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http://dx.doi.org/10.3837/tiis.2021.03.011

Learning Media on Mathematical Education based on Augmented Reality  

Kounlaxay, Kalaphath (Department of Game Engineering, Paichai University)
Shim, Yoonsik (Department of Game Engineering, Paichai University)
Kang, Shin-Jin (School of Games, Hongik University)
Kwak, Ho-Young (Department of Computer Engineering, Jeju National University)
Kim, Soo Kyun (Department of Computer Engineering, Jeju National University)
Publication Information
KSII Transactions on Internet and Information Systems (TIIS) / v.15, no.3, 2021 , pp. 1015-1029 More about this Journal
Abstract
Modern technology offers many ways to enhance teaching and learning that in turn promote the development of tools for educational activities both inside and outside the classroom. Many educational programs using the augmented reality (AR) technology are being widely used to provide supplementary learning materials for students. This paper describes the potential and challenges of using GeoGebra AR in mathematical studies, whereby students can view 3D geometric objects for a better understanding of their structure, and verifies the feasibility of its use based on experimental results. The GeoGebra software can be used to draw geometric objects, and 3D geometric objects can be viewed using AR software or AR applications on mobile phones or computer tablets. These could provide some of the required materials for mathematical education at high schools or universities. The use of the GeoGebra application for education in Laos will be particularly discussed in this paper.
Keywords
GeoGebra; Geometry; Mathematic; Learning Media; Augmented Reality;
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