• Title/Summary/Keyword: 3D mesh model

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Reconstruction of the Lost Hair Depth for 3D Human Actor Modeling (3차원 배우 모델링을 위한 깊이 영상의 손실된 머리카락 영역 복원)

  • Cho, Ji-Ho;Chang, In-Yeop;Lee, Kwan-H.
    • Journal of the HCI Society of Korea
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    • v.2 no.2
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    • pp.1-9
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    • 2007
  • In this paper, we propose a reconstruction technique of the lost hair region for 3D human actor modeling. An active depth sensor system can simultaneously capture both color and geometry information of any objects in real-time. However, it cannot acquire some regions whose surfaces are shiny and dark. Therefore, to get a natural 3D human model, the lost region in depth image should be recovered, especially human hair region. The recovery is performed using both color and depth images. We find out the hair region using color image first. After the boundary of hair region is estimated, the inside of hair region is estimated using an interpolation technique and closing operation. A 3D mesh model is generated after performing a series of operations including adaptive sampling, triangulation, mesh smoothing, and texture mapping. The proposed method can generate recovered 3D mesh stream automatically. The final 3D human model allows the user view interaction or haptic interaction in realistic broadcasting system.

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Framework for Reconstructing 2D Data Imported from Mobile Devices into 3D Models

  • Shin, WooSung;Min, JaeEun;Han, WooRi;Kim, YoungSeop
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.4
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    • pp.6-9
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    • 2021
  • The 3D industry is drawing attention for its applications in various markets, including architecture, media, VR/AR, metaverse, imperial broadcast, and etc.. The current feature of the architecture we are introducing is to make 3D models more easily created and modified than conventional ones. Existing methods for generating 3D models mainly obtain values using specialized equipment such as RGB-D cameras and Lidar cameras, through which 3D models are constructed and used. This requires the purchase of equipment and allows the generated 3D model to be verified by the computer. However, our framework allows users to collect data in an easier and cheaper manner using cell phone cameras instead of specialized equipment, and uses 2D data to proceed with 3D modeling on the server and output it to cell phone application screens. This gives users a more accessible environment. In addition, in the 3D modeling process, object classification is attempted through deep learning without user intervention, and mesh and texture suitable for the object can be applied to obtain a lively 3D model. It also allows users to modify mesh and texture through requests, allowing them to obtain sophisticated 3D models.

파워 효과를 고려한 스마트 무인기의 공력해석

  • Kim, Cheol-Wan;Chung, Jin-Deog
    • Aerospace Engineering and Technology
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    • v.4 no.1
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    • pp.39-44
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    • 2005
  • To validate the rotor performance analysis, 3D Computational Fluid Dynamics(CFD) analysis was performed for tilt rotor aeroacoustic model(TRAM). Also, 3D vehicle with rotating rotors was simulated for rotor power effect analysis. Multiple reference frame(MRF) and sliding mesh techniques were implemented to capture the effect of rotor revolution. CFD results were compared with the wind tunnel test results to validate their accuracy. At helicopter mode, CFD analysis predicted lower thrust than the wind tunnel test but CFD results showed good agreement with the test result at cruise mode. Rotor power effect decreased the lift but did not change drag and pitching moment.

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Robust 3D Model Hashing Scheme Based on Shape Feature Descriptor (형상 특징자 기반 강인성 3D 모델 해싱 기법)

  • Lee, Suk-Hwan;Kwon, Seong-Geun;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.14 no.6
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    • pp.742-751
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    • 2011
  • This paper presents a robust 3D model hashing dependent on key and parameter by using heat kernel signature (HKS), which is special shape feature descriptor, In the proposed hashing, we calculate HKS coefficients of local and global time scales from eigenvalue and eigenvector of Mesh Laplace operator and cluster pairs of HKS coefficients to 2D square cells and calculate feature coefficients by the distance weights of pairs of HKS coefficients on each cell. Then we generate the binary hash through binarizing the intermediate hash that is the combination of the feature coefficients and the random coefficients. In our experiment, we evaluated the robustness against geometrical and topological attacks and the uniqueness of key and model and also evaluated the model space by estimating the attack intensity that can authenticate 3D model. Experimental results verified that the proposed scheme has more the improved performance than the conventional hashing on the robustness, uniqueness, model space.

A Study on Mesh Sensitivity of 3-D Homoginized Crack Model for Concrete Fracture Analysis

  • Nam Jin Won;Song Ha Won;Byun Keun Joo;Bang Choon Suk
    • Proceedings of the Korea Concrete Institute Conference
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    • 2004.05a
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    • pp.462-465
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    • 2004
  • Since quasi-brittle materials like concrete show strain localization behavior accompanied by strain softening, a numerical drawback such as mesh sensitivity is appeared in the finite element analysis. In this paper, the so-called homogenized crack model which was introduced for three dimensional finite element analysis of fracture in concrete is studied for the mesh size dependence problem in fracture analysis. A homogenized crack element having a velocity discontinuity. is averaged to remove the mesh sensitivity in finite element analysis of concrete fracture. Numerical examples show that softening behavior of concrete fracture is successfully predicted without mesh sensitivity using the homogenized crack model.

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Detailed-information Browsing Technology based on Level of Detail for 3D Cultural Asset Data (3D 문화재 데이터의 LOD 기반 상세정보 브라우징 기술)

  • Jung, Jung-Il;Cho, Jin-Soo;WhangBo, Tae-Keun
    • The Journal of the Korea Contents Association
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    • v.9 no.10
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    • pp.110-121
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    • 2009
  • In this paper, we propose the new method that offer detailed-information through relax the system memory limitation about 3D model to user. That method based on making LOD(Level of Detail) model from huge 3D data of structure cultural assets. In our method as transformed AOSP algorithm, first of all it create the hierarchical structure space about 3D data, and create the LOD model by surface simplification. Then it extract the ROI(Region of Interest) of user in simplified LOD model, and then do rendering by original model and same surface detailed-information after process the local detailed in extracted region. To evaluate the proposed method, we have some experiment by using the precise 3D scan data of structure cultural assets. Our method can offer the detailed-information same as exist method, and moreover 45% reduced consumption of memory experimentally by forming mesh structure same as ROI of simplified LOD model. So we can check the huge structure cultural assets particularly in general computer environment.

Design and Implementation of 2.5D Mapping System for Cloth Pattern (의복패턴을 위한 2.5D 맵핑 시스템의 설계 및 구현)

  • Kim, Ju-Ri;Joung, Suck-Tae;Jung, Sung-Tae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.4
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    • pp.611-619
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    • 2008
  • 2.5D Mapping system that embody in this paper can make new design by doing draping to live various texture and model picture image of fashion clothes by pattern, and can confirm clothes work to simulation without producing direction sample or product directly. Also, the system can support function that can forecast fabric design and state of end article exactly, and the system can bring competitive power elevation of fashion industry and cost-cutting effect by doing draping using database of fabric and model picture image. 2.5D Mapping system composed and embodied by mesh warp algorithm module, light and shade extraction and application module, mapping path extraction module, mesh creation and transformation module, and 2.5D mapping module for more natural draping. Future work plans to study 3D fashion design system that graft together 3D clothes technology and 3D human body embodiment technology to do based on embodiment technology of 2.5D mapping system and overcomes expression limit of 2.5D mapping technology.

Study of Model Based 3D Facial Modeling for Virtual Reality (가상현실에 적용을 위한 모델에 근거한 3차원 얼굴 모델링에 관한 연구)

  • 한희철;권중장
    • Proceedings of the IEEK Conference
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    • 2000.11c
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    • pp.193-196
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    • 2000
  • In this paper, we present a model based 3d facial modeling method for virtual reality application using only one front of face photography. We extract facial feature using facial photography and modify mesh of the basic 3D model by the facial feature. After this , We use texture mapping for more similarity. By experiment, we know that the modeling technic is useful method for Movie, Virtual Reality Application, Game , Clothing Industry , 3D Video Conference.

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An Analysis of 3D Mesh Accuracy and Completeness of Combination of Drone and Smartphone Images for Building 3D Modeling (건물3D모델링을 위한 드론과 스마트폰영상 조합의 3D메쉬 정확도 및 완성도 분석)

  • Han, Seung-Hee;Yoo, Sang-Hyeon
    • Journal of Cadastre & Land InformatiX
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    • v.52 no.1
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    • pp.69-80
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    • 2022
  • Drone photogrammetry generally acquires images vertically or obliquely from above, so when photographing for the purpose of three-dimensional modeling, image matching for the ground of a building and spatial accuracy of point cloud data are poor, resulting in poor 3D mesh completeness. Therefore, to overcome this, this study analyzed the spatial accuracy of each drone image by acquiring smartphone images from the ground, and evaluated the accuracy improvement and completeness of 3D mesh when the smartphone image is not combined with the drone image. As a result of the study, the horizontal (x,y) accuracy of drone photogrammetry was about 1/200,000, similar to that of traditional photogrammetry. In addition, it was analyzed that the accuracy according to the photographing method was more affected by the photographing angle of the object than the increase in the number of photos. In the case of the smartphone image combination, the accuracy was not significantly affected, but the completeness of the 3D mesh was able to obtain a 3D mesh of about LoD3 that satisfies the digital twin city standard. Therefore, it is judged that it can be sufficiently used to build a 3D model for digital twin city by combining drone images and smartphones or DSLR images taken on the ground.

Data Recovery of 3D Polygonal Mesh Model (Polygonal Mesh로 표현된 3차원 모델의 에러복원 연구)

  • Kim Dai-yong;Ryu Dae-ha;Park Sung-won;Kim Mi-ja;Jang Euee S.
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.11a
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    • pp.23-26
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    • 2003
  • 3차원 Polygonal Mesh는 그래픽스, 에니메이션, 게임에서 3차원 객체에 대한 표현에 사용되고, 이러한 3차원 모델에 대한 IndexedFaceSet 노드에 3차원 정전정보와 연결정보를 압축하는데 MPEG-4 3DMC를 사용한다. 이러한 연결정보는 다각형의 Mesh 형태로 3차원 모델을 구성하는 정보를 갖는데, 이는 Tepological Surgery 라고 하는 방법을 통해서 2차원의 스트립 단위의 데이터로 분해된다. 이러한 3D 데이터는 방송환경과 같은 재전송이 불가능한 네트워크의 환경에서 유무선 네트워크 상에서 채널문제로 인해서 데이터의 손실이 있게 되면, 복호화 된 데이터는 데이터의 손상이 발생하게 된다. 이러한 현상은 3D 모델의 좌표의 연결정보에 손상을 주게 되고, 여기서 복호화 된 데이터는 스트립 단위로 손상이 발생하게 된다. 이러한 현상은 3차원 모델의 좌표의 연결정보에 손상을 주게 된다. 본 논문은 이러한 3차원 정보의 손상을 효과적으로 복원하기 위한 연구에 관한 것이며, Mesh의 면을 이루는 각 꼭지점의 좌표들의 연결 정보가 손실되지 않는 스트립에서는 약간의 차이는 있을 수 있으나, 완벽한 복원을 하였고, 두 개 이상의 스트립이 붙어서 손상된 경우나, 좌표의 연결 정보가 없는 경우에는 조건에 따라 현저히 좋은 격과를 얻을 수 있었다.

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