• Title/Summary/Keyword: 3D video

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Fast Algorithm for 360-degree Videos Based on the Prediction of Cu Depth Range and Fast Mode Decision

  • Zhang, Mengmeng;Zhang, Jing;Liu, Zhi;Mao, Fuqi;Yue, Wen
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.6
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    • pp.3165-3181
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    • 2019
  • Spherical videos, which are also called 360-degree videos, have become increasingly popular due to the rapid development of virtual reality technology. However, the large amount of data in such videos is a huge challenge for existing transmission system. To use the existing encode framework, it should be converted into a 2D image plane by using a specific projection format, e.g. the equi-rectangular projection (ERP) format. The existing high-efficiency video coding standard (HEVC) can effectively compress video content, but its enormous computational complexity makes the time spent on compressing high-frame-rate and high-resolution 360-degree videos disproportionate to the benefits of compression. Focusing on the ERP format characteristics of 360-degree videos, this work develops a fast decision algorithm for predicting the coding unit depth interval and adaptive mode decision for intra prediction mode. The algorithm makes full use of the video characteristics of the ERP format by dealing with pole and equatorial areas separately. It sets different reference blocks and determination conditions according to the degree of stretching, which can reduce the coding time while ensuring the quality. Compared with the original reference software HM-16.16, the proposed algorithm can reduce time consumption by 39.3% in the all-intra configuration, and the BD-rate increases by only 0.84%.

A Development of 3D video simulation system using GPS (GPS와 9-axis sensor를 이용한 3D 영상 구현 시뮬레이션 시스템)

  • Joo, Sang-Woong;Shim, Kyou-Chul;Kim, Kyeong-Hwan;Zhu, Jiang;Liu, Hao;Liu, Jie;Jeong, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.1021-1023
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    • 2013
  • Currently, aircraft and automobile simulator for training provides a variety of training by making hypothetical situation on a simulator Installed on the ground Currently. And the instructor maximizes the effectiveness of the training by Monitoring training and instructing the required training. When trainees are boarding the aircraft or automobile. The Instructor in the ground is not able to monitoring aircraft, automobile. The assessment of the training is not easy after the end of the training Therefore, it is difficult to provide high quality of education to the students. In this paper, Simulation software is to develop the following. Collecting GPS and real-time information for aircraft, automobile ${\grave{a}}implementing$ 3D simulation. Implementing Current image of the aircraft or automobile in the screen by 3D Real-time monitoring of training situation at the control center utilizing for training saving 3D video files Analysis, evaluation on training After the end of the training.

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Fast Structure Recovery and Integration using Improved Scaled Orthographic Factorization (개선된 직교분해기법을 사용한 빠른 구조 복원 및 융합)

  • Park, Jong-Seung;Yoon, Jong-Hyun
    • Journal of Korea Multimedia Society
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    • v.10 no.3
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    • pp.303-315
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    • 2007
  • This paper proposes a 3D structure recovery and registration method that uses four or more common points. For each frame of a given video, a partial structure is recovered using tracked points. The 3D coordinates, camera positions and camera directions are computed at once by our improved scaled orthographic factorization method. The partially recovered point sets are parts of a whole model. A registration of point sets makes the complete shape. The recovered subsets are integrated by transforming each coordinate system of the local point subset into a common basis coordinate system. The process of shape recovery and integration is performed uniformly and linearly without any nonlinear iterative process and without loss of accuracy. The execution time for the integration is significantly reduced relative to the conventional ICP method. Due to the fast recovery and registration framework, our shape recovery scheme is applicable to various interactive video applications. The processing time per frame is under 0.01 seconds in most cases and the integration error is under 0.1mm on average.

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Analysis of Manual 3D Projection Mapping Processes Using 3D Mesh Models (3D 메쉬 모델을 이용한 수동 3D 프로젝션 맵핑 과정 분석)

  • Mina Kim;Jungjin Lee
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.3
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    • pp.1-12
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    • 2023
  • Software tools for manual 3D projection mapping have been widely used in theme parks and exhibitions. However, no research has been conducted on detailed utilization methods and usability of those tools yet. This study organizes the entire process of manual 3D projection mapping step by step and analyzes the problems that occurred at each step to identify potential improvements of 3D projection mapping tools. First, we introduce the process, which includes: two methods for creating virtual-physical object pairs to construct a virtual environment that is identical to the real-world target of the 3D projection mapping, the production of video textures for special effects, and mapping methods that use semi-automatic projector calibration. In addition, through experiments comparing and analyzing two widely used tools under various conditions for 3D mapping, we identified the technical limitations, performance differences between tools, and issues that impede usability. Finally, we suggest improvements and future research directions to enhance the usability of the 3D projection mapping technology.

An Ambient Light Control System using The Image Difference between Video Frames (인접한 동영상 프레임의 차영상을 이용한 디스플레이 주변 조명효과의 제어)

  • Shin, Su-Chul;Han, Soon-Hun
    • Journal of the Korea Society for Simulation
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    • v.19 no.3
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    • pp.7-16
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    • 2010
  • In this paper, we propose an ambient light control method based on the difference of image frames in video. The proposed method is composed of three steps. 1) The first step is to extract a dominant color of a current frame. 2) The second step is to compute the amount of change and the representative color in the changed region using the difference image. 3) The third step is to make a new representative color. The difference image is created from two images transformed into the YUV color space. The summed color difference of each pixel is used for the amount of change. The new representative color is created by synthesizing the current color and the changed color in proportion to the amount of change. We compare the variations of the light effect according to time with and without the proposed method for the same video. The result shows that the new method generates more dynamic light effects.

A 3D Modeling System Using Multiple Stereo Cameras (다중 스테레오 카메라를 이용한 3차원 모델링 시스템)

  • Kim, Han-Sung;Sohn, Kwang-Hoon
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.1
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    • pp.1-9
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    • 2007
  • In this paper, we propose a new 3D modeling and rendering system using multiple stereo cameras. When target objects are captured by cameras, each capturing PC segments the objects and estimates disparity fields, then they transmit the segmented masks, disparity fields, and color textures of objects to a 3D modeling server. The modeling server generates 3D models of the objects from the gathered masks and disparity fields. Finally, the server generates a video at the designated point of view with the 3D model and texture information from cameras.

Subjective QoS Performance of MPEG-2 under Cell Loss and Cell Error Conditions (셀손실과 셀오류에 따른 MPEG-2의 주관적 QoS 성능)

  • Han, Jong-Seok;Kim, Yung-Kwon
    • Journal of IKEEE
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    • v.3 no.1 s.4
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    • pp.93-100
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    • 1999
  • When providing MPEG-2 video service through the ATM network, the degradation of QoS caused by cell losses and cell errors occuring from ATM netwok was assessed by the end-users subjectively and then the relation between CLR, CER and subjective QoS of MPEG-2 video was analyzed. Cell losses and cell errors occuring from the ATM network were generated according to the normal and exponential distribution by NEM module. Video sources were divided into sports and drama by moving feature and were tested. The results of our experiments show that the excellent quality of subjective QoS grade 5 was achieved for a cell loss rate of $2{\times}10^{-7}$ and for a cell error rate of $2{\times}10^{-7}$ and the good quality of subjective QoS grade 4 was achieved for a cell loss rate of $2{\times}10^{-6}$ and for a cell error rate of $2{\times}10^{-6}$ When providing MPEC-2 video service through the ATM network, the results of our experiments will be used as valuable information to determine the network performance objectives for satisfying the QoS required by the end-users and to design the network.

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Embedded Compression Codec Algorithm for Motion Compensated Wavelet Video Coding System (움직임 보상된 웨이블릿 기반의 비디오 코딩 시스템에 적용 가능한 임베디드 압축 코덱 알고리즘)

  • Kim, Song-Ju
    • The Journal of the Korea Contents Association
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    • v.12 no.3
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    • pp.77-83
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    • 2012
  • In this paper, a low-complexity embedded compression (EC) Codec algorithm for the wavelet video coder is applied to reduce excessive external memory requirements. The EC algorithm is used to achieve a fixed compression ratio of 50 % under the near-lossless-compression constraint. The EC technique can reduce the 50 % memory requirement for intermediate low-frequency coefficients during multiple discrete wavelet transform stages compared with direct implementation of the wavelet video encoder of this paper. Furthermore, the EC scheme based on a forward adaptive quantization and fixed length coding can save bandwidth and size of buffer between DWT and SPIHT to 50 %. Simulation results show that our EC algorithm present only PSNR degradation of 0.179 and 0.162 dB in average when the target bit-rate of the video coder are 1 and 0.5 bpp, respectively.

Switched Digital Video for the Efficient Utilization of Bandwidth In Cable Systems (케이블방송의 효율적 주파수 활용을 위한 SDV 전송 기술)

  • Choi, Jin-Chul;Lee, Chae-Woo
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.305-318
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    • 2011
  • Since switched digital video (SDV) provides specific programs only to the subscribers who request the programs, SDV has attracted considerable interest of MSOs for bandwidth efficiency. In North America, MSOs service over 2.3 million households with the SDV for cable networks. In Korea, since demand of HD program, high-speed Internet, VoD, and VoIP is noticeably rising, the SDV is considered as the alternative for bandwidth saving and efficient managing. In this paper, the characteristics, operating structure, and bandwidth saving of the SDV are discussed and technical requirements for the SDV are also introduced. The channel switching performance and stability of the SDV are analyzed through the test-bed.

A Method for Surface Reconstruction and Synthesizing Intermediate Images for Multi-viewpoint 3-D Displays

  • Fujii, Mahito;Ito, Takayuki;Miyake, Sei
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1996.06b
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    • pp.35-40
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    • 1996
  • In this paper, a method for 3-D surface reconstruction with two real cameras is presented. The method, which combines the extraction of binocular disparity and its interpolation can be applied to the synthesis of images from virtual viewpoints. The synthesized virtual images are as natural as the real images even when we observe the images as stereoscopic images. The method opens up many applications, such as synthesizing input images for multi-viewpoint 3-D displays, enhancing the depth impression in 2-D images and so on. We also have developed a video-rate stereo machine able to obtain binocular disparity in 1/30 sec with two cameras. We show the performance of the machine.

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