• Title/Summary/Keyword: 3D surface model

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Fuzzy Modeling of a surface Deformation for Virtual Environment

  • Park, Min-Kee;Yang, Hoon-Gee
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.2 no.3
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    • pp.198-203
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    • 2002
  • In this paper, a 3D model of the surface deformation is created in virtual environment. A proposed method is based on the fuzzy model and it is enough that only one rule set is added to the fuzzy model to model a surface deformation. Furthermore, the designer can easily determine which parameters should be used and how they should be changed in order to obtain the shapes as required. The proposed method is, thus, a simple, but effective technique that can also be used in practical applications. The results of the computer simulation are also given to demonstrate the validity of the proposed algorithm.

Precision Analysis of Workpieces made with Dental 3D Printing Technology (치과용 3D 프린팅 기술로 제작된 가공물의 정밀성 분석)

  • Choi, Sung-min
    • Journal of Technologic Dentistry
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    • v.40 no.4
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    • pp.231-237
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    • 2018
  • Purpose: The development of the dental technology industry has digitized the dental process. Definition of Digitalization of Dental Implantation Digitalization is the process of model making and prosthodontic processing using 3D CAD and CAM. Currently, it is becoming popular due to the spread of various devices. However, precision evaluation at this stage is an important factor in precision-based dental procedures. Therefore, in this study, we want to analyze the precision of the processed body made with digital dental machine. Methods: The accuracy of digital dental pore devices was evaluated. Specimens were fabricated with 5 types of 3D printers. The external shape was measured with the prepared specimen. The surface roughness was measured. Results: As a result, precision was excellent in order of EP2 specimen, EP1 specimen, and EA2 specimen. The precision of EP3 specimen and EA1 specimen is not excellent. And the precision of the specimen processed with polymer 3D printer is excellent. The accuracy of LCPS type polymer 3D printers is considered to be excellent. Conclusion : 1. Observation of the shape The 3D printer for LCPS system and the 3D printer for SLM $40{\mu}m$ system were found to be precisely processed. 2. Surface roughness results The LCPS system polymer 3D printer has been shown to have a precise surface.

3D Human Face Segmentation using Curvature Estimation (Curvature Estimation을 이용한 3차원 사람얼굴 세그멘테이션)

  • Seongdong Kim;Seonga Chin;Moonwon Choo
    • Journal of Korea Multimedia Society
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    • v.6 no.6
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    • pp.985-990
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    • 2003
  • This paper presents the representation and its shape analysis of face by features based on surface curvature estimation and proposed rotation vector of the human face. Curvature-based surface features are well suited to use for experimenting the 3D human face segmentation. Human surfaces are exactly extracted and computed with parameters and rotated by using active surface mesh model. The estimated features were tested and segmented by reconstructing surfaces from the face surface and analytically computing Gaussian (K) and mean (H) curvatures without threshold.

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3D Printing Based Patient-specific Orbital Implant Design and Production by Using A Depth Image (깊이 영상을 이용한 3D 프린팅 기반 환자 맞춤형 안와 임플란트의 설계 및 제작)

  • Seo, Udeok;Kim, Ku-Jin
    • Journal of Korea Multimedia Society
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    • v.23 no.8
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    • pp.903-914
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    • 2020
  • In this paper, we present a novel algorithm to generate a 3D model of patient-specific orbital implant, which is finally produced by the 3D printer. Given CT (computed tomography) scan data of the defective orbital wall or floor, we compose the depth image of the defect site by using the depth buffering, which is a computer graphics technology. From the depth image, we compute the 3D surface which fills the broken part by interpolating the points around the broken part. By thickening the 3D surface, we get the 3D volume mesh of the orbital implant. Our algorithm generates the patient-specific orbital implant whose shape is accurately coincident to the broken part of the orbit. It provides the significant time efficiency for manufacturing the implant with supporting high user convenience.

Analytical Prediction of Heating Temperature to Manufacture Rotor with Shrink Fit for Ultra High Speed Motor According to Change Dimension of Rotor (초고속기용 열박음 로터 제작을 위한 로터의 치수에 따른 가열온도의 해석적 예측)

  • Hong, Do-Kwan;Woo, Byung-Chul;Jeong, Yeon-Ho;Koo, Dae-Hyun;Ahn, Chan-Woo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.33 no.9
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    • pp.963-968
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    • 2009
  • This paper deals with shrink fit analysis of rotor by 2D cross-section, 2D axis-symmetry, and 3D FEM model. And this paper presents 2nd order approximation function of thermal expansion displacement by design variables (shape dimension, heating temperature, sleeve length, interference etc.), table of orthogonal array and RSM(response surface methodology). The possibility of the rotor with shrink fit is evaluated by thermal expansion displacement. If thermal expansion displacement is larger than interference, shrink fit enable to make the rotor. 2D axis-symmetry model and 3D model are more reasonable than 2D cross-section model, because stress and strain is different along length of shaft.

Feature Extraction of 3-D Object Using Halftoning Image (Halftoning 영상을 이용한 3차원 특징 추출)

  • Kim, D.N.;Kim, S.Y.;Cho, D.S.
    • Proceedings of the KIEE Conference
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    • 1992.07a
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    • pp.465-467
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    • 1992
  • This paper shows 3D vision system based on halftone image analysis. Any halftone image has its own surface vector normal to surface patch. To classily the given 3D images, all the patch on 3D object are transformed to black/white halftone. First we extract the general learning patterns which represents required slopes and their attributes. And next we propose 3D segmentation by searching intensity, slope and density. Artificial neural network is found to be very suitable in this approach, because it has powerful learning quality and noise tolerant. In this study, 3D shape reconstruct using pyramidian model. Our results are evaluated to enhance the quality.

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3-D Gravity Terrain Inversion for High Resolution Gravity Survey (고정밀 중력 탐사를 위한 3차원 중력 지형 역산 기법)

  • Park, Gye-Soon;Lee, Heui-Soon;Kwon, Byung-Doo
    • Journal of the Korean earth science society
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    • v.26 no.7
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    • pp.691-697
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    • 2005
  • Recently, the development of accurate gravity-meter and GPS make it possible to obtain high resolution gravity data. Though gravity data interpretation like modeling and inversion has significantly improved, gravity data processing itself has improved very little. Conventional gravity data processing removes gravity effects due to mass and height difference between base and measurement level. But, it would be a biased density model when some or whole part of anomalous bodies exist above the base level. We attempted to make a multiquadric surface of the survey area from topography with DEM (Digital Elevation Map) data. Then we constituted rectangular blocks which reflect real topography of the survey area by the multiquadric surface. Thus, we were able to carry out 3-D inversions which include information of topography. We named this technique, 3-D Gravity Terrain Inversion (3DGTI). The model test showed that the inversion model from 3DGTI made better results than conventional methods. Furthermore, the 3-dimensional model from the 3DGTI method could maintain topography and as a result, it showed more realistic geologic model. This method was also applied on real field data in Masan-Changwon area. Granitic intrusion is an important geologic characteristic in this area. This method showed more critical geological boundaries than other conventional methods. Therefore, we concluded that in the case of various rocks and rugged terrain, this new method will make better model than convention ones.

Surface Model and Scattering Analysis for Realistic Game Character

  • Kim, Seongdong;Lee, Myounjae
    • Journal of Korea Game Society
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    • v.21 no.4
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    • pp.109-116
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    • 2021
  • In this paper, we considered that recently 3D game characters have been almost alike realistic expression because of a great mathematical computation and efficient techniques on GPU hardware. We presented the rendering technique and analysis for 3D game characters to simulate and render mathematical approach model from recent researches to perform the game engine for the surface reflection of lighting model. We compare our approach with the existing variant rendering techniques here using Open GL shader language on game engine. The experimental result will be provided the view-dependent visual appearance of variant and effective modeling characters for realistic expression using existing methods on the GPU for effective simulations and rendering process. Since there are many operations that are used redundantly while performing mathematical operations, the necessary functions and requirements have been to compute in advance.

A Revised Fractal Technique With Fixed Midpoints For A Specific Terrain Model (고정 중간점을 허용하는 프랙탈 기법에 대한 연구)

  • No, Yong-Deok
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.1
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    • pp.160-166
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    • 1996
  • In 2D and 3D computer graphics, fractal techniques have been applied ter rain models. In general, a specific 3D terrain model such as Cheju or Uleung Island could not beformulated by statistical fractalsowing to the randomeffects. However, by locating the control points on the edges and the surface of a specific terrain such as Cheju Island, a similar shape of the terrain model can be simulated. This paper presents the way of formulating a specific 3D terrain model by the statistical fractals with fixed midpoints.

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Generating a Rectangular Net from Unorganized Point Cloud Data Using an Implicit Surface Scheme (음 함수 곡면기법을 이용한 임의의 점 군 데이터로부터의 사각망 생성)

  • Yoo, D.J.
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.4
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    • pp.274-282
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    • 2007
  • In this paper, a method of constructing a rectangular net from unorganized point cloud data is presented. In the method an implicit surface that fits the given point data is generated by using principal component analysis(PCA) and adaptive domain decomposition method(ADDM). Then a complete and quality rectangular net can be obtained by extracting voxel data from the implicit surface and projecting exterior faces of extracted voxels onto the implicit surface. The main advantage of the proposed method is that a quality rectangular net can be extracted from randomly scattered 3D points only without any further information. Furthermore the results of this works can be used to obtain many useful information including a slicing data, a solid STL model and a NURBS surface model in many areas involved in treatment of large amount of point data by proper processing of implicit surface and rectangular net generated previously.