• Title/Summary/Keyword: 3D ship object

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Development of an Object-Oriented Initial Hull Structural Design System (객체 지향 초기 선체 구조 설계 시스템 개발)

  • Roh M.-I.;Lee K.-Y.
    • Korean Journal of Computational Design and Engineering
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    • v.10 no.4
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    • pp.244-253
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    • 2005
  • In the initial ship design stage of shipyards, the hull form design, the basic design (compartment modeling and ship calculation), and the hull structural design are being performed by different systems. Thus, the problem on interfaces between these systems occurs. To solve this, we developed the hull form design system 'EzHULL' and the compartment modeling and ship calculation system 'EzCOM-PART' for developing finally an integrated ship design system. And, in this study, we present an object-oriented hull structural design .system 'EzSTRUCT', which is developed recently. A structural design in an initial design stage can be frequently changed, because the design is not firmly determined yet. Therefore, designers perform the simplified structural modeling with bigger structural parts (or objects) such as deck, longitudinal bulkhead, etc. in the initial design stage, and the detailed structural modeling with smaller structural parts such as plate, seam, slot, etc. in the detailed design stage. However, the existing hull structural CAD system used in a shipyard is not efficient in generating a 3D CAD model in the initial design stage, because it has difficulty in handling frequent changes in design. Therefore, designers initially draw 2D drawings in the initial design stage, and generate the 3D CAD model from these 2D drawings in the detailed design and production design stages. In this study, the hull structural design system, which can efficiently generate a 3D CAD model through rapid modeling at an initial design stage, was developed in this study To evaluate the applicability of the developed system, we applied it to hull structural modeling of various ships such as a VLCC, a bulk carrier, etc. As a result, it could efficiently generate a 3D CAD model of a hull structure.

Development of Prototype VR Ship Simulator System Using HMD (HMD를 사용한 가상현실 선박 시뮬레이터 시스템의 프로토타입 개발)

  • 임정빈;공길영;구자영
    • Journal of the Korean Institute of Navigation
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    • v.24 no.3
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    • pp.133-140
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    • 2000
  • The paper deals with the implementation of prototype Ship Simulator system (VRSS) by Virtual Reality techniques with Head Mounted Display (HMD) device. The prototype VRSS was consists of PC-based human sensors, object oriented operating system. In addition, two kinds of databases arranged from Head Related Transfer Functions and 3D object models were used to create 3D sea sound, and to construct virtual world, respectively. Using the prototype system, we carried out some simulation tests for the overtaking situation to prevent collisions at sea, and discussed on the usability of the system. As results from simulations, the prototype VRSS can provide multisensory and interactive display environment. The results gave rise to the user interaction with 3D objects that give realistic reproduction of navigational environments under a given scenario. Thus, we found that the prototype VRSS should be one of the next-generation ship simulation system.

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Implementation of Background Scene in the Virtual Reality Ship Simulator (가상현실 선박 시뮬레이터의 배경 구현)

  • 임정빈
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.6 no.1
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    • pp.11-22
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    • 2000
  • The paper describes creation methods of background scenes to implement realistic virtual environments in the VRSS (Virtual Reality Ship Simulator). VRSS is next-generation system constructed with virtual tools in a virtual space. Thus, it could have many benefits compared to conventional ship simulators composed with heavy bridge mock-up system and wide visual presentations. In this work, we developed effective 3D object modeling techniques, and constructed virtual harbor scene by using 3D-Webmaster authoring tool. The virtual harbor was built with object-oriented 3D objects modeled to interact with user's action. With the immersion-type VR system, we created virtual harbor environments in a virtual space, and discussed on the naturalness of the scene with test results of SDMPA (Semantic Differential Method for Psychophysical Assessment) by 10 subjects. As the results of subject assessment, all of the participants could felt natural-like harbor. Therefore, we found that the proposed creation methods and procedures of background scene are enabling to fit to the full mission VRSS construction.

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PC Based Virtual Reality Ship Handling Simulator (PC 기반 가상현실 선박조종 시뮬레이터)

  • Lee Ku Dong;Yim Jeong Bin;Jung Jung Sik;Park Seong Hyeon;Kim Chang Kyeong;Sim Yeong Ho;Choi Ki Yeong
    • Proceedings of KOSOMES biannual meeting
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    • 2003.11a
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    • pp.53-57
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    • 2003
  • The last goof if the study is to develop a law cost and a readily available Virtual Reality (VR) based Ship Handling Simulator using Personal Computer. This paper mainly describes procedures and methods to control the dynamic motions if the 3D ship object with maneuvering coefficients in a virtual navigation world The creation if virtual navigation world, the mathematical background q a ship control, and the construction of the system are also discussed.

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Synthesizing Image and Automated Annotation Tool for CNN based Under Water Object Detection (강건한 CNN기반 수중 물체 인식을 위한 이미지 합성과 자동화된 Annotation Tool)

  • Jeon, MyungHwan;Lee, Yeongjun;Shin, Young-Sik;Jang, Hyesu;Yeu, Taekyeong;Kim, Ayoung
    • The Journal of Korea Robotics Society
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    • v.14 no.2
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    • pp.139-149
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    • 2019
  • In this paper, we present auto-annotation tool and synthetic dataset using 3D CAD model for deep learning based object detection. To be used as training data for deep learning methods, class, segmentation, bounding-box, contour, and pose annotations of the object are needed. We propose an automated annotation tool and synthetic image generation. Our resulting synthetic dataset reflects occlusion between objects and applicable for both underwater and in-air environments. To verify our synthetic dataset, we use MASK R-CNN as a state-of-the-art method among object detection model using deep learning. For experiment, we make the experimental environment reflecting the actual underwater environment. We show that object detection model trained via our dataset show significantly accurate results and robustness for the underwater environment. Lastly, we verify that our synthetic dataset is suitable for deep learning model for the underwater environments.

Numerical Simulation of Ship-induced Wave Using FLOW-$3D^{(R)}$ (FLOW-$3D^{(R)}$를 이용한 항주파 수치모의)

  • Kang, Young-Seung;Kim, Pyeong-Joong;Hyun, Sang-Kwon;Sung, Ha-Keun
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.20 no.3
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    • pp.255-267
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    • 2008
  • Using the commercial CFD code FLOW-$3D^{(R)}$ which has an implicit General Moving Object (GMO) method, the ship-induced wave has been simulated. In the implicit GMO method of the FLOW-$3D^{(R)}$, a rigid body's motion which is either user-prescribed (prescribed motion) or dynamically coupled to fluid flow (coupled motion) can be computed with six degrees of freedom (DOF). The simulated horizontal wave patterns are agree with the wave patterns represented by depth Froude number. The model has been well-simulated to generate the depth-dependent wave transformation in comparison of uniform depth case to complicated depth case. Additionally, it shows that ship-induced waves have been reasonably generated by two ships passing each other and by a ship moving in a curve. Therefore, it is suggested that the FLOW-$3D^{(R)}$ model calibrated with observed data should provide more accurate prediction for the ship-induced wave in a certain fairway or harbor.

VIRTUAL REALITY SHIP SIMULATOR

  • Yim, Jeong-Bin
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2000.06a
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    • pp.93-105
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    • 2000
  • This paper describes prototype Virtual Reality Ship Simulator (VRSS) that we have recently developed next-generation training equipment based on the virtual reality (VR) technology. The inherent defects of conventional ship simulators are enormous costs and difficult system upgrade due to the system construction, such as large mock-up bridge system, wide visual presentations, In this paper, to cope with those problems, we explored VR technology that can give realistic environments in a virtual world. Then we constructed prototype VRSS system, which is, consists of PC-based human sensors, and Databases set having 3D object models and coefficients of Head Related Transfer Functions (HRTFs). 3D-WEBMASTER authoring tool was used as Virtual Reality Modeling Language (VRML). Using the VRSS system, we constructed Port an Passage Simulator for the harbor of INCHON in Korea, and Ship and Sea State Simulator for an arbitrary given sea environmental states by user. Through many simulation tests, we testified the efficiency of developed prototype VRSS by subject assessment with five participants. Then, we present results on the simulation experiments and conclude with discussion of evaluation results.

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Object-Oriented Ship Structural Modeling and its Application to the Automatic Generation of Structural Analysis Model (객체지향 선체모델링과 구조해석모델 자동생성에의 응용)

  • J.S. Yum;C.D. Jang
    • Journal of the Society of Naval Architects of Korea
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    • v.33 no.4
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    • pp.66-74
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    • 1996
  • In this paper, a 3-dimensional ship structural model which includes the longitudinals and stiffeners is constructed. This model can be constructed from the well-defined data structure which represents the ship structural members and their relationship. So the object-oriented concept for the data structure is introduced. The structural analysis model is automatically generated by extracting the necessary information for structural analysis from the ship structural model : Users need to handle the ship structural model only when any design change occurs because the structural analysis model is automatically generated.

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Object Detection and Post-processing of LNGC CCS Scaffolding System using 3D Point Cloud Based on Deep Learning (딥러닝 기반 LNGC 화물창 스캐닝 점군 데이터의 비계 시스템 객체 탐지 및 후처리)

  • Lee, Dong-Kun;Ji, Seung-Hwan;Park, Bon-Yeong
    • Journal of the Society of Naval Architects of Korea
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    • v.58 no.5
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    • pp.303-313
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    • 2021
  • Recently, quality control of the Liquefied Natural Gas Carrier (LNGC) cargo hold and block-erection interference areas using 3D scanners have been performed, focusing on large shipyards and the international association of classification societies. In this study, as a part of the research on LNGC cargo hold quality management advancement, a study on deep-learning-based scaffolding system 3D point cloud object detection and post-processing were conducted using a LNGC cargo hold 3D point cloud. The scaffolding system point cloud object detection is based on the PointNet deep learning architecture that detects objects using point clouds, achieving 70% prediction accuracy. In addition, the possibility of improving the accuracy of object detection through parameter adjustment is confirmed, and the standard of Intersection over Union (IoU), an index for determining whether the object is the same, is achieved. To avoid the manual post-processing work, the object detection architecture allows automatic task performance and can achieve stable prediction accuracy through supplementation and improvement of learning data. In the future, an improved study will be conducted on not only the flat surface of the LNGC cargo hold but also complex systems such as curved surfaces, and the results are expected to be applicable in process progress automation rate monitoring and ship quality control.

Pipe Atuo-Routing with Design Knowledge-base (선박용 배관의 Auto-Routing을 위한 설계 전문가 시스템)

  • 강상섭;명세현;한순흥
    • Korean Journal of Computational Design and Engineering
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    • v.2 no.1
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    • pp.1-10
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    • 1997
  • Finding the optimum route of ship's pipes is complicated and time-consuming process. Experience of designers is the main tool in this process. To reduce design man-hours and human errors a design expert system shell and a geometric modeler is used to automate the design process. In this paper, a framework of the intelligent CAD system for pipe auto-routing is suggested, which consists of general-purpose expert system shell and a geometric modeler. The design expert system and the geometric modeling kernel have been integrated. The CADDS5 of Computervision is used as the overall CAD environment. The Nexpert Object of Neuron Data is used as the expert system shell. The CADDS5 ISSM is used as the interface that creates and modifies geometric models of pipes. Existing algorithms for the routing problem have been analyzed. Most of them are to solve the 2-D circuit routing problems. Ship piping system, specially within the engine room, is a complicated, large scale 3-D routing problem. Methods of expert system have been used to find the route of ship pipes on the main deck.

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