• 제목/요약/키워드: 3D object model

Search Result 574, Processing Time 0.022 seconds

A Study on Tracking a Moving Object using Photogrammetric Techniques - Focused on a Soccer Field Model - (사진측랑기법을 이용한 이동객체 추적에 관한 연구 - 축구장 모형을 중심으로 -)

  • Bae Sang-Keun;Kim Byung-Guk;Jung Jae-Seung
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.24 no.2
    • /
    • pp.217-226
    • /
    • 2006
  • Extraction and tracking objects are fundamental and important steps of the digital image processing and computer vision. Many algorithms about extracting and tracking objects have been developed. In this research, a method is suggested for tracking a moving object using a pair of CCD cameras and calculating the coordinate of the moving object. A 1/100 miniature of soccer field was made to apply the developed algorithms. After candidates were selected from the acquired images using the RGB value of a moving object (soccer ball), the object was extracted using its size (MBR size) among the candidates. And then, image coordinates of a moving object are obtained. The real-time position of a moving object is tracked in the boundary of the expected motion, which is determined by centering the moving object. The 3D position of a moving object can be obtained by conducting the relative orientation, absolute orientation, and space intersection of a pair of the CCD camera image.

A Research on AI Generated 2D Image to 3D Modeling Technology

  • Ke Ma;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.16 no.2
    • /
    • pp.81-86
    • /
    • 2024
  • Advancements in generative AI are reshaping graphic and 3D content design landscapes, where AI not only enriches graphic design but extends its reach to 3D content creation. Though 3D texture mapping through AI is advancing, AI-generated 3D modeling technology in this realm remains nascent. This paper presents AI 2D image-driven 3D modeling techniques, assessing their viability in 3D content design by scrutinizing various algorithms. Initially, four OBJ model-exporting AI algorithms are screened, and two are further evaluated. Results indicate that while AI-generated 3D models may not be directly usable, they effectively capture reference object structures, offering substantial time savings and enhanced design efficiency through manual refinements. This endeavor pioneers new avenues for 3D content creators, anticipating a dynamic fusion of AI and 3D design.

Development of an Automation Tool for the Three-Dimensional Finite Element Analysis of Machine Tool Spindles

  • Choi, Jin-Woo
    • Journal of the Korean Society of Manufacturing Technology Engineers
    • /
    • v.24 no.2
    • /
    • pp.166-171
    • /
    • 2015
  • In this study, an automation tool was developed for rapid evaluation of machine tool spindle designs with automated three-dimensional finite element analysis (3D FEA) using solid elements. The tool performs FEA with the minimum data of point coordinates to define the section of the spindle shaft and bearing positions. Using object-oriented programming techniques, the tool was implemented in the programming environment of a CAD system to make use of its objects. Its modules were constructed with the objects to generate the geometric model and then to convert it into the FE model of 3D solid elements at the workbenches of the CAD system using the point data. Graphic user interfaces were developed to allow users to interact with the tool. This tool is helpful for identification of a near optimal design of the spindle based on, for example, stiffness with multiple design changes and then FEAs.

Automated Print Quality Assessment Method for 3D Printing AI Data Construction

  • Yoo, Hyun-Ju;Moon, Nammee
    • Journal of Information Processing Systems
    • /
    • v.18 no.2
    • /
    • pp.223-234
    • /
    • 2022
  • The evaluation of the print quality of 3D printing has traditionally relied on manual work using dimensional measurements. However, the dimensional measurement method has an error value that depends on the person who measures it. Therefore, we propose the design of a new print quality measurement method that can be automatically measured using the field-of-view (FOV) model and the intersection over union (IoU) technique. First, the height information of the modeling is acquired from a camera; the output is measured by a sensor; and the images of the top and isometric views are acquired from the FOV model. The height information calculates the height ratio by calculating the percentage of modeling and output, and compares the 2D contour of the object on the image using the FOV model. The contour of the object is obtained from the image for 2D contour comparison and the IoU is calculated by comparing the areas of the contour regions. The accuracy of the automated measurement technique for determining, which derives the print quality value was calculated by averaging the IoU value corrected by the measurement error and the height ratio value.

A Method of Cross-Section Processing for the SHGC Description of a Range Image (거리영상의 SHGC 표현을 위한 단면 처리법)

  • 김태우;최병욱
    • Journal of the Korean Institute of Telematics and Electronics B
    • /
    • v.31B no.7
    • /
    • pp.190-198
    • /
    • 1994
  • In this paper, we propose the cross-section processing method which is simple in describing the SHGC of objects in a range image and which can describe the SHGC of occluded objects for the recognition of 3D objects. This method produces the cross-sections of an object along the assumed axis of the SHGC and describes the SHGC of the object by processing the produced cross-sections of the object using $\psi$ -S curves with invariant properties in position and size. Our method is simple in a process and can descirbe the SHGC of partially occluded objects because it uses range images with 3-D informations of objects without matching contours of objects with a model base. Thus it is a useful description method of a range image for the recognition of 3D objects shaped in SHGC form and we proved the usefulness of it in experiments.

  • PDF

A Study on the Development Cadastral Model for 3D Cadastre Registration (3차원 지적등록을 위한 모형개발에 관한 연구)

  • Kim Kam Lge;Lim Gun Hyuk;Park Se Jin;Hwang Bo Sang Won
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.23 no.2
    • /
    • pp.129-136
    • /
    • 2005
  • The usage of the land is enlarged with above-surface space and sub-surface space as well as surface, as the concern about the land use is increased because there are many factors like the recent development of the science technique, Rapid increase of the population, Rapid city's diffusion, industrialization. According to the cubicalness of the land usage such as these, We have the limit to register the right-objects in space like various buildings and facilities by present registration method of 2D cadastre registration because of 2D registration object. Thus, it is necessary for plan to register an ownership, other privilege relations and the physical objects like various buildings and facilities established on both surface and space. There are two steps in this study. First step is the necessity of 3D cadastre registration and object analysis of cadastre registration, second step is 3D cadastre division and its visualization. Finally, this study will present the realizable model for a 3D cadastre registration.

A Study on Development of the 3D Modeling System for Earthwork Environment (토공 작업환경의 3차원 모델링 시스템 개발에 관한 연구)

  • Yoo, Hyun-Seok;Chae, Myung-Jin;Kim, Jung-Yeol;Cho, Moon-Young
    • Proceedings of the Korean Institute Of Construction Engineering and Management
    • /
    • 2007.11a
    • /
    • pp.977-982
    • /
    • 2007
  • There have been many efforts in automatic object recognition using computing technologies. Especially in the development of automated construction equipment, automatic object recognition is very important issue for the proper equipment maneuvering. 3D laser scanning, which uses (time-of-flight) method to construct the 3-dimensional information, is applied to the civil earth work environment for its high accuracy, quick data collection, and object recognition capability that will be developed by the authors in the future. The 3D earth model is also used as a fundamental information for intelligent earth work task planning. This paper presents the analysis of the 3D laser scanner market and selection of the most optimum 3D scanner for the intelligent earth work planning. As well as the hardware configuration for the automated 3D earth modeling is developed but also the software structure and detailed user interface are designed in this research. In addition, it is presented in this paper that the accuracy comparison test between TotalStation(R) which is a traditional survey tool and ScanStation(R). The accuracy test is done by relative distance measurement using known targets.

  • PDF

Virtual Models for 3D Printing

  • Haeseong Jee
    • Korean Journal of Computational Design and Engineering
    • /
    • v.4 no.1
    • /
    • pp.1-11
    • /
    • 1999
  • surface texture denotes set of tiny repetitive geometric features on an object surface. 3D Printing can readily create a surface of controlled macro-textures of high geometric complexity. Designing surface textures for 3D Printing, however, is difficult due to complex macro-structure of the tiny texture geometry since it needs to be compatible with the non-traditioal manufacturing method. In this paper we propose a visual simulation technique involving development of a virtual model-an intermediate geometric model-of the surface texture design prior to fabricating the physical model. Careful examination of the virtual model before the actual fabrication can help minimize unwanted design iterations. The proposed technique demonstrated visualization capability by comparing the virtual model with the physical model for several test cases.

  • PDF

Deep Neural Network-Based Scene Graph Generation for 3D Simulated Indoor Environments (3차원 가상 실내 환경을 위한 심층 신경망 기반의 장면 그래프 생성)

  • Shin, Donghyeop;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.8 no.5
    • /
    • pp.205-212
    • /
    • 2019
  • Scene graph is a kind of knowledge graph that represents both objects and their relationships found in a image. This paper proposes a 3D scene graph generation model for three-dimensional indoor environments. An 3D scene graph includes not only object types, their positions and attributes, but also three-dimensional spatial relationships between them, An 3D scene graph can be viewed as a prior knowledge base describing the given environment within that the agent will be deployed later. Therefore, 3D scene graphs can be used in many useful applications, such as visual question answering (VQA) and service robots. This proposed 3D scene graph generation model consists of four sub-networks: object detection network (ObjNet), attribute prediction network (AttNet), transfer network (TransNet), relationship prediction network (RelNet). Conducting several experiments with 3D simulated indoor environments provided by AI2-THOR, we confirmed that the proposed model shows high performance.

A Case Study on 3-D Modeling of the Orebody by using the 3D Modeler ('3D Modeler'를 사용한 광체의 3차원 모델링 사례연구)

  • Lee, Doo-Sung;Kim, Hyoun-Gyu
    • Geophysics and Geophysical Exploration
    • /
    • v.5 no.2
    • /
    • pp.93-98
    • /
    • 2002
  • A three dimensional model for the orebody of an operating mine in Korea was constructed by using a program called '3-D Modeler'. The program allows the user to interactively construct a 3-D model of an orebody from its horizontal cross-sections. The 3-D Modeler is easily able to combine and display various spatial data for model construction. The result of modeling is strongly influenced by control points that correlate to the adjacent horizontal cross-sections. The control points are determined by comparing the geometrical shape of the adjacent cross-sections in conjunction with the geological features of the orebody. The resulting model can be evaluated in viewing the constructed object in three dimensional space or more closely evaluated by inspecting the cross-section. The model can iteratively be improved by modifying the shape of the cross-section and by using this new cross-section for the model building.