• Title/Summary/Keyword: 3D robot simulator

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Graphic Simulator for processing test of Humanoid Robot (인간형 로봇의 동작 더스트를 위한 그래픽 시뮬레이터)

  • Hwang, Byung-Hun;Kim, Jee-Hong
    • Proceedings of the KIEE Conference
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    • 2003.07d
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    • pp.2480-2482
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    • 2003
  • As make a simulator including user interface functions like start & stop, load parameters, record and save, view 3D display has a real-like length and numerical value of sizes, represent real-shape of inner and outer part of robot, make the possible fast and slow selective observation as a adjust a step, receiving the images through the image device which attached in robot, so make a motion tester simulator of humanoid robot which coded by windows based GUI(Graphic User Interface) program with a MMI(Man Machine Interface) function that user can watch the environment which included robot and use a images. For implement this, we use a design data that converted data which made by use a CAD for Laser RP(Rapid Prototyping) progress into C coding for simulator programming. Using OpenGL, an API of graphic, it has a efficiency and detail of graphic operation. To make and test animation data, it has the option of save and resume in animation.

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Mobility Improvement of an Internet-based Robot System Using the Position Prediction Simulator

  • Lee Kang Hee;Kim Soo Hyun;Kwak Yoon Keun
    • International Journal of Precision Engineering and Manufacturing
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    • v.6 no.3
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    • pp.29-36
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    • 2005
  • With the rapid growth of the Internet, the Internet-based robot has been realized by connecting off-line robot to the Internet. However, because the Internet is often irregular and unreliable, the varying time delay in data transmission is a significant problem for the construction of the Internet-based robot system. Thus, this paper is concerned with the development of an Internet-based robot system, which is insensitive to the Internet time delay. For this purpose, the PPS (Position Prediction Simulator) is suggested and implemented on the system. The PPS consists of two parts : the robot position prediction part and the projective virtual scene part. In the robot position prediction part, the robot position is predicted for more accurate operation of the mobile robot, based on the time at which the user's command reaches the robot system. The projective virtual scene part shows the 3D visual information of a remote site, which is obtained through image processing and position prediction. For the verification of this proposed PPS, the robot was moved to follow the planned path under the various network traffic conditions. The simulation and experimental results showed that the path error of the robot motion could be reduced using the developed PPS.

A Study on Development of 3-D Simulator for H-Beam Robot Cutting and Optimization of Cutting Using the Simulator (H-beam 로봇 절단용 3차원 시뮬레이터의 개발과 이를 이용한 절단 최적화에 관한 연구)

  • Park, Ju-Yong;Kim, Yong-Uk
    • Journal of Welding and Joining
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    • v.30 no.4
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    • pp.44-48
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    • 2012
  • H-beam used for stiffening the upper structure of ocean plant is cut in the various shapes. The cutting process of the H-beam is done manually and requires a long time and high cost. Therefore, automation of H-beam cutting is an important task. This research aims to develop a 3-D simulator to build the automatic H-beam cutting system and to determine the optimal cutting method. The automatic H-beam cutting system composes of 6 robots including 2 cutting robots hang to a crane and 1 conveyer. The appropriate system layout for covering the various sizes and types of H-beam was tested and determined using the simulator. The H-beam cutting system uses a hybrid type of plasma and gas cutting because of special cutting shapes of H-beam. The cutting area of each cutting method should be properly divided according to the size and shape of H-beam to shorten the total cutting time. Additionally the collision between a robot and a robot or a robot and H-beam should be avoided. The optimal cutting method for the shortest cutting time without the collision could be found for the various cutting conditions by use of the simulator. 2 simulation samples shows the availability of the simulator to find the optimal cutting method.

Automation measurement of a 3D scanner using a robot simulator (로봇시뮬레이터를 이용한 3 차원 스캐너의 측정 자동화)

  • 유희욱;장평수;장민호
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.836-839
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    • 2004
  • Qualitative elevation of products is very important Part. A business racking us brains to find for qualitative elevation of products. Recently, measurement accuracy of a non-contact 3D scanner has been rapidly improving. As a result, the number application cases of non-contact 3D scanners are increasing. A non-contact 3D scanner is capable of measuring a curved surface rapidly and has high resolution. It is more affordable and potable than the CMMs, It is therefore expected to be applied more frequently in more diverse industries. Automating the measuring process using a non-contact 3D scanner and developing a technology, which allows a user to measure easily, will eventually improve the quality of products. As their inspection and analysis processes improve.

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Development of Robot Simulator for Palletizing Operation Management S/W and Fast Algorithm for 'PLP' (PLP 를 위한 Fast Algorithm 과 팔레타이징 작업 제어 S/W 를 위한 로봇 시뮬레이터 개발)

  • Lim, Sung-Jin;Kang, Maing-Kyu;Han, Chang-Soo;Song, Young-Hoon;Kim, Sung-Rak;Han, Jeong-Su;Yu, Seung-Nam
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.31 no.5
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    • pp.609-616
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    • 2007
  • Palletizing is necessary to promote the efficiency of storage and shipping tasks. These are, however some of the most monotonous, heavy and laborious tasks in the factory. Therefore many types of robot palletizing systems have been developed, but many robot motion commands still depend on the teaching pendent. That is, an operator inputs the motion command lines one by one. It is very troublesome, and most of all, the user must know how to type the code. That is why we propose a new GUI (Graphic User Interface) Palletizing System. To cope with this issue, we proposed a 'PLP' (Pallet Loading Problem) algorithm, Fast Algorithm and realize 3D auto-patterning visualization interface. Finally, we propose the robot palletizing simulator. Internally, the schematic of this simulator is as follows. First, an user inputs the physical information of object. Second, simulator calculates the optimal pattern for the object and visualizes the result. Finally, the calculated position data of object is passed to the robot simulator. To develop the robot simulator, we use an articulated robot, and analyze the kinematics and dynamics. Especially, All problem including thousands of boxes were completely calculated in less than 1 second and resulted in optimal solutions by the Fast Algorithm.

Development of the 5 - DOF Robot Arm Simulator using Unity3D Engine (유니티 3D를 이용한 5자유도 로봇 팔 시뮬레이터 개발)

  • Jo, Byung-hyun;Lee, Kang-Hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.257-258
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    • 2014
  • 본 논문에서는 유니티 3D에 대해서 설명하려고 한다. 기본적인 특징, 사용 환경, 인터페이스(Interface)와 함께 다양한 기술과 함께 로봇 팔의 시뮬레이터 개발 구현까지 연구하였다. 컴퓨터 내에서와는 다르게 안드로이드, 아이폰 게임에서, 필요 없이 높은 사양을 가지고 있는 다른 프로그램들과 다르게, 최적의 제작환경을 가지고 있다. 유니티 3D에서 가능한 여러 가지 기능을 이용해서 가상 세계이지만 간단하게 실제 세계와 비슷한 상황의 로봇 팔 시뮬레이터 제작에 대해서 설명하였다.

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Multi-robot simulator for collision avoidance (충돌 회피를 위한 다중 로봇 시뮬레이터)

  • 이재용;이범희
    • 제어로봇시스템학회:학술대회논문집
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    • 1993.10a
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    • pp.417-422
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    • 1993
  • Robots working in the multiple robot system can perform the variety of tasks compared to the single robot system, while they are subject to the various tight constraints such as the precise coordination and the mutual collision avoidance during the task execution. In this paper, we provide an algorithm and graphical verification for collision avoidance between two robots working together. The algorithm calculates the minimum time delay for collision avoidance and the graphical verification is performed through the 3-D graphic simulator.

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Study on a Navigated Simulator of the Underwater Cleaning Robot (수중청소로봇의 운항 제어용 시뮬레이터 연구)

  • Choi, Hyeung-Sik;Kang, Jin-Il;Hong, Sung-Yul;Park, Han-Il;Seo, Joo-No;Kim, Moon-Hwan;Gwon, Kyeong-Yeop
    • Journal of Navigation and Port Research
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    • v.33 no.6
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    • pp.387-393
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    • 2009
  • In this paper, a 3-D simulator was developed to estimate visually the performance of propelling and integrated control system of the underwater cleaning robot. Based on the dynamics analysis of the UCR, the 3-D model of the UCR was used in the simulator in which position and velocity are included Also, an input and control system using a joystick was developed, and the simulator was applied to the input and control of the simulator. Moreover, an integrated navigation control system was designed, and its performance was validated by a way-point simulator including a PI-based fuzzy control law.

Development of a 3D Off-Line Graphic Simulator for Industrial Robot (산업용 로봇의 3차원 오프라인 그래픽 시뮬레이터 개발)

  • 장영희;한성현;이만형
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.10 no.3
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    • pp.19-25
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    • 2001
  • In this paper, we developed a Windows 98 version Off-Line Programming System which can simulate a Robot model in 3D Graphics space. 4 axes SCARA Robot (especially FARA SM5) was adopted as an objective model. Forward kinemat-ics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the OLP system in the Windows 98s GUI environment was also studied. The developing is Microsoft Visual C++. Graphic libraries, OpernGL, by silicon Graphics, Inc. were utilized for 3D Graphics.

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Development of 3D Off-line Simulator for Industrial Robots (산업용 로봇의 3차원 오프라인 시뮬레이터 개발)

  • 김홍래;신행봉;한성현
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.1731-1734
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    • 2003
  • We propose a unmaned integrating control system based-on Windows XP version Off-Line Programming System which can simulate a Robot model in 3D Graphics space in this paper. The robot with 4 and 6 axes modeled SM5 and AM1 respectively were adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed off-line program. The interface between users and the off-line programming system in the Windows XP's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by silicon Graphics, Inc. were utilized for 3D Graphics.

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