• Title/Summary/Keyword: 3D media

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Component and Classification Method on 3d Animation Data (3D 애니메이션 데이터 구성요소 및 분류방식)

  • Kim, Hyun-Jo;Kim, Ge-Won
    • The Journal of the Korea Contents Association
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    • v.8 no.12
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    • pp.118-130
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    • 2008
  • Today, Numbers of "0" and "1" which are represented as a digital code have a role of communicating with various media, result in the development of IT technology. With the changes of the times, new media is created and various contents and media are formed. There is convergence between exiting contents and media at the same time and also is in the rapid progress of unification and collapse between the boundary of the data. Under these digital circumstance, the amount of many data which are created and disappeared is rapidly changed as much as the remarkable growth of the digital technology. The purpose of this thesis is to make a classified method of a effective data component related to data management, data recycling and data copyright in 3D animation.

Simulation of Moire Effect in 3D Displays

  • Saveljev, Vladimir;Kim, Sung-Kyu
    • Journal of the Optical Society of Korea
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    • v.14 no.4
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    • pp.310-315
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    • 2010
  • Theoretical and experimental investigations of moires in 3D displays were performed. To describe and minimize moires, we propose the polar representation form of moire waves. The experimental and theoretical data are in good agreement except in the neighborhood of the minimization angle. The implicit formulas are found for visible moires of line gratings at finite distances. The computer simulation and the physical experiments confirm the moire appearance for this case.

New Image Mapping Algorithm for 3D Integral Imaging Display System used in Virtual Reality

  • Suk, Myung-Hoon;Min, Sung-Wook
    • 한국정보디스플레이학회:학술대회논문집
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    • 2005.07a
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    • pp.41-45
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    • 2005
  • A new algorithm of the image mapping which is a technique of the elemental image generation is proposed. The proposed method is based on the characteristics of the lens array such as the number, the size and the focal length of the elemental lens. The 3D image generated by 3D graphic API such as OpenGL can be directly adopted without the complex adaptation. Since the image mapping using the proposed method can enhance the speed of the elemental image generation, the computer- generated integral imaging system can be applied to virtual reality system.

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Gesture recognition by Using 3D skeleton model (3D Skeleton Model을 이용한 제스처 인식)

  • Ahn, Yang-Keun;Kwon, Ji-In
    • Annual Conference of KIPS
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    • 2014.04a
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    • pp.1030-1031
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    • 2014
  • 본 논문에서는 3D Skeleton Model로 획득된 관절 정보를 이용하여 제스처를 인식 할 수 있는 방법을 제안한다. 사람마다 각기 다른 신체 비율을 가지지만 각 관절 또는 신체의 구조는 같다는 사실을 바탕으로 관절의 각도를 기반으로 제스처를 인식하는 방법에 대해 제안한다.

A Study on Image Quality Improvement for 3D Pagoda Restoration (3D 탑복원을 위한 화질 개선에 관한 연구)

  • Kim, Beom Jun-Ji;Lee, Hyun-woo;Kim, Ki-hyeop;Kim, Eun-ji;Kim, Young-jin;Lee, Byong-Kwon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.145-147
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    • 2022
  • 본 논문에서는 훼손되어 식별할 수 없는 탑 이미지를 비롯해 낮은 해상도의 탑 이미지를 개선하기 위해 우리는 탑 이미지의 화질 개선을 인공지능을 이용하여 빠르게 개선을 해 보고자 한다. 최근에 Generative Adversarial Networks(GANS) 알고리즘에서 SrGAN 알고리즘이 나오면서 이미지 생성, 이미지 복원, 해상도 변화 분야가 지속해서 발전하고 있다. 이에 본 연구에서는 다양한 GAN 알고리즘을 화질 개선에 적용해 보았다. 탑 이미지에 GAN 알고리즘 중 SrGan을 적용하였으며 실험한 결과 Srgan 알고리즘은 학습이 진행되었으며, 낮은 해상도의 탑 이미지가 높은 해상도, 초고해상도 이미지가 생성되는 것을 확인했다.

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A study on artificial intelligence algorithm for imagery through 3D pagoda voxelization (3D 탑 복셀화를 통한 형상화 인공지능 알고리즘에 대한 연구)

  • Beom-Jun kim;Byong-Kwon Lee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.323-324
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    • 2023
  • 본 논문에서는 다양한 복원 인공지능 알고리즘 중 하나인 3차원 복원 기술은 실제로 존재하는 물체의 2차원적인 픽셀을 3차원의 형태로 구현하여 형상화한다. 정확한 3차원 정보 처리가 요구됨에 따라 포인트 클라우드로 표현되는 데이터를 통해 정확한 쿨체의 크기 정보나 좌표 정보를 표시할 수 있다. 데이터의 픽셀을 분석하여 3차원의 형태로 구현할 것을 정의하는 복셀화(Voxelization) 알고리즘 전처리 과정을 통해 3차원 복원 기술 3D-GAN 활용으로 3차원 형태 형상화를 하였다. 본 논문에서는 3차원 복원 알고리즘 통하여 2차원 포인트 클라우드를 분석해 3차원 형태로 복원하는 기술에 대한 설명한다.

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Control of Thin Film Media Microstructure by Using Very Thin Seedlayer Material with Different Affinity for Oxygen

  • Djayaprawira, D.D.;Yoshimura, Satoru;Takahashi, Migaku
    • Journal of Magnetics
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    • v.7 no.3
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    • pp.106-114
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    • 2002
  • To reduce the grain size and the media noise in a typical CrMo/CoCrPtB longitudinal media, a sputtering process which includes the exposure of oxygen onto the surface of CrW$_x$ (x=0, 25, 50, 75, 100 at.%) and CrTi$_{15}$ seedlayers with the thickness of 0.5 nm have been utilized. The main results are: (1) the media grain size and the media noise are reduced when using CrW$_x$ (x=0, 25, 50 at.%) seedlayers, and not reduced when using CrTils or CrW$_x$ (x=75, 100 at.%) seedlayers, (2) AES and RHEED results suggest that W seedlayer, which has the highest melting point, forms layer-like film with very small and dense island grain, due to its high free surface energy and low mobility. On the other hand, CrW$_{50}$ and Cr seedlayers, which have lower melting point than W seedlayer, form island film, (3) to effectively reduce the media grain size and improve the media signal to noise ratio, it is essential to utilize a very thin Cr-based seedlayer with high affinity for oxygen and which forms island-like structure, such as CrW$_{50}$ seedlayer.

A 3D Audio Broadcasting Terminal for Interactive Broadcasting Services (대화형 방송을 위한 3차원 오디오 방송단말)

  • Park Gi Yoon;Lee Taejin;Kang Kyeongok;Hong Jinwoo
    • Journal of Broadcast Engineering
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    • v.10 no.1 s.26
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    • pp.22-30
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    • 2005
  • We implement an interactive 3D audio broadcasting terminal which synthesizes an audio scene according to the request of a user. Audio scene structure is described by the MPEG-4 AudioBIFS specifications. The user updates scene attributes and the terminal synthesizes the corresponding sound images in the 3D space. The terminal supports the MPEG-4 Audio top nodes and some visual nodes. Instead of using sensor nodes and route elements, we predefine node type-specific user interfaces to support BIFS commands for field replacement. We employ sound spatialization, directivity/shape modeling, and reverberation effects for 3D audio rendering and realistic feedback to user inputs. We also introduce a virtual concert program as an application scenario of the interactive broadcasting terminal.

The Effect of Media Application in Aeration Tank for Aerobic Treatment of Swine Slurry (돈분뇨슬러리 폭기시 담체 설치효과)

  • Jeong, Kwang-Hwa;Choi, S.H.;Kwag, J.H.;Kim, J.H.;Jeong, E,S.;Jeong, M,S.;Kang, H.S.
    • Journal of Animal Environmental Science
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    • v.16 no.3
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    • pp.167-174
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    • 2010
  • This study was performed to evaluate the removal effects of nutritive salts and organic pollutants in experimental aeration reactor for treatment of piggery slurry. In this study, three types of reactors were manufactured and operated. The fibrous media was equipped in one of three reactors. Another reactor was equipped with the siliceous media and the other reactor used as a control was equipped with typical aeration system only. Treatment efficacy of three types of reactors were evaluated according to the pollutants removal rate of the piggery slurry. The results obtained in this study are as follows : 1) In the reactor containing fibrous media, the removal efficiency of BOD, T-N and T-P was 11%, 13.9% and 21.2%, respectively. 2) In the reactor containing siliceous media, the removal efficiency of BOD, T-N and T-P was 6.9%, 25.3% and 47.8%, respectively. 3) In the reactor not containing media, the removal efficiency of BOD. T-N and T-P was 6.1%, 8.1.% and 23.6%, respectively. 4) Sludge accumulation in the reactor equipped with filamentous media was lower than that of other experimental reactors.

2차원 영상으로부터 3차원 영상을 모델링하는 기술 동향

  • Jo, Hyeong-Rae;Park, Gu-Man
    • Broadcasting and Media Magazine
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    • v.26 no.4
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    • pp.23-39
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    • 2021
  • 2차원 영상을 3차원 모델 영상으로 변환하는 방식이 다양하게 발전해오고 있다. 딥러닝의 발전 중 특히 GAN의 다양한 연구는 2차원 영상의 생성뿐만 아니라 다양한 3차원 영상의 생성에도 진전을 보였다. 본 고에서는 2차원 영상을 3차원 영상으로 변환하는 연구의 필요성을 바탕으로 관련 연구의 내용과 동향을 분석하였다. 주요 내용으로는 딥러닝 기반의 3차원 객체인식, 2D로부터 3D 변환을 위한 신경망에 대한 연구, 생성적 기법을 적용한 연구, 3D 모델링 도구 등이 포함된다. 관련 연구의 전반적인 흐름을 고려했을 때 향후 3D 모델링의 정교한 표현력 향상, 고속의 고해상도 렌더링, 편리한 온라인 접근성 등을 예상하게 된다. 관련 산업 종사자들에게는 생성시간의 단축을 가져올 수 있고 일반인은 전문적인 3D 기술이 없어도 우수한 3D 모델을 생성하고 활용할 수 있을 것으로 기대한다.