• Title/Summary/Keyword: 3D object view

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The Model based Tracking using the Object Tracking method in the Sequence Scene (장면 전환에서의 물체 추적을 통한 모델기반추적 방법 연구)

  • Kim, Se-Hoon;Hwang, Jung-Won;Kim, Ki-Sang;Choi, Hyung-Il
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.775-778
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    • 2008
  • Augmented Reality is a growing area in virtual reality research, The world environment around us provides a wealth of information that is difficult to duplicate in a computer. This evidenced by the worlds used in virtual environments. An augmented reality system generates a composite view for the user. It is a combination of the real scene viewed by the user and a virtual scene generated by the computer that augments the scene with addition information. The registration method represent to the user enhances that person's performance in and perception of the world. It decide the direction and location between real world and 3D graphic objects. The registration method devide two method, Model based tracking and Move-Matching. This paper researched at to generate a commerce correlation using a tracking object method, using at a color distribution and information, in the sequence scene.

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A Study on Virtual Studio Application using Microsoft Hololens

  • Lee, Jaehyun;Kim, Seunghyeon;Kim, Lyounghui;Kang, Jinwook;Lee, Seunghyun;Kwon, Soonchul
    • International journal of advanced smart convergence
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    • v.6 no.4
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    • pp.80-87
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    • 2017
  • Mixed Reality (MR) shows a composite image of a virtual object in the real world. It has been applied to various fields by the introduction of head mounted display (HMD) such as Microsoft's Hololens [1-3]. The virtual studio in broadcasting combines the contents created by computer graphics with the actual set to reproduce the 3D image screen. This requires physical space such as a set of chroma keys. It also requires professional knowledge and manpower and costly equipment to post-process the graphics and information for long periods of time. Therefore, in this paper, we aim to study the implementation of virtual studio based on Mixed Reality using Microsoft Hololens. Through the implementation of 'Holo-studio' application, realistic and virtual objects of broadcasting camera viewpoint were acquired at the same time. Using Microsoft's spectator view library, the frame rate is degraded in objects with high polygons (100,000 polygons). The proposed method maintains 60 fps image transmission in high polygon objects. The results of this paper show the possibility of using virtual studio at low cost which does not need separate physical space.

An Implementation of a Feature Extraction Hardware Accelerator based on Memory Usage Improvement SURF Algorithm (메모리 사용률을 개선한 SURF 알고리즘 특징점 추출기의 하드웨어 가속기 설계)

  • Jung, Chang-min;Kwak, Jae-chang;Lee, Kwang-yeob
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.77-80
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    • 2013
  • SURF algorithm is an algorithm to extract feature points and to generate descriptors from input images. It is robust to change of environment such as scale, rotation, illumination and view points. Because of these features, it is used for many image processing applications such as object recognition, constructing panorama pictures and 3D image restoration. But there is disadvantage for real time operation because many recognition algorithms such as SURF algorithm requires a lot of calculations. In this paper, we propose a design of feature extractor and descriptor generator based on SURF for high memory efficiency. The proposed design reduced a memory access and memory usage to operate in real time.

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Depthmap Generation with Registration of LIDAR and Color Images with Different Field-of-View (다른 화각을 가진 라이다와 칼라 영상 정보의 정합 및 깊이맵 생성)

  • Choi, Jaehoon;Lee, Deokwoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.6
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    • pp.28-34
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    • 2020
  • This paper proposes an approach to the fusion of two heterogeneous sensors with two different fields-of-view (FOV): LIDAR and an RGB camera. Registration between data captured by LIDAR and an RGB camera provided the fusion results. Registration was completed once a depthmap corresponding to a 2-dimensional RGB image was generated. For this fusion, RPLIDAR-A3 (manufactured by Slamtec) and a general digital camera were used to acquire depth and image data, respectively. LIDAR sensor provided distance information between the sensor and objects in a scene nearby the sensor, and an RGB camera provided a 2-dimensional image with color information. Fusion of 2D image and depth information enabled us to achieve better performance with applications of object detection and tracking. For instance, automatic driver assistance systems, robotics or other systems that require visual information processing might find the work in this paper useful. Since the LIDAR only provides depth value, processing and generation of a depthmap that corresponds to an RGB image is recommended. To validate the proposed approach, experimental results are provided.

Study on the Emotional Response of VR Contents Based on Photorealism: Focusing on 360 Product Image (실사 기반 VR 콘텐츠의 감성 반응 연구: 360 제품 이미지를 중심으로)

  • Sim, Hyun-Jun;Noh, Yeon-Sook
    • Science of Emotion and Sensibility
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    • v.23 no.2
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    • pp.75-88
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    • 2020
  • Given the development of information technology, various methods for efficient information delivery have been constructed as the method of delivering product information moves from offline and 2D to online and 3D. These attempts not only are about delivering product information in an online space where no real product exists but also play a crucial role in diversifying and revitalizing online shopping by providing virtual experiences to consumers. 360 product image is a photorealistic VR that allows a subject to be rotated and photographed to view objects in three dimensions. 360 product image has also attracted considerable attention considering that it can deliver richer information about an object compared with the existing still image photography. 360 product image is influenced by divergent production factors, and accordingly, a difference emerges in the responses of users. However, as the history of technology is short, related research is also insufficient. Therefore, this study aimed to grasp the responses of users, which vary depending on the type of products and the number of source images in the 360 product image process. To this end, a representative product among the product groups that can be frequently found in online shopping malls was selected to produce a 360 product image and experiment with 75 users. The emotional responses to the 360 product image were analyzed through an experimental questionnaire to which the semantic classification method was applied. The results of this study could be used as basic data to understand and grasp the sensitivity of consumers to 360 product image.

A New Depth and Disparity Visualization Algorithm for Stereoscopic Camera Rig

  • Ramesh, Rohit;Shin, Heung-Sub;Jeong, Shin-Il;Chung, Wan-Young
    • Journal of information and communication convergence engineering
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    • v.8 no.6
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    • pp.645-650
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    • 2010
  • In this paper, we present the effect of binocular cues which plays crucial role for the visualization of a stereoscopic or 3D image. This study is useful in extracting depth and disparity information by image processing technique. A linear relation between the object distance and the image distance is presented to discuss the cause of cybersickness. In the experimental results, three dimensional view of the depth map between the 2D images is shown. A median filter is used to reduce the noises available in the disparity map image. After the median filter, two filter algorithms such as 'Gabor' filter and 'Canny' filter are tested for disparity visualization between two images. The 'Gabor' filter is to estimate the disparity by texture extraction and discrimination methods of the two images, and the 'Canny' filter is used to visualize the disparity by edge detection of the two color images obtained from stereoscopic cameras. The 'Canny' filter is better choice for estimating the disparity rather than the 'Gabor' filter because the 'Canny' filter is much more efficient than 'Gabor' filter in terms of detecting the edges. 'Canny' filter changes the color images directly into color edges without converting them into the grayscale. As a result, more clear edges of the stereo images as compared to the edge detection by 'Gabor' filter can be obtained. Since the main goal of the research is to estimate the horizontal disparity of all possible regions or edges of the images, thus the 'Canny' filter is proposed for decipherable visualization of the disparity.

Stylized Specular Reflections Using Projective Textures based on Principal Curvature Analysis (주곡률 해석 기반의 투영 텍스처를 이용한 스타일 반사 효과)

  • Lee, Hwan-Jik;Choi, Jung-Ju
    • Journal of the HCI Society of Korea
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    • v.1 no.1
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    • pp.37-44
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    • 2006
  • Specular reflections provide the visual feedback that describes the material type of an object, its local shape, and lighting environment. In photorealistic rendering, there have been a number of research available to render specular reflections effectively based on a local reflection model. In traditional cel animations and cartoons, specular reflections plays important role in representing artistic intentions for an object and its related environment reflections, so the shapes of highlights are quite stylistic. In this paper, we present a method to render and control stylized specular reflections using projective textures based on principal curvature analysis. Specifying a texture as a pattern of a highlight and projecting the texture on the specular region of a given 3D model, we can obtain a stylized representation of specular reflections. For a given polygonal model, a view point, and a light source, we first find the maximum specular intensity point, and then locate the texture projector along the line parallel to the normal vector and passing through the point. The orientation of the projector is determined by the principal directions at the point. Finally, the size of the projection frustum is determined by the principal curvatures corresponding to the principal directions. The proposed method can control the position, orientation, and size of the specular reflection efficiently by translating the projector along the principal directions, rotating the projector about the normal vector, and scaling the principal curvatures, respectively. The method is be applicable to real-time applications such as cartoon style 3D games. We implement the method by Microsoft DirectX 9.0c SDK and programmable vertex/pixel shaders on Nvidia GeForce FX 7800 graphics subsystems. According to our experimental results, we can render and control the stylized specular reflections for a 3D model of several ten thousands of triangles in real-time.

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A new Clustering Algorithm for the Scanned Infrared Image of the Rosette Seeker (로젯 탐색기의 적외선 주사 영상을 위한 새로운 클러스터링 알고리즘)

  • Jahng, Surng-Gabb;Hong, Hyun-Ki;Doo, Kyung-Su;Oh, Jeong-Su;Choi, Jong-Soo;Seo, Dong-Sun
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.37 no.2
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    • pp.1-14
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    • 2000
  • The rosette-scan seeker, mounted on the infrared guided missile, is a device that tracks the target It can acquire the 2D image of the target by scanning a space about target in rosette pattern with a single detector Since the detected image is changed according to the position of the object in the field of view and the number of the object is not fixed, the unsupervised methods are employed in clustering it The conventional ISODATA method clusters the objects by using the distance between the seed points and pixels So, the clustering result varies in accordance with the shape of the object or the values of the merging and splitting parameters In this paper, we propose an Array Linkage Clustering Algorithm (ALCA) as a new clustering algorithm improving the conventional method The ALCA has no need for the initial seed points and the merging and splitting parameters since it clusters the object using the connectivity of the array number of the memory stored the pixel Therefore, the ALCA can cluster the object regardless of its shape With the clustering results using the conventional method and the proposed one, we confirm that our method is better than the conventional one in terms of the clustering performance We simulate the rosette scanning infrared seeker (RSIS) using the proposed ALCA as an infrared counter countermeasure The simulation results show that the RSIS using our method is better than the conventional one in terms of the tracking performance.

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Performance Improvement of Pedestrian Detection using a GM-PHD Filter (GM-PHD 필터를 이용한 보행자 탐지 성능 향상 방법)

  • Lee, Yeon-Jun;Seo, Seung-Woo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.12
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    • pp.150-157
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    • 2015
  • Pedestrian detection has largely been researched as one of the important technologies for autonomous driving vehicle and preventing accidents. There are two categories for pedestrian detection, camera-based and LIDAR-based. LIDAR-based methods have the advantage of the wide angle of view and insensitivity of illuminance change while camera-based methods have not. However, there are several problems with 3D LIDAR, such as insufficient resolution to detect distant pedestrians and decrease in detection rate in a complex situation due to segmentation error and occlusion. In this paper, two methods using GM-PHD filter are proposed to improve the poor rates of pedestrian detection algorithms based on 3D LIDAR. First one improves detection performance and resolution of object by automatic accumulation of points in previous frames onto current objects. Second one additionally enhances the detection results by applying the GM-PHD filter which is modified in order to handle the poor situation to classified multi target. A quantitative evaluation with autonomously acquired road environment data shows the proposed methods highly increase the performance of existing pedestrian detection algorithms.

독서자원과 그 협력방안을 위한 시도적 연구-경상북도를 중심으로

  • 김남석
    • Journal of Korean Library and Information Science Society
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    • v.3
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    • pp.1-31
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    • 1976
  • If Y'ational developments are depend on the dex-elopment of regional >ociety and de~.elopment of regional society are rely on intellcctual delrelopment of members of regional society, going abreas! oi economic capacity. Estnhlis!l:r,ent of libraries as a treasure-house of mental resources and its Jet-elopment are inevit-able and important. But in every respect :f modern libraries are not equipped with contemporary devclij;!~i:c:\ulcornert of society. One c~i the resolving problems, like this, opening the door of the liI~-,\ulcornerr:~fa-c ilities, as one object, which located in every regional areas, u.9ng the existing facilities, the width of the library services mus: I)c opened. I-' ;- I n,> study is aimed at like the following: 1. is analysizing the situation ~vhich the library facilities of one ti:u~:sa!~d five hundred and fifty nine located here and there ir, Ii.;~-ui:gij~opkr ovince in Korea and s i s t ~t.l lousand seven hundred aid tliirl:~ six village libraries, for connecting as a library networks. 2. Tl\ulcornerc ivhole libraries in Kyungbook province and dividing into four ::arts as a Daegu, Phohang, Ahndong and Kimchun area as a transportation area, school area and resources area which exhibiting the view-point of helping-net~vorksl ike the following,

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