• 제목/요약/키워드: 3D robot simulator

검색결과 60건 처리시간 0.033초

동적 표정 구현이 가능한 얼굴 로봇 3D 시뮬레이터 구현 (Implementation of Facial Robot 3D Simulator For Dynamic Facial Expression)

  • 강병곤;강효석;김은태;박민용
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2008년도 하계종합학술대회
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    • pp.1121-1122
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    • 2008
  • By using FACS(Facial Action Coding System) and linear interpolation, a 3D facial robot simulator is developed in this paper. This simulator is based on real facial robot and synchronizes with it by unifying protocol. Using AUs(Action Unit) of each 5 basic expressions and linear interpolation makes more various dynamic facial expressions.

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다족 모바일 로봇의 최적 경로 생성을 위한 3D 시뮬레이터의 개발 (Development of a 3D simulator for optimal path generation of a mobile multiped robot)

  • 김기우;최우창;유영국;김진걸
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 심포지엄 논문집 정보 및 제어부문
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    • pp.79-80
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    • 2007
  • This paper deals with generating multi-ped mobile robot's optimal path and its simulation. The multi-ped robot has six-legs which make it possible to move actively by attached driving wheel at the end of legs. The simulation environment is created similarly to the indoor environment as simple obstacles and walls. Also simulator can reconstruct an simulation environment. In this paper, the suggested simulator can generate the optimal path from starting point to destination by applying the A* algorithm and Bug2 algorithm. Then it is possible to check algorithms as 3D screen and we can simulate under the generated path.

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오프라인 프로그래밍을 이용한 스카라 로봇의 통합제어 시스템 설계 (Integrated Control System Design of SCARA Robot Based on Off-Line Programming)

  • 한덕기;김휘동;조흥식;한성현
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2002년도 춘계학술대회 논문집
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    • pp.398-403
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    • 2002
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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오프라인 프로그래밍을 이용한 스카라 로봇의 통합제어 시스템 설계 (Integrated Control System of SCARA Robot Based on Off-Line Programming)

  • 정경규
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2000년도 춘계학술대회논문집 - 한국공작기계학회
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    • pp.188-193
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    • 2000
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95' graphic user interface i\environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, y Silicon Graphics, Inc. were utilized for 3D graphics.

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OLP를 이용한 스카라 로봇의 통합제어 시스템 설계 (Integrated Control System Design of SCARA Robot Based on OLP)

  • 정경규;정동연;신행봉;장영희;한성현;이만형
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2000년도 추계학술대회논문집 - 한국공작기계학회
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    • pp.119-124
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    • 2000
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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OLP를 이용한 산업용 로봇의 통합제어 시스템 설계 (Integrated Control System Design of Industrial Robot Based on Off-Line Programming)

  • 한덕기;김휘동;한성현
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2002년도 추계학술대회 논문집
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    • pp.250-255
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    • 2002
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 98 version. 4 axes industrial robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 98's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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위치 예측 시뮬레이터를 이용한 인터넷 로봇 시스템의 거리 오차 보상 (Distance Error Compensation of Internet-based Robot System Using Position Prediction Simulator)

  • 이강희;이연백;김수현;곽윤근
    • 한국정밀공학회지
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    • 제20권5호
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    • pp.108-115
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    • 2003
  • This paper is concerned with the development of Internet-based robot system controlled on the remote site via the Internet. In order to draw the public attention into this exciting system, we built the simple system by which a robot is moved in response to answer for the given OX quizzes. As the primary research fer Internet-based robot control, this study focuses on the development of user-friendly interface by which a beginner achieves information for a robot on the remote site from the 3D virtual simulator and the real camera image. for the compensation of Internet time delay, position prediction simulator is implemented in the user interface.

Windows NT 환경에서 OpenGL을 이용한 직접구동 협조로봇용 Output Tracking 시뮬레이터 구현 (Realization of an output controller simulator based on Windows NT for a direct drive cooperative robot using OpenGL)

  • 최대범;양연모;안병하
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1995년도 추계학술대회 논문집
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    • pp.346-349
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    • 1995
  • In this paperwe develop a real-time simulator for direct drive cooperative robot by using OpenGL in a Windows NT based system. This simulator is composed of 2 parts, a display part and an interface part. In the display part the robot is modelled and rendered in 3D space. To do this OpenGL, a kind of graphic library, is used for rendering and animating robots and kinematics gives the information of the current robot configuration. The control and the feedback data are sent and received via the interface part. In real time simulation interfacing part needs fast data transfer rate and good nosic immunity. In experiment we have simulated 2-link direct drive cooperative robots using the trajectory tracking algorithm proposed in reference.

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자율로봇을 위한 reactive/deliberative hybrid 제어 구조 개발을 위한 3차원 시뮬레이터 (3-D simulator for development of reactive/deliberative hybrid autonomous robot architecture)

  • 윤도영;김영철;오상록;박귀태;조웅렬;서일홍;김광배
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2000년도 하계학술대회 논문집 D
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    • pp.2880-2882
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    • 2000
  • In the case of designing autonomous robot architecture using deliberative and reactive control methods, we can use mixed hybrid form as well as purely reactive scheme or purely deliberative scheme respectively according to its own goal and environment within the robot operates, It needs time and endeavors to design robot control architecture in either case above. In our research, we implemented a 3-dimensional robot simulator in order to help designing reactive/deliberative autonomous robot control architecture by offering methods which is capable of selecting design parameters and confirming its performances. It can be used, of course, to design purely reactive or purely deliberative architecture. The architecture and performance of simulator is shown and a sample hybrid robot architecture designed with the simulator is introduced in this article.

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산업용 로봇의 3차원 오프라인 그래픽 시뮬레이터 개발 (Development of a 3D Off-Line Graphic Simulator for Industrial Robot)

  • 이병국
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 1999년도 추계학술대회 논문집 - 한국공작기계학회
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    • pp.565-570
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    • 1999
  • In this paper, we developed a windows 95 version Off-Line Programming system which can simulate a Robot model in 3D Graphics space. 4axes SCARA Robot (especially FARA SM5) was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the OLP system in the Windows 95's GUI environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by silicon Graphics, Inc. were utilized for 3D Graphics.

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