• Title/Summary/Keyword: 3D digital technology

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Vignetting Dimensional Geometric Models and a Downhill Simplex Search

  • Kim, Hyung Tae;Lee, Duk Yeon;Choi, Dongwoon;Kang, Jaehyeon;Lee, Dong-Wook
    • Current Optics and Photonics
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    • 제6권2호
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    • pp.161-170
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    • 2022
  • Three-dimensional (3D) geometric models are introduced to correct vignetting, and a downhill simplex search is applied to determine the coefficients of a 3D model used in digital microscopy. Vignetting is nonuniform illuminance with a geometric regularity on a two-dimensional (2D) image plane, which allows the illuminance distribution to be estimated using 3D models. The 3D models are defined using generalized polynomials and arbitrary coefficients. Because the 3D models are nonlinear, their coefficients are determined using a simplex search. The cost function of the simplex search is defined to minimize the error between the 3D model and the reference image of a standard white board. The conventional and proposed methods for correcting the vignetting are used in experiments on four inspection systems based on machine vision and microscopy. The methods are investigated using various performance indices, including the coefficient of determination, the mean absolute error, and the uniformity after correction. The proposed method is intuitive and shows performance similar to the conventional approach, using a smaller number of coefficients.

Application Study on the View Points Analysis for National Roads Route using Digital Elevation Data

  • Yeon, Sang-Ho;Hong, Ill-Hwa
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2002년도 Proceedings of International Symposium on Remote Sensing
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    • pp.292-296
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    • 2002
  • This study has been accomplished as a experimental study for field application of 3D Perspective Image Map creation using Digital Topographical Map and based on the Ortho-Projection Image which is generated from Satellite Overlay Images and the precise Relative Coordinates of longitude, latitude and altitude which is corrected by GCP(Ground Control Point). AS to Contour Lines Map which is created by Coordinate conversion of 1:5,000 Topographical Map, we firstly made Satellite Image Map to substitute for Digital Topographical Map through overlapping the original images on top of each Ortho-Projection Image created and checking the accuracy. In addition to 3D Image Map creation for 3D Terrain analysis of a target district, Slope Gradient Analysis, Aspect Analysis and Terrain Elevation Model generation, multidirectional 3D Image generation by DEM can be carried out through this study. This study is to develop a mapping technology with which we can generate 3D Satellite Images of a target district through the composition of Digital Maps and Facility Blueprint and arbitrarily create 3D Perspective Images of the target district from any view point.

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치과용 스캐너의 광원에 따른 디지털 모형의 정확도 비교연구 (Comparative study of accuracy of digitized model fabricated by difference optical source of non-contact 3D dental scanner)

  • 김재홍;이정수;심정석
    • 대한치과기공학회지
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    • 제39권4호
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    • pp.227-233
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    • 2017
  • Purpose: The purpose of this study was to evaluate the validity of digital models fabricated by difference optical source of non-contact 3D dental scanner. Methods: A master model with the prepared upper full arch tooth was used. Stone model(N=10) were produced from master model, and on the other hands, digital models were made with the 3D dental scanner(Blue, white, red optical source). The linear distance between the reference points were measured and analyzed on the Delcam $Copycad^{(R)}$ graphic software. The results were statistically analyzed using the one-way ANOVA and Tukey's HSD test(${\alpha}=0.05$). Results: There were considerable differences in mean values between optical source within each color(blue, white, red), and this difference was not statistically significant(p>0.05). Conclusion : Three different color of dental scanner optical source showed clinically acceptable accuracies of full arch digital model produced by them. Besides, these results will have to be confirmed in further clinical studies.

Research on the Application of Digital Human Production Based on Photoscan Realistic Head 3D Scanning and Unreal Engine MetaHuman Technology in the Metaverse

  • Pan, Yang;Kim, KiHong;Lee, JuneSok;Sang, YuanZi;Cheon, JiIn
    • International journal of advanced smart convergence
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    • 제11권3호
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    • pp.102-118
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    • 2022
  • With the development of digital content software production technology and the technological progress of related hardware, the social status quo in the post-epidemic era, the popularization and application of 5G networks, the market and consumers' increasing demand for digital content products, artificial intelligence, virtual digital human, virtual Idols, virtual live, self-media content and metaverse-related content industries are all developing rapidly. Virtual idols, virtual digital human, etc. are not only accelerating innovation in production technology. The economic cost, technical difficulty and time requirements of production are also greatly reduced. With the arrival and development of the Metaverse, the author believes that the content industry with virtual digital humans as the core will continue to develop in the direction of refinement, specialization, facilitation and customization. In this article, we will analyze and study the production of virtual digital human based on Photoscan technology and Unreal Engine 5 Metahuman software, and discuss the application status and future development of related content.

자동차 가상생산 기술 적용(V) - 객체지향 방법에 의한 디지털 조립공장의 파라메트릭 모델링 (Virtual Manufacturing for an Automotive Company(V) - Parametric Modeling of the Digital General Assembly Shop using Object-Oriented Methods)

  • 박태근;김건연;노상도;박영진
    • 산업공학
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    • 제18권1호
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    • pp.94-103
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    • 2005
  • Digital Manufacturing is a technology to facilitate effective product developments and agile productions by digital environments representing the physical and logical schema and the behavior of real manufacturing system including manufacturing resources, processes and products. A digital factory as a well-designed and integrated environment is essential for successful applications of this technology. In this research, we constructed a sophisticated digital factory of an automotive company’ general assembly shop by measuring and 3-D CAD modeling using parametric methods. Specific parameters of each objects were decided by object-oriented schema of the general assembly shop. It is expected that this method is very useful for constructions of a digital factory, and helps to manage diverse information and re-use 3D models.

방송 및 모바일 실감형 2D/3D 컨텐츠 변환 방법 및 플랫폼 (2D/3D conversion algorithm on broadcast and mobile environment and the platform)

  • 송혁;배진우;유지상;최병호
    • 한국정보통신설비학회:학술대회논문집
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    • 한국정보통신설비학회 2007년도 학술대회
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    • pp.386-389
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    • 2007
  • TV technology started from black and white TV. Color TV invented and users request more realistic TV technology. The next technology is 3DTV. For 3DTV, 3D display technology, 3D coding technology, digital mux/demux technology in broadcast and 3D video acquisition are needed. Moreover, Almost every contents now exist are 2D contents. It causes necessity to convert from 2D to 3D. This article describes 2D/3D conversion algorithm and H/W platform on FPGA board. Time difference makes 3D effect and convolution filter increased the effect. Distorted image and original image give 3D effect. The algorithm is shown on 3D display. The display device shows 3D effect by parallax barrier method and has FPGA board.

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Digital Micromirror Device 를 이용한 3차원 마이크로구조물 제작 (Fabrication of 3-Dimensional Microstructures using Digital Micromirror Device)

  • 최재원;하영명;최경현;이석희
    • 한국정밀공학회지
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    • 제23권11호
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    • pp.116-125
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    • 2006
  • MEMS and LIGA technologies have been used for fabricating microstructures, but their shape is not 3D because of difficulty for preparation of many masks. To fabricate 3D microstructures, microstereolithography technology based on Digital Micromirror Device($DMD^{TM}$) was introduced. It has no need of masks and is capable of fabricating high aspect ratio microstructures. In this technology, STL file is the standard format as the same of conventional rapid prototyping system, and 3D parts are fabricated by layer-by-layer according to 2D section sliced from STL file. The UV light source is illuminated to DMD which makes bitmap images of 2D section, and they are transferred and focused on resin surface. In this paper, we addressed optical design of microstereolithography system in consideration of light path according to DMD operation and image-forming on the resin surface using optical design program. To verify the performance of implemented microstereolithography system, 3D microstructures with complexity and high aspect ratio were fabricated.

New Texture Prediction for Multi-view Video Coding

  • Park, Ji-Ho;Kim, Yong-Hwan;Choi, Byeong-Ho
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2007년도 7th International Meeting on Information Display 제7권2호
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    • pp.1508-1511
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    • 2007
  • This paper introduces a new texture prediction for MVC( Multi-view Video Coding) which is currently being developed as an extension of the ITU-T Recommendation H.264 | ISO/IEC International Standard ISO/IEC 14496-10 AVC (Advanced Video Coding) [1]. The MVC's prcimary target is 3D video compression for 3D display system, thus, key technology compared to 2D video compression is reducing inter-view correlation. It is noticed, however, that the current JMVM [2] does not effectively eliminate inter-view correlation so that there is still a room to improve coding efficiency. The proposed method utilizes similarity of interview residual signal and can provide an additional coding gain. It is claimed that up to 0.2dB PSNR gain with 1.4% bit-rate saving is obtained for three multi-view test sequences.

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디지털콘텐츠의 기술기반 진화모델연구 (A Study of Technical Innovation Model of Digital Contents)

  • 한창완
    • 만화애니메이션 연구
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    • 통권10호
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    • pp.159-178
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    • 2006
  • 디지털미디어의 고급화와 대중화가 동시에 진행되는 시점에서 추진되어야 할 디지털콘텐츠의 진화모델은 미국 3D 디지털애니메이션 제작업체의 제작기술 및 공정기술의 진화모형과 온라인게임의 신속한 진화모형에서 그 개념을 도출할 수 있었다. 우선, 모바일콘텐츠의 공급모델을 통해서 제작기술의 진화가 디지털콘텐츠의 진화를 선도하지 못할 때 발생하는 문제점을 살펴보았고, 그에 따라 디지털콘텐츠의 진화모델은 콘텐츠 자체의 제작기술개발과 공정기술 개발이 동시에 병행되어야 함을 보여주었다. 이러한 진화의 속도를 극대화시키기 위해 진화되는 모든 제작시스템 및 진행시스템은 모듈화를 기반으로 추진되어야 하며, 이러한 모듈화는 지속적이고 고정적인 플랫폼의 통합을 통해 구체화되어야 한다고 분석되었다. 제작시스템의 모듈화는 제작기술의 모듈화를 가져오게 되고, 기술의 모듈화는 부분적인 진화의 속도를 배가시키고, 그에 따른 검증과정과 상품화과정의 속도까지도 병행발전시키게 된다.

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건축에서 3차원 기반 형태생성을 위한 IDEF${\emptyset}$ 프로세스 모델에 관한 연구 (Development of IDEF${\emptyset}$ Process Model for 3d-based Architectural Form Generation)

  • 우승학;추승연;최아리나
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2008년 추계학술발표대회 논문집
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    • pp.181-187
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    • 2008
  • It's difficult for other designer to understand easily, due to existing abstract form-generation method of digital authors like Greg Lynn and Peter D. Eisenman. This study uses IDEF${\emptyset}$ process diagram in order to remodel procedures and elements of this abstract 3d based form-generation method. IDEF${\emptyset}$ process diagram is the method operated prior to a design of digital program. For object-oriented modeling of each form-generation element technology, IDEF${\emptyset}$ process has been modeled. For this sort of IDEF${\emptyset}$ process modeling, digital architectural theory and analysis method has been generalized With them above, this study suggests the 3d-based form-generation IDEF${\emptyset}{\emptyset}$process model for developing digital tool eventually through the object-oriented components and setting up the mutual roles, relation as well. In conclusion, 3d-based form-generation IDEF${\emptyset}$process model, this study suggests, models form generation methods of existing digital authors using IDEF${\emptyset}$ process for developing digital tool in the future.

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