• Title/Summary/Keyword: 3D video

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Development of Roadside Facility Management System with Video GIS Technology

  • Joo, In-Hak;Nam, Kwang-Woo;Yoo, Jae-Jun;Lee, Jong-Hun
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.169-174
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    • 2002
  • In this paper, we suggest a new spatial information system called video GIS where video is used for spatial data construction and is integrated with map. We develop a prototype system of video GIS and apply it to roadside facility management. The main functions supported by the suggested system are data collection, coordinate calculation and conversion, data construction, analysis, searching, and browsing. The stereo images and corresponding position data are collected by a vehicle named 4S-Van that has GPS, IMU, and cameras. The 3-D coordinates of the objects in the images, such as road sign, signal lamp, and building, can be calculated and constructed from the collected data. The spatial objects are displayed on both image and map, and can be searched and browsed, which enables visual and realistic browsing and management of spatial objects. Compared to conventional field survey used in roadside facility management, the method enables faster, easier, and more efficient construction of spatial data. The suggested video GIS can be applied not only to roadside facility management but also to many similar projects of central or local governments that are related to GIS.

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Moving Object Extraction Based on Block Motion Vectors (블록 움직임벡터 기반의 움직임 객체 추출)

  • Kim Dong-Wook;Kim Ho-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.8
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    • pp.1373-1379
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    • 2006
  • Moving object extraction is one of key research topics for various video services. In this study, a new moving object extraction algorithm is introduced to extract objects using block motion vectors in video data. To do this, 1) a maximum a posteriori probability and Gibbs random field are used to obtain real block motion vectors,2) a 2-D histogram technique is used to determine a global motion, 3) additionally, a block segmentation is fellowed. In the computer simulation results, the proposed technique shows a good performance.

Wavelength Division Multiplexing-Passive Optical Network Based FTTH Field Trial Test

  • Kim, Geun-Young;Kim, Jin-Hee
    • Journal of the Optical Society of Korea
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    • v.11 no.3
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    • pp.101-107
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    • 2007
  • In this paper, we have presented the results of Wavelength Division Multiplexing-Passive Optical Network (WDM-PON) based fiber-to-the-home (FTTH) field trial test which was held in the city of Gwangju. We have implemented an injection locked Fabry-Perot Laser Diode (FP-LD) based WDM-PON system and reliably delivered Internet Protocol TV (IP-TV), networked Personal Video Recorder (N-PVR), High-Definition Video on Demand (HD-VoD), Education on Demand (EoD) and Internet service as FTTH service through the system during the field trial test. We have also verified that the WDM-PON system worked well to provide quality of service (QoS) guaranteed 100Mbps bandwidth per subscriber. Furthermore, we have presented network designing issues in Outside Plant (OSP) and Customer Premises Network (CPN) that should be overcome to efficiently deploy FTTH service. Finally, based on the field trial test results, we proposed FTTH service deployment strategies.

Efficient 3D Scene Labeling using Object Detectors & Location Prior Maps (물체 탐지기와 위치 사전 확률 지도를 이용한 효율적인 3차원 장면 레이블링)

  • Kim, Joo-Hee;Kim, In-Cheol
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.11
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    • pp.996-1002
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    • 2015
  • In this paper, we present an effective system for the 3D scene labeling of objects from RGB-D videos. Our system uses a Markov Random Field (MRF) over a voxel representation of the 3D scene. In order to estimate the correct label of each voxel, the probabilistic graphical model integrates both scores from sliding window-based object detectors and also from object location prior maps. Both the object detectors and the location prior maps are pre-trained from manually labeled RGB-D images. Additionally, the model integrates the scores from considering the geometric constraints between adjacent voxels in the label estimation. We show excellent experimental results for the RGB-D Scenes Dataset built by the University of Washington, in which each indoor scene contains tabletop objects.

3D Audio Rendering Method based on 3D Video Information for 3DTV (3DTV 향 3D 영상 정보를 이용한 3D 오디오 원근감 재현 기술)

  • Kim, Sunmin;Lee, Young Woo;Kim, SeungHun;Lee, SeungSu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.204-207
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    • 2011
  • 본 논문에서는 3DTV 의 입체감 향상을 위한 3D 음향의 원근감 재현 기술을 제안한다. 먼저, 3D 영상 객체의 깊이를 추출하고 영상 객체의 깊이에 따라 오디오 객체의 거리감을 조절한다. 오디오 거리감 재현을 위해 필요한 오디오 깊이 인자는 3D 영상의 좌/우 이미지의 차이 정보로부터 오디오에 맞도록 비선형 변환을 통해 구해진다. 3D 오디오 재현 알고리즘은 기존의 서라운드 입체음향 기술과 원근감 재현 기술로 구성된다. 원근감 재현 기술은 추정된 오디오 깊이 인자에 따라 신호크기, 초기 반사음, 근거리 머리전달함수, 위상 제어를 통해서 구현된다. 특히, 3D 영상 객체가 화면 앞으로 튀어 나올 때 소리도 튀어나오도록 함으로써 3D 영상 객체와 연동되는 입체 음향을 효과를 통해 3D 방송 시청 시 오디오/비디오 입체감을 향상시켜준다. 상용화된 3DTV 를 활용하여 음질 평가 전문가들의 주관 청취 평가를 통해 제안한 원근감 재현 기술이 3D 방송 시청에 적합함을 검증한다.

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Video Error Concealment using Neighboring Motion Vectors (주변의 움직임 벡터를 사용한 비디오 에러 은닉 기법)

  • 임유두;이병욱
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.3C
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    • pp.257-263
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    • 2003
  • Error control and concealment in video communication is becoming increasingly important because transmission errors can cause single or multiple loss of macroblocks in video delivery over unreliable channels such as wireless networks and the internet. This paper describes a temporal error concealment by postprocessing. Lost image blocks are overlapped block motion compensated (OBMC) using median of motion vectors from adjacent blocks at the decoder. The results show a significant improvement over zero motion error concealment and other temporal concealment methods such as Motion Vector Rational Interpolation or Side Match Criterion OBMC by 1.4 to 3.5㏈ gain in PSNR. We present experimental results showing improvements in PSNR and computational complexity.

The Linearity Analysis of Low Noise Down-Converter for Ka-band UHD Satellite-broadcasting (Ka-대역 UHD 위성방송용 저 잡음 하향변환기의 선형성 분석)

  • Mok, Gwang-Yun;Rhee, Young-Chul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.2
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    • pp.267-272
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    • 2017
  • In this paper, we suggested that a RF-front module of down-converter that represents the lowest noise figure to receive high quality video signals because the attenuation occurs in the atmosphere over 20GHz. By budget analysis of CDR, SFDR and CIP3 of RF-FEM, we also analyzed the parameters and linearity that presents high dynamic range. The total gain of designed Ka-band down-converter is 61.8dBand noise figure is 1.05dB, so gain and noise figures show excellent properties. In the future, the designed RF-FEM will be applied to the Ka-band satellite down-converter for UHD-class video transmission.

A Study for properties of Spline to 3D game modeling (3D 게임 모델링을 위한 Spline 특성 연구)

  • Cho, Hyung-Ik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.433-436
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    • 2012
  • Today due to the development of technology, 3D graphics have become an essential element of the game graphic. When game companies create a game using 3D graphics, game users can enjoy a better game graphics like photo-realistic live action than 2D game graphics. And because the game companies have many advantages in creating games which are easy to deal with many basic effects and special effects, in video game business field, 3D game have become the mainstream. This paper will inquire the characteristics of 2D spline which is basic to various kinds of 3D modeling necessary to making 3D game graphics, compare and analyze the merits and demerits of each kind of spline and find out its development history.

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3D Motion Estimation and Compensation method for Point cloud video codec by 3D DCT (3D DCT 를 이용한 포인트 클라우드의 움직임 예측/보상 기법)

  • Lee, Minseok;Kim, Boyeun;Yoon, Sangeun;Hwang, Yonghae;Kim, Junsik;Kim, Khuheon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2021.06a
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    • pp.279-282
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    • 2021
  • 포인트 클라우드는 3 차원 물체를 표현하기 위한 점들의 집합으로, 동적인 3 차원 데이터를 정밀하게 획득할 수 있기에 이의 효율적인 압축의 필요성이 대두되고 있다. 기존 3D DCT(3D Discrete Cosine Transform)를 이용한 동적 객체의 포인트 클라우드 압축 방식은 Inter 프레임 압축을 고려하지 않아 압축시의 데이터 압축률에 한계가 있다. 따라서 본 논문은 이러한 문제점을 개선하기 위해 3D DCT 를 이용한 움직임 예측을 통하여 포인트 클라우드 영상의 I 프레임 및 P 프레임을 압축하는 방식을 제안한다.

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Video Watermarking Based on Wavelet Magnitude Modulus Subband

  • Byun, Jin-Kyung;Moon, Young-Deuk;Lee, Suk-Hwan;Kwon, Seong-Geun;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.10 no.6
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    • pp.737-744
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    • 2007
  • This paper proposes the blind watermarking algorithm for digital video based on magnitude modulus subband in wavelet transform domain. After transforming each of frames into wavelet domain, the proposed algorithm divides LH, HL, and HH subbands of 2-level into $3{\times}3$ blocks and calculates average magnitude modulus of all blocks. Then the watermark bit is embedded into a target magnitude modulus comparing with an average magnitude modulus within a block. Experimental results were confirmed that the proposed algorithm has the good robustness against MPEG and frame attacks than the conventional algorithm.

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