• Title/Summary/Keyword: 3D mesh data

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Normal Meshes for Multiresolution Analysis on Irregular Meshes with a Boundary (다중해상도해석을 위한 Boundary를 가지는 비정규 메쉬의 Normal 메쉬화 방법)

  • 강성찬;이규열;김태완
    • Korean Journal of Computational Design and Engineering
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    • v.6 no.3
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    • pp.184-192
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    • 2001
  • In this paper we present a remeshing algorithm for irregular meshes with boundaries. The irregular meshes are approximated by regular meshes where the topological regularity is essential for the multiresolutional analysis of the given meshes. Normal meshes are utilized to reduce the necessary data size at each resolution level of the regularized meshes. The normal mesh uses one scalar value, i.e., normal offset value which is based on the regular rule of a uniform subdivision, while other remeshing schemes use one 3D vector at each vertex. Since the normal offset cannot be properly used for the boundaries of meshes, we use a combined subdivision scheme which resolves a problem of the proposed normal offset method at the boundaries. Finally, we show an example to see the effectiveness of the proposed scheme to reduce the data size of a mesh model.

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Iso-density Surface Reconstruction using Hierarchical Shrink-Wrapping Algorithm (계층적 Shrink-Wrapping 알고리즘을 이용한 등밀도면의 재구성)

  • Choi, Young-Kyu;Park, Eun-Jin
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.6
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    • pp.511-520
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    • 2009
  • In this paper, we present a new iso-density surface reconstruction scheme based on a hierarchy on the input volume data and the output mesh data. From the input volume data, we construct a hierarchy of volumes, called a volume pyramid, based on a 3D dilation filter. After constructing the volume pyramid, we extract a coarse base mesh from the coarsest resolution of the pyramid with the Cell-boundary representation scheme. We iteratively fit this mesh to the iso-points extracted from the volume data under O(3)-adjacency constraint. For the surface fitting, the shrinking process and the smoothing process are adopted as in the SWIS (Shrink-wrapped isosurface) algorithm[6], and we subdivide the mesh to be able to reconstruct fine detail of the isosurface. The advantage of our method is that it generates a mesh which can be utilized by several multiresolution algorithms such as compression and progressive transmission.

BIM Mesh Optimization Algorithm Using K-Nearest Neighbors for Augmented Reality Visualization (증강현실 시각화를 위해 K-최근접 이웃을 사용한 BIM 메쉬 경량화 알고리즘)

  • Pa, Pa Win Aung;Lee, Donghwan;Park, Jooyoung;Cho, Mingeon;Park, Seunghee
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.42 no.2
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    • pp.249-256
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    • 2022
  • Various studies are being actively conducted to show that the real-time visualization technology that combines BIM (Building Information Modeling) and AR (Augmented Reality) helps to increase construction management decision-making and processing efficiency. However, when large-capacity BIM data is projected into AR, there are various limitations such as data transmission and connection problems and the image cut-off issue. To improve the high efficiency of visualizing, a mesh optimization algorithm based on the k-nearest neighbors (KNN) classification framework to reconstruct BIM data is proposed in place of existing mesh optimization methods that are complicated and cannot adequately handle meshes with numerous boundaries of the 3D models. In the proposed algorithm, our target BIM model is optimized with the Unity C# code based on triangle centroid concepts and classified using the KNN. As a result, the algorithm can check the number of mesh vertices and triangles before and after optimization of the entire model and each structure. In addition, it is able to optimize the mesh vertices of the original model by approximately 56 % and the triangles by about 42 %. Moreover, compared to the original model, the optimized model shows no visual differences in the model elements and information, meaning that high-performance visualization can be expected when using AR devices.

Data Partitioning for Error Resilience and Incremental Rendering of 3D Model (삼차원 모델의 점진적인 렌더링과 오류 강인을 위한 효율적인 데이터 분할 방법 (CODAP))

  • 송문섭;안정환;김성진;한만진;호요성
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.1089-1092
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    • 1999
  • Applications using 3D models are increasing recently. Since 3D polygonal models are structured by a triangular mesh, the coding of polygonal models in strips of triangles is an efficient way of representing the data. These strips may be very long, and may take a long time to render or transmit. If the triangle strips are partitioned, it may be possible to perform more efficient data transmission in an error-prone environment and to display the 3D model progressively. In this paper, we devised the Component Based Data Partitioning (CODAP) which is based on Topological Surgery (TS). In order to support the error resilience and the progressively build-up rendering, we partition the connectivity, geometry, and properties of a 3D polygonal model. Each partitioned component is independently encoded and resynchronization between partitioned components is done.

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A General Description of Tool Surface Based on Finite Element Mesh and Its Application to 3-D Sheet Forming Processes (유한요소격자에 기초한 일반적인 금형면 묘사와 3차원 박판성형공정에의 응용)

  • Yun, Jeong-Hwan;Kim, Jong-Bong;Yang, Dong-Yeol;Kim, Seok-Gwan;Yu, Dong-Jin;Lee, Jae-Jin
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.24 no.3 s.174
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    • pp.550-559
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    • 2000
  • One of the most important factor to be considered for the analysis of sheet metal forming processes is the tool surface description for arbitrarily- shaped sheet metal parts. In the present study , finite element approach is used to describe the arbitrarily shaped tool surface. In finite element mesh approach, tool surfaces ar, described by finite elements. The finite elements mesh description of the tool surface, which is originally described by CAD data, needs much time and time-consuming graphic operation. The method, however, has been widely used to describe a complex tool surface. In the present study, the contact searching algorithm for the finite element mesh approach is developed based on cell strategy method and sheet surface normal scheme. For the verification purpose, a clover cup drawing, Baden-Baden oilpan problem and a trunk floor drawing were investigated. The computational results based on the finite element approach were compared with the results of available parametric patch approach and experiments.

Surface Reconstruction from unorganized 3D Points by an improved Shrink-wrapping Algorithm (개선된 Shrink-wrapping 알고리즘을 이용한 비조직 3차원 데이터로부터의 표면 재구성)

  • Park, Eun-Jin;Koo, Bon-Ki;Choi, Young-Kyu
    • The KIPS Transactions:PartA
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    • v.14A no.3 s.107
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    • pp.133-140
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    • 2007
  • The SWBF(shrink-wrapped boundary face) algorithm is a recent mesh reconstruction method for constructing a surface model from a set of unorganized 3D points. In this paper, we point out the surface duplication problem of SWBF and propose an improved mesh reconstruction scheme. Our method tries to classify the non-boundary cells as the inner cell or the outer cell, and makes an initial mesh without surface duplication by adopting the improved boundary face definition. To handle the directional unbalance of surface sampling density arise in typical 3D scanners, two dimensional connectivity in the cell image is introduced and utilized. According to experiments, our method is proved to be very useful to overcome the surface duplication problem of the SWBF algorithm.

Shrink-Wrapped Boundary Face Algorithm for Surface Reconstruction from Unorganized 3D Points (비정렬 3차원 측정점으로부터의 표면 재구성을 위한 경계면 축소포장 알고리즘)

  • 최영규;구본기;진성일
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.10
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    • pp.593-602
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    • 2004
  • A new surface reconstruction scheme for approximating the surface from a set of unorganized 3D points is proposed. Our method, called shrink-wrapped boundary face (SWBF) algorithm, produces the final surface by iteratively shrinking the initial mesh generated from the definition of the boundary faces. Proposed method surmounts the genus-0 spherical topology restriction of previous shrink-wrapping based mesh generation technique, and can be applicable to any kind of surface topology. Furthermore, SWBF is much faster than the previous one since it requires only local nearest-point-search in the shrinking process. According to experiments, it is proved to be very robust and efficient for mesh generation from unorganized points cloud.

Maxillary reconstruction using tunneling flap technique with 3D custom-made titanium mesh plate and particulate cancellous bone and marrow graft: a case report

  • Takano, Masayuki;Sugahara, Keisuke;Koyachi, Masahide;Odaka, Kento;Matsunaga, Satoru;Homma, Shinya;Abe, Shinichi;Katakura, Akira;Shibahara, Takahiko
    • Maxillofacial Plastic and Reconstructive Surgery
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    • v.41
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    • pp.43.1-43.5
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    • 2019
  • Background: Reconstructive surgery is often required for tumors of the oral and maxillofacial region, irrespective of whether they are benign or malignant, the area involved, and the tumor size. Recently, three-dimensional (3D) models are increasingly used in reconstructive surgery. However, these models have rarely been adapted for the fabrication of custom-made reconstruction materials. In this report, we present a case of maxillary reconstruction using a laboratory-engineered, custom-made mesh plate from a 3D model. Case presentation: The patient was a 56-year-old female, who had undergone maxillary resection in 2011 for intraoral squamous cell carcinoma that presented as a swelling of the anterior maxillary gingiva. Five years later, there was no recurrence of the malignant tumor and a maxillary reconstruction was planned. Computed tomography (CT) revealed a large bony defect in the dental-alveolar area of the anterior maxilla. Using the CT data, a 3D model of the maxilla was prepared, and the site of reconstruction determined. A custom-made mesh plate was fabricated using the 3D model (Okada Medical Supply, Tokyo, Japan). We performed the reconstruction using the custom-made titanium mesh plate and the particulate cancellous bone and marrow graft from her iliac bone. We employed the tunneling flap technique without alveolar crest incision, to prevent surgical wound dehiscence, mesh exposure, and alveolar bone loss. Ten months later, three dental implants were inserted in the graft. Before the final crown setting, we performed a gingivoplasty with palate mucosal graft. The patient has expressed total satisfaction with both the functional and esthetic outcomes of the procedure. Conclusion: We have successfully performed a maxillary and dental reconstruction using a custom-made, pre-bent titanium mesh plate.

Photometry Data Compression for Three-dimensional Mesh Models Using Connectivity and Geometry Information (연결성 정보와 기하학 정보를 이용한 삼차원 메쉬 모델의 광학성 정보 압축 방법)

  • Yoon, Young-Suk;Ho, Yo-Sung
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.3
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    • pp.160-174
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    • 2008
  • In this paper, we propose new coding techniques for photometry data of three-dimensional(3-D) mesh models. We make a good use of geometry and connectivity information to improve coding efficiency of color, normal vector, and texture data. First of all, we determine the coding order of photometry data exploiting connectivity information. Then, we exploit the obtained geometry information of neighboring vortices through the previous process to predict the photometry data. For color coding, the predicted color of the current vertex is computed by a weighted sum of colors for adjacent vortices considering geometrical characteristics between the current vortex and the adjacent vortices at the geometry predictor. For normal vector coding, the normal vector of the current vertex is equal to one of the optimal plane produced by the optimal plane generator with distance equalizer owing to the property of an isosceles triangle. For texture coding, our proposed method removes discontinuity in the texture coordinates and reallocates texture image segments according to the coding order. Simulation results show that the proposed compression schemes provide improved performance over previous works for various 3-D mesh models.

Optimization of 3D Triangular Mesh Watermarking Using ACO-Weber's Law

  • Narendra, Modigari;Valarmathi, M.L.;Anbarasi, L.Jani
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.10
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    • pp.4042-4059
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    • 2020
  • The development of new multimedia techniques such as 3D printing is increasingly attracting the public's attention towards 3D objects. An optimized robust and imperceptible watermarking method based on Ant Colony Optimization (ACO) and Weber Law is proposed for 3D polygonal models. The proposed approach partitions the host model into smaller sub meshes and generates a secret watermark from the sub meshes using Weber Law. ACO based optimized strength factor is identified for embedding the watermark. The secret watermark is embedded and extracted on the wavelet domain. The proposed scheme is robust against geometric and photometric attacks that overcomes the synchronization problem and authenticates the secret watermark from the distorted models. The primary characteristic of the proposed system is the flexibility achieved in data embedding capacity due to the optimized strength factor. Extensive simulation results shows enhanced performance of the recommended framework and robustness towards the most common attacks like geometric transformations, noise, cropping, mesh smoothening, and the combination of such attacks.