• Title/Summary/Keyword: 3D environment

Search Result 4,659, Processing Time 0.036 seconds

Acquisition of 3D Spatial Data for Indoor Environment by Integrating Laser Scanner and CCD Sensor with IMU (실내 환경에서의 3차원 공간데이터 취득을 위한 IMU, Laser Scanner, CCD 센서의 통합)

  • Suh, Yong-Cheol;Nagai, Masahiko
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.10 no.1
    • /
    • pp.1-9
    • /
    • 2007
  • 3D data are in great demand for pedestrian navigation recently. For pedestrian navigation, we needs to reconstruct 3D model in detail from people's eye. In order to present spatial features in detail for pedestrian navigation, it is indispensable to develop 3D model not only in outdoor environment but also in indoor environment such as underground shopping complex. However, it is very difficult to acquire 3D data efficiently by mobile mapping without GPS. In this research, 3D shape was acquired by Laser scanner, and texture by CCD(Charge Coupled Device) sensor. Continuous changes position and attitude of sensors were measured by IMU(Inertial Measurement Unit). Moreover, IMU was corrected by relative orientation of CCD images without GPS(Global Positioning System). In conclusion, Reliable, quick, and handy method for acquiring 3D data for indoor environment is proposed by a combination of a digital camera and a laser scanner with IMU.

  • PDF

'EVE-SoundTM' Toolkit for Interactive Sound in Virtual Environment (가상환경의 인터랙티브 사운드를 위한 'EVE-SoundTM' 툴킷)

  • Nam, Yang-Hee;Sung, Suk-Jeong
    • The KIPS Transactions:PartB
    • /
    • v.14B no.4
    • /
    • pp.273-280
    • /
    • 2007
  • This paper presents a new 3D sound toolkit called $EVE-Sound^{TM}$ that consists of pre-processing tool for environment simplification preserving sound effect and 3D sound API for real-time rendering. It is designed so that it can allow users to interact with complex 3D virtual environments by audio-visual modalities. $EVE-Sound^{TM}$ toolkit would serve two different types of users: high-level programmers who need an easy-to-use sound API for developing realistic 3D audio-visually rendered applications, and the researchers in 3D sound field who need to experiment with or develop new algorithms while not wanting to re-write all the required code from scratch. An interactive virtual environment application is created with the sound engine constructed using $EVE-Sound^{TM}$ toolkit, and it shows the real-time audio-visual rendering performance and the applicability of proposed $EVE-Sound^{TM}$ for building interactive applications with complex 3D environments.

A Study on the Analysis of Residential Environment based on Object-oriented 3D CAD System (객체지향 3D캐드를 이용한 공동주택 환경(일조, 조망)분석에 관한 디지털적 분석방법 연구)

  • Ryu, Jeong-Won
    • Journal of The Korean Digital Architecture Interior Association
    • /
    • v.5 no.2
    • /
    • pp.9-14
    • /
    • 2005
  • The analysis system has been needed to pre-evaluate and analyze the right for sunlight and the right for view in a residential environment since the urban high density and high rise residentinal building types have been prevailing these days. The purpose of this study is to propose an digital analysis method to evaluate sunlight and view conditions in a residential environment to improve the system performance in the sense of speed and accuracy. The digital analysis method using the object-oriented 3D CAD system and parametric library is studied and applied in the system and the various outputs of the analysis system makes possible to modify the design with the speed and accuracy as a result of the analysis. The study includes the evaluation for a daylight and view condition of each unit, and the interruption degree to a vicinity environment in terms of sunlight and view conditions comparing before and after construction.

  • PDF

3D Map Building of The Mobile Robot Using Structured Light

  • Lee, Oon-Kyu;Kim, Min-Young;Cho, Hyung-Suck;Kim, Jae-Hoon
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2001.10a
    • /
    • pp.123.1-123
    • /
    • 2001
  • For Autonomous navigation of the mobile robots, the robots' capability to recognize 3D environment is necessary. In this paper, an on-line 3D map building method for autonomous mobile robots is proposed. To get range data on the environment, we use an sensor system which is composed of a structured light and a CCD camera based on optimal triangulation. The structured laser is projected as a horizontal strip on the scene. The sensor system can rotate $\pm$ $30{\Circ}$ with a goniometer. Scanning the system, we get the laser strip image for the environments and update planes composing the environment by some image processing steps. From the laser strip on the captured image, we find a center point of each column, and make line segments through blobbing these center poings. Then, the planes of the environments are updated. These steps are done on-line in scanning phase. With the proposed method, we can efficiently get a 3D map about the structured environment.

  • PDF

3D Map Building of the Mobile Robot Using Structured Light

  • Lee, Oon-Kyu;Kim, Min-Young;Cho, Hyung-Suck;Kim, Jae-Hoon
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2001.10a
    • /
    • pp.123.5-123
    • /
    • 2001
  • For autonomous navigation of the mobile robots, the robots' capability to recognize 3D environment is necessary. In this paper, an on-line 3D map building method for autonomous mobile robots is proposed. To get range data on the environment, we use a sensor system which is composed of a structured light and a CCD camera based on optimal triangulation. The structured laser is projected as a horizontal strip on the scene. The sensor system can rotate$\pm$30$^{\circ}$ with a goniometer. Scanning the system, we get the laser strip image for the environments and update planes composing the environment by some image processing steps. From the laser strip on the captured image, we find a center point of each column, and make line segments through blobbing these center points. Then, the planes of the environments are updated. These steps are done on-line in scanning phase. With the proposed method, we can efficiently get a 3D map about the structured environment.

  • PDF

3D Character Animation: A Brief Review

  • Song, Hyewon;Heo, Suwoong;Kang, Jiwoo;Lee, Sanghoon
    • Journal of International Society for Simulation Surgery
    • /
    • v.2 no.2
    • /
    • pp.52-57
    • /
    • 2015
  • Virtual Reality makes a virtual environment more realistic and, furthermore, it provides a variety of experiences which we cannot have in reality. A drastic growth of GPU performance and increase of computing capability make virtual environment more realistic than ever. One important element of constructing virtual environment is to animate 3D characters. Many researchers have been studying 3D characters animating and a myriad of methods have been proposed to make them more realistic. In this paper, we discuss the technologies and characteristics of 3D character animation. We believe that realistic characters in Virtual Reality will be applied to various fields: education, film and game industry, business and, particularly, medical area such as telemedicine, virtual surgery, etc.

Development of Three D.O.F. Alignment Stage for Vaccume Environment (진공용 3 자유도 얼라인먼트 스테이지 개발)

  • 박희재;박종호;한상진
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 2000.11a
    • /
    • pp.551-554
    • /
    • 2000
  • Alignment system is a system to locate an object to it's accurate position in multi-d.o.f space. According to process of application, it is need to align an object in 3 or 6 d.o.f. space. And alignment system is used in various environments. Especially in PDP application, alignment process is carried out in vaccume environment. In this paper, we developed 3 d.o.f. alignment system for vaccume environment, performed kinematic analysis and improved it's positional accuracy.

  • PDF

Extraction and 3D Visualization of Trees in Urban Environment

  • Yamagishi, Yosuke;Guo, Tao;Yasuoka, Yoshifumi
    • Proceedings of the KSRS Conference
    • /
    • 2003.11a
    • /
    • pp.1174-1176
    • /
    • 2003
  • Recently 3D city models are required for many applications such as urban microclimate, transportation navigation, landscape planning and visualization to name a few. The existing 3D city models mostly target on modeling buildings, but vegetation also plays an important role in the urban environment. To represent a more realistic urban environment through the 3D city model, in this research, an investigation is conducted to extract the position of trees from high resolution IKONOS imagery along with Airborne Laser Scanner data. Later, a tree growth model is introduced to simulate the growth of trees in the identified tree-positions.

  • PDF

Game Design of Augmented Reality RPG using Artificial Intelligence

  • An, Syoungog;Bae, Juengbean;Kim, Soo Kyung
    • Journal of the Korea Society of Computer and Information
    • /
    • v.23 no.9
    • /
    • pp.15-20
    • /
    • 2018
  • Currently the mobile augmented reality does not require supplemental hardware, such as markers like specific images or depth cameras, in order to acquire 3D environment information. This allows for increased accessibility and usability for the general user, and also broadened scope of development. The market research enterprise Counterpoint Research predicted that the growth of the augmented reality market will reach 70 trillion Korean Won by 2021. Application developments are also progressing. Wargaming, the developer of the global game World of Tanks, has launched an application that uses AR core at the GDC 2018. Thus, we must prepare for the impending augmented reality market and acquire top class augmented reality technology using 3D environment. This paper outlines the development of a game using AR CORE SDK to acquire 3D environment and Unity 3D game engine to combine camera images and 3D graphics, which all comes together to construct a natural augmented reality.

A Simulated Annealing Tangential Cutting Algorithm for Lamination Rapid Prototyping System (적층 쾌속조형 시스템을 위한 시뮬레이티드 어닐링 경사절단 알고리즘)

  • 김명숙;엄태준;김승우;천인국;공용해
    • The Transactions of the Korean Institute of Electrical Engineers D
    • /
    • v.53 no.4
    • /
    • pp.226-234
    • /
    • 2004
  • A rapid Prototyping system that laser-cuts and laminates thick layers can fabricate 3D objects promptly with a variety of materials. Building such a system must consider the surface distortions due to both vertical-cut layers and triangular surfaces. We developed a tangential layer-cutting algorithm by rearranging tangential lines such that they reconstruct 3D surfaces more closely and also constitute smoother laser trajectories. An energy function that reflects the surface-closeness with the tangential lines was formulated and then the energy was minimized by a gradient descent method. Since this simple method tends to cause many local minima for complex 3D objects, we tried to solve this problem by adding a simulated annealing process to the proposed method. To view and manipulate 3D objects, we also implemented a 3D visual environment. Under this environment, experiments on various 3D objects showed that our algorithm effectively approximates 3D surfaces and makes laser-trajectory feasibly smooth.