• Title/Summary/Keyword: 3D digital technology

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3D Computer Animation Approach based on Traditional Animation Principle (전통 애니메이션에 입각한 3D 컴퓨터 애니메이션의 접근)

  • 오근재;신성순
    • Archives of design research
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    • v.14 no.1
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    • pp.177-186
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    • 2001
  • It is true that the new development in digital technology has Influenced on the definition of animation like it did on the other fields of an, but this doesnt mean this development drastically changes the traditional concept and replaces it with innovative new one. The more the technology is being developed, the mon it needs traditional base that can lead it to what it originally should be. As an example, computer animation companies are constantly seeking for people who have traditional animation background rather than well-trained computer oriented artists. This means digital technology will be no more a technological threat to the people who has traditional animation background. Consequently, when considering the extended concept caused by this new technology, we have to find its base on the traditional animation concept. Since we dont have any fundamental base in traditional animation and technological base in computer animation, we should consider those in advanced countries as a standard. However, in these days, there is a tendency to worship the words themselves such as "digital revolution", "information technology" etc., not the basics behind them. We cannot expect any achievement with this in mind. This study might be a short cut to the students and animators who want to learn and approach computer animation in a right wav.

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Shrink-Wrapped Boundary Face Algorithm for Mesh Reconstruction from Unorganized Points

  • Koo, Bon-Ki;Choi, Young-Kyu;Chu, Chang-Woo;Kim, Jae-Chul;Choi, Byoung-Tae
    • ETRI Journal
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    • v.27 no.2
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    • pp.235-238
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    • 2005
  • A new mesh reconstruction scheme for approximating a surface from a set of unorganized 3D points is proposed. The proposed method, called a shrink-wrapped boundary face (SWBF) algorithm, produces the final surface by iteratively shrinking the initial mesh generated from the definition of the boundary faces. SWBF surmounts the genus-0 spherical topology restriction of previous shrink-wrapping-based mesh generation techniques and can be applied to any type of surface topology. Furthermore, SWBF is significantly faster than a related algorithm of Jeong and others, as SWBF requires only a local nearest-point-search in the shrinking process. Our experiments show that SWBF is very robust and efficient for surface reconstruction from an unorganized point cloud.

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A Study on the Curriculum by the Process of Actual Use of 3D printer -Focus on the College of Design- (3D 프린터 활용 프로세스를 통한 교육과정 연구 -디자인대학을 중심으로-)

  • Sung, Kug-Joo;Kim, Suk-Rae
    • Journal of Digital Convergence
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    • v.14 no.6
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    • pp.381-393
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    • 2016
  • The new paradigm of 3D printing is that no one is clearly easy to regulate or estimate the impact adverse on existing industry or the form of new business models. Nevertheless, it will be judged that there is no person to deny about potential possibility of implicated 3D printing technology by industrial and business aspects. This study has the purpose and significance of that to suggest practical education which is available as practical application because new creative tools in design department are expected to have greater impact and use of 3D printing technology. Based on the analysis of research on the work process of 3D printing technology for this purpose, we composed the step-by-step curriculum linkages which combined theory and practice for student to create the well-made final output.

C-P-N-D Ecological System and ICCT (Information, Communication, Contents Technology) (C-P-N-D 생태계와 ICCT (Information, Communication, Contents Technology))

  • Choi, ChangHyeon
    • Journal of Digital Convergence
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    • v.12 no.3
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    • pp.7-16
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    • 2014
  • This study aims to analyze the key logic of the current C-P-N-D ICT ecological system, to find out the shortcomings of the current system, and then to offer policy suggestions for the establishment of a new creative contents industry ecological system; that is, ICCT (Information, Communication, Contents and Technology) System.

Digital Voice Ground Wave Range Analysis of HF Radios that Applied MELPe CODEC Using GRWAVE Program (MELPe 코덱이 적용된 HF 무전기의 GRWAVE 분석 툴을 이용한 디지털 음성 지상파 통달거리 분석)

  • Heo, Jin;Lee, Sangjin;Lee, Kangchun;Seo, Sungwon;Kim, Jungsup;Han, Sungwoo
    • Journal of the Korea Institute of Military Science and Technology
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    • v.20 no.3
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    • pp.431-440
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    • 2017
  • HF communications are used as a last means of long distance communications without any relay node in NLOS (Non Line-Of-Sight) environment. Conventional analog voice communication in the HF band is vulnerable to security as well as severe background noise. To overcome these shortcoming, digital voice was introduced into HF radios in the early 1980s. In this paper, we analyze avaliable digital voice communication ground wave range of HF radios that applied MELPe CODEC and MIL-STD-188-110B physical layer standard using GRWAVE program. And we evaluate usefulness of digital voice communication in HF band.

REAL-TIME 3D SIMULATION INFRASTRUCTURE FOR PRACTICAL APPLICATION OF HIGH-RESOLUTION SATELLITE IMAGERY

  • Yoo, Byoung-Hyun;Brotzman, Don;Han, Soon-Hung
    • Proceedings of the KSRS Conference
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    • 2008.10a
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    • pp.155-158
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    • 2008
  • The needs for digital models of real environment such as 3D terrain or cyber city model are increasing. Most of applications related with modeling and simulation require virtual environment constructed from geospatial information of real world in order to guarantee reliability and accuracy of the simulation. The most fundamental data for building virtual environment, terrain elevation and orthogonal imagery is acquired from optical sensor of satellite or airplane. Providing interoperable and reusable digital model is important to promote practical application of high-resolution satellite imagery. This paper presents the new research regarding representation of geospatial information, especially for 3D shape and appearance of virtual terrain, and describe framework for constructing real-time 3D model of large terrain based on high-resolution satellite imagery. It provides infrastructure of 3D simulation with geographical context. Details of standard-based approach for providing infrastructure of real-time 3D simulation using high-resolution satellite imagery are also presented. This work would facilitate interchange and interoperability across diverse systems and be usable by governments, industry scientists and general public.

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Construction of Multi-Dimensional Ortho-Images with a Digital Camera and the Multi-Image Connection Method (디지털카메라와 다중영상접합법을 이용한 다차원 정사영상의 구축)

  • Kim, Dong Moon
    • Journal of Digital Convergence
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    • v.12 no.8
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    • pp.295-302
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    • 2014
  • Essential to the establishment of such 3D spatial information are the laser scanning technology to obtain high-precision 3D point group data and the photography-metric camera to obtain high-resolution multispectral image information. The photography-metric camera, however, lacks in usability for its broad scope of utilization due to the high purchase price, difficult purchase channel, and low applicability. This study thus set out to investigate a technique to establish multi-dimensional ortho-image data with a single lens reflex digital camera of high speed and easy accessibility for general users. That is, the study remodeled a single lens reflex digital camera and calibrated the remodeled camera to establish 3D multispectral image information, which is the essential data of 3D spatial information. Multi-dimensional ortho-image data were collected by surveying the reference points for stereo photos, taking multispectral shots of the objects, and converting them into ortho-images.

GaN HEMT Based High Power and High Efficiency Doherty Amplifiers with Digital Pre-Distortion Correction for WiBro Applications

  • Park, Jun-Chul;Kim, Dong-Su;Yoo, Chan-Sei;Lee, Woo-Sung;Yook, Jong-Gwan;Chun, Sang-Hyun;Kim, Jong-Heon;Hahn, Cheol-Koo
    • Journal of electromagnetic engineering and science
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    • v.11 no.1
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    • pp.16-26
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    • 2011
  • This paper presents high power and high efficiency Doherty amplifiers for 2.345 GHz wireless broadband (WiBro) applications that use a Nitronex 125-W ($P_{3dB}$) GaN high electron mobility transistor (HEMT). Two- and three-way Doherty amplifiers and a saturated Doherty amplifier using Class-F circuitry are implemented. The measured result for a center frequency of 2.345 GHz shows that the two-way Doherty amplifier attains a high $P_{3dB}$ of 51.5 dBm, a gain of 12.5 dB, and a power-added efficiency (PAE) improvement of about 16 % compared to a single class AB amplifier at 6-dB back-off power region from $P_{3dB}$. For a WiBro OFDMA signal, the Doherty amplifier provides an adjacent channel leakage ratio (ACLR) at 4.77 MHz offset that is -33 dBc at an output power of 42 dBm, which is a 9.5 dB back-off power region from $P_{3dB}$. By employing a digital pre-distortion (DPD) technique, the ACLR of the Doherty amplifier is improved from -33 dBc to -48 dBc. The measured result for the same frequency shows that the three-way Doherty amplifier, which has a $P_{3dB}$ of 53.16 dBm and a gain of 10.3 dB, and the saturated Doherty amplifier, which has a $P_{3dB}$ of 51.1 dBm and a gain of 10.3 dB, provide a PAE improvement of 11 % at the 9-dB back-off power region and 7.5 % at the 6-dB back-off region, respectively, compared to the two-way Doherty amplifier.

Extraction of 3D Objects Around Roads Using MMS LiDAR Data (MMS LiDAR 자료를 이용한 도로 주변 3차원 객체 추출)

  • CHOUNG, Yun-Jae
    • Journal of the Korean Association of Geographic Information Studies
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    • v.20 no.1
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    • pp.152-161
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    • 2017
  • Making precise 3D maps using Mobile Mapping System (MMS) sensors are essential for the development of self-driving cars. This paper conducts research on the extraction of 3D objects around the roads using the point cloud acquired by the MMS Light Detection and Ranging (LiDAR) sensor through the following steps. First, the digital surface model (DSM) is generated using MMS LiDAR data, and then the slope map is generated from the DSM. Next, the 3D objects around the roads are identified using the slope information. Finally, 97% of the 3D objects around the roads are extracted using the morphological filtering technique. This research contributes a plan for the application of automated driving technology by extracting the 3D objects around the roads using spatial information data acquired by the MMS sensor.

A study on digital jewelry design through reinterpretation of symbolic element of Peony flower in Minwha with Linguistic analysis (민화 '모란' 의 언어학적 상징요소 재해석을 통한 디지털 주얼리 디자인 연구)

  • Lee, Ji-Won;Nah, Ken
    • Journal of Digital Convergence
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    • v.14 no.8
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    • pp.407-413
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    • 2016
  • This research is aimed to discuss for Korean cultural contents; symbol structure of Minwha painting which not only expresses openness, flexible expression and methods of communication of our ancestors but also possibly passes down as precious cultural heritage to modern society with new developed mediums. From this perspectives, as a method of research, modern jewelry design is created through digital process with linguistics analysis of its symbol structure that contains universal wishes of people. As a result, this research showed jewelry design and design process, titled "Blossom" and "Big Smile" grafting modern technology of 3D digital tool onto universal meaning symbolized by Peony flower, wealth and honor, and also grafted modern manufacturing methods of 3D printing and laser cut onto openness and flexible thinking in symbol structure in Minwha.