• Title/Summary/Keyword: 3D scanned data

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Point Cloud Generation Method Based on Lidar and Stereo Camera for Creating Virtual Space (가상공간 생성을 위한 라이다와 스테레오 카메라 기반 포인트 클라우드 생성 방안)

  • Lim, Yo Han;Jeong, In Hyeok;Lee, San Sung;Hwang, Sung Soo
    • Journal of Korea Multimedia Society
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    • v.24 no.11
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    • pp.1518-1525
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    • 2021
  • Due to the growth of VR industry and rise of digital twin industry, the importance of implementing 3D data same as real space is increasing. However, the fact that it requires expertise personnel and huge amount of time is a problem. In this paper, we propose a system that generates point cloud data with same shape and color as a real space, just by scanning the space. The proposed system integrates 3D geometric information from lidar and color information from stereo camera into one point cloud. Since the number of 3D points generated by lidar is not enough to express a real space with good quality, some of the pixels of 2D image generated by camera are mapped to the correct 3D coordinate to increase the number of points. Additionally, to minimize the capacity, overlapping points are filtered out so that only one point exists in the same 3D coordinates. Finally, 6DoF pose information generated from lidar point cloud is replaced with the one generated from camera image to position the points to a more accurate place. Experimental results show that the proposed system easily and quickly generates point clouds very similar to the scanned space.

K-SMPL: Korean Body Measurement Data Based Parametric Human Model (K-SMPL: 한국인 체형 데이터 기반의 매개화된 인체 모델)

  • Choi, Byeoli;Lee, Sung-Hee
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.4
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    • pp.1-11
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    • 2022
  • The Skinned Multi-Person Linear Model (SMPL) is the most widely used parametric 3D Human Model optimized and learned from CAESAR, a 3D human scanned database created with measurements from 3,800 people living in United States in the 1990s. We point out the lack of racial diversity of body types in SMPL and propose K-SMPL that better represents Korean 3D body shapes. To this end, we develop a fitting algorithm to estimate 2,773 Korean 3D body shapes from Korean body measurement data. By conducting principle component analysis to the estimated Korean body shapes, we construct K-SMPL model that can generate various Korean body shape in 3D. K-SMPL model allows to improve the fitting accuracy over SMPL with respect to the Korean body measurement data. K-SMPL model can be widely used for avatar generation and human shape fitting for Korean.

3D Mesh Simplification from Range Image Considering Texture Mapping (Texture Mapping을 고려한 Rang Image의 3차원 형상 간략화)

  • Kong, Changhwan;Kim, Changhun
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.1
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    • pp.23-28
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    • 1997
  • We reconstruct 3D surface from range image that consists of range map and texture map, and simplify the reconstructed triangular mesh. In this paper, we introduce fast simplification method that is able to glue texture to 3D surface model and adapt to real-time multipled level-of detail. We will verify the efficiency by applying to the scanned data of Korean relics.

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Simulation of the Debris Flow Diffusion in the Mountainous Watershed Using 3D Terrain Data (3D 지형데이터를 활용한 산지유역 토석류 흐름 모의에 관한 연구)

  • Oh, Chae-Yeon;Jun, Kye-Won
    • Journal of Korean Society of Disaster and Security
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    • v.12 no.3
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    • pp.1-11
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    • 2019
  • This study selected the national park area of Mt. Seorak in Inje-gun, Gangwon-do, where a lot of debris flow occurred due to the heavy rainfall and conducted a field survey. In addition, topographic spatial data were constructed using the GIS technique to analyze watershed characteristics. For the construction of terrain data after the disaster, the debris flow occurrence section was scanned and the 3D topographic data was constructed using the terrestrial LiDAR. LiDAR terrain data are compared to digital maps(before disaster) to assess precision and topographic data before and after the disaster were compared and analyzed. Debris flow diffusion area was calculated using FLO-2D model and compared debris flow occurred section.

A design and implementation of high-performance 2D PE architecture in H.264 Motion Estimation (H.264 움직임 추정의 고속 2D PE 아키텍쳐 설계 및 구현)

  • Lee, Kyung-Ho;Kong, Jin-Hyeung
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.405-406
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    • 2008
  • This paper presents a high performance 2D PE architecture for H.264 Motion Estimation(ME). While existing 2D PE architectures reuse the overlapped data of adjacent search windows scanned in 1 or 3-way, the new architecture scan adjacent windows and multiple paths instead of single raster and zigzag scanning of adjacent windows in 4 way(up,down,left,right). By reducing the redundant access factor by 1.4, the new 4-way search window improve the memory bandwidth by 70-58% compared with 1/3-way search window. With Altera Stratix-III implementation, the high performance 2D PE architecture deals with SD ($720{\times}480$) video of 2 reference frame, $48{\times}48$ search area and $16{\times}16$ macroblock by 30fps at 97.1MHz.

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Adolescent Girls' Bodice Pattern Fit Using the 3-Dimensional Virtual Clothing System (3차원 가상 착의 시스템을 이용한 여자 청소년용 길 원형 맞음새 연구)

  • Kim, Dohkyung;Chun, Jongsuk
    • Human Ecology Research
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    • v.54 no.3
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    • pp.279-292
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    • 2016
  • This research predicted the fit of the basic bodice patterns worn on adolescent girls' 3-dimensional scanned bodies. Six 3-dimensional scanned bodies were selected from the sixth Size Korea data. Each of them had good body posture and represented one of the three garment sizes: 79-160, 82-160, and 85-160. Experimental basic bodice patterns were drafted by three basic bodice pattern making methods. The fit of the basic bodice pattern was analyzed by the CLO 3D virtual clothing system. The results showed that the experimental basic bodice patterns did not fit well at the neck, shoulder, and back for adolescent girls. The fit of the basic bodice patterns varied by pattern making method or size. The basic bodice pattern A with the waist darts ending above the breast line showed the best fit among the three different types of experimental pattern. Among the three sizes 79-160, 82-160, and 85-120, size 79-160 basic bodice pattern showed the worst fit for adolescent girls. The results show that the placement and size of the bodice darts affect the basic bodice pattern fit. The basic bodice pattern making method of size 79-160 for adolescent girls should be studied in a future study.

3D Depth Camera-based Obstacle Detection in the Active Safety System of an Electric Wheelchair (전동휠체어 주행안전을 위한 3차원 깊이카메라 기반 장애물검출)

  • Seo, Joonho;Kim, Chang Won
    • Journal of Institute of Control, Robotics and Systems
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    • v.22 no.7
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    • pp.552-556
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    • 2016
  • Obstacle detection is a key feature in the safe driving control of electric wheelchairs. The suggested obstacle detection algorithm was designed to provide obstacle avoidance direction and detect the existence of cliffs. By means of this information, the wheelchair can determine where to steer and whether to stop or go. A 3D depth camera (Microsoft KINECT) is used to scan the 3D point data of the scene, extract information on obstacles, and produce a steering direction for obstacle avoidance. To be specific, ground detection is applied to extract the obstacle candidates from the scanned data and the candidates are projected onto a 2D map. The 2D map provides discretized information of the extracted obstacles to decide on the avoidance direction (left or right) of the wheelchair. As an additional function, cliff detection is developed. By defining the "cliffband," the ratio of the predefined band area and the detected area within the band area, the cliff detection algorithm can decide if a cliff is in front of the wheelchair. Vehicle tests were carried out by applying the algorithm to the electric wheelchair. Additionally, detailed functions of obstacle detection, such as providing avoidance direction and detecting the existence of cliffs, were demonstrated.

Comparison of the Editing Method of Missing Area in 3D Scanned Image of Men's Crotch (3차원 스캔한 인체 샅부위의 결측부위 복원 방법 비교)

  • Kim, So-Young;Hong, Kyung-Hi
    • Journal of the Korean Society of Clothing and Textiles
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    • v.33 no.3
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    • pp.401-409
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    • 2009
  • The shape of crotch area is very important to develop functional clothing as well as other ergonomic goods such as chair or saddle etc. However, it is inevitable that 3D scanned image of crotch would have missing part due to its folded shape including overlapping legs nearby. Therefore, the objectives of this research was to compare reconstruction methods of missing parts at crotch using seven dummies of real men's replicas. Two reconstruction methods adopted were kinds of 'fill- hole' in Rapidform 2004, one was 'smooth' and the other was 'curvature'. Each restored image was compared with the original shape of the dummies. As results, the average distance was 0.66mm between original and 'smooth' treated images and 0.59mm between original and 'curvature' treated, which was not statistically different. Average area of restored crotch region was $8740.04cm^2$ by 'smooth' method and $8405.02cm^2$ by 'curvature' method which is close to the original area of $8413.76cm^2$. Statistical difference was found between images of original and 'smooth' ones$(p=0.04^*)$. However, there was no difference between original and 'curvature' treated images, which indicates that 'curvature' method is more useful to fill the hole compared with 'smooth' method.

3D scanner's measurement path establishment automation by robot simulator

  • Jang, Pyung-Su;Lee, Sang-Heon;Chang, Min-Ho
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2179-2182
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    • 2005
  • Recently, optical 3D scanners are frequently used for inspection of parts, assembly and manufacturing tooling. One of the advantages is being able to measure a large area fast and accurately. Owing to recent advances in high-resolution image sensing technology, high power illumination technology, and high speed microprocessors, the accuracy and resolution of optical 3D scanners are being improved rapidly. In order to measure the entire geometry of objects, multiple scans have to be performed in various setups by moving either the objects or the scanner. This paper introduces novel methods to measure the entire geometry of objects by automatically changing the setups and then aligning the scanned data in a single coordinate system.

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A Study on a Walking Animation Using 3D Whole Body Laser Scanned Data (인체 전신 레이저 스캔 데이터를 대상으로 한 인체 보행 애니메이션 연구)

  • Yoon, Geun-Ho;Choi, Ran;Cho, Chang-Suk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.519-521
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    • 2011
  • 본 연구는 3D 레이저 스캔 방법으로 계측된 인체 데이터를 대상으로 3D 아바타 애니메이션 모듈 구현을 목표로 한다. 이를 위하여 인체의 뼈 골격계 기준점을 지정한다. 기준점을 이용하여 계층에 맞는 골격을 잡아 오브젝트를 이루고 있는 정점들과 그에 해당되는 골격들을 연결하고 기구학에 의한 행동패턴을 제작하여 아바타에 애니메이션을 적용 시킨다. 이를 위하여Visual C++ OpenGL 라이브러리를 이용 하였고 인체 전신 레이저 스캔 데이터를 대상으로 하였다.