• Title/Summary/Keyword: 3D video coding

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A Study of Multiview Video Coding Based on DIBR for High Quality 3DV/FTV Service (고품질 3DV/FTV 서비스를 위한 DIBR 기반 다시점 비디오 코딩에 관한 연구)

  • Hwang, Neung-Joo;Nam, Jung-Hak;Sim, Dong-Gyu;Bang, Gun;Cheong, Won-Sik;Hur, Nam-Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.248-249
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    • 2010
  • 본 논문에서는 최근 국내 및 국제 표준화 작업이 활발히 진행되고 있는 3DV/FTV(Free viewpoint TV)를 위한 코딩에 대하여 알아본다. 먼저 기존의 2D 영상 코딩 방법을 사용하여 Texture와 Depth를 코딩하고, 복원한 영상을 사용하여 가상시점 영상을 합성하여, 코딩된 영상의 품질과 합성된 영상의 품질 사이의 관계에 대해서 알아본 후, 고품질 3DV/FTV 서비스를 위해 고려해야 할 사항들에 대하여 살펴본다.

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A Study on the Interframe Image Coding Using Motion Compensated and Classified Vector Quantizer (Ⅰ: Theory and Computer Simulation) (이동 보상과 분류 벡터 양자화기를 이용한 영상 부호화에 관한 연구 (Ⅰ: 이론및 모의실험))

  • Kim, Joong-Nam;Choi, Sung-Nam;Park, Kyu-Tae
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.27 no.3
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    • pp.13-20
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    • 1990
  • This paper describes an interframe image coding using motion compensated and classified vector quantizer (MC-CVQ). It is essential to carefully encode blocks with significant pels in motion compensated vector quantizers (MCVQ). In this respect, we propose a new CVQ algorithm which is appropriate to the coding of interframe prediction error after motion compensation. In order to encode an image efficiently at a low bit rate, we partition each block, which is the processing element in MC, into equally sized 4 vectors, and classify vectors into 15 classes according to the position of significant pels. Vectors in each class are then encoded by the vector quantizer with the codebook independently designed for the class. The computer simulation shows that the signal-to-noise ratio and the average bit rate of MC-CVQ are 35-37dB and 0.2-0.25bit/pel, respectively, for the videophone or video conference type image.

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Efficient Prediction Structure on Joint Multi-view Video Coding (JMVC에서의 효율적인 예측구조)

  • Kim, Mi-Young;Kim, Hyo-Sun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.386-389
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    • 2012
  • 다시점 비디오는 3차원 정보를 표현하기 위한 영상으로 하나의 3차원 장면을 여러 시점에서 다수의 카메라로 촬영한 동영상이다. 영상들 사이에 존재하는 시간적 상관성과 화면간 상관성을 이용하는 다시점 비디오 부호화는 카메라의 수에 비례하여 데이터의 양이 늘어나기 때문에 계산량을 줄일 수 있는 다시점 비디오 부호화 기술이 필요하다. 본 논문에서는 다시점 비디오의 부호화 성능을 향상시키기 위한 효율적인 예측구조를 제안한다. 제안한 예측 구조는 다시점 비디오의 부호화 효율을 높이기 위하여 부호화되는 현재 화면과 현재 화면이 참조하는 참조 화면들과의 평균 거리, B계층 최대 인덱스 그리고 각 B계층의 화면 수를 고려하였다. 제안한 예측 구조의 성능을 참조 예측 구조의 성능과 비교하였을 때 영상 화질 면에 있어서 제안한 예측 구조가 참조 예측 구조보다 약 0.07~0.13 (dB) 성능 향상을 보였다. 발생되는 평균 초당 비트량에 있어서 제안한 예측 구조가 참조 예측 구조보다약 +3 ~ -6.5(Kbps) 감소하였다.

An Efficient Error Concealment Algorithm using Adaptive Selection of Adjacent Motion Vectors (주변 움직임 벡터의 적응적 선택을 이용한 효율적인 에러은닉 알고리즘)

  • Lee Hyun-Woo;Seong Dong-Su
    • The KIPS Transactions:PartB
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    • v.11B no.6
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    • pp.661-666
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    • 2004
  • In the wireless communication systems, transmission errors degrade the reconstructed image quality severely. Error concealment in video communication is becoming increasingly important because transmission errors can cause single or multiple loss of macroblocks in video delivery over unreliable channels such as wireless networks and internet. Among various techniques which can reduce the degradation of video quality, the error concealment techniques yield good performance without overheads and the modification of the encoder. In this paper, lost image blocks can be concealed with the OBMC(Overlapped Block Motion Compensation) after new motion vectors of the lost image blocks are allocated by median values using the adaptive selection with motion vectors of adjacent blocks. We know our algorithm is more effective in case of continuous GOB loss. The results show a significant improvement over the zero motion error concealment and other temporal concealment methods such as Motion Vector Rational Interpolation or Median+OBMC by 3dB gain in PSNR.

Best Practices on Improving the Virtual Reality (VR) Content Development Process with EPIC's Unreal Engine

  • Kong, Ji Hoon;Kim, Ki Du;Kim, R. Young Chul
    • International Journal of Advanced Culture Technology
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    • v.9 no.4
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    • pp.417-423
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    • 2021
  • Recently, in the Game industries, they are increasing to use of game engines to reduce the development cost of 3D content and software. In particular, Unreal Engine provides a blueprint visual scripting function that enables software production without programming (coding). Although High-end video content can be produced, the problem is that content development is complicated and requires advanced manpower. To solve this problem, we propose an optimized VR game context process. This is because 1) a Blueprint visual script is used, 2) VR games with various interactions can be produced, 3) Non-majors in the software field (or groups) can develop advanced content. In various related industries such as defense, medical care, manufacturing, and construction, we may easily develop any game content without programming with our refined VR rhythm action game development process. We expect to reduce the development cost with the process advantages in the game industries.

View Synthesis for Inter-view Prediction of 3D Video Coding (시점 생성 기법을 이용한 3차원 비디오 부호화의 시점 간 예측 기술)

  • Kim, Dong-Hyun;Seo, Jung-Dong;Ham, Bum-Seop;Choi, Jin-Wook;Sohn, Kwang-Hoon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.130-133
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    • 2010
  • 멀티미디어 신호 처리 분야의 급속한 발전으로 인해 3차원 TV(3DTV)는 차세대 방송 시스템 시장에서 가장 주목을 받는 제품이 되었다. 3DTV는 사용자에게 입체감을 제공하여 사용자가 마치 그곳에 있는 듯한 효과를 줄 수 있다. 이에 최근 다시점 컬러 영상과 그에 대응되는 깊이 영상을 이용하여 다양한 위치에서의 입체 영상을 제공하는 기술이 활발히 진행되고 있다. 본 논문에서는 주어지는 다시점 컬러 영상과 깊이 영상의 정보를 동시에 이용하여 다시점 영상 부호화의 효율을 높이는데 그 목적이 있다. 이를 위해 시점 생성 기법을 통해 다시점 영상의 부호화 시 참조하는 주변 시점의 영상들로부터 계산되는 변이 벡터 정보를 줄이는 방법을 제안한다. 실험 결과, 기존의 다시점 비디오 부호화에 비해서 약 0.5~1.5 dB정도의 화질 개선이 이뤄졌고, 평균 17.5%의 비트율 감소를 보였다.

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A Fast and Low-complexity Motion Estimation for UHD HEVC (초고화질 영상처리를 위한 HEVC 표준에 적합한 고속 및 저복잡도 움직임 예측기에 대한 연구)

  • Kim, Sungoh;Park, Chansik;Chun, Hyungju;Kim, Jaemoon
    • Journal of Broadcast Engineering
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    • v.18 no.6
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    • pp.808-815
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    • 2013
  • In this paper, we propose a novel fast and low-complexity Motion Estimation (ME) algorithm for Ultra High Definition (UHD) High Efficiency Video Coding (HEVC). Motion estimation occupies 77~81% of the amount of computation in HEVC. After all, the main key of video codec implementation is to find a fast and low-complexity motion estimation algorithm and architecture. We analyze the previous motion estimation algorithms and propose three optimal algorithm to reduce the computation proportion for HEVC. The proposed algorithm uses only 0.36% of the amount of operations compared to full search algorithm while maintaining compression performance with slight loss of 1.1%.

Hybrid Down-Sampling Method of Depth Map Based on Moving Objects (움직임 객체 기반의 하이브리드 깊이 맵 다운샘플링 기법)

  • Kim, Tae-Woo;Kim, Jung Hun;Park, Myung Woo;Shin, Jitae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37A no.11
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    • pp.918-926
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    • 2012
  • In 3D video transmission, a depth map being used for depth image based rendering (DIBR) is generally compressed by reducing resolution for coding efficiency. Errors in resolution reduction are recovered by an appropriate up-sampling method after decoding. However, most previous works only focus on up-sampling techniques to reduce errors. In this paper, we propose a novel down-sampling technique of depth map that applies different down-sampling rates on moving objects and background in order to enhance human perceptual quality. Experimental results demonstrate that the proposed scheme provides both higher visual quality and peak signal-to-noise ratio (PSNR). Also, our method is compatible with other up-sampling techniques.

Performance of H.264 SVC with Base Layer Repetition and HARQ over Wireless Link (무선링크에서 기본 계층의 반복과 HARQ를 적용한 H.264 SVC의 성능)

  • Ahn, Sung-Kyun;Han, Dong-Ha;Hwang, Seung-Hoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.8A
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    • pp.689-697
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    • 2012
  • In this paper, we propose base layer repetition and HARQ schemes for improving the reliability and the performances of H.264 SVC video transmission in a wireless channel, and investigate its performances. The proposed method may solve the problems of transmission delay as well as the scarcity of wireless resources, since the proposed scheme was applied for only base layer, not for enhancement layer. The numerical results show that the proposed scheme can enhance the BER performance of $1.5{\times}10^{-5}$ and the FER of $1.2{\times}10^{-3}$, when SNR=3.4dB. Also, it was confirmed through the resultant images that the proposed method can improve the SVC performance in the wireless link.

Luminance Correction for Stereo Images using Histogram Interval Calibration (히스토그램 구간 교정을 이용한 스테레오 영상의 휘도 보정)

  • Kim, Seaho;Kim, Hiseok
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.12
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    • pp.159-167
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    • 2013
  • In stereo-view system, variations of target camera position or lighting conditions cause discrepancies on the luminance and chrominance components of stereo views. These discrepancies lead to inaccurate frame view prediction and low quality of 3 D video coding. In this paper, an efficient histogram interval calibration method is proposed for stereo-view coding, so as to compensate for the luminance component of target view. First the proposed method is analyzed by the histogram of the target image frame. Then, it divide two sections of histogram of that frame to correct the color discrepancies. Secondly, each section of the target frame is corrected the luminance component by identify the maximum matching region between the reference frame and the target frame. We have verified our proposed histogram matching method in comparison with the other color correction ones. Experimental results show that it can correct better luminance calibration results of PSNR(Peak Signal to Noise Ratio) and has less computation time.