• 제목/요약/키워드: 3D form study

검색결과 1,214건 처리시간 0.032초

입체조형 실습을 연계한 가구디자인 수업 개발을 위한 사례연구 (Study on Process Development of Furniture Design Class by Fusing 3D Form Study)

  • 인치호
    • 한국가구학회지
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    • 제25권3호
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    • pp.165-172
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    • 2014
  • 3D form study is one of basic subjects in industrial design education. There are an array of textbooks of visual art, design and architecture, most of which address basic geometrical form study and abstract forms. With the introduction of computerization, current trends are directed to reduce basic form education and students' participation in classes and their accomplishments. This study was intended to develop works under a theme of furniture design with concrete shapes and functions. This study focused on developing relevant process by fusing 3D form study and furniture design which fall into basic design and design studio subjects, respectively. Among 3D form studies, applied were a concept of 3D configuration that explores the relations between surface forms and 3D forms. Furniture design is a challenge to students at beginner or intermediate level in basic design education from initial devising stage to production in kind. To ease high level of difficulties at designing and producing stages, technical education was systematized in the process of conceptualizing, developing idea and production. This type of challenge was carried out during separate semesters, along with a case study done to develop different types of challenges. This study helped students to be motivated and actively participate in classes and well perform advanced form study and technical training from design to actual production.

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3D Plastering 기법에 의한 Free-form Concrete Panel의 생산 프로세스 기초 연구 (A Basic Study of Free-form Concrete Panel Production Process using 3D Plastering Technique)

  • 임지영;오진혁;김선국
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2022년도 봄 학술논문 발표대회
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    • pp.71-72
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    • 2022
  • In the case of free-form buildings, it is difficult to reuse the form for panel production because the shape and size of the interior and exterior panels of the building are different. In general, it is a free-form concrete panel (FCP) production technology using the existing plywood formwork, and the form is produced in a different shape each time and is discarded after only one use. The production of these disposable forms requires enormous resources, including materials, labor and time. Hence, it is necessary to develop innovative forms that can be reused for sustainable FCP construction. In this study, a technology has been developed that combines 3D Plastering Technique (3DPT) to produce FCP. By applying this technology to free-form building projects, the time and cost required for FCP production can be reduced. However, specific studies on the production process for this technology have not been done yet. Therefore, the objective of this study is a basic study of free-form concrete panel production process using 3D plastering technique.

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3D 디지털 기술을 활용한 시니어 남성 기성복 피팅용 드레스폼 개발에 관한 연구 (A Study of Senior Men's Dress Form Development 3D Digital Technology)

  • 도월희;최은희
    • 한국의류산업학회지
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    • 제20권6호
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    • pp.722-732
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    • 2018
  • This study was to develop a dress form that is highly representative of the body shapes of senior men in their 50s and 60s. And this research was compared the measurements and forms of three different dress forms available in the market, in order to analyze the body type and suitability and provide a standard for developing and utilizing the dress forms. After extracting the body shapes of the senior men's 3D shape, the body type that is curvature on the back prevalent among senior men, was chosen. The dress form was created as follows: 3D modeling and rendering, printing with a FDM-type 3D printer. The dress forms were 3D-scanned and the 3D data was analyzed - classification drop value, area deviation, compared horizontal section and vertical section. The results were as follows: This suggested that the area deviation amount at the chest and hip circumference levels was larger in the commercial products than in the dress form in this study, while that at the waist circumference level was larger in the dress form in this study. The vertical length of the lateral shoulder point-waist circumference was smaller, the side shape showed severe curvature on the back, and the waist circumference was larger in the senior men dress form than the commercial products. The dress form developed in this study reflected the body type of senior men and, therefore, were suitable for fitting when creating clothes for senior men.

3D 핸디형 스캐너와 3D 프린팅 기술 기반 드레이핑용 커스텀 메이드 드레스폼 개발 (Development of a Custom-Made Dress Form for Draping Based on 3D Handheld Scanners and 3D Printing Technology)

  • 유은주;송화경
    • 한국의류산업학회지
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    • 제24권4호
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    • pp.451-459
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    • 2022
  • This study aimed to develop a a custom-made dress form for draping using a live model's 3D body scan obtained from an entry-level 3D handheld scanners, 3D modeling software and 3D printing technology. A female subject was recruited whose body size fell under the normal (N) body shape criteria suggested by KS K 0051. First, the handheld scanner reduced the length of the legs in scanning, but most of the scanning operations between the neck and crotch levels were conducted accurately. Therefore, this study was designed to develop a torso dress form. The full body 3D scan was edited into a torso shape using ZBrush® software. Using Rhinoceros® and Materialise's Magics software, a 3D body scan was modeled so that the user could fit two types of mannequin stands (one with a neck fixation from above and one with an insert from below) to the dress form. The body scan was divided into 9 pieces to fit the printable size of the Stratasys 3D printer Fortus 250mc, and the cross-sectional distance from the center to the periphery was downsized by 2 mm. After outputting the dress form scan file with a 3D printer, the dress form was manufactured by the first covering it with a 4 oz nonwoven pad and the second covering with a single jersey material.

건축에서 3차원 기반 형태생성을 위한 IDEF${\emptyset}$ 프로세스 모델에 관한 연구 (Development of IDEF${\emptyset}$ Process Model for 3d-based Architectural Form Generation)

  • 우승학;추승연;최아리나
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2008년 추계학술발표대회 논문집
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    • pp.181-187
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    • 2008
  • It's difficult for other designer to understand easily, due to existing abstract form-generation method of digital authors like Greg Lynn and Peter D. Eisenman. This study uses IDEF${\emptyset}$ process diagram in order to remodel procedures and elements of this abstract 3d based form-generation method. IDEF${\emptyset}$ process diagram is the method operated prior to a design of digital program. For object-oriented modeling of each form-generation element technology, IDEF${\emptyset}$ process has been modeled. For this sort of IDEF${\emptyset}$ process modeling, digital architectural theory and analysis method has been generalized With them above, this study suggests the 3d-based form-generation IDEF${\emptyset}{\emptyset}$process model for developing digital tool eventually through the object-oriented components and setting up the mutual roles, relation as well. In conclusion, 3d-based form-generation IDEF${\emptyset}$process model, this study suggests, models form generation methods of existing digital authors using IDEF${\emptyset}$ process for developing digital tool in the future.

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3D 프린터를 이용한 여성용 인대 제작 연구 (A study of making a dress form for women using a 3D printer)

  • 오설영
    • 복식문화연구
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    • 제24권6호
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    • pp.725-742
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    • 2016
  • In the Korean fashion industry, 3D printing systems are considered as new technology and a new opportunity. With 3D printers, consumers can be manufacturers and individuals can develop businesses with little upfront capital. In this study, a dress form for the typical Korean women's body shape was developed using 3D technology (3D scanning, 3D modeling, and 3D printing). Ten women with apparel sizes 85-91-160 were selected from 3D body-scan data collected by SizeKorea of 201 women aged 25 to 34 (2010). First, 15 horizontal cross-sections were collected from the 3D scan data of the 10 subjects. Then, inside lines of those cross-sections were drawn at 15-degree intervals, and the lengths were measured. The average of the inside lines was connected to the internal spline curve, and the curves were used as the average cross-sections. The average torso body and the dress form of Korean women were developed into a 3D solid model using a 3D CAD program (Solidworks 2012). An output mockup was printed by the FDM type's 3D printing system (Bonbot 1200, Bonbot 3-H4) using PLA material. The dimensions comparing the 3D solid modeling to the 3D printed mockup of the dress form were measured, and minor differences were between 0.00cm and 0.40cm. In the future, 3D printing systems are expected to be in use for various personalized dress forms.

3D 애니메이션 캐릭터의 조형성 연구 -<겨울왕국> 캐릭터를 중심으로 조형의 구성요소와 원리를 통한 시각인지요소에 관한 연구- (A Study on Formative Elements in 3D Animation Character -Focusing on Characters' Visual Recognition Elements of Form through Elements of Form and Formation Method of Form-)

  • 김혜성;성례아
    • 만화애니메이션 연구
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    • 통권36호
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    • pp.45-74
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    • 2014
  • 애니메이션은 미래의 영상시대에 한 축을 장식하고 대중문화를 선도할 것을 예견할 수 있다. 현재 많은 연구가 이루어지고 있는데 주로 문화산업으로서의 가치에 초점을 두거나, 애니메이션 제작기술과 방식에 관한 연구이다. 물론 애니메이션 캐릭터에 대한 연구도 끊임없이 나오고 있다. 본 연구는 3D 애니메이션 캐릭터의 '조형성'에 중점을 두었으며, 원론적인 이론에서 새로운 논리를 이끌어내어 차별화를 시도하였다. 이론적인 바탕으로만 해석되었던 캐릭터 연구에서 벗어나, 실질적으로 애니메이션을 보고, 느끼고 소비하는 관객의 입장에서 어떻게 인지되는지 파악하고 문제점들을 점검하고 나아갈 방향을 모색하고자 한다. 특히 예술적 가치와 상업적 성공을 이루어낸 애니메이션인 <겨울왕국(Frozen)>에 등장하는 캐릭터를 통하여 3D 애니메이션 캐릭터의 조형적 특성을 알아보고자 하였다. 이를 위해 문헌연구를 비롯하여 다양한 설문 조사와 델파이 분석을 시행하였다. 또한, 전문가들과 심도 깊은 논의를 통하여 조형성을 평가하기 위한 분석틀을 만들었으며, 이는 조형의 구성요소, 구성원리 및 시각인지요소 등의 형식을 구성하여 관객들이 3D 캐릭터를 어떻게 인지하는지 알아보았다. 이미지의 인지 과정은 사회 문화적 환경과 성, 나이, 지식수준 등에 따라 미치는 영향이 다르기 때문에 시각적 양식을 대표하는 <겨울왕국>의 캐릭터를 통하여 현재의 영상문화와 관객의 시각을 연구하였다.

콘크리트 미관창출과 열화저감을 위한 3D프린팅 폼라이너 디자인 연구 (Design Study of 3D printing Form Liner for Aesthetic and Protective Concrete Surfacing)

  • 장중식;황가영;윤문구;장진화;천수경
    • 디자인융복합연구
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    • 제16권1호
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    • pp.97-109
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    • 2017
  • 현대에 들어서 건축물의 외관 디자인에 대한 관심이 커짐에 따라 기존의 획일화된 건축물이 아닌 다양한 미관의 건축물에 대한 니즈가 증가하고 있다. 그러나 아직까지 미관창출을 위한 국내의 폼 라이너 재료 및 디자인은 한정되어 있는 실정이다. 따라서 본 연구는 3D프린터를 활용하여 기존의 값비싼 몰드 제작과정을 생략하고 디지털 데이터를 이용하여 입체구조의 제품을 다양한 소재를 사용하여 경제적으로 제작, 콘크리트의 열화방지 수단을 겸비하고 구조물의 수명을 연장시켜 생애주기비용을 절감하는 효과를 기대할 수 있다. 본 연구는 3D 프린터를 활용하여 콘크리트 구조물의 위치, 주변 환경, 용도에 적합한 폼 라이너의 미관 및 입체조형 디자인을 다양하게 개발하는 것을 목적으로 한다. 본 연구에서는 3D 프린트를 활용한 실물 출력 실험을 통해 3D프린터를 활용한 콘크리트 폼 라이너가 실제 적용이 가능하다는 가능성을 확인하였으며, 콘크리트 구조물의 용도, 지역특성, 주변 환경, 사용자 등을 고려하여 입체적이며 예술적인 조형미관을 위한 폼 라이너 디자인을 제안하였다.

성인여성 버추얼 패션 3D 아바타와 Size Korea 인체형상의 형태 차이 비교 (A Comparative of the Different between Virtual Fashion 3D Avatar and Size Korea of Adult Women's Body Shapes)

  • 이예리;장정아
    • 한국의류산업학회지
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    • 제22권1호
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    • pp.87-93
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    • 2020
  • This study provide basic data to develop a dress form reflecting body shape characteristics by age and to produce a 3D body form in a virtual fitting program. A comparative analysis was conducted on the size, section shape, and slope of side shape of the modeling form by the sizing of the basic female avatar in CLO 3D, one of the 3D apparel CAD programs and the body form of women in their 20s-50s by body shape in the 6th Size Korea (2010). First, all the differences were formed similarly in the direct measurements between the 3D avatar and the body form were within 1 mm. Second, in a comparison of the section form of the avatar and body form in Size Korea, the avatar was formed in straight body shape and did not reflect a spinal curvature according to age. As a result of an examination of the items with a difference over 5° in the slope of side shape, there were angle differences in numerous body shapes in the angles of the side upper abdomen, side upper back, and side upper bust, and the avatar's bust shape was expressed more flatly compared to body form. It will be possible to produce an avatar that can adequately reflect body shape characteristics by adding detailed length and angle items by the region like waist back length and front length in producing the avatar reflecting body shape characteristics, instead of a standard body shape.

X3D를 이용한 WebSD기반 3D Object 표현에 대한 연구 (A Study on the 3D Object Representation based WebSD Using X3D)

  • 이성태;김이선;기우용;이윤배
    • 한국정보통신학회논문지
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    • 제6권4호
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    • pp.632-638
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    • 2002
  • 확장할 수 있는 3D는 멀티미디어와 통합된 방송에 기초한 3D 콘텐츠와 상호 웹의 특징이 되는 소프트웨어의 기준이하고 할 수 있다 그런데, Web3d상에서 다각형의 polygon meshes을 처리하기에는 데이터의 크기나 실제에 적용하기에는 문제가 있다. 본 논문에서는 3차원 객체를 높은 품질로 표현하기 위해서 새로운 framework을 적용한다. 다양하고 자연스러운 형태의 표현을 위해 Web3D 자료형태를 VRML과 XML을 이용하여 처리한다. 3차원 객체의 polygon을 패한 구조를 정의하고 모델링 하여 타당성을 검증한다.