• Title/Summary/Keyword: 3D sound

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Active Noise Control of Reverberant Sound Field Using the Multi-Channel Adaptive Algorithm (다채널 적응 알고리즘을 이용한 잔향 음장에서의 능동소음제어에 관한 연구)

  • Kim, H.S.;Sohn, D.G.;Oh, J.E.
    • Transactions of the Korean Society of Automotive Engineers
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    • v.3 no.6
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    • pp.23-29
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    • 1995
  • In this study, Active noise controlis implemented with single channel and multi-channel adaptive algorithm in 3 dimensional reverberant enclosure sound. field, which occurrs in complicated acoustic mode. First, for the one case excited with the resonant frequency of an enclosure, a target of control and the other cases excited with band-pass filtered random noise(100~400Hz), it is implemented to control reducing interior noise of enclosure with single channel and realtime multi-channel adaptive algorithm for global noise reduction in enclosure.

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Improved Detection Method Face Rotation Angle for 3D Sound System (입체 음향을 위한 개선된 얼굴 방위각 검출)

  • Han, Sang-Il;Ryu, Il-Hyun;Seo, Bo-Guk;Koo, Ko-Sik;Cha, Hyung-Tai
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2008.04a
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    • pp.201-204
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    • 2008
  • 머리전달함수(HRTF)가 정확하더라도 사람의 얼굴이 움직이게 되면 실제 머리전달함수와 미리 측정한 머리전달 함수가 달라져 입체음향 시스템의 성능이 저하되므로 정확한 얼굴의 회전각이 요구된다. 따라서 본 논문에서는 정확한 머리전달함수의 입력을 위해 사람 얼굴의 회전각을 추정하고자 한다. 제안하는 알고리즘은 먼저 Haar-like 특징을 이용하여 얼굴을 검출한 후 전처리 작업을 통해 눈의 바깥쪽 경계면과 안쪽 경계면을 검출한다. 그리고 검출된 두 개의 경계면의 비를 이용하여 얼굴의 회전각을 추정한다. 제안하는 알고리즘은 기존에 방법들에 비해 적용 범위가 넓음을 실험을 통해 알 수 있었다.

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Multichannel surround audio format using 3D sound technology with sound objects (소리객체에 입체음향 기술을 적용시킨 멀티 채널 오디오 형식)

  • Kang, Myung-Soo;Kim, Kyoo-Nyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04a
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    • pp.213-216
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    • 2002
  • 멀티 채널 오디오 시스템 및 입체음향 기술이 대중화 되면서 오디오 데이터의 저장 및 재생 방법에 있어서 실감 현장 음향을 고려하는 것이 일반화되었다. 이 논문에서는 구조화 오디오 데이터 형식 [1]을 이용해 불필요한 데이터 공간을 제거하고, 거기에 입체 음향 기술을 적용시켜 효과적인 오디오 데이터 처리 방법을 제시하고자 한다. 우리는 구조화 오디오 데이터 형식을 개념적으로 명백히 하기 위해 재사용 가능한 "소리 객체"를 사용하였다. 소리 객체는 오디오 데이터를 처리하기위한 녹음된 소리 샘플의 기본 단위로서 소리객체에 3D 위치 속성이나, 필터 속성을 지정해 소리를 변화 시킬 수 있다.

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3D Sound Application to N channel Sound File (다채널 음악파일에의 입체음향 적용)

  • Kim, Yong-Jin;Song, Jang-Ho;Lee, Dong-Jae;Lee, Won-Don
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11a
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    • pp.15-18
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    • 2002
  • 본 논문에서는 다양한 채널을 가진 음악 과일에 대하여 입체 음향 효과를 줄 수 있는 시스템을 개발 하였다. 그러기 위하여 3D 사운드 기술 중에 가장 대표적으로 알려진 HRTF(머리전달 함수)를 원음에 콘볼루션(Convolution)하는 방식으로 음상정위 모듈을 구현하였으며 음장감을 부여하기 위해 잔향 효과(Reverberation)효과를 추가하고 크로스토크 현상 제거를 위해 트랜스오럴(Transaural) 필터를 추가하였다. 이런 입체음향 기술을 가지고 여러 채널을 가진 음악 파일에 적용시켜서 다채널 입체음향 효과를 낸 수 있는 시뮬레이터를 구현해 보았다. 시스템 구현에는 한정된 채널이 아닌 다양한 채널에 대한 효과를 낼 수 있도록 하였으며 기본적인 실험으로는 미디를 바탕으로한 5개의 채널에 대하여 실험하여 이를 증명해 보았다.

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A Study on the noise working environment and occupational hearing impairment in the manufactoring industries (제조업 산업장의 소음환경과 직업성 난청에 관한 조사연구)

  • Lee, Chae-Eon;Lee, Jong-Tae;Son, Hye-Suk;Mun, Deok-Hwan;Jo, Byeong-Man;Kim, Seong-Cheon;Bae, Gi-Taek;Kim, Yong-Wan
    • 월간산업보건
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    • s.5
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    • pp.4-15
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    • 1988
  • In order to proffer the fundamental data for the better working environment and the effective establishment of hearing conservation program on workers exposed to industrial noise, author assessed noise levels on the 42 noisy processes among 84 manufactures of 9 industries and measured noise gearing loss by the type of industries on 3,104 workers at these noisy processes from March, 1986 to Februry, 1987. The results were summarized as follows: 1. The averge of A-weight sound level of 23 processes(54.8%) and the avergae of sound level at each octave band of 14 processes(33.3%) exceeded the permissible exposure limits in 8 hours per day. 2. The noise level was the highest in process of cocking of ship building(109.1dBA), and followed by plating of steel rolling(104.3dBA), rivet of manufacture of motor vehicles(102.5dBA), shot of ship building(98.5dBA), aciding(95.7BA) and steel tubing(95.0dBA) of steel rolling, weaving of textiles(95.0dBA). 3. The permissible exposure time for the average of sound level at each octave band was only 30 minutes in the process of cocking of ship building, plating of steel rolling and rivet of manufacture of motor vehicles. 4. As a result of audiometric examination in 3,104 workers, the rate of hearing loss over 50dB at 4,000Hz was 7.3%(227 workers) and the rate of hearing loss over 41dB at 60average method was 2.9%(89 workers). 5. The prevalence of occupational hearing loss in ship building and manufacture of motor vehicle was 5.2% and it was the highest among prevalence of these 9 industries. 6. As a result of this suvery, the noise control and gearing conservation program were required especially in the industry of ship building and manufacture of motor vehicle.

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A Parametric Speaker Driving Technic Using MDSB Method. (MDSB 방식을 이용한 Parametric speaker 구동)

  • 안동순
    • Proceedings of the Acoustical Society of Korea Conference
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    • 1987.11a
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    • pp.17-19
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    • 1987
  • In this paper an ultrasonic loud speaker (ie,. parametric speaker) driving technic was proposed. The study was focused on reduction of distortion in self-demodulated sound using a sound source deriven by MDSB(Modified Double Side Band) signal. And, the esperiment was performed in acoustic wave guide usin the developed MDSB unit according to the variation of distance from the source. In the result, prposed MDSB method was found to decrease second harnonic distortion in -3 to -6 dB compared to conventional DSB method.

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3D Sound System Using Real Sound Iterface (실감음향 인터페이스를 이용한 입체음향 시스템)

  • 김용완;김재우;김풍민;김현빈
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1999.03a
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    • pp.183-186
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    • 1999
  • 가상현실은 현실에 구애받지 않고 상사의 세계를 현실과 같이 만들어 내어 인체의 모든 감각기관이 인위적으로 창조된 세계에 몰입됨으로써 현실에 있는 것처럼 느낄 수 있는 사이버스페이스이다. 본 논문에서는 청취자의 머리움직임에 따라 머리 추적기로부터 수신된 정보로서 음향의 방향감 간의 상관모델을 구성하여 시스템내의 S/W 모듈에 전달하는 인터페이스를 구축하고, 이를 토대로 머리 움직임 변화에 부합되는 실감음향을 생성하고, 영상도 함께 동기화하여 몰입감을 증대시키는 실감음향 인터페이스에 대한 개발에 대해서 논의한다.

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Modeling of Distance Localization by Using an Extended Auditory Parallax Model (확장된 음향적 시차 모델을 이용한 음상 거리정위의 모델화)

  • 김해영
    • The Journal of the Acoustical Society of Korea
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    • v.23 no.1
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    • pp.30-39
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    • 2004
  • This study aims at establishing a digital signal processing technique to control 3-D sound localization, especially focusing our ores on the role of information provided by Head-Related Transfer Function (HRTF). In order to clarify the cues to control the auditory distance perception, two conventional models named Hirsch-Tahara model and auditory parallax model were examined. As a result, it was shown that both models have limitations to universally explain the auditory distance perception. Hence, the auditory parallax model was extended so as to apply in broader cases of auditory distance perception. The results of the experiment by simulating HRTFs based on the extended parallax model showed that the cues provided by the new model were almost sufficient to control the perception of auditory distance from an actual sound source located within about 2m.

IIR Filter Design of HRTF for Real-Time Implementation of 3D Sound by Synthetic Stereo Method (합성 스테레오 방식 3차원 입체음향의 실시간 구현을 위한 머리전달 함수의 IIR 필터 설계)

  • Park Jang-Sik;Kim Hyun-Tae
    • The Journal of the Korea Contents Association
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    • v.5 no.6
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    • pp.74-86
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    • 2005
  • In this paper, we proposed an algorithm for the approximation of high order FIR filters by low order IIR filters to efficient implementing two channel 3-D surround sound systems using Head-related transfer functions(HRTFs). The algorithm is based on a concept of the balanced model reduction. The binaural sounds using the approximated HRTFs are reproduced by headphone, and serves as a cue of sound image localization. HRTFs of dummy-head are approximated from 512-order FIR filters by 32-order IIR filters and compare with each other. .Experiment of sound image are carried out for 10 participants. We perform the experiment based on computer simulation and hardware experiment with TMS320C32. The results of the experiments show that the localization using the approximated HRTFs is the same accuracy as the case of FIR filters that simulate the HRTFs.

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A Study on the Identification of Noise Source and the Noise Reduction Method of a Turbo Chiller (터보냉동기의 소음원 파악 및 저소음화에 대한 연구)

  • Jeon, Wan-Ho
    • The KSFM Journal of Fluid Machinery
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    • v.7 no.3 s.24
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    • pp.7-13
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    • 2004
  • In this paper, we identify the noise source and the path of a chiller. This chiller is newly developed for R-l34a refrigerant and 250 RT cooling capacity. The measured overall SPL of the developed turbo-chiller is about 100 dBA. Due to the high rotating speed of the centrifugal impeller, the nun noise source of the chiller is the blade passing frequency and its higher harmonics of the centrifugal impeller. This generated soundpropagates through the duct, and then transmits and radiates to the outer field. From the experiment, it is found that the high frequency noise is mostlytransmitted and radiated through the elbow duct, but the low frequency noise is transmitted and vadiated through the condenser wall. Therefore applying the absorbing material is an effective way of reducing the high and low frequency noise simultaneously. Measurement results show that the application of the sound absorbing material to the elbow duct reduced the overall sound pressure level by 4 dB compared to the 9 dBA reduction for the case of full enclosure. In order to control the generated noise, a dissipativetype silencer is also designed and tested. The silencer reduced the radiated noise about 7.5 dBA.