• Title/Summary/Keyword: 3D graphic simulation

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A Design on Rasterizer for the verification in a 3D Graphic Processor (3D 그래픽 프로세서 검증을 위한 래스터라이저 설계)

  • Lee, Mi-Kyoung;Jang, Young Jo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.639-642
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    • 2009
  • When the graphics accelerator for high-quality multimedia content design, hardware verification environment, easy and accurate performance evaluation in an embedded device is required. To work around this is not verified through the simulation waveform analysis to determine the actual calculated graphic images has designed a software rasterizer. Rasterizer is designed for Windows-based environment using the C language implementation of rasterization has a function at each step. Vertex data is entered and the results were verified.

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Development of Multi-platform 3D Interactive Rural Landscape Simulator with Low-cost Web GIS and Game Engine (무료 Web GIS와 보급형 게임엔진을 이용한 다중플랫폼 3차원 인터랙티브 농촌경관 시뮬레이터 개발)

  • Lee, Sungyong;Kim, Taegon;Lee, Jimin;Suh, Kyo
    • Journal of Korean Society of Rural Planning
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    • v.19 no.4
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    • pp.177-189
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    • 2013
  • 3D modeling and rendering technologies are getting more attention from landscape planners and architects because the virtual reality based on 3D graphic technology could give more realistic experience to landscape simulation users and boost promotional effects. The 3D landscape simulation, however, not only requires a lot of cost and time in production, but also demands efforts to distribute to consumers due to various computing environment of them. The purpose of this study is to suggest a process for developing an interactive 3D landscape simulator with low-cost, which can support multi-platform functionality in high quality through reviewing related current software and web services. We select GIMP for 2D image texturing, SketchUpfor 3D modeling, Unity for real-time rendering, and Google Earth for terrain modeling considering price and workability and apply the developed process for Windows, Web, and Android versions to test the applicability for Sangji-ri, Gosam-myeon, Gyeonggi-do, Korea.

3D Graphic Simulation for Dismantling Process of the KRR-2 (연구용 원자로 2호기 해체과정 전산모사)

  • 김성균;정관성;백삼태;이근우;박진호
    • Proceedings of the Korean Radioactive Waste Society Conference
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    • 2003.11a
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    • pp.707-719
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    • 2003
  • The D&D work requires worker's safety and high reliability of operation because it has been processing in high radioactive environment. Therefore, it is necessary to select the dismantling items and applicable dismantling technologies and analyze the scenarios for selected items. In this paper, the main dismantling items were selected by the consideration of several factors, their 3D CAD models were constructed as well. The applicable dismantling technologies for each dismantling items were selected and their dismantling scenarios were setup. Finally the 3D graphic simulations for the shielding concrete, the RSR, and the core are performed.

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Simulation of Deformable Objects using GLSL 4.3

  • Sung, Nak-Jun;Hong, Min;Lee, Seung-Hyun;Choi, Yoo-Joo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.8
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    • pp.4120-4132
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    • 2017
  • In this research, we implement a deformable object simulation system using OpenGL's shader language, GLSL4.3. Deformable object simulation is implemented by using volumetric mass-spring system suitable for real-time simulation among the methods of deformable object simulation. The compute shader in GLSL 4.3 which helps to access the GPU resources, is used to parallelize the operations of existing deformable object simulation systems. The proposed system is implemented using a compute shader for parallel processing and it includes a bounding box-based collision detection solution. In general, the collision detection is one of severe computing bottlenecks in simulation of multiple deformable objects. In order to validate an efficiency of the system, we performed the experiments using the 3D volumetric objects. We compared the performance of multiple deformable object simulations between CPU and GPU to analyze the effectiveness of parallel processing using GLSL. Moreover, we measured the computation time of bounding box-based collision detection to show that collision detection can be processed in real-time. The experiments using 3D volumetric models with 10K faces showed the GPU-based parallel simulation improves performance by 98% over the CPU-based simulation, and the overall steps including collision detection and rendering could be processed in real-time frame rate of 218.11 FPS.

Introduction to Object-Oriented 3D Graphic Simulation Software Simplus 3D (객체지향 3차원 그래픽 시뮬레이션 소프트웨어 Simplus 3D 및 활용사례)

  • 배명환;정영교;한정수;김호중;안병하
    • Proceedings of the Korea Society for Simulation Conference
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    • 2000.11a
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    • pp.241-247
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    • 2000
  • 날로 복잡해지고 거대해지는 시스템의 추세를 감안할 때 앞으로 시스템 분야의 주요 구성요소간 상호작용을 분석하여 최적의 시스템 운영방안을 도출하기 위해서는 시뮬레이션 기법의 도입이 필수적이다. Simplus 3D는 분석대상 시스템을 주요 객체 단위로 Model 상에 재구성하여 이들의 움직임과 주체적 의사결정 논리를 자체 서술어를 사용하여 묘사하도록 고안된 범용 그래픽 시뮬레이션 소프트웨어로 사용자가 정의한 Logic을 Procedure 또는 Function화하여 별도의 File에 저장하고 재활용 가능하며, 객체별 Logic Trace가 가능하여 객체 시나리오의 상세분석 및 Logic 디버깅이 용이하다. 또한 대상시스템의 특성에 따라 Macro한 수준의 개략적인 묘사부터 Micro한 수준의 제어 알고리듬에 이르기까지 묘사의 수준이 자유롭고, 시뮬레이션에 주로 사용되는 물류설비 및 Logic을 Module로 제공하며 필요시 Custom Logic을 추가할 수 있다. 분포형태는 일양분포, 지수분포, 정규분포 등 다양한 분포형태를 지원하며 9999개까지의 Random Number Seed 지정이 가능하다. 일반 PC에서도 실행 가능하며 3차원 Animation과 다양한 형태의 Report를 제공함으로써 비전문가나 의사결정자가 각종 대안에 대한 시뮬레이션 결과를 시각적으로 확인하여 쉽게 이해할 수 있도록 하였다. Simplus 3D는 현재까지 생산시스템, 항만 및 교통 등의 분야에 광범위하게 활용되고 있으며, 본 논문에서는 기아자동차 WBS 물류시스템 시뮬레이션 모델과 고속도로 톨게이트 시뮬레이션 모델을 활용사례로 소개하고자 한다.

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Development and Test of the Remote Operator Visual Support System Based on Virtual Environment (가상환경기반 원격작업자 시각지원시스템 개발 및 시험)

  • Song, T.G.;Park, B.S.;Choi, K.H.;Lee, S.H.
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.6
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    • pp.429-439
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    • 2008
  • With a remote operated manipulator system, the situation at a remote site can be rendered through remote visualized image to the operator. Then the operator can quickly realize situations and control the slave manipulator by operating a master input device based on the information of the virtual image. In this study, the remote operator visual support system (ROVSS) was developed for viewing support of a remote operator to perform the remote task effectively. A visual support model based on virtual environment was also inserted and used to fulfill the need of this study. The framework for the system was created by Windows API based on PC and the library of 3D graphic simulation tool such as ENVISION. To realize this system, an operation test environment for a limited operating site was constructed by using experimental robot operation. A 3D virtual environment was designed to provide accurate information about the rotation of robot manipulator, the location and distance of operation tool through the real time synchronization. In order to show the efficiency of the visual support, we conducted the experiments by four methods such as the direct view, the camera view, the virtual view and camera view plus virtual view. The experimental results show that the method of camera view plus virtual view has about 30% more efficiency than the method of camera view.

Graphic Simulator of the Mechanical Master-Slave Manipulator (기계식 Master-Slave 조작기의 그래픽 시뮬레이터)

  • 이종열;송태길;김성현;홍동희;정재후;윤지섭
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.10a
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    • pp.743-746
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    • 1997
  • The Master-Slave manipulator is the generally used remote handling equipment in the hot cell, in which the high level radioactive materials such as spent fuels are handled. To analyze the motion and to implement the training system by virtual reality technology, the simulator for M-S manipulator using the computer graphics is developed. The parts are modelled in 3-D graphics, assembled, and kinematics are assigned. The inverse kinematics of the manipulator is defined, and the slave of manipulator is coupled with master by the manipulator's specification. Also, the virtual workcell is implemented in the graphical environment which is the same as the real environment. This graphic simulator of manipulator can be effectively used in designing of the maintenance processes for the hot cell equipment and enhance the reliability of the spent fuel management.

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Fast NC Cutting Verification Using Graphic Hardware (그래픽 하드웨어를 이용한 NC 가공 검증의 고속화)

  • 김경범;이상헌;우윤환
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.10a
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    • pp.616-619
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    • 2002
  • The z-map structure is widely used for NC tool path verification as it is very simple and fast in calculation of Boolean operations. However, if the number of the x-y grid points in a z-map is increased to enhance its accuracy, the computation time for NC verification increases rapidly. To reduce this computation time, we proposed a NC verification method using 3-D graphic acceleration hardwares. In this method, the z-map of the resultant workpiece machined by a NC program is obtained by rendering tool swept volumes along tool pathos and reading the depth buffer of the graphic card. The experimental results show that this hardware-based method is faster than the conventional software-based method.

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Implementation of Integrated Control Environment for Biped Robot(IWR-III) (이족보행로봇(IWR-III)의 통합 저어 환경 구축)

  • Noh, Gyeong-Gon;Seo, Yeong-Seop;Kim, Jin-Geol
    • Proceedings of the KIEE Conference
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    • 1999.07g
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    • pp.3089-3091
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    • 1999
  • To control IWR-III Biped Waking Robot, those complex modules are necessary that concurrent control multi-axes servo motors, PID & Feedforward gain tuning, initial value calibration, display current status of system, user interface for emergency safety and three-dimensional rendering graphic visualization. It is developed for various-type gait $data^{[1]}$ and for control modes (i.e open/closed loop and pulse/velocity/torque control) that Integrated Control Enviroment with GUI( Graphic User Interface) consist of time-buffered control part using MMC (Multi-Motion Controller) and 3D simulation part using DirectX graphic library.

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3-D Graphic Simulation of Robot Kinematics (로봇의 기구학적 3차원 그래픽 시뮬레이션)

  • 조병학
    • Proceedings of the Korea Society for Simulation Conference
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    • 1999.10a
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    • pp.202-209
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    • 1999
  • 한국전력공사 전력연구원 로봇 원격제어기술과 가상현실기술을 접목하는 과정의 일환으로 로봇작업을 3-D 그래픽으로 시뮬레이션하는 연구를 수행하였다. 본 논문에서는 로봇언어를 이용하여 이동경로를 생성하고 이동된 로봇의 위치와 자세정보를 그래픽변수와 연결하여 가시화하는 일련의 과정을 다룬다. 개발된 시뮬레이션 패키지는 실시간으로 로봇의 움직임을 관찰하는 목적 이외에 로봇작업경로의 생성과 로봇설계 등의 엔지니어링 목적으로도 활용할 수 있는 기능을 갖추고 있다. 이 시스템은 사용자의 편이성과 로봇의 신뢰성 및 가격적인 면 등을 고려하여 팬티엄-II급 산업용 PC와 Windows NT로 구성되어 있고, 그래픽 툴로는 Microsoft가 멀티미디어용으로 개발한 DirectX를 활용하였다. DirectX는 다양한 예제 프로그램을 포함하고 있는 Software Design Tool을 제공하므로 소프트웨어 개발시간을 단축시키는 장점을 가지고 있다.

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