• 제목/요약/키워드: 3D human body scanner

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3D Scanner를 이용한 인체계측방법 및 플레어스커트의 착의형태평가방법에 관한 연구 (A Study on the Feasibility of the 3D Scanning Method of Body Measurement and Wearing Evaluation)

  • 김혜경;석은영;서추연
    • 한국의류학회지
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    • 제24권6호
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    • pp.895-906
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    • 2000
  • The study planned to testify the accuracy of the 3D scanner through analyzing the human body measurement method and the evaluation of flare skirt with 3D scanner. The results obtained from this study were as follows; First, the results of measurement for the dress form and human body by 3D scanner were more accurate than one or two dimensional measurement method. Second, from the results of the scan for the flare skirts as worn the human body, we could obtain very accurate horizontal section map. Third, in the clothing ergonomics viewpoint, the accuracy of the 3D scanner was very excellent and its utility was higher than that of the moir photography method. Therefore, the 3D scanner is very useful for the human body measurement and the wearing evaluation. In a nutshell, this study illustrates that we have to develop a program of automatic human body measurement system which will enhance the application of the 3D scanner.

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Customization using Anthropometric Data Deep Learning Model-Based Beauty Service System

  • Wu, Zhenzhen;Lim, Byeongyeon;Jung, Hoekyung
    • Journal of information and communication convergence engineering
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    • 제19권2호
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    • pp.73-78
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    • 2021
  • As interest in beauty has increased, various studies have been conducted, and related companies have considered the anthropometric data handled between humans and interfaces as an important factor. However, owing to the nature of 3D human body scanners used to extract anthropometric data, it is difficult to accurately analyze a user's body shape until a service is provided because the user only scans and extracts data. To solve this problem, the body shape of several users was analyzed, and the collected anthropometric data were obtained using a 3D human body scanner. After processing the extracted data and the anthropometric data, a custom deep learning model was designed, the designed model was learned, and the user's body shape information was predicted to provide a service suitable for the body shape. Through this approach, it is expected that the user's body shape information can be predicted using a 3D human body scanner, based upon which a beauty service can be provide.

다중 2D 영상을 이용한 3D 인체 계측 시스템 (A System for Measuring 3D Human Bodies Using the Multiple 2D Images)

  • 김창우;최창석;김효숙;강인애;전준현
    • 복식
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    • 제53권5호
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    • pp.1-12
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    • 2003
  • This paper proposes a system for measuring the 3D human bodies using the multiple 2D images. The system establishes the multiple image input circumstance from the digital camera for image measurement. The algorithm considering perspective projection leads us to estimate the 3D human bodies from the multiple 2D images such as frontal. side and rear views. The results of the image measurement is compared those of the direct measurement and the 3D scanner for the total 40 items (12 heights, 15 widths and 13 depths). Three persons measure the 40 items using the three measurement methods. In comparison of the results obtained among the measurement methods and the persons, the results between the image measurement and the 3D scanner are very similar. However, the errors for the direct measurement are relatively larger than those between the image measurement and the 3D scanner. For example, the maximum errors between the image measurement and the 3D scanner are 0.41cm in height, 0.39cm in width and 0.95cm in depth. The errors are acceptable in body measurement. Performance of the image measurement is superior to the direct. because the algorithm estimates the 3D positions using the perspective projection. In above comparison, the image measurement is expected as a new method for measuring the 3D body, since it has the various advantages of the direct measurement and 3D scanner in performance for measurement as well as in the devices, cost, Portability and man power.

3차원 인체스캐너를 이용한 거들 착용에 따른 인체 형상 단면도와 실루엣 변화 분석 (Analysis of cross sections and silhouette in body shape according to girdle worn using 3D body scanner)

  • 임호선;천종숙
    • 복식문화연구
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    • 제23권2호
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    • pp.242-253
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    • 2015
  • The aim of this study was to use a 3D human body scanner to analyze the cross section of different body parts when a girdle is worn. Two types of girdles were selected as experimental garments: a standard type girdle (Garment A) and a high-waist type girdle (Garment B). Their sizes were 88 (S) and 94 (M). Ten female subjects in their twenties who wear girdles sizes 88 (S) and 94 (M) participated the experiment. Their bodies were scanned three times with the 3D human body scanner, before and after wearing experimental girdles. The data were collected by overlapping the cross sections of the 3D scanned body shape data. The space length was measured from the overlapped cross sections. The results show that human body silhouette are changed after wearing the compression type garments and the amount and place of the body change is different by style of garments. First, the waist girth shape became rounder. Second, there was a definite difference in space amount at abdomen girth between two types of girdle. The abdomen area was pushed toward the front after wearing the standard type girdle (A). The high-waist type girdle (B) pushed abdomen area toward the back. Third, there was clear difference at the hip area after wearing two types of girdle. The hip area pushed toward the front with the standard type girdle (A) and pushed toward the back with the high-waist type girdle (B).

A Study on i-Fashion 3D Avatar's Consumer satisfaction & Comparison of 3D and Direct Masurement - Based of Domestic University Students

  • Choi, Eunhee;Do, Wolhee
    • 한국의류산업학회지
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    • 제17권3호
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    • pp.421-428
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    • 2015
  • This research is to understand customer satisfaction with virtual fitting based on a 3D body scanner and avatars as well as differences between avatars and the 'real me'. To this end, this research examined Korean college students to facilitate 3D body scanning, avatar generation and surveys. The author used 3D body scan data with direct measurements to identify differences between the 3D body scan data-based 'my avatar' and 'real me' in the virtual dress fitting system. The survey results on 'the level of customer awareness on 3D body scanner' found that the majority of both genders did not know about it and indicated a lower usability to incorporate IT technology into the fashion industry. The question in the 3D body scanning and avatar found an affirmative attitude. Satisfaction levels on the 3D avatars' similarity with 'own body' and garment fitting were positive and indicated a need for further technological improvements to express the avatars identical to customers' own body. More research is necessary for the accuracy of sizes for 3D body scanning that measure body sizes while wearing clothes. Avatars based on such datamay be less similar to 'own body' and cause customer dissatisfaction. Thus, further technology development is required to narrow gaps using data to make avatars that provide more accurate virtual fitting simulation services to customers.

A STUDY FOR MODELING AND ANIMATION OF A HUMAN WITH BONE STRUCTURE AND CLOTHES

  • Suzuki, Tohru;Yamamoto, Toshiyuki;Nagase, Hiroshi
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.821-824
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    • 2009
  • A method to visualize human body is proposed for various human pose. The method affords three 3D-styles of the same body: firstly, one which wares clothes specified from pattern of dresses, second, body shape, lastly bone structure of body. For this objective, standard body data are prepared which is constructed from CT images. Individual body is measured by 3D body scanner. The present status of our research is limited to offer still images, though we are engaged to accommodate various poses.

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의류 패턴 설계를 위한 삼차원 인체 체표면 스캔 데이터 활용에 관한 연구 (A Study on the Use of 3D Human Body Surface Shape Scan Data for Apparel Pattern Making)

  • 천종숙;서동애;이관석
    • 복식문화연구
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    • 제10권6호
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    • pp.709-717
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    • 2002
  • In the apparel industry, the technology has been advanced rapidly. The use of 3D scanning systems fur the capture and measurement of human body is becoming common place. Three dimensional digital image can be used for design, inspection, reproduction of physical objects. The purpose of this study is to develop a method that drafts men's basic bodice pattern from scanned 3D body surface shape data. In order to pursue this purpose the researchers developed pattern drafting algorithm. The 3D scanner used in this study was Cyberware Whole Body Scanner WB-4. The bodice pattern drafting algorithm from 3D body surface shape data developed in this study is as follows. First, convert geometric 3D body surface data to 3D polygonal mesh data. Second, develop algorithm to lay out 3D polygonal patches onto a plane using Auto Lisp program. The polygon meshes are coplanar, and the individual mesh is continuously in contact with next one The bodice front surface shape data in polygonal patches form was lined up in bust and waist levels. The back bodice was drafted by lining up the polygonal mesh in scapula, chest, and waist levels. in the drafts, gaps between polygons were formed into the darts.

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3D scanner를 이용한 여성복 원형의 착의공극량 비교 - 신문화식과 세꼴리식 - (A Comparison of Women's Basic Pattern Using 3D Scanner - Between the Bunka and the Secoli Patterns -)

  • 최영림;김희은
    • 한국의류산업학회지
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    • 제6권6호
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    • pp.749-755
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    • 2004
  • This paper was conducted to compare the methods of women's basic pattern and the problems by analyzing the space between skin and clothing using 3D scanner and thereupon, proposed the solutions. The Bunka pattern of Japan Bunka Women's University(Bunka) and the Secoli pattern of Italy istituto carlo secoli(Secoli) were used. The subject who has nearly the same body size with N type of National anthropometric survey of Korea in 1997 was picked out. In the result of analyzing the space between skin and clothing of each pattern by 3D Scanner, there exist significant differences in the chest and bust parts. The Bunka has more space than the Secoli at bust part, especially between bust points. Because the Bunka has the bust dart which was made from only the bust girth, it couldn't reflect the difference of each human body. Whereas the Secoli has the bust dart which gave a consideration the difference between the bust girth and the chest girth, it has more even space between skin and clothing.

Changes in Back Body Surface Measurements for Dynamic Postures in the Form of Baseball Batting Motion with a 3D body Scanning

  • Shin, Saemi;Chun, Jongsuk
    • International Journal of Human Ecology
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    • 제14권1호
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    • pp.41-55
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    • 2013
  • The purpose of this study was to analyze human upper body surface changes at the shoulder and back area. The body surface data were analyzed in terms of muscle and bone displacement in dynamic postures. Body surface data were collected with a 3D body scanner. The body surface was scanned at the static and four baseball batting postures. The body surface dimensions over the deltoids, scapulae and trapezius were measured. The results show that the vertical measurements of the deltoids increased by 20%. The horizontal measurements of the axilla of the back increased. The surface of the trapezius was elongated by over 10%, and the lower back musculature was elongated by about 50%. The results of this study showed that changes in back body surface caused by upper arm movements. It was influenced by the deltoid articulated with the humeri and the scapulae and trapezius. These body surface changes caused by muscle activities and ranges of motion can be used to design functional clothing.

Analysis of Cross Sectional Ease Values for Fit Analysis from 3D Body Scan Data Taken in Working Positions

  • Nam, Jin-Hee;Branson, Donna H.;Ashdown, Susan P.;Cao, Huantian;Carnrite, Erica
    • International Journal of Human Ecology
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    • 제12권1호
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    • pp.87-99
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    • 2011
  • Purpose- The purpose of this study was to compare the fit of two prototype liquid cooled vests using a 3D body scanner and accompanying software. The objectives of this study were to obtain quantitative measurements of ease values, and to use these data to evaluate the fit of two cooling vests in active positions and to develop methodological protocol to resolve alignment issues between the scans using software designed for the alignment of 3D objects. Design/methodology/approach- Garment treatments and body positions were two independent variables with three levels each. Quantitative dataset were dependent variables, and were manipulated in 3x3 factorial designs with repeated measures. Scan images from eight subjects were used and ease values were obtained to compare the fit. Two different types of analyses were conducted in order to compare the fit using t-test; those were radial mean distance value analysis and radial distance distribution rate analysis. Findings- Overall prototype II achieved a closer fit than prototype I with both analyses. These were consistent results with findings from a previous study that used a different approach for evaluation. Research limitations/implications- The main findings can be used as practical feedback for prototype modification/selection in the design process, making use of 3D body scanner as an evaluation tool. Originality/value- Methodological protocols that were devised to eliminate potential sources of errors can contribute to application of data from 3D body scanners.