• 제목/요약/키워드: 3D shapes

검색결과 945건 처리시간 0.033초

민감도법을 이용한 자유단조 공정의 예비성형체 설계 (Preform Design by the Sensitivity Method)

  • 심현보;노현철;서의권
    • 소성∙가공
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    • 제10권4호
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    • pp.294-301
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    • 2001
  • The sensitivity method has been applied to find perform shape that results in the desired shape after foring. As a 2D example, initial shape of specimen for the cylinder shape without barrelling after forging has been found. The method is then applied to various shapes of 3D free forging and initial shapes of the corresponding specimens after forging have been found successfully The sensitivity method is proven to be an effective and accurate tool for the preform design.

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포켓과 특징 점을 이용한 3차원 단백질 분자 형상인식 (Shape Recognition of 3-D Protein Molecules Using Feature and Pocket Points)

  • 이항찬
    • 한국인터넷방송통신학회논문지
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    • 제11권3호
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    • pp.75-81
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    • 2011
  • 단백질 분자는 포켓 위치에서 유사한 형상을 갖는 다른 분자와 결합되며, 포켓은 단백질 분자의 형상을 묘사하기 위한 참조 점으로 사용될 수 있다. Harris 검출기는 2 차원이나 3차원 객체의 특징 점을 검출하기 위해 널리 사용된다. 특징 점들은 데이터의 변화율이 높은 영역과 포켓 영역에서 발견된다. 일반적으로 포켓 영역은 함몰된 형태로 존재하기 때문에 이 영역에는 다른 영역에 비해 다수의 특징 점들이 존재한다. 특징 점들을 포함하는 voxel cube를 연속적으로 분할함으로써 포켓 영역을 발견할 수 있었고, 포켓 영역의 중심 좌표와 특징 점들 간의 Euclidean 거리를 계산한 후 이들을 크기순으로 정렬 하였다. 정렬된 거리에 대한 그래프는 단백질 분자의 형상과 특징 점들의 분포에 대한 정보를 제공하므로 단백질 분자를 형상별로 분리 할 수 있었다. 본 연구에서는 인위적인 잡음을 단백질 분자에 추가하여 형상이 왜곡된 분자를 얻었고, 왜곡된 분자에 대해서도 95 % 이상의 정확 도로 형상을 인식 할 수 있었다. 정확한 단백질 분자의 형상 인식은 분자들 간의 결합특성을 예측할 수 있는 중요한 정보를 제공한다.

구조요소의 단면특성에 따른 와플슬래브의 동적특성 분석 (Study on the Performance of Waffle slab by Variation on the Section Properties of the Constituent Structural Elements)

  • Choong, K.K.;Kim, Jae-Yeol;Kim, Kwang-Il;Kang, Joo-Won
    • 한국공간구조학회논문집
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    • 제9권1호
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    • pp.61-68
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    • 2009
  • 본 연구는 와플구조의 구조적 거동에 파악하고자 한다. 와플슬래브의 두께, 주요 보의 깊이와 기둥의 크기를 변수로 하여 와플구조의 모드형상과 고유진동수를 파악하고자 하였다. 또한 쉘요소와 입체요소를 사용한 유한요소모델의 해석결과를 비교하였다. i)레벨2에서 주요 보의 깊이가 증가함에 따라, ii)레벨3에서 와플슬래브 두께가 감소함에 따라 모드진동수는 증가하였다. 3차원 모델과 2차원 모델의 모드형상은 유사한 형상을 보였다. 또한, 3차원 모델과 2차원 모델사이의 모드진동수는 25%에서 36%의 차이를 보였다.

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$VLM-_{ST}$ 공정과 삼단역전 쾌속 툴링 공정을 이용한 3차원 제품 정형가공에 관한 연구 (Three-Dimensional Net Shaping Combining $VLM-_{ST}$ and the Triple Reverse Rapid Tooling)

  • 안동규;이상호;양동열
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2003년도 춘계학술대회 논문집
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    • pp.428-432
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    • 2003
  • The technical combination of RP and RT has a potential for rapid manufacturing of three-dimensional parts. In the present work a new RP system, $VLM-_{ST}$, is proposed to manufacture net shapes of 3D prototypes. ㅁ human head shape and a kob shape are manufactured by the $VLM-_{ST}$ apparatus. In addition, a new RT technology, which utilizes a RTV molding technique and a triple reverse process technique, is proposed to manufacture net shapes of 3D plastic parts using prototypes of $VLM-_{ST}$. A plastic part of the knob shape os produced by the proposed RT technology. The combination of the proposed RP and RT enables the manufacturing of a plastic knob within two days.

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목표윤곽선이 3 차원 곡선인 형상의 최적블랭크 설계를 위한 형상오차 측정법 (Method of Shape Error Measurement for the Optimal Blank Design of Shapes with 3D Contour Lines)

  • 심현보
    • 소성∙가공
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    • 제24권1호
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    • pp.28-36
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    • 2015
  • After a short review of the iterative optimal blank method, a new method of measuring the shape error for stamped parts with 3D contour lines, which is an essential component of the optimal blank design, is proposed. When the contour line of the target shape does not exist in a plane, but exists in 3D space, especially when the shape of the target contour line is very complicated as in the real automotive parts, then the measurement of the shape error is critical. In the current study, a method of shape error measurement based on the minimum distance is suggested as an evolution of the radius vector method. With the proposed method, the optimal blank shapes of real automotive parts were found and compared to the results of the radius vector method. From the current investigation the new method is found to resolve the issues with the radius vector method.

Analysis of Body Characteristics of the US Women Aged from 26 to 45 Using 3D Body Scan Data

  • Kim, Dong-Eun
    • International Journal of Human Ecology
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    • 제15권2호
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    • pp.13-21
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    • 2014
  • This study investigated the anthropometric characteristics of US women 26 to 45 years of age to classify their body shapes into different categories. Research data was obtained from 2950 women 26 to 45 years of age who participated in the SizeUSA study. A 26 to 35 years of age group and a 36 to 45 years of age group were selected from the data pool. A total of 26 measurements important for body shape classification and for apparel product development was used for the data analysis. Five factors accounted for the US women's body measurements. The body shapes of women were categorized into 4 types: Obese A-Shape, Overweight Y-Shape, Obese H-Shape, and Normal S-Shape. Normal S-Shape was the most common body shape type. More women in the 26 to 35 years of age group had Normal S-Shape type than women in the 36 to 45 years of age group. More women in the 36 to 45 years of age group had Obese A-Shape, Overweight Y-Shape, and Obese H-Shape than women in the 26 to 35 years of age group. Younger US women, 26 to 35 years of age had slimmer body sizes with more balanced body shapes; however, older US women, 36 to 45 years of age had larger body sizes with more various body shapes.

2D Sketch Based Query Interface with Coarse Filter for 3D Shape Matching

  • Lee, Jae-Ho;Park, Joon-Young
    • International Journal of CAD/CAM
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    • 제7권1호
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    • pp.113-120
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    • 2007
  • Sketch based query plays an important role in shape matching for 3D shape retrieval system. Some researchers suggest the sketch based query interfaces. It is more effective to capture the needs of users rather than query by example. In this paper, we propose a new 2D sketch based query interface with coarse filters for shape matching. Coarse filtering enables to eliminate unfavorable shapes from shapes in DB. For the purpose of coarse filtering, we use two filters with the topological and geometric patterns. For the validity of our method, we show the experimental results.

3D 수화 애니메이션을 위한 팔과 손의 키 프레임 에디터 (A Keyframe Editor of Arms and Hands for 3D Sign-Language Animation)

  • 이종우;김상운
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1999년도 추계종합학술대회 논문집
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    • pp.548-551
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    • 1999
  • We design a keyframe editor of arms and hands for 3D sign-language animation using inverse kinematics. In the previous study, we acquired only the joint angles of two arms after selecting arbitrarily the shapes of hands. In this paper, both joint angles of arms and hands are calculated by the same transformation matrix of the inverse kinematics. In the method, the design window of arm gestures can be converted into that of hand shapes by clicking a button. Experimental results show a possibility that the proposed method could be used for building up the sign-language communication dictionaries.

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Lateral Body Shapes of Males in Their 20s for the Development of Educational Dress Forms (Part 2)

  • Yoo, Hyun;Shim, Boo-Ja
    • 패션비즈니스
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    • 제9권3호
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    • pp.47-63
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    • 2005
  • The study with the subjects at 200 adult males in Busan in their 20s had a purpose at analyzing lateral body shapes to develop men's educational dress forms. The following are the conclusions: 1. Comparison at the Body Dimensions at Busan Male Adults in Their 20s and the 5th Survey at Korean Body Measurement In the comparison at the Busan and national body dimensions by way at Mollison's relative deviation, all compared items were under the deviation of 0.7. Therefore, the sample of Busan male grown-ups is understood io represent the body shapes of the average Korean male adults in their 20s. 2. Results of Lateral Body Shape Classification From factor analysis, seven factors were produced to explain 75.45% of all variables. Those 7 factors to compose lateral body shapes were hip prominence, back-neck sides, upper body's front-back depth, lateral upper body depth, hip-waist depth, front chest-waist depth, and hip and waist height. Cluster analysis revealed four characteristic lateral body shapes. Type 1 with the appearance rate of 11.70%, named D, had the greatest upper chest angle and tanterior neck lower angle. The front side was more developed. Type 2 with 33.51%, named I, was generally long and slender. Type 3 with 24.47%, named d, had the biggest depth differences in hip-chest as well as more prominent back hip. Type 4 with 30.32%, named q, had the biggest dorsal upper angle and the tiniest chest upper angle as the back area was a little bent.

PATTERNS IN IRREGULAR MULTI-DIMENSIONAL ARRAYS

  • BENTIBA AHMED
    • Journal of applied mathematics & informatics
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    • 제17권1_2_3호
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    • pp.297-305
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    • 2005
  • In this paper, we study irregular 3D-Arrays with pyramid shapes. Some computation using Maple software and C++ language have been carried out to illustrate some novel and interesting patterns of numbers in these arrays.