• Title/Summary/Keyword: 3D learning material

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The Effect of Biology Educational Material Based on Virtual Reality Technology on the Knowledge Achievement -The Structure and Function of Eye- (가상현실 기법의 활용이 지식 성취도 향상에 미치는 효과 -눈의 구조와 기능 내용을 중심으로-)

  • Shim, Kew-Cheol;Ryu, Su-Jung;Kim, Hyun-Sup;Kim, Hee-Soo;Park, Young-Chul
    • Journal of The Korean Association For Science Education
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    • v.23 no.1
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    • pp.1-8
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    • 2003
  • The purpose of present study was to develop teaching-learning materials based virtual reality technology(VRT), and to examine the effect of it on the knowledge achievement of biology. Authoring tool of virtual reality(VR) was 3D Webmaster made in Superscape Ltd., United Kingdom. Educational materials was developed for the structure and function of eye of life field in the 10th science. It was learner-directed and interactive educational material using the Web-based and desktop VR. The result showed a meaningful improvement on the achievement. Using 3D VR shows the potential of available education media in the next generation as science teaching-aided materials, which especially was efficient in the understanding and perception of abstract or difficult to direct experience learning contents.

Development and Application of Virtual Geological Field Trip Program using 3D Panorama Virtual Reality Technique (3D 파노라마 가상 현실 기술을 이용한 지질 답사 학습 자료의 개발과 적용)

  • Kim, Hee-Soo
    • Journal of the Korean earth science society
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    • v.35 no.3
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    • pp.180-191
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    • 2014
  • In this study, a geological field trip learning program using 3 Dpanorama virtual reality (PVR) techniques is developed to learn about the Chaeseokgang area located in a national park near Byeonsan-bando, Jeonbuk, Korea. The developed $360^{\circ}{\times}180^{\circ}$ PVR program can show every face of observational points and interact as zoom-in, zoom-out and image rotation. For the educational effects of the materials, it is provided with a compass, a protractor for measuring the dip of strata and observation of specimen of observational points. It also assists students to learn by providing enlarged images, pop-up windows, and expert explanation main observational points. The program is applied to the class of 35 gifted students in middle school to investigate the effectiveness of the program. The results showed that positive responses of the students were 85% or more. It is suggests that this program be used as indirect situated learning material and a solution to geological field trip problems like cost, safety, distance, and so on geological learning of middle school science.

Application of Neural Network and 3D Pattern Matching in Partial Discharge Signal

  • Lim Jang-seob;Park Young-sik;Kim Cheol-su
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 1996.11a
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    • pp.361-364
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    • 1996
  • Aging diagnosis system using partial discharge(PD) is being highlighted as a research area. But the application of PD requires complicated analysis method because the PD has complex progressing forms. In this paper, It has been developed to the PD diagnosis system using neural network(NN). As a result after NN learning, the recognized rate was represented about 85%. The safety area is possible to express the second output of NN in this experiments.

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Development of an Adaptive Neuro-Fuzzy Techniques based PD-Model for the Insulation Condition Monitoring and Diagnosis

  • Kim, Y.J.;Lim, J.S.;Park, D.H.;Cho, K.B.
    • Electrical & Electronic Materials
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    • v.11 no.11
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    • pp.1-8
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    • 1998
  • This paper presents an arificial neuro-fuzzy technique based prtial discharge (PD) pattern classifier to power system application. This may require a complicated analysis method employ -ing an experts system due to very complex progressing discharge form under exter-nal stress. After referring briefly to the developments of artificical neural network based PD measurements, the paper outlines how the introduction of new emerging technology has resulted in the design of a number of PD diagnostic systems for practical applicaton of residual lifetime prediction. The appropriate PD data base structure and selection of learning data size of PD pattern based on fractal dimentsional and 3-D PD-normalization, extraction of relevant characteristic fea-ture of PD recognition are discussed. Some practical aspects encountered with unknown stress in the neuro-fuzzy techniques based real time PD recognition are also addressed.

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Development of Neuro-Fuzzy System for Cold Storage Facility (저온저장고의 뉴로-퍼지 제어시스템 개발)

  • 양길모;고학균;홍지향
    • Journal of Biosystems Engineering
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    • v.28 no.2
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    • pp.117-126
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    • 2003
  • This study was conducted to develop precision control system fur cold storage facility that could offer safe storage environment for green grocery. For that reason of neuro-fuzzy control system with learning ability algorithm and single chip neuro-fuzzy micro controller was developed for cold storage facility. Dynamic characteristics and hunting of neuro-fuzzy control system were far superior to on-off and fuzzy control system. Dynamic characteristics of temperature were faster than on-off control system by 1,555 seconds(123% faster) and fuzzy control system by 460 seconds(36.4% faster). When system was arrived at steady state. hunting was ${\pm}$0.5$^{\circ}C$ in on-off control system, ${\pm}$0.4$^{\circ}C$ in fuzzy control system, and ${\pm}$0.3$^{\circ}C$ in neuro-fuzzy control system. Hunting of humidity and wind velocity was also controlled precisely by 70 to 72.5% and 1m/s For storage experiment with onion, characteristics of neuro-fuzzy control system were tested. Dynamic characteristics of neuro-fuzzy control system made cold storage facility conducted precooling ability and minimized hunting.

The comparison on the learning effect of low-achievers in mathematics using Blended e-learning and Personalized system of instruction (수학 성취도가 낮은 학생의 보충 지도 과정에서 블렌디드 e-러닝과 개별화 교수체제의 효과 비교 분석)

  • Song, Dagyeom;Lee, Bongju
    • The Mathematical Education
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    • v.56 no.2
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    • pp.161-175
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    • 2017
  • The purpose of this study is to compare and analyze the impact on low-achievers in mathematics who studied mathematics using Blended e-learning and Personalized system of instruction after school. Blended e-learning is defined as the management of e-learning using the e-study run by the education office in local. Personalized system of instruction was proceeded as follows; (1) all students are given a syllabicated learning task and a study guide, (2) students study the material autonomously according to their own pace for a certain period of time, (3) the teacher strengthens the students' motivation through grading and feedback after students study a subject and solve the evaluation problem. The learning materials for Personalized system of instruction are re-edited the offline education contents provided by the blended e-learning to the level of students. The 118 $7^{th}$ grade students from the D middle school participated in this study. The results were verified by achievement tests before and after the study, as well as survey regarding their attitude toward mathematics. The results are as follows. First, Blended e-learning has more positive impacts than Personalized system of instruction in mathematics achievement. Second, there was no difference in mathematics achievement according to their self-directed learning between Blended e-learning and Personalized system of instruction. Third, both types utilizing Blended e-learning and Personalized system of instruction have positive effect on attitude toward mathematics, and there is not their difference between two methods of teaching and learning mathematics.

Teaching Mathematics as an Alternative Approach to School Mathematics

  • Yanagimoto Tomoko
    • Research in Mathematical Education
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    • v.9 no.3 s.23
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    • pp.233-241
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    • 2005
  • Mathematics has developed dramatically in today's world and come to be increasingly put into practical use in various fields in society. However, many Japanese students dislike mathematics. We have to study mathematics education with this situation in our mind. When we consider a better educational material, we don't have to consider only within the framework of the current school mathematics. We can expect to find good mathematical materials in fields beyond the school mathematics. In this paper, we study how the inclusion of idea such as 'fuzzy theory' and 'graph theory' influences pupils' approaches to learning mathematics.

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A semi-automated method for integrating textural and material data into as-built BIM using TIS

  • Zabin, Asem;Khalil, Baha;Ali, Tarig;Abdalla, Jamal A.;Elaksher, Ahmed
    • Advances in Computational Design
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    • v.5 no.2
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    • pp.127-146
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    • 2020
  • Building Information Modeling (BIM) is increasingly used throughout the facility's life cycle for various applications, such as design, construction, facility management, and maintenance. For existing buildings, the geometry of as-built BIM is often constructed using dense, three dimensional (3D) point clouds data obtained with laser scanners. Traditionally, as-built BIM systems do not contain the material and textural information of the buildings' elements. This paper presents a semi-automatic method for generation of material and texture rich as-built BIM. The method captures and integrates material and textural information of building elements into as-built BIM using thermal infrared sensing (TIS). The proposed method uses TIS to capture thermal images of the interior walls of an existing building. These images are then processed to extract the interior walls using a segmentation algorithm. The digital numbers in the resulted images are then transformed into radiance values that represent the emitted thermal infrared radiation. Machine learning techniques are then applied to build a correlation between the radiance values and the material type in each image. The radiance values were used to extract textural information from the images. The extracted textural and material information are then robustly integrated into the as-built BIM providing the data needed for the assessment of building conditions in general including energy efficiency, among others.

Texture mapping of 3D game graphics - characteristics of hand painted texture (3D게임그래픽의 텍스쳐 매핑-손맵의 특징)

  • Sohn, Jong-Nam;Han, Tae-Woo
    • Journal of Digital Convergence
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    • v.13 no.11
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    • pp.331-336
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    • 2015
  • The texture mapping used for the low-polygon models is one of the important workflows in the graphical representation of the 3D game. Only one hand painted texture is mapped on the surface of the 3D model and represents the color of the material and visual sense of touching by itself in that process. In the 3D game graphics, it is very important to visualize the textile sensation such as protruding and denting. It can be interpreted by the Gestalt Law to recognize a plane as a 3D sense of volume. Moreover, the concept of Affordance is necessary to recognize and perceive the textile sensation. It means visual recognizing of that relationship in the learning process. In this paper, The questionnaire survey targeting 3D game graphic designers is carried out. By analyzing the survey results, we suggest the important characteristic in the process of making hand painted texture.

3-D underwater object restoration using ultrasonic transducer fabricated with porous piezoelectric resonator and neural network (다공질 압전소자로 제작한 초음파 트랜스듀서와 신경회로망을 이용한 3차원 수중 물체복원)

  • 조현철;박정학;사공건
    • Electrical & Electronic Materials
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    • v.9 no.8
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    • pp.825-830
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    • 1996
  • In this study, Characteristics of Ultrasonic Transducer fabricated with porous piezoelectric resonator, 3-D underwater object restoration using the self made ultrasonic transducer and modified SCL(Simple Competitive Learning) neural network are investigated. The self-made transducer was satisfied the required condition of ultrasonic transducer in water, and the modified SCL neural network using the acquired object data 16*16 low resolution image was used for object restoration of $32{\times}32$ high resolution image. The experimental results have shown that the ultrasonic transducer fabricated with porous piezoelectric resonator could be applied for SONAR system.

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