• Title/Summary/Keyword: 3D stereoscopic navigation

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3D Stereoscopic Navigation of Buildings Considering Visual Perception (시각적 인지를 고려한 건축물의 3D 스테레오 내비게이션)

  • Shin, Il-Kyu;Yoon, Yeo-Jin;Choi, Jin-Won;Choi, Soo-Mi
    • Journal of the Korea Computer Graphics Society
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    • v.18 no.2
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    • pp.63-72
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    • 2012
  • As BIM(Building Information Modeling) is widely used in the construction process the need for exploring building models realistically is also growing. In this paper, we present a 3D stereoscopic navigation method for virtual buildings considering virtual perception. We first find out factors that may cause virtual discomfort while navigating stereoscopic building models, and then develop a method for automatically adjusting the range of virtual camera separation. In addition, we measure each user's JND(Just Noticeable Difference) in depth to adjust virtual camera separation and movement. The presented method can be used for various architectural applications by creating user-customized 3D stereoscopic contents.

Reality Enhancement Method of Virtual Reality Based Simulator by Mutual Synergy Effect between Stereoscopic Image and Three-Dimensional Sound (입체영상과 3차원음향의 상호 상승효과에 의한 가상현실기반 시뮬레이터 현실감 증대방법)

  • Yim, Jeong-Bin;Kim, Hyeon-Ra
    • Journal of Navigation and Port Research
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    • v.27 no.2
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    • pp.145-153
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    • 2003
  • The presence-feeling enhancement method of a Virtual Reality (VR) simulator is proposed in this paper. The method is to increase realistic human feeling by mutual synergy effect between stereoscopic image and three-dimensional (3D) sound. In order to test the influence of mutual synergy effect, subject assessment with five university students is carried out using VR ship simulator having PC monitor and LCD shutter glasses. It I found that the averaged scale value of image naturalness is increased by 0.5 from $I_{nat}$=3.1 to 3.6 when blending stereoscopic images with 3D sound, and the averaged score value of sound localization is increased by 10% from $A_{SL}$ = 70~75% to $A_{SL}$ = 80~85% when blending 3D sound with stereoscopic image. In conclusion, the results show that the proposed method is able to increase the presence feeling in the VR simulator.

An Efficient Algorithm for 3-D Range Measurement using Disparity of Stereoscopic Camera (스테레오 카메라의 양안 시차를 이용한 거리 계측의 고속 연산 알고리즘)

  • 김재한
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.6
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    • pp.1163-1168
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    • 2001
  • The ranging systems measure range data in three-dimensional coordinate from target surface. These non-contact remote ranging systems is widely used in various automation applications, including military equipment, construction field, navigation, inspection, assembly, and robot vision. The active ranging systems using time of flight technique or light pattern illumination technique are complex and expensive, the passive systems based on stereo or focusing principle are time-consuming. The proposed algorithm, that is based on cross correlation of projection profile of vertical edge, provides advantages of fast and simple operation in the range acquisition. The results of experiment show the effectiveness of the proposed algorithm.

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Application for 3D Stereoscopic Virtual Plant & Virtual Panel (3D 입체 가상발전소(Virtual Plant)와 가상판넬(Virtual Panel) 모듈 구현)

  • 이명수
    • Proceedings of the KIPE Conference
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    • 2000.07a
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    • pp.452-455
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    • 2000
  • 본 논문에서는 현재 수행중인 가상현실 기술을 이용한 컴퓨터 지원 교육훈력 시스템(CATS : Computer Assister Training System) 개념 설계를 바탕으로 발전소 3D 그래픽 모델을 작성하고 가상현실도구를 사용하여 정보의 변경 및 가공처리로 가상발전소(Virtual Plant) 및 가상판넬(Virtual Panel)상세설계 및 구현결과에 대해 서술한다. 이를 통해 발전소 주요계통 설비 및 발전소 본관 내부의 주요기기 등을 Navigation 할수 있고 이에 대한 엔지니어링 데이터베이스 환경을 작성하여 추후 정확하고 신속한 계통 설비 및 주요기기 정보를 얻을수 있도록 하였으며 가상판넬(Virtual Pannel)을 만들어 학생들이 시뮬레이터실로 가지 않고 MCR(Main Control Room)에서 발전소를 운전하는 것과 같은 효과를 강의실에서 얻을 수 있다.

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Confidence Map based Multi-view Image Generation Method from Stereoscopic Images (양안식 영상을 이용한 신뢰도 기반의 다시점 영상 생성 방법)

  • Kim, Do Young;Ho, Yo-Sung
    • Smart Media Journal
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    • v.2 no.4
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    • pp.27-33
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    • 2013
  • Multi-view video system provides both realistic 3D feelings and free-view navigation. But it is hard to transmit too huge data, so we send only two or three view images and generate intermediate view image using depth information. In this paper, we propose high quality multi-view image generation method from stereoscopic images. Since the stereo matching method does not provide accurate disparity values for all the pixels, especially at the occlusion area, we propose an occlusion handling method using the background pixels at first. We also apply a joint bilateral filtering to enhance the disparity map at the object boundary since it can affect the quality of synthesized images significantly. Finally, we can generate virtual view images at intermediate view positions using confidence map to reduce bad pixel and hole's error. Experimental results show the proposed method performs better than the conventional method.

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Development of 3D-Map Software for Ship Hull in Underwater (선박 수중 3D 입체 지도 소프트웨어 개발)

  • Oh, Mal-Geun;Kim, Hong-Ryeol;Hong, Sung-Hwa
    • Journal of Advanced Navigation Technology
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    • v.24 no.5
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    • pp.343-347
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    • 2020
  • This paper presents the development of a software for tracking the location of objects in the water and for creating a three-dimensional hull map. The objective of this software, as a software for underwater hull cleaning robot, is to map the location of underwater hull cleaning robot and to locate the position of sensor by identifying the shaded area of acoustic communication. For the software designed for mapping the location of cleaning robot in the water, the height and intensity were applied as variables for underwater ultrasonic communication. The software for creating a three-dimensional hull was developed by OpenGL using scanned lines from a blueprint of a ship. This software can help identifying the location of underwater hull cleaning robot without actual visibility and can be used to maintain a stable communication status by locating the position of sensor by easily spotting the shaded area of acoustic communication caused by the curved area of the bottom of the ship.