• Title/Summary/Keyword: 3D hole object

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Study on hole-filling technique of motion capture images using GANs (Generative Adversarial Networks) (GANs(Generative Adversarial Networks)를 활용한 모션캡처 이미지의 hole-filling 기법 연구)

  • Shin, Kwang-Seong;Shin, Seong-Yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.160-161
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    • 2019
  • As a method for modeling a three-dimensional object, there are a method using a 3D scanner, a method using a motion capture system, and a method using a Kinect system. Through this method, a portion that is not captured due to occlusion occurs in the process of creating a three-dimensional object. In order to implement a perfect three-dimensional object, it is necessary to arbitrarily fill the obscured part. There is a technique to fill the unexposed part by various image processing methods. In this study, we propose a method using GANs, which is the latest trend of unsupervised machine learning, as a method for more natural hole-filling.

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A Study on Intelligent Robot Bin-Picking System with CCD Camera and Laser Sensor (CCD카메라와 레이저 센서를 조합한 지능형 로봇 빈-피킹에 관한 연구)

  • Kim, Jin-Dae;Lee, Jeh-Won;Shin, Chan-Bai
    • Journal of the Korean Society for Precision Engineering
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    • v.23 no.11 s.188
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    • pp.58-67
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    • 2006
  • Due to the variety of signal processing and complicated mathematical analysis, it is not easy to accomplish 3D bin-picking with non-contact sensor. To solve this difficulties the reliable signal processing algorithm and a good sensing device has been recommended. In this research, 3D laser scanner and CCD camera is applied as a sensing device respectively. With these sensor we develop a two-step bin-picking method and reliable algorithm for the recognition of 3D bin object. In the proposed bin-picking, the problem is reduced to 2D intial recognition with CCD camera at first, and then 3D pose detection with a laser scanner. To get a good movement in the robot base frame, the hand eye calibration between robot's end effector and sensing device should be also carried out. In this paper, we examine auto-calibration technique in the sensor calibration step. A new thinning algorithm and constrained hough transform is also studied for the robustness in the real environment usage. From the experimental results, we could see the robust bin-picking operation under the non-aligned 3D hole object.

The 3D Geometric Information Acquisition Algorithm using Virtual Plane Method (가상 평면 기법을 이용한 3차원 기하 정보 획득 알고리즘)

  • Park, Sang-Bum;Lee, Chan-Ho;Oh, Jong-Kyu;Lee, Sang-Hun;Han, Young-Joon;Hahn, Hern-Soo
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.11
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    • pp.1080-1087
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    • 2009
  • This paper presents an algorithm to acquire 3D geometric information using a virtual plane method. The method to measure 3D information on the plane is easy, because it's not concerning value on the z-axis. A plane can be made by arbitrary three points in the 3D space, so the algorithm is able to make a number of virtual planes from feature points on the target object. In this case, these geometric relations between the origin of each virtual plane and the origin of the target object coordinates should be expressed as known homogeneous matrices. To include this idea, the algorithm could induce simple matrix formula which is only concerning unknown geometric relation between the origin of target object and the origin of camera coordinates. Therefore, it's more fast and simple than other methods. For achieving the proposed method, a regular pin-hole camera model and a perspective projection matrix which is defined by a geometric relation between each coordinate system is used. In the final part of this paper, we demonstrate the techniques for a variety of applications, including measurements in industrial parts and known patches images.

A Study on Intelligent Robot Bin-Picking System with CCD Camera and Laser Sensor (CCD카메라와 레이저 센서를 조합한 지능형 로봇 빈-피킹에 관한 연구)

  • Shin, Chan-Bai;Kim, Jin-Dae;Lee, Jeh-Won
    • Proceedings of the KIEE Conference
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    • 2007.04a
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    • pp.231-233
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    • 2007
  • In this paper we present a new visual approach for the robust bin-picking in a two-step concept for a vision driven automatic handling robot. The technology described here is based on two types of sensors: 3D laser scanner and CCD video camera. The geometry and pose(position and orientation) information of bin contents was reconstructed from the camera and laser sensor. these information can be employed to guide the robotic arm. A new thinning algorithm and constrained hough transform method is also explained in this paper. Consequently, the developed bin-picking demonstrate the successful operation with 3D hole object.

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Virtual View Generation by a New Hole Filling Algorithm

  • Ko, Min Soo;Yoo, Jisang
    • Journal of Electrical Engineering and Technology
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    • v.9 no.3
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    • pp.1023-1033
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    • 2014
  • In this paper, performance improved hole-filling algorithm which includes the boundary noise removing pre-process that can be used for an arbitrary virtual view synthesis has been proposed. Boundary noise occurs due to the boundary mismatch between depth and texture images during the 3D warping process and it usually causes unusual defects in a generated virtual view. Common-hole is impossible to recover by using only a given original view as a reference and most of the conventional algorithms generate unnatural views that include constrained parts of the texture. To remove the boundary noise, we first find occlusion regions and expand these regions to the common-hole region in the synthesized view. Then, we fill the common-hole using the spiral weighted average algorithm and the gradient searching algorithm. The spiral weighted average algorithm keeps the boundary of each object well by using depth information and the gradient searching algorithm preserves the details. We tried to combine strong points of both the spiral weighted average algorithm and the gradient searching algorithm. We also tried to reduce the flickering defect that exists around the filled common-hole region by using a probability mask. The experimental results show that the proposed algorithm performs much better than the conventional algorithms.

Development of a 3-Dimensional Measurement System using Laser Vision (레이저 비전을 이용한 3차원 측정 시스템 구현)

  • Kwon, Hyo-Geun;Chun, Young-Seok;Suh, Young-Soo;Ro, Young-Shick
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.56 no.5
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    • pp.973-979
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    • 2007
  • A laser vision system is developed to measure the three-dimensional feature of an object. This system consists of two low cost cameras and a cross laser. One camera and a cross laser are used to measure a plane equation of an object. Using this information, the other camera measures a hole size of an object. The proposed system provides 0.05 mm accuracy measurement systems with relatively low cost.

Hole Filling Algorithm for a Virtual-viewpoint Image by Using a Modified Exemplar Based In-painting

  • Ko, Min Soo;Yoo, Jisang
    • Journal of Electrical Engineering and Technology
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    • v.11 no.4
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    • pp.1003-1011
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    • 2016
  • In this paper, a new algorithm by using 3D warping technique to effectively fill holes that are produced when creating a virtual-viewpoint image is proposed. A hole is defined as the region that cannot be seen in the reference view when a virtual view is created. In the proposed algorithm, to reduce the blurring effect that occurs on the hole region filled by conventional algorithms and to enhance the texture quality of the generated virtual view, Exemplar Based In-painting algorithm is used. The boundary noise which occurs in the initial virtual view obtained by 3D warping is also removed. After 3D warping, we estimate the relative location of the background to the holes and then pixels adjacent to the background are filled in priority to get better result by not using only adjacent object's information. Also, the temporal inconsistency between frames can be reduced by expanding the search region up to the previous frame when searching for most similar patch. The superiority of the proposed algorithm compared to the existing algorithms can be shown through the experimental results.

Object-based Conversion of 2D Image to 3D (객체 기반 3D 업체 영상 변환 기법)

  • Lee, Wang-Ro;Kang, Keun-Ho;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.9C
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    • pp.555-563
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    • 2011
  • In this paper, we propose an object based 2D image to 3D conversion algorithm by using motion estimation, color labeling and non-local mean filtering methods. In the proposed algorithm, we first extract the motion vector of each object by estimating the motion between frames and then segment a given image frame with color labeling method. Then, combining the results of motion estimation and color labeling, we extract object regions and assign an exact depth value to each object to generate the right image. While generating the right image, occlusion regions occur but they are effectively recovered by using non-local mean filter. Through the experimental results, it is shown that the proposed algorithm performs much better than conventional conversion scheme by removing the eye fatigue effectively.

View Synthesis Error Removal for Comfortable 3D Video Systems (편안한 3차원 비디오 시스템을 위한 영상 합성 오류 제거)

  • Lee, Cheon;Ho, Yo-Sung
    • Smart Media Journal
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    • v.1 no.3
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    • pp.36-42
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    • 2012
  • Recently, the smart applications, such as smart phone and smart TV, become a hot issue in IT consumer markets. In particular, the smart TV provides 3D video services, hence efficient coding methods for 3D video data are required. Three-dimensional (3D) video involves stereoscopic or multi-view images to provide depth experience through 3D display systems. Binocular cues are perceived by rendering proper viewpoint images obtained at slightly different view angles. Since the number of viewpoints of the multi-view video is limited, 3D display devices should generate arbitrary viewpoint images using available adjacent view images. In this paper, after we explain a view synthesis method briefly, we propose a new algorithm to compensate view synthesis errors around object boundaries. We describe a 3D warping technique exploiting the depth map for viewpoint shifting and a hole filling method using multi-view images. Then, we propose an algorithm to remove boundary noises that are generated due to mismatches of object edges in the color and depth images. The proposed method reduces annoying boundary noises near object edges by replacing erroneous textures with alternative textures from the other reference image. Using the proposed method, we can generate perceptually inproved images for 3D video systems.

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