• 제목/요약/키워드: 3D video

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Development of the Urinal of Emotional Type with Screen converging with Public Culture. (공공문화와 융합된 감성형 영상 소변기 개발)

  • Choi, Tae-Ok;Lee, Ga-Yeon
    • Journal of the Korea Convergence Society
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    • v.8 no.7
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    • pp.191-198
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    • 2017
  • This study offers the possibility of a new integrated product of video technology and public culture content. The Development of 'the Urinal of Emotional Type with Screen' will introduce a new sanitary pottery product and it will be a new attempt to combine hygiene pottery product with high-tech electronic product. It is a product development idea that presents the new marketability of the sanitary pottery product with the improvement of awareness of the restroom and the idea of wit through public information notification and advertisement effect. For the commercialization of the product, the prototype will be made through a separate production process with the design of this project, through 3D rendering, 3D mockup and so on. Various product expansions can be consulted with manufacturers after that. It is a new approach of image making with high quality and differentiated pricing strategy, that targeting small-scale business, such as franchise coffee shops and liquor stores with high quality and differentiated pricing strategy, and it will lead the market trend with various marketing availability through differentiated video contents.

A Study on the Liver and Tumor Segmentation and Hologram Visualization of CT Images Using Deep Learning (딥러닝을 이용한 CT 영상의 간과 종양 분할과 홀로그램 시각화 기법 연구)

  • Kim, Dae Jin;Kim, Young Jae;Jeon, Youngbae;Hwang, Tae-sik;Choi, Seok Won;Baek, Jeong-Heum;Kim, Kwang Gi
    • Journal of Korea Multimedia Society
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    • v.25 no.5
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    • pp.757-768
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    • 2022
  • In this paper, we proposed a system that visualizes a hologram device in 3D by utilizing the CT image segmentation function based on artificial intelligence deep learning. The input axial CT medical image is converted into Sagittal and Coronal, and the input image and the converted image are divided into 3D volumes using ResUNet, a deep learning model. In addition, the volume is created by segmenting the tumor region in the segmented liver image. Each result is integrated into one 3D volume, displayed in a medical image viewer, and converted into a video. When the converted video is transmitted to the hologram device and output from the device, a 3D image with a sense of space can be checked. As for the performance of the deep learning model, in Axial, the basic input image, DSC showed 95.0% performance in liver region segmentation and 67.5% in liver tumor region segmentation. If the system is applied to a real-world care environment, additional physical contact is not required, making it safer for patients to explain changes before and after surgery more easily. In addition, it will provide medical staff with information on liver and liver tumors necessary for treatment or surgery in a three-dimensional manner, and help patients manage them after surgery by comparing and observing the liver before and after liver resection.

A Study on the Production of Animation Using Slow motion and Sculpture Object: Focused on the (슬로 모션과 조형물 오브제를 이용한 애니메이션 제작 연구 : <숭고한 희생>을 중심으로)

  • Chang, Wook-Sang;Kim, Junghyun
    • The Journal of the Korea Contents Association
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    • v.22 no.8
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    • pp.211-226
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    • 2022
  • The 3D animation is designed to announce the sacrifices of soldiers who sacrificed their lives to protect the country in the middle of the vast ocean and to commemorate their souls, and contains tense moments during the battle through 3D objects and slow motion. In this paper, I examined the use of slow motion using characters and sculptures in the video and the characteristics of commemorative sculptures commemorating the war, and described in detail the animation process using slow motion and sculpture objects expressed in . I hope this study will be help to animation and video producers who want to produce slow motion animation using sculptures in the future.

Region Selective Transmission Method of MMT based 3D Point Cloud Content (MMT 기반 3차원 포인트 클라우드 콘텐츠의 영역 선별적 전송 방안)

  • Kim, Doohwan;Kim, Junsik;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.25 no.1
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    • pp.25-35
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    • 2020
  • Recently, the development of image processing technology, as well as hardware performance, has been continuing the research on 3D point processing technology that provides users with free viewing angle and stereoscopic effect in various fields. Point cloud technology, which is a type of representation of 3D point, has attracted attention in various fields because it can acquired/expressed point precisely. However, since Hundreds of thousands, millions of point are required to represent one 3D point cloud content, there is a disadvantage that a larger amount of storage space is required than a conventional 2D content. For this reason, the MPEG (Moving Picture Experts Group), an international standardization organization, is continuing to research how to efficiently compress, store, and transmit 3D point cloud content to users. In this paper, a V-PCC bitstream generated by a V-PCC (Video-based Point Cloud Compression) encoder proposed by the MPEG-I (Immersive) group is composed of an MPU (Media Processing Unit) defined by the MMT. In addition, by extending the signaling message defined in the MMT standard, a parameter for a segmented transmission method of the 3D point cloud content by area and quality parameters considering the characteristic of the 3D point cloud content, so that the quality parameters can be selectively determined according to the user's request. Finally, in this paper, we verify the result through design/implementation of the verification platform based on the proposed technology.

A Study on 3D Character Animation Production Based on Human Body Anatomy (인체 해부학을 바탕으로 한 3D 캐릭터 애니메이션 제작방법에 관한 연구)

  • 백승만
    • Archives of design research
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    • v.17 no.2
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    • pp.87-94
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    • 2004
  • 3D character animation uses the various entertainment factors such as movie, advertisement, game and cyber idol and occupies an important position in video industry. Although character animation makes various productions and real expressions possible, it is difficult to make character like human body without anatomical understanding of human body. Human body anatomy is the basic knowledge which analyzes physical structure anatomically, gives a lot of helps to make character modeling and make physical movement and facial expression delicately when character animation is produced. Therefore this study examines structure and proportion of human body and focuses on character modeling and animation production based on anatomical understanding of human body.

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High efficient 3D vision system using simplification of stereo image rectification structure (스테레오 영상 교정 구조의 간략화를 이용한 고효율 3D 비젼시스템)

  • Kim, Sang Hyun
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.12 no.6
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    • pp.605-611
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    • 2019
  • 3D Vision system has many applications recently but popularization have many problems that need to be overcome. Volumetric display may process a amount of visual data and design the high efficient vision system for display. In case of stereo system for volumetric display, disparity vectors from the stereoscopic sequences and residual images with the reference images has been transmitted, and the reconstructed stereoscopic sequences have been displayed at the receiver. So central issue for the design of efficient volumetric vision system lies in selecting an appropriate stereo matching and robust vision system. In this paper, we propose high efficient vision system with the reduction of rectification error which can perform the 3D data extraction efficiently with low computational complexity. In experimental results with proposed vision system, the proposed method can perform the 3D data extraction efficiently with reducing rectification error and low computational complexity.

Automotive Engineering Educational System Development Using Augmented Reality (증강 현실을 이용한 자동차 공학 교육 시스템 개발)

  • Farkhatdinov, Ildar;Kim, Dae-Won;Ryu, Jee-Hwan
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.1 no.1
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    • pp.51-54
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    • 2009
  • In or automotive engineering education is introduced. Main objective of the system is teaching disassemble/assemble procedure of automatic transmission of a vehicle to students, who study automotive engineering. System includes vehicle transmission, set of tools and mechanical facilities, two video cameras, computer with developed software, HMD glasses and two LCD screens. Developed software gives instructions on assembling and disassembling processes of real vehicle transmission with the help of augmenting virtual reality objects on the video stream. Overlaying of 3D instructions on the technological workspace can be used as an interactive educational material. In disassembling process, mechanical parts which should be disassembled are augmented on video stream from video cameras. Same is done for assembling process. Animation and other visual effects are applied for better indication of the current assembling/disassembling instruction. During learning and training, student can see what parts of vehicle transmission and in which order should be assembled or disassembled. Required tools and technological operations are displayed to a student with the help of augmented reality, as well. As a result, the system guides a student step-by-step through an assembly/disassembly sequence. During educational process a student has an opportunity to return back to any previous instruction if it is necessary. Developed augmented reality system makes educational process more interesting and intuitive. Using of augmented reality system for engineering education in automotive technology makes learning process easier and financially more effective.

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Depth Video Post-processing for Immersive Teleconference (원격 영상회의 시스템을 위한 깊이 영상 후처리 기술)

  • Lee, Sang-Beom;Yang, Seung-Jun;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.6A
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    • pp.497-502
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    • 2012
  • In this paper, we present an immersive videoconferencing system that enables gaze correction between users in the internet protocol TV (IPTV) environment. The proposed system synthesizes the gaze corrected images using the depth estimation and the virtual view synthesis algorithms as one of the most important techniques of 3D video system. The conventional processes, however, causes several problems, especially temporal inconsistency of a depth video. This problem leads to flickering artifacts discomforting viewers. Therefore, in order to reduce the temporal inconsistency problem, we exploit the joint bilateral filter which is extended to the temporal domain. In addition, we apply an outlier reduction operation in the temporal domain. From experimental results, we have verified that the proposed system is sufficient to generate the natural gaze-corrected image and realize immersive videoconferencing.

The Clinical Study on the Relationship between State of the Tympanic Membrane and Treatment Period in the Acute Otitis Media by Video Otoscope (video otoscope로 관찰한 급성 중이염 소아 환자의 고막상태와 치료기간과의 연관성에 대한 연구)

  • Yu, Hyun-Jung;Choi, In-Hwa
    • The Journal of Korean Medicine Ophthalmology and Otolaryngology and Dermatology
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    • v.18 no.3
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    • pp.95-101
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    • 2005
  • Objective: In children with acute otitis media, we investigated the relationship between state of tympanic membrane and treatment period by video otoscope. Methods: Ten children(6 boys, 4 girls) with acute otitis media were assigned to one of three groups. In the grade I, there were redness in the tympanic membrane. In the grade II, there were bulging, effusion with exudate, dark color in the tympanic membrane. In the grade III, there were effusion with purulent exudate or cholesteatoma with serous exudate. And we investigated the treatment period in each group. Results: Overall, the $mean{\pm}S.D.$ on the treatment period in the grade I was shorter than grade II. It was $12.6{\pm}5.18$ in the grade I versus $26{\pm}2.83$ in the grade II. That in the grade II was shorter than grade III. It was $26{\pm}2.83$ in the grade II versus $148{\pm}43.03$ in the grade III. Conclusions: Although we couldn't have enough cases in each group. we could predict the conclusion that there was the relationship between treatment period and state of tympanic membrane.

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Fast Macroblock Mode Selection Algorithm for B Frames in Multiview Video Coding

  • Yu, Mei;He, Ping;Peng, Zongju;Zhang, Yun;Si, Yuehou;Jiang, Gangyi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.2
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    • pp.408-427
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    • 2011
  • Intensive computational complexity is an obstacle of enabling multiview video coding for real-time applications. In this paper, we present a fast macroblock (MB) mode selection algorithm for B frames which are based on the computational complexity analyses between the MB mode selection and reference frame selection. Three strategies are proposed to reduce the coding complexity jointly. First, the temporal correlation of MB modes between current MB and its temporal corresponding MBs is utilized to reduce computational complexity in determining the optimal MB mode. Secondly, Lagrangian cost of SKIP mode is compared with that of Inter $16{\times}16$ modes to early terminate the mode selection process. Thirdly, reference frame correlation among different Inter modes is exploited to reduce the number of reference frames. Experimental results show that the proposed algorithm can promote the encoding speed by 3.71~7.22 times with 0.08dB PSNR degradation and 2.03% bitrate increase on average compared with the joint multiview video model.