a 2D color picker in a virtual environment, and it was possible to perform natural 3D work in a virtual environment using the 3D color picker.

A Development of Simulator for Autonomous Navigation System of UUV (무인잠수정의 자율운항시스템을 위한 시뮬레이터 개발)

  • Lee, Young-Il;Min, Jong-Soo;Song, Jin-Kook;Kim, Yong-Gi
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.12 no.3
    • /
    • pp.581-589
    • /
    • 2008
  • The goal of a simulator is to provide for the testing of new technologies and to facilitate the eventual transfer of these technologies to the applications. In the Development Step, Simulation can provide a cost effective alternative to expensive and hazardous field testing. In this paper, a 3D simulator is developed to test UUV navigation system bated on RVC model. The simulation system consists of a environment manager, objects and a 3D viewer. Objects are modeling all physical elements such as map, obstacle and UUV which reside in a underwater environment. Those objects are created and initialized by environment manager. The environment manager plays the role of intermediator which allows created objects to interact with each other, and transmits information on the objects to 3D viewer. The 3D viewer analyzes the received information and visualizes 3D graphic by using OpenGL primitives.

A Study on 3D Object and GUI Representation Based on MPEG-4 BIFS for Mobile TV (MPEG-4 BIFS 기반 모바일 방송 환경에서 3D 객체 및 GUI 표현 기술 연구)

  • Yim, Hyun-Jeong;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
    • /
    • v.12 no.5
    • /
    • pp.677-687
    • /
    • 2009
  • Despite the fact that the mobile environment has favorable conditions for using data contents, it is not easy to implement enhanced data services for mobile broadcasting based on MPEG-4 BIFS. With a structure inherited from VRML, BIFS targets different types of content with a development approach that is not very compatible with broadcasting contents. Furthermore, it is not easy to implement BIFS because the standard is too complicated for the mobile broadcasting environment. Accordingly, this study proposes an enhanced mobile TV contents model that provides interactive 3D objects and GUI for the viewers to interact with the broadcasting contents. By applying the model to the DMB environment, this study suggests a direction for future developments of mobile broadcasting contents. In order to represent 3D graphics on mobile TV, we analyzed MPEG-BIFS 3D nodes and composed a subset of VRML profile, and defined new nodes that can efficiently represent GUI at the content development level. If this study helps facilitate expression of 3D graphics and interactions in data contents composition, enhanced efficiency of contents development is expected to promote the development of various contents suitable for the mobile broadcasting environment.

  • PDF

Recognition and Modeling of 3D Environment based on Local Invariant Features (지역적 불변특징 기반의 3차원 환경인식 및 모델링)

  • Jang, Dae-Sik
    • Journal of the Korea Society of Computer and Information
    • /
    • v.11 no.3
    • /
    • pp.31-39
    • /
    • 2006
  • This paper presents a novel approach to real-time recognition of 3D environment and objects for various applications such as intelligent robots, intelligent vehicles, intelligent buildings,..etc. First, we establish the three fundamental principles that humans use for recognizing and interacting with the environment. These principles have led to the development of an integrated approach to real-time 3D recognition and modeling, as follows: 1) It starts with a rapid but approximate characterization of the geometric configuration of workspace by identifying global plane features. 2) It quickly recognizes known objects in environment and replaces them by their models in database based on 3D registration. 3) It models the geometric details the geometric details on the fly adaptively to the need of the given task based on a multi-resolution octree representation. SIFT features with their 3D position data, referred to here as stereo-sis SIFT, are used extensively, together with point clouds, for fast extraction of global plane features, for fast recognition of objects, for fast registration of scenes, as well as for overcoming incomplete and noisy nature of point clouds.

  • PDF

Recognition of 3D Environment for Intelligent Robots (지능로봇을 위한 3차원 환경인식)

  • Jang, Dae-Sik
    • Journal of Internet Computing and Services
    • /
    • v.7 no.5
    • /
    • pp.135-145
    • /
    • 2006
  • This paper presents a novel approach to real-time recognition of 3D environment and objects for intelligent robots. First. we establish the three fundamental principles that humans use for recognizing and interacting with the environment. These principles have led to the development of an integrated approach to real-time 3D recognition and modeling, as follows: 1) It starts with a rapid but approximate characterization of the geometric configuration of workspace by identifying global plane features. 2) It quickly recognizes known objects in environment and replaces them by their models in database based on 3D registration. 3) It models the geometric details on the fly adaptively to the need of the given task based on a multi-resolution octree representation. SIFT features with their 3D position data, referred to here as stereo-sis SIFT, are used extensively, together with point clouds, for fast extraction of global plane features, for fast recognition of objects, for fast registration of scenes, as well as for overcoming incomplete and noisy nature of point clouds. The experimental results show the feasibility of real-time and behavior-oriented 3D modeling of workspace for robotic manipulative tasks.

  • PDF

Web3D Tour Path Setting-Method Using Spline Curve (스플라인 곡선을 이용한 Web3D 투어패스 설정 기법)

  • Song, Teuk-Seob
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2008.10a
    • /
    • pp.544-547
    • /
    • 2008
  • Navigation in 3D virtual environment(VE) is very difficult because the virtual environment is lack information than real 3D world. So navigation is import research subject in 3D VE. In this paper, we study tour path setting method using spline curve. The spline curve is augmented polynomial function. So the curve is differentiable. In particular, since the curves which are order of 2 and 3 are second order differentiable those are sufficiently smooth for using the computer graphics and CAD system.

  • PDF

Effective 3D Object Selection Interface in Non-immersive Virtual Environment (비몰입형 가상환경에서 효과적인 3D객체선택 인터페이스)

  • 한덕수;임윤호;최윤철;임순범
    • Journal of Korea Multimedia Society
    • /
    • v.6 no.5
    • /
    • pp.896-908
    • /
    • 2003
  • Interaction technique in .3D virtual environment is a decisive factor that affects the immersion and presence felt by users in virtual space. Especially, in fields that require exquisite manipulation of objects such as electronic manuals in desktop environment, interaction technique that supports effective and natural manipulation of object is in demand. In this paper, 3D scene graph can be internally divided and reconstructed to a list defending on the users selection and through moving focus among the selection candidate objects list, the user can select 3D object more accurately Also, by providing various feedbacks for each manipulation stage, more effective manipulation is possible. The proposed technique can be used as 3D user interface in areas that require exquisite object manipulation.

  • PDF

A Study on Construction of Design Environment and Design Automation Using 3D CAD System (3차원 CAD 시스템을 이용한 설계환경 구축 및 설계자동화에 대한 연구)

  • Kim, Yeoung-Il;Jun, Cha-Soo
    • Korean Journal of Computational Design and Engineering
    • /
    • v.13 no.2
    • /
    • pp.139-152
    • /
    • 2008
  • In order to survive worldwide competition, today's industries are experiencing strong pressure to introduce higher quality products with lower cost and shorter lead-time. Therefore, the role of design in the process of product development is increasing in significance. In this research, two methods for improving the design capability are proposed: construction of design environment and design automation using 3D CAD system. The designers and design process are the core of product design using 3D CAD system. In order to maximize the design performance, construction of the design environment including selection of a suitable system, designer training for best use of the system, establishment of an efficient design process, and stabilization of the environment are required. A method is suggested to construct design environment by systematizing the contents of the projects and consulting experiences carried out for various categories of business such as electronic devices, motorcycles, electricity parts, sanitary wares, injection molds, and die casing molds. Design automation helps reduce tedious and time-consuming jobs, simplify complicated and error-prone modeling and drawing works to shorten the lead time and improve the product quality. To develop a design automation system, understanding the process and the related knowledge on design are very important before implementing the system using API provided by 3D CAD system. In this research, an eight-step procedure is proposed for the development of a design automation system. These eight steps are analysis of needs, determination of specification, verification of specification using 3D CAD system, inspection of related API functions, programming, field test, application in practice, and maintenance. A case study in which five design automation systems in the design of turbine generators using the proposed method is introduced in detail. These systems play important roles in the generation of various output items including 3D models, drafts, material information, and NC data. The case study shows how effectively the design time is reduced and the quality improved using those systems.

A field survey on the noise environment of apartment according to site location (주거단지 입지특성에 따른 소음환경 실태조사 - 도로변 아파트단지를 대상으로 -)

  • 박수빈
    • Proceeding of Spring/Autumn Annual Conference of KHA
    • /
    • 1994.05a
    • /
    • pp.11-17
    • /
    • 1994
  • The increase of road traffic niose in residential area has been considered to be a serious environmental problem to deteriorate a living condition. The understanding of noise environment in multiple family housing is needed for noise reduction. This study attempts to find out the characteristics of noise environment. For this purpose, the field survey has been carried out to investigate the noise environment(sound level, quality of sound) and the residents' responses(noiseness, annoyance) for noise environment based on 173 households living in 3 apartment compounds built in Pusan according to site location. The major findings are as follows : 1. The sound levels by road traffic noise were measured by dB(A) and dB(Lin). The sound levels were : 77.0dB(A), 86.6dB(Lin) in D-Apt, 73.3dB(A), 82.6dB(Lin) in K-Apt, and 59.1dB(A), 74.6dB(Lin) in M-Apt. Especially, the difference between dB(A) and dB(Lin) was very big in the cae of M-Apt with a barriers for traffic noise reduction. 2. The internal sound levels were shown the soudn attenuation by horizontal distance and by opening or shuting condition of windows.

  • PDF