• 제목/요약/키워드: 3D graphic simulation

검색결과 131건 처리시간 0.031초

원전 증기발생기 유지보수용 원격로봇 시스템 개발 (Development of a tele-robotic system for steam generator maintenance works)

  • 황석용;김창회;김승호
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1996년도 한국자동제어학술회의논문집(국내학술편); 포항공과대학교, 포항; 24-26 Oct. 1996
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    • pp.1519-1522
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    • 1996
  • In this paper, we have developed a tele-robotic system for nozzle dam installation/removal works and tube relating maintenance works inside unclear power plant steam generator. Developed tele-robotic system consists of many hardwares including robot and a control system. Based on the 3 dimensional graphic simulation, a 6 D.O.F. hydraulic actuated robot and a 2 D.O.F. robot install/removal device have been developed. And also we deviced special tools for nozzle dam carry and bolting. For the tele-robot and other devices to be controlled at the nonradioactive area outside reactor containment building, we developed a tele-robot control system consisting of supervisory controller and remote controller.

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반도체 공정 시뮬레이터 개발에 관한 연구 (Development of VLSI Process Simulator)

  • 이경일;공성원;윤상호;이제희;원태영
    • 한국전기전자재료학회:학술대회논문집
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    • 한국전기전자재료학회 1994년도 추계학술대회 논문집
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    • pp.40-45
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    • 1994
  • The TCAD(Technology Computer Aided Design) software tool is a popular name to be able to simulate the semiconductor process and device circuit. We have developed a two-dimensional TCAD software tool included an editor, parser, each process unit, and 2D, 3D graphic routine that is Integrated Environment. The initial grid for numerical analysis is automatically generated with the geometric series that use the user default(given) line and position separated with grid interval and the nodes corresponding to each mesh point stoic the all the possible attribute. Also, we made a data structure called PIF for input or output. Methods of ion implantation in this paper arc Monte Carlo, Gaussian Pearson and Dual-Pearson. Analytical model such as Gaussian, Pearson and Dual-Pearson were considered the multilayer structure and two-dimensional tilted implantation. We simuttaneously calculated the continuity equation of impurity and point defect in diffusion simulation. Oxidation process was simulated by analytical ERFC(Complementary Error Function) model for local oxidation.

원격 모니터링 및 시뮬레이션 시스템의 내부 충격 그래픽 표시 기법 (Graphical display technology of internal impact in remote monitoring and simulation system)

  • 윤지영;이효재;우덕건;장문수;김철환
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2022년도 추계학술대회
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    • pp.574-576
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    • 2022
  • 본 논문에서는 원격 모니터링이나 시뮬레이션 시스템에서 충격 효과를 그래픽으로 표시하는 기술을 개발하였다. 산업 현장의 장비나 시설을 실시간으로 점검하며 보수의 시기를 찾아내거나 사고의 예방을 위해 원격 모니터링이나 시뮬레이션 시스템이 활용되고 있다. 이러한 시스템들은 사용자들에게 시각정보를 제공하여 상황을 보다 이해하기 쉽도록 도움을 준다. 논문에서 제안하는 내부 충격의 그래픽 표시 기법은 3차원 그래픽을 활용하여 장비나 시설을 모델링하고, 장비에서 발생하는 충격과 손상의 위치를 볼륨 렌더링을 이용하여 내부에 표시하는 방법이다. 이는 장비 내부의 충격과 손상 위치에 볼륨 렌더링으로 충격파를 표시하여 보다 정확하게 문제점을 파악할 수 있다는 장점이 있다. 그리고 보다 강렬한 시각 효과를 통해 문제 상황을 보다 빨리 확인할 수 있을 것으로 기대한다.

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주 입력장치를 이용한 가상 슬레이브 매니퓰레이터의 시각화 (Visualization of Virtual Slave Manipulator Using the Master Input Device)

  • 김성현;송태길;이종열;윤지섭
    • 한국방사성폐기물학회:학술대회논문집
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    • 한국방사성폐기물학회 2003년도 가을 학술논문집
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    • pp.388-394
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    • 2003
  • 밀폐 및 차폐 공간을 갖는 핫셀에서 사용후핵연료와 같은 고방사선 물질을 취급하고 있으며, 핵주기시설에서 마스터-슬레이브 매니퓰레이터는 원격취급장비로서 널리 사용되고 있다. 본 연구에서는 차세대관리공정의 디지털 목업을 구축하고 원격유지보수를 위한 매니퓰레이터의 작업영역 및 작업분석을 수행하였다. 실제 환경과 동일한 가상 작업환경을 갖는 디지털 목업은 3차원 그래픽으로 모델링 된 공정장치 및 원격 취급장비들로 구성된다. 모델링 된 매니퓰레이터는 기구학 및 동작범위에 대한 속성을 부여되고 외부 입력장치는 space ball을 사용하여 매니퓰레이터의 동작을 구현하였다. 또한, Tele-operation 인터페이스를 사용하여 6축 외부 입력장치와 연계한 시스템을 개발하였으며 외부 입력에 따른 매니퓰레이터의 동작에 대한 동기는 만족할 만한 응답을 보였다. 이는 가상환경에서 작업자 교육을 위한 시스템 개발에 유용할 것이다.

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Radiosity model과 AI 알고리즘을 이용한 모바일 게임 구현 (Implementation of 3D mobile game using radiosity model and AI algorithm)

  • 김성동;진성아;조데레샤
    • 한국게임학회 논문지
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    • 제17권1호
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    • pp.7-16
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    • 2017
  • 3D 게임그래픽 표현기술은 게임콘텐츠발전과 함께 콘텐츠 분야에서 중요한 요소가 되었다. 특히 게임 캐릭터 표현 기술은 사실적인 그래픽 기술과 시각적인 즐거움을 주는 것 이외에 게임을 진행하는 게임에 대한 몰입도의 중간 단계역할을 하며 플레이어가 마치 게임 속에서 영웅적인 모험을 즐길 수 있도록 착각을 만들어 낸다. 3D 게임에 있어서 게임캐릭터의 높은 완성도는 개발과정 가운데 캐릭터 설정작업의 세심한 디테일작업과 신중함이 주요요인으로 작용한다[3]. 본 논문에서는 게임구현을 위하여 인지적 AI 알고리즘이 적용된 3D 유니티 게임 엔진을 사용하여 radiosity의 수학적인 모델과 기본적인 radiosity 모델, 점진적 개선 radiosity 모델 기법을 방법론을 소개하고, 모바일 게임에 적용한 캐릭터 표현기법을 제안하려고 한다. 게임엔진에 실제적으로 적용하여보니 렌더링과정과 모의실험에서 표면의 투영도는 게임콘텐츠 환경의 조명도에 따라 변화됨을 발견 할 수 있어서, 전체적으로 질 높은 게임캐릭터가 완성되었음이 확인 되었다.

Development of a Virtual Simulator for Agile Manufacturing System

  • C., Sangmin;C., Younghee;B., Jongil;L., Manhyung
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.103-103
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    • 2000
  • In this paper to cope with the reduction of products life-cycle as the variety of products along with the various demands of consumers, a virtual simulator is developed to make the changeover of manufacturing line efficient to embody a virtual simulation similar to a real manufacturing line. The developed virtual simulator can design a layout of a factory and make the time scheduling. Every factory has one simulator so that one product can be manufactured in the factories to use them as virtual factories. We suggest a scheme that heightens the agility to the diversity of manufacturing models by making the information of manufacturing lines and products models to be shared. The developed unit simulator can construct a proper virtual manufacturing line along with the required process of products using several kinds of operator and work cell. A user with the simulator can utilize an interface that makes one to manage the separate task process for each manu(acturing module, change operator components and work cells, and easily teach tasks of each task module. The developed simulator was made for users convenience by Microsoft Visual C++ 6.0 that can develop a program supplying graphic user interface environment and by OpenGL of the Silicon Graphics as a graphic library to embody 3D graphic environment. Also, we show that the simulator can be used efficiently for the agile manufacturing by the communication among the factories being linked by TCP/IP and a hybrid database system made by a hierarchical model and a relational model being developed to standardize the data information.

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Real-Time Relative Navigation with Integer Ambiguity

  • Shim, Sun-Hwa;Park, Sang-Young;Choi, Kyu-Hong
    • 한국우주과학회:학술대회논문집(한국우주과학회보)
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    • 한국우주과학회 2008년도 한국우주과학회보 제17권2호
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    • pp.34.3-34.3
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    • 2008
  • Relative navigation system is presented using measurements from a single-channel global positioning system (GPS) simulator. The objective of this study is to provide real-time relative navigation results as well as absolute navigation results for two formation flying satellites separated about 1km in low earth orbit. To improve the performance, more accurate dynamic model and modified relative measurement model are developed. This modified method prevents non-linearity of the measurement model from degrading precision by applying linearization about the states from absolute navigation algorithm not about a priori states. Furthermore, absolute states are obtained using ion-free GRAPHIC pseudo-ranges and precise relative states are provided using double differential carrier-phase data based on Extended Kalman Filter. The software-based simulation is performed and achieved meter-level precision for absolute navigation and millimeter-level precision for relative navigation. The absolute and relative accuracies at steady state are about 0.77m and 4mm respectively (3D, r.m.s.). In addition, Integer ambiguity algorithm (LAMBDA method) improves simulation performances.

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실가공형 CAM 시스템의 구현을 위한 가공면 예측 및 실험검증 (Machined Surface Prediction and Experimental Verification for Virtual Machining CAM System)

  • 정대혁;서석환
    • 한국CDE학회논문집
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    • 제4권3호
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    • pp.247-258
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    • 1999
  • With the contemporary CAD/CAM system, where the tool path is generated and verified purely based on the geometric operation, geometric accuracy of the machined surface cannot be guaranteed dut to the cutting mechanics, meaning that the cutting mechanics should be incorporated in some fashion. In this paper, we incorporate the instantaneous cutting force and the tool deflection phenomena in predicting the machined surface for the finish-cut and milling operation. For the given NC dat including cutting conditions, the developed algorithm computes cutting force and deflection amount along the tool trajectory, and outputs the 3D graphic model of the machined surface together with error analysis. The validity and accuracy of the presented method has been tested by the actual cutting experiments. Experimental results and accuracy enhancement method together with implementing architecture of the VMCS (Virtual Machining CAM System) are discussed in the paper.

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디지털 패션쇼 사례분석 및 3D 디지털 패션쇼 제작에 관한 연구 (A Study on the case analysis and the production of 3D digital fashion show)

  • 우세희;강연경;고영아;김안나;김나은;고형석
    • 패션비즈니스
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    • 제17권1호
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    • pp.64-80
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    • 2013
  • A new technology of fashion show is opening the digital era and an imaginary fashion show is now arising as a new form of fashion show which allows one to enjoy a collection through the monitor without holding a real fashion show. Digital fashion show allows designer to create infinite ideas by articulating the designer's concept through not only garments but also other factors. In this research, We will analyze cases which are mixtures of digital technology and fashion show and will suggest a new paradigm of fashion show by producing an imaginary fashion show which cannot be easily articulated in an ordinary real fashion show, articulated by garments created by digital technology and graphic effects. The program used for this study is 'DC Suite 2.0' developed by Physan and Digital Clothing Center of Seoul National University, available for 2D pattern production and 3D simulation. In addition, in order to enhance representation of the visual effects, Maya's Qualoth and V-ray program which could be compatible with 'DC Suite' were used to make 3D digital fashion show.

FRP의 원통형 압력 용기제작을 위한 필라멘트 밴드의 감김 시뮬레이션 (Filament Band Winding Simulation for Fiber Reinforced Cylindrical Pressure Vessels)

  • 윤재득;;정융호
    • 한국CDE학회논문집
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    • 제19권1호
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    • pp.19-28
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    • 2014
  • The filament winding method is widely used to manufacture products of fiber reinforced plastics (FRP), such as high pressure vessels, launch tubes and pipes. For reducing winding time, the method of winding by filament band which consists of several filament fibers is used. NC winding machine is used for precise winding and NC path is needed. Before filament winding, users should verify that winding path which presented by a line is appropriate by filament winding simulation. Also, the used length of each filament is different. So, if the peak filament exhausted, it causes to stop manufacturing. In this research, we developed software which visualizes 3D graphic of filament band winding path and simulates winding process on real time. And we proposed algorithm about calculation of each filament usage. We use geodesic equation for generating filament band surface and calculating the usage length of each filament.