• Title/Summary/Keyword: 3D geometric structure

Search Result 125, Processing Time 0.022 seconds

A simplified geometric stiffness in stability analysis of thin-walled structures by the finite element method

  • Senjanovic, Ivo;Vladimir, Nikola;Cho, Dae-Seung
    • International Journal of Naval Architecture and Ocean Engineering
    • /
    • v.4 no.3
    • /
    • pp.313-321
    • /
    • 2012
  • Vibration analysis of a thin-walled structure can be performed with a consistent mass matrix determined by the shape functions of all degrees of freedom (d.o.f.) used for construction of conventional stiffness matrix, or with a lumped mass matrix. In similar way stability of a structure can be analysed with consistent geometric stiffness matrix or geometric stiffness matrix with lumped buckling load, related only to the rotational d.o.f. Recently, the simplified mass matrix is constructed employing shape functions of in-plane displacements for plate deflection. In this paper the same approach is used for construction of simplified geometric stiffness matrix. Beam element, and triangular and rectangular plate element are considered. Application of the new geometric stiffness is illustrated in the case of simply supported beam and square plate. The same problems are solved with consistent and lumped geometric stiffness matrix, and the obtained results are compared with the analytical solution. Also, a combination of simplified and lumped geometric stiffness matrix is analysed in order to increase accuracy of stability analysis.

An Interactive Character Animation and Data Management Tool (대화형 캐릭터 애니메이션 생성과 데이터 관리 도구)

  • Lee, Min-Geun;Lee, Myeong-Won
    • The KIPS Transactions:PartA
    • /
    • v.8A no.1
    • /
    • pp.63-69
    • /
    • 2001
  • In this paper, we present an interactive 3D character modeling and animation including a data management tool for editing the animation. It includes an animation editor for changing animation sequences according to the modified structure of 3D object in the object structure editor. The animation tool has the feature that it can produce motion data independently of any modeling tool including our modeling tool. Differently from conventional 3D graphics tools that model objects based on geometrically calculated data, our tool models 3D geometric and animation data by approximating to the real object using 2D image interactively. There are some applications that do not need precise representation, but an easier way to obtain an approximated model looking similar to the real object. Our tool is appropriate for such applications. This paper has focused on the data management for enhancing the automatin and convenience when editing a motion or when mapping a motion to the other character.

  • PDF

Implementation of 3D Structure Reconstruction System Using Geometric Primitives (원시기하도형을 이용한 3차원구조 복원시스템의 구현)

  • 남현석;구본기;진성일
    • Proceedings of the IEEK Conference
    • /
    • 2003.11a
    • /
    • pp.237-240
    • /
    • 2003
  • We implement a system for 3D structure reconstruction from multiple 2D images. It uses geometric primitives such as box, wedge, pyramid, etc, each having translation, rotation, and scale parameters. Primitives are marked on input images with GUI (Graphic User Interface). Lines made by projection of primitives onto an image correspond to marked line segments of the image. Error function is defined by disparity between them and is minimized by downhill simplex method. By assigning relationship between models, the number of parameters to solve can be decreased and the resultant models become more accurate To share variables among other models also reduces computational complexity. Experiments using real images have shown that the proposed method successfully reconstructs 3D structure.

  • PDF

On the Development of an initial Hull Structural CAD System based on the Semantic Product Data Model (의미론적 제품 데이터 모델 기반 초기 선체 구조 CAD 시스템 개발)

  • 이원준;이규열;노명일;권오환
    • Korean Journal of Computational Design and Engineering
    • /
    • v.7 no.3
    • /
    • pp.157-169
    • /
    • 2002
  • In the initial stages of ship design, designers represent geometry, arrangement, and dimension of hull structures with 2D geometric primitives such as points, lines, arcs, and drawing symbols. However, these design information(‘2D geometric primitives’) defined in the drawing sheet require more intelligent translation processes by the designers in the next design stages. Thus, the loss of design semantics could be occurred and following design processes could be delayed. In the initial design stages, it is not easy to adopt commercial 3D CAD systems, which have been developed f3r being used in detail and production design stages, because the 3D CAD systems require detailed input for geometry definition. In this study, a semantic product model data structure was proposed, and an initial structural CAD system was developed based on the proposed data structure. Contents(‘product model data and design knowledges’) of the proposed data structure are filled with minimal input of the designers, and then 3D solid model and production material information can be automatically generated as occasion demands. Finally, the applicability of the proposed semantic product model data structure and the developed initial structural CAD system was verified through application to deadweight 300,000ton VLCC(Very Large Crude oil Carrier) product modeling procedure.

Virtual Models for 3D Printing

  • Haeseong Jee
    • Korean Journal of Computational Design and Engineering
    • /
    • v.4 no.1
    • /
    • pp.1-11
    • /
    • 1999
  • surface texture denotes set of tiny repetitive geometric features on an object surface. 3D Printing can readily create a surface of controlled macro-textures of high geometric complexity. Designing surface textures for 3D Printing, however, is difficult due to complex macro-structure of the tiny texture geometry since it needs to be compatible with the non-traditioal manufacturing method. In this paper we propose a visual simulation technique involving development of a virtual model-an intermediate geometric model-of the surface texture design prior to fabricating the physical model. Careful examination of the virtual model before the actual fabrication can help minimize unwanted design iterations. The proposed technique demonstrated visualization capability by comparing the virtual model with the physical model for several test cases.

  • PDF

Geometric Kernel Design of the Web-Viewer for the PDM Based Assembly DMU (PDM기반 조립체 DMU를 위한 웹뷰어 형상커널의 설계)

  • Song, In-Ho;Chung, Sung-Chong
    • Transactions of the Korean Society of Mechanical Engineers A
    • /
    • v.31 no.2 s.257
    • /
    • pp.260-268
    • /
    • 2007
  • Demand for the use of 3D CAD DMU systems over the Internet environment has been increased. However, transmission of commercial 3D kernels has delayed the communication effectiveness due to the kernel size. Light weight CAD geometric kernel design methodology is required for rapid transmission in the distributed environment. In this paper, an assembly data structure suitable for the top-down and bottom-up assembly models has been constructed. Part features are stored without a hierarchy so that they are created and saved in no particular order. In particular, this paper proposes a new assembly representation model, called multi-level assembly representation (MAR), for the PDM based assembly DMU system. Since the geometric kernel retains assembly hierarchy and topological information, it is applied to the web-viewer for the PDM based DMU system. Effectiveness of the proposed geometric kernel is confirmed through various case studies.

Boolean Operation of Non-manifold Model with the Data Structure of Selective Storage (선택저장 자료구조를 이용한 복합다양체 모델의 불리언 작업)

  • 유병현;한순흥
    • Korean Journal of Computational Design and Engineering
    • /
    • v.5 no.4
    • /
    • pp.293-300
    • /
    • 2000
  • The non-manifold geometric modeling technique is to improve design process and to Integrate design, analysis, and manufacturing by handling mixture of wireframe model, surface model, and solid model in a single data structure. For the non-manifold geometric modeling, Euler operators and other high level modeling methods are necessary. Boolean operation is one of the representative modeling method for the non-manifold geometric modeling. This thesis studies Boolean operations of non-manifold model with the data structure of selective storage. The data structure of selective storage is improved non-manifold data structure in that existing non-manifold data structures using ordered topological representation method always store non-manifold information even if edges and vortices are in the manifold situation. To implement Boolean operations for non-manifold model, intersection algorithm for topological cells of three different dimensions, merging and selection algorithm for three dimensional model, and Open Inventor(tm), a 3D toolkit from SGI, are used.

  • PDF

3D Printing and Structure Anlaysis of the Submarine Mast Cover (잠수함 마스트 커버의 구조해석 및 3D 프린팅)

  • Jae-Hyeog Woo;Byeong-Joon Cha;Chul-Kyu, Jin
    • Journal of the Korean Society of Industry Convergence
    • /
    • v.26 no.5
    • /
    • pp.937-943
    • /
    • 2023
  • In this study, the mast cover of submarine was reverse engineered and structural analysis was performed. In order to print with the 3D printer, the modeling was reduced to 1/5 size by applying geometric similarity. From the structural analysis results, it was found that the maximum value of equivalent stress generated in the mast cover was 180.9 MPa. This stress value occurs on the inner surface in the major axis. As a result of applying the load condition at a diving depth of 600 m, the mast cover is in a completely elastic state. The 1/5 size model printed on FDM 3D printer with PLA filament was the same as the reverse engineered modeling and it was printed in a perfect shape with no apparent defects. The 1/5 size model printed on PBF 3D printer with SUS316L powder was perfectly manufactured with no apparent defects.

Efficient 3D Geometric Structure Inference and Modeling for Tensor Voting based Region Segmentation (효과적인 3차원 기하학적 구조 추정 및 모델링을 위한 텐서 보팅 기반 영역 분할)

  • Kim, Sang-Kyoon;Park, Soon-Young;Park, Jong-Hyun
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.49 no.3
    • /
    • pp.10-17
    • /
    • 2012
  • In general, image-based 3D scenes can now be found in many popular vision systems, computer games and virtual reality tours. In this paper, we propose a method for creating 3D virtual scenes based on 2D image that is completely automatic and requires only a single scene as input data. The proposed method is similar to the creation of a pop-up illustration in a children's book. In particular, to estimate geometric structure information for 3D scene from a single outdoor image, we apply the tensor voting to an image segmentation. The tensor voting is used based on the fact that homogeneous region in an image is usually close together on a smooth region and therefore the tokens corresponding to centers of these regions have high saliency values. And then, our algorithm labels regions of the input image into coarse categories: "ground", "sky", and "vertical". These labels are then used to "cut and fold" the image into a pop-up model using a set of simple assumptions. The experimental results show that our method successfully segments coarse regions in many complex natural scene images and can create a 3D pop-up model to infer the structure information based on the segmented region information.

Learning Media on Mathematical Education based on Augmented Reality

  • Kounlaxay, Kalaphath;Shim, Yoonsik;Kang, Shin-Jin;Kwak, Ho-Young;Kim, Soo Kyun
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.15 no.3
    • /
    • pp.1015-1029
    • /
    • 2021
  • Modern technology offers many ways to enhance teaching and learning that in turn promote the development of tools for educational activities both inside and outside the classroom. Many educational programs using the augmented reality (AR) technology are being widely used to provide supplementary learning materials for students. This paper describes the potential and challenges of using GeoGebra AR in mathematical studies, whereby students can view 3D geometric objects for a better understanding of their structure, and verifies the feasibility of its use based on experimental results. The GeoGebra software can be used to draw geometric objects, and 3D geometric objects can be viewed using AR software or AR applications on mobile phones or computer tablets. These could provide some of the required materials for mathematical education at high schools or universities. The use of the GeoGebra application for education in Laos will be particularly discussed in this paper.