• Title/Summary/Keyword: 3D video

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A Study on the Development for 3D Audio Generation Machine

  • Kim Sung-Eun;Kim Myong-Hee;Park Man-Gon
    • Journal of Korea Multimedia Society
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    • v.8 no.6
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    • pp.807-813
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    • 2005
  • The production and authoring of digital multimedia contents are most important fields in multimedia technology. Nowadays web-based technology and related multimedia software technology are growing in the IT industry and these technologies are evolving most rapidly in our life. The technology of digital audio and video processing is utilizing rapidly to improve quality of our life, Also we are more interested in high sense and artistic feeling in the music and entertainment areas by use of three dimensional (3D) digital sound technology continuously as well as 3D digital video technology. The service field of digital audio contents is increasing rapidly through the Internet. And the society of Internet users wants the audio contents service with better quality. Recently Internet users are not satisfying the sound quality with 2 channels stereo but seeking the high quality of sound with 5,] channels such as 3D audio of the movie films. But it might be needed proper hardware equipments for the service of 3D sound to satisfy this demand. In this paper, we expand the simple 3D audio generator developed and propose a web-based music bank by the software development of 3D audio generation player in 3D sound environment with two speakers minimizing hardware equipments, Also we believe that this study would contribute greatly to digital 3D sound service of high quality for music and entertainment mania.

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3D 비디오 부호화 표준 기술

  • Park, Si-Nae;Sim, Dong-Gyu
    • The Magazine of the IEIE
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    • v.37 no.9
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    • pp.33-41
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    • 2010
  • 최근 디스플레이 기술의 비약적인 발전과 함께 3D 영화의 흥행으로 인해 국내 뿐 아니라 전 세계적으로 3DTV에 대한 관심이 높아지고 있다. 3DTV는 사람의 눈 사이의 간격 때문에 두 눈에 맺히는 상이 달라지는 양안시차의 원리를 이용하는 기술로, 두 눈에 맺힐 두 영상을 각각 획득하고, 이를 사람의 두 눈에 각각 보여지도록 하는 방식으로 3차원 입체 비디오를 실현하게 된다. 이를 위한 3D 비디오의 부호화 표준 기술로는 기존에 MPEG-2 stereo 및 MPEG-C part 2가 ISO/IEC MPEG을 통하여 제정된바 있으며, 최근에는 ITU-T의 VCEG과 ISO/IEC MPEG이 비디오 부호화 표준을 위하여 Joint Video Coding (JVT)를 구성하여, Multi-view Video Coding (MVC)를 제정하였다. 그리고 현재 진행되는 3D비디오 관련 표준화로는 MPEG에서 Free view-point TV (FTV)등의 응용을 위한 3DV라는 이름으로 차세대 비디오 표준을 준비하고 있다. 본 고에서는 기존에 MPEG을 통해 진행된 3DTV 관련 표준화 기술을 알아보고, 현재 진행되고 있는 3DTV 부호화 표준화 동향을 살펴본다.

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The Error-Resilient Transmission of MPEG-4 Patient Video using UDP Over CDMA2000 1xEV-DO Network (CDMA2000 1xEV-DO망에서 UDP를 사용한 MPEG-4 환자 영상의 에러에 강인한 전송)

  • Lee Tong-Heon;Yoo Sun-Kook
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.54 no.8
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    • pp.510-516
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    • 2005
  • Rapid advances in telecommunication make emergency telemedicine possible that specialist offers medical care to an emergency case in moving vehicle. Although there were many telemedicine projects delivering the image or video of patient over several wireless networks, none of them considered effective solutions for optimizing video transmission over error-prone environments, such like wireless links. To alleviate the effect of channel errors on compressed video bit-stream, this paper analyzed the error resilient features of MPEG-4 standard and measured the quality of transmitted MPEG-4 encoded video over commercially available CDMA2000 1xEV-DO networks, transmitting different IP packet sizes and RM positions. we propose an error resilient transmission methods for emergency telemedicine over real 3G network.

Presentation-Oriented Key-Frames Coding Based on Fractals

  • Atzori, Luigi;Giusto, Daniele D.;Murroni, Maurizio
    • ETRI Journal
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    • v.27 no.6
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    • pp.713-724
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    • 2005
  • This paper focuses on the problem of key-frames coding and proposes a new promising approach based on the use of fractals. The summary, made of a set of key-frames selected from a full-length video sequence, is coded by using a 3D fractal scheme. This allows the video presentation tool to expand the video sequence in a "natural" way by using the property of the fractals to reproduce the signal at several resolutions. This feature represents an important novelty of this work with respect to the alternative approaches, which mainly focus on the compression ratio without taking into account the presentation aspect of the video summary. In devising the coding scheme, we have taken care of the computational complexity inherent in fractal coding. Accordingly, the key-frames are first wavelet transformed, and the fractal coding is then applied to each subband to reduce the search range. Experimental results show the effectiveness of the proposed approach.

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New Implementation and Test Methodology for Single Lens Stereoscopic 3D Camera System (새로운 단일렌즈 양안식 입체영상 카메라의 구현과 테스트 방법)

  • Park, Sangil;Yoo, Sunggeun;Lee, Youngwha
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.569-577
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    • 2014
  • From the year 2009, 3D Stereoscopic movies and TV have been spotlighted after the huge success of a movie called "AVATAR". Moreover, most of 3D movies & contents are created by mixing real-life shots & virtual animated pictures, such as "Robocop 3", "Transformer 4" as shown in 2014. However, the stereoscopic 3D video film shooting with a traditional stereoscopic rig camera system, takes much more time to set the rig system and adjust the system setting for proper film making which necessarily resulting in bigger cost. In fact, these problems have depreciated the success of Avatar as decreasing demand for 3D stereoscopic video shooting. In this paper, inherent problems of traditional stereoscopic rig camera system are analyzed, and as a solution for the problems, a novel implementations of single-lens optical stereoscopic 3D camera system is suggested. The new system can be implemented to a technology for separating two lights when even those lights passing through in the same optical axis. The system has advantages of adjusting the setting and taking video compared with traditional stereoscopic 3D rig systems. Furthermore, this system can acquire comfortable 3D stereoscopic video because of the good characteristics of geometrical errors. This paper will be discussed the single-lens stereoscopic 3D camera system using rolling shutters, it will be tested geometrical errors of this system. Lastly, other types of single lens stereoscopic 3D camera system are discussed to develop the promising future of this system.

3D Human Reconstruction from Video using Quantile Regression (분위 회귀 분석을 이용한 비디오로부터의 3차원 인체 복원)

  • Han, Jisoo;Park, In Kyu
    • Journal of Broadcast Engineering
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    • v.24 no.2
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    • pp.264-272
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    • 2019
  • In this paper, we propose a 3D human body reconstruction and refinement method from the frames extracted from a video to obtain natural and smooth motion in temporal domain. Individual frames extracted from the video are fed into convolutional neural network to estimate the location of the joint and the silhouette of the human body. This is done by projecting the parameter-based 3D deformable model to 2D image and by estimating the value of the optimal parameters. If the reconstruction process for each frame is performed independently, temporal consistency of human pose and shape cannot be guaranteed, yielding an inaccurate result. To alleviate this problem, the proposed method analyzes and interpolates the principal component parameters of the 3D morphable model reconstructed from each individual frame. Experimental result shows that the erroneous frames are corrected and refined by utilizing the relation between the previous and the next frames to obtain the improved 3D human reconstruction result.

Spatio-Temporal Residual Networks for Slide Transition Detection in Lecture Videos

  • Liu, Zhijin;Li, Kai;Shen, Liquan;Ma, Ran;An, Ping
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.8
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    • pp.4026-4040
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    • 2019
  • In this paper, we present an approach for detecting slide transitions in lecture videos by introducing the spatio-temporal residual networks. Given a lecture video which records the digital slides, the speaker, and the audience by multiple cameras, our goal is to find keyframes where slide content changes. Since temporal dependency among video frames is important for detecting slide changes, 3D Convolutional Networks has been regarded as an efficient approach to learn the spatio-temporal features in videos. However, 3D ConvNet will cost much training time and need lots of memory. Hence, we utilize ResNet to ease the training of network, which is easy to optimize. Consequently, we present a novel ConvNet architecture based on 3D ConvNet and ResNet for slide transition detection in lecture videos. Experimental results show that the proposed novel ConvNet architecture achieves the better accuracy than other slide progression detection approaches.

Research on Utilizing Volumetric Studio for XR Content Production (XR 콘텐츠 제작을 위한 볼류메트릭 스튜디오 활용 연구)

  • Sukchang Lee;Won Ho Choi
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.849-857
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    • 2023
  • Volumetric Studio is catalyzing the expansion of the XR content market. Consequently, there is a rising demand for in-depth research on volumetric capture technology. This research delves into the methodology and outcomes of capturing dancers' movements in the form of 3D video images. Furthermore, this research examines the practical applications of volumetric capture technology by assessing the infrastructure and operational workflow of the studio specializing in this domain, aiming to derive significant findings. Notably, this research highlights constraints associated with video image distortion and extended rendering durations within Volumetric Studio system.

A Study on 3D Culture Character Modeling for Curriculum (창업을 위한 3D문화캐릭터 모델링 교육과정에 관한 연구)

  • Park, Hea-sook
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.01a
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    • pp.211-212
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    • 2018
  • 본 논문에서는 문화콘텐츠 캐릭터를 3D모델링 도구를 이용하여 디자인하고 3D 프린팅 기술을 접목하여 출력하여 판매하고자 하는 창업에 대한 교육과정을 제시하고자 한다. 이를 위해 첫 단계로서 3D 모델링 도구의 전반적인 특성을 살펴보고 3D 캐릭터 모델링 교육을 위한 교육과정으로 어떠한 교과목들이 제시되어야 하는지 제시해보고자 한다.

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3D View Synthesis with Feature-Based Warping

  • Hu, Ningning;Zhao, Yao;Bai, Huihui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.11
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    • pp.5506-5521
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    • 2017
  • Three-dimensional video (3DV), as the new generation of video format standard, can provide the viewers with a vivid screen sense and a realistic stereo impression. Meanwhile the view synthesis has become an important issue for 3DV application. Differently from the conventional methods based on depth, in this paper we propose a new view synthesis algorithm, which can employ the correlation among views and warp in the image domain only. There are mainly two contributions. One is the incorporation of sobel edge points into feature extraction and matching, which can obtain a better stable homography and then a visual comfortable synthesis view compared to SIFT points only. The other is a novel image blending method proposed to obtain a better synthesis image. Experimental results demonstrate that the proposed method can improve the synthesis quality both in subjectivity and objectivity.