• Title/Summary/Keyword: 3D video coding

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Volumetric Image System for High Efficiency Video Coding (고효율 비디오코딩을 위한 입체영상시스템)

  • Kim, Sang Hyun
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.515-520
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    • 2016
  • Volumetric image system has many applications recently in education, 3D movie, medical images but these applications have several problems that need to be overcome. Volumetric display may process a amount of visual data and design the high efficient vision system for realtime display. In case of stereo system for volumetric display motion vectors, disparity vectors from the stereoscopic sequences and residual images with the reference images has been transmitted, and the stereoscopic sequences have been reconstructed at the receiver for volumetric display. So central issue for the design of efficient volumetric image system lies in selecting an appropriate stereo matching and robust vision system. In this paper, we proposed high efficient vision system, which design vision stage with rotating and moving horizontally, and match the successive stereo image efficiently. In experimental results with volumetric image system, the proposed method represents high efficiency with minimizing error and low computational load for volumetric display.

Performance Analysis of the MPEG Video Multiplexer Considering Traffic Periodicity in Frame Level (프레임 단위의 트래픽 주기성을 고려한 MPEG 비디오 멀티플렉서의 성능 분석)

  • Kang, Jin-Kyu;Lie, Chang-Hoon
    • Journal of Korean Institute of Industrial Engineers
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    • v.22 no.3
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    • pp.387-398
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    • 1996
  • In this study the cell arrival processes from pre-buffer into multiplexer for MPEG(Motion Picture Experts Group) coding video sources are analyzed with consideration of the traffic periodicity in frame level. The analysis is performed by introducing the two arrival models, that is, periodic on/off source model and periodic uniform arrival model. Modulated $N^*D$/D/1 queueing system is utilized in periodic on/off source model, while ${\Sigma}{N_i}^*D_i$/D/1 queueing system is used in periodic uniform arrival model. The presented models are validated by comparing with computer simulations. Numerical results for periodic uniform arrival model are shown to be very accurate, but those of periodic on/off source model are shown to be inaccurate as the number of sources are increased.

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Feature based Pre-processing Method to compensate color mismatching for Multi-view Video (다시점 비디오의 색상 성분 보정을 위한 특징점 기반의 전처리 방법)

  • Park, Sung-Hee;Yoo, Ji-Sang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.12
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    • pp.2527-2533
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    • 2011
  • In this paper we propose a new pre-processing algorithm applied to multi-view video coding using color compensation algorithm based on image features. Multi-view images have a difference between neighboring frames according to illumination and different camera characteristics. To compensate this color difference, first we model the characteristics of cameras based on frame's feature from each camera and then correct the color difference. To extract corresponding features from each frame, we use Harris corner detection algorithm and characteristic coefficients used in the model is estimated by using Gauss-Newton algorithm. In this algorithm, we compensate RGB components of target images, separately from the reference image. The experimental results with many test images show that the proposed algorithm peformed better than the histogram based algorithm as much as 14 % of bit reduction and 0.5 dB ~ 0.8dB of PSNR enhancement.

A Mode Selection Algorithm using Scene Segmentation for Multi-view Video Coding (객체 분할 기법을 이용한 다시점 영상 부호화에서의 예측 모드 선택 기법)

  • Lee, Seo-Young;Shin, Kwang-Mu;Chung, Ki-Dong
    • Journal of KIISE:Information Networking
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    • v.36 no.3
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    • pp.198-203
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    • 2009
  • With the growing demand for multimedia services and advances in display technology, new applications for 3$\sim$D scene communication have emerged. While multi-view video of these emerging applications may provide users with more realistic scene experience, drastic increase in the bandwidth is a major problem to solve. In this paper, we propose a fast prediction mode decision algorithm which can significantly reduce complexity and time consumption of the encoding process. This is based on the object segmentation, which can effectively identify the fast moving foreground object. As the foreground object with fast motion is more likely to be encoded in the view directional prediction mode, we can properly limit the motion compensated coding for a case in point. As a result, time savings of the proposed algorithm was up to average 45% without much loss in the quality of the image sequence.

Multi-stream Delivery Method of the Video Data Based on SPIHT Wavelet (SPIHT 웨이브릿 기반의 비디오 데이터의 멀티스트림 전송 기법)

  • 강경원;류권열;김기룡;문광석;김문수
    • Journal of the Institute of Convergence Signal Processing
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    • v.3 no.3
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    • pp.14-20
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    • 2002
  • In this paper, we proposed the compression technique of the video data using SPIHT(set partitioning in hierarchical trees) based on wavelet and the multi-stream delivery method for best-effort service as fully utilizing the clients bandwidth over the current Internet. The experiment shows that the proposed method provides about 1.5dB better picture quality without block effects than DCT(discrete consine transform) based coding schemes at the same bit rates because of using the wavelet video coder. In addition, this technique implements the multi-stream transmission based on TCP(transmission control protocol). Thus, it is provided with the best-efforts service which is robust to the network jitter problem, and maximally utilizes the bandwidth of the client's.

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Depth Video Coding for Improved Synthesized Intermediate View Video (향상된 중간 시점 합성 영상을 위한 깊이 영상 부호화)

  • Ryu, Seungchul;Seo, Jungdong;Liu, Xingang;Sohn, Kwanghoon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.296-298
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    • 2011
  • 본 논문에서는 향상된 중간 시점 합성 영상을 위한 깊이 영상 부호화 방식을 제안한다. 깊이 영상은 실제 영상과 다르게 날카로운 경계를 기준으로 완만한 변화를 가지는 픽셀 값을 가지는 특성이 있다. 따라서 깊이 영상의 부호화에서는 경계 영역을 효율적으로 부호화하는 것이 중요하다. 기존의 다시점 비디오 부호화기 (Multiview Video Coding)가 하나의 프레임 내에서 고정된 양자화 파라미터 값을 사용하는 것에 반해, 제안된 방식에서는 경계 영역을 효율적으로 부호화하기 위해 블록의 특성에 따라 적응적으로 양자화 파라미터를 할당한다. 2 차 미분 영상의 분포에 기반해 각 블록을 경계 블록, 평탄 블록, 일반 블록으로 구분하고 이에 따라 양자화 파라미터를 할당한다. 실험결과로서, 제안하는 방법의 성능이 다시점 비디오 부호화기 참조 소프트웨어 JMVC 8.3 에 비하여 BD-PSNR 이 평균 0.18dB 향상되고, BD-BR 은 평균 4.03% 감소되어 부호화 효율이 우수함을 확인할 수 있었다.

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Bit-rate Scalable Video Coder Using a $2{\times}2{\times}2$ DCT for Progressive Transmission

  • Woo, Seock-Hoon;Park, Jin-Hyung;Won, Chee-Sun
    • Proceedings of the IEEK Conference
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    • 2000.07a
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    • pp.66-69
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    • 2000
  • In this paper, we propose a progressive transmission of a video using a 2$\times$2$\times$2 DCT First of all, the video data is transformed into multiresolution represented video data using a 2$\times$2$\times$2 DCT. Then. it is represented by a 3-D EZT(Embedded Zero Tree) coding fur the progressive transmission with a bit-rate scalability. The proposed progressive transmission algorithm needs much less computations and buffer memories than the higher-order convolution based wavelet filter. Also, since the 2$\times$2$\times$2 DCT requires independent local computations, parallel processing can be applied.

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Embedded Compression Codec Algorithm for Motion Compensated Wavelet Video Coding System (움직임 보상된 웨이블릿 기반의 비디오 코딩 시스템에 적용 가능한 임베디드 압축 코덱 알고리즘)

  • Kim, Song-Ju
    • The Journal of the Korea Contents Association
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    • v.12 no.3
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    • pp.77-83
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    • 2012
  • In this paper, a low-complexity embedded compression (EC) Codec algorithm for the wavelet video coder is applied to reduce excessive external memory requirements. The EC algorithm is used to achieve a fixed compression ratio of 50 % under the near-lossless-compression constraint. The EC technique can reduce the 50 % memory requirement for intermediate low-frequency coefficients during multiple discrete wavelet transform stages compared with direct implementation of the wavelet video encoder of this paper. Furthermore, the EC scheme based on a forward adaptive quantization and fixed length coding can save bandwidth and size of buffer between DWT and SPIHT to 50 %. Simulation results show that our EC algorithm present only PSNR degradation of 0.179 and 0.162 dB in average when the target bit-rate of the video coder are 1 and 0.5 bpp, respectively.

A H.264 based Selective Fine Granular Scalable Coding Scheme (H.264 기반 선택적인 미세입자 스케일러블 코딩 방법)

  • 박광훈;유원혁;김규헌
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.4
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    • pp.309-318
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    • 2004
  • This paper proposes the H.264-based selective fine granular scalable (FGS) coding scheme that selectively uses the temporal prediction data in the enhancement layer. The base layer of the proposed scheme is basically coded by the H.264 (MPEG-4 Part 10 AVC) visual coding scheme that is the state-of-art in codig efficiency. The enhancement layer is basically coded by the same bitplane-based algorithm of the MPEG-4 (Part 2) fine granular scalable coding scheme. In this paper, we introduce a new algorithm that uses the temproal prediction mechanism inside the enhancement layer and the effective selection mechanism to decide whether the temporally-predicted data would be sent to the decoder or not. Whenever applying the temporal prediction inside the enhancement layer, the temporal redundancies may be effectively reduced, however the drift problem would be severly occurred especially at the low bitrate transmission, due to the mismatch bewteen the encoder's and decoder's reference frame images. Proposed algorithm selectively uses the temporal-prediction data inside the enhancement layer only in case those data could siginificantly reduce the temporal redundancies, to minimize the drift error and thus to improve the overall coding efficiency. Simulation results, based on several test image sequences, show that the proposed scheme has 1∼3 dB higher coding efficiency than the H.264-based FGS coding scheme, even 3∼5 dB higher coding efficiency than the MPEG-4 FGS international standard.

High Performance and FPGA Implementation of Scalable Video Encoder

  • Park, Seongmo;Kim, Hyunmi;Byun, Kyungjin
    • IEIE Transactions on Smart Processing and Computing
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    • v.3 no.6
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    • pp.353-357
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    • 2014
  • This paper, presents an efficient hardware architecture of high performance SVC(Scalable Video Coding). This platform uses dedicated hardware architecture to improve its performance. The architecture was prototyped in Verilog HDL and synthesized using the Synopsys Design Compiler with a 65nm standard cell library. At a clock frequency of 266MHz, This platform contains 2,500,000 logic gates and 750,000 memory gates. The performance of the platform is indicated by 30 frames/s of the SVC encoder Full HD($1920{\times}1080$), HD($1280{\times}720$), and D1($720{\times}480$) at 266MHz.