• Title/Summary/Keyword: 3D digital technology

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A Study on the Formation of Liquid Crystalline Structure depend on pH Change in O/W Emulsion (O/W형 유화상에서 pH변화에 따른 액정구조의 생성에 관한 연구)

  • Kim, Ji-Seop;Hong, Jin-Ho;Jeon, Mi-Kyeong;Kim, In-Young
    • Journal of the Korean Applied Science and Technology
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    • v.34 no.3
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    • pp.545-554
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    • 2017
  • This study is concerned with the stability of liquid crystal forming emulsifier with localized depend on change of pH using liquid crystal forming agent of advanced company. The liquid crystal emulsifying agent was localized using Sugar Crystal-LC (bio-tech Co., Ltd., Korea), and comparative samples were measured by using Nikkomulese-LC (Nikko Camicarls, Japan) and Alacel-LC (Croda Camicarls, UK). Liquid crystal formation was confirmed microscopically to show the formation of liquid crystal structure at acidic (pH=4.2), neutral (pH=7.0) and alkaline (pH=11.7). The particles of the liquid crystal were observed with a polarizing microscope according to the stirring speed. The stirring time was all the same for 3 minutes with a homo-mixer, and the stirring speed was increased to 2500 rpm, 3500 rpm and 4500 rpm to observe the liquid crystal state. As a result, it was found that the Korean surfactant was more stable and clear liquid crystal structure was formed than the two foreign acids. In the case of the UK in acid zone, the emulsion particle size was uniform and unstable. In the case of Japanese surfactant, it has similar structure and performance to those of localized Korean. It was found that Korean surfactant had superior emulsifying performance in acid zone compared with foreign products. It is possible to develop various formulations such as liquid crystal cream, lotion, eye cream, etc. using Sugar Crystal-LC emulsifier as an application cosmetic field, and it is expected that it can be widely applied as emulsifying technology for skin care external application in the pharmaceutical industry and the pharmaceutical industry as well as the cosmetics industry.

Conceptual design and RCS property research of three-surface strike fighter

  • Yue, Kuizhi;Tian, Yifeng;Liu, Hu;Han, Wei
    • International Journal of Aeronautical and Space Sciences
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    • v.15 no.3
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    • pp.309-319
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    • 2014
  • This paper mainly focuses on the conceptual design and stealth performance of the three-surface military aircraft. A three-dimensional (3-D) digital mock-up of the three-surface strike fighter with stealth feature was designed and the schemes of carrying missiles were analyzed in CATIA. Based on physical optics principle and the Method of Equivalent Currents (MEC), a numerical simulation of the RCS feature of the aircraft was carried out with RCSPlus which is a software designed by Beihang University. The paper contributes to the RCS feature analysis of the whole plane and different parts on X-band, S-band and UHF-band and a comparison of RCS feature to Su-37 and T-50 military aircraft is drawn. On X-band, the pitch angle of the incident wave was $0^{\circ}$, and the result shows: (1) Compared with Su-37 aircraft, the forward scattering RCS of the three-surface strike aircraft was reduced to 14.9%, the side scattering RCS to 9.6% and the back scattering RCS to 40.2%. (2) Compared with T-50 aircraft, the forward scattering RCS was reduced to 38.61%, and the side scattering RCS to 67.26%. This paper should be useful for researchers in conceptual design and stealth technology of the military aircraft.

Joint Rate Control Scheme for Terrestrial Stereoscopic 3DTV Broadcast (스테레오스코픽 3차원 지상파 방송을 위한 합동 비트율 제어 연구)

  • Chang, Yongjun;Kim, Munchurl
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.11a
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    • pp.14-17
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    • 2010
  • Following the proliferation of three-dimensional video contents and displays, many terrestrial broadcasting companies prepare for starting stereoscopic 3DTV service. In terrestrial stereoscopic broadcast, it is a difficult task to code and transmit two video sequences while sustaining as high quality as 2DTV broadcast attains due to the limited bandwidth defined by the existing digital TV standards such as ATSC. Thus, a terrestrial 3DTV broadcasting system with heterogeneous video coding systems is considered for terrestrial 3DTV broadcast where the left image and right images are based on MPEG-2 and H.264/AVC, respectively, in order to achieve both high quality broadcasting service and compatibility for the existing 2DTV viewers. Without significant change in the current terrestrial broadcasting systems, we propose a joint rate control scheme for stereoscopic 3DTV service. The proposed joint rate control scheme applies to the MPEG-2 encoder a quadratic rate-quantization model which is adopted in the H.264/AVC. Then the controller is designed for the sum of two bit streams to meet the bandwidth requirement of broadcasting standards while the sum of image distortions is minimized by adjusting quantization parameter computed from the proposed optimization scheme. Besides, we also consider a condition on quality difference between the left and right images in the optimization. Experimental results demonstrate that the proposed bit rate control scheme outperforms the rate control method where each video coding standard uses its own bit rate control algorithm in terms of minimizing the mean image distortion as well as the mean value and the variation of absolute image quality differences.

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Major plant nutrient-releasing patterns in the leachates from the soil incorporated rice hull biochar adjusted pH with dry fish powder (산도를 조절한 왕겨 바이오차와 어분 혼합물을 처리한 토양 침출수의 양분용출 패턴)

  • Jae-Lee Choi;DongKeon Lee;MinJeong Kim;JooHee Nam;ChangKi Shim;SeungGil Hong;JoungDu Shin
    • Journal of the Korea Organic Resources Recycling Association
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    • v.31 no.3
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    • pp.55-64
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    • 2023
  • This batch experiment was conducted to investigate the patterns of major plant nutrients in the leachates from the soil that was incorporated with rice hull biochar adjusted pH with dry fish powder utilizing rice hull biochar for loading the soil microorganisms. The rice hull biochar adjusted pH between 6.0 and 7.0, and the mixture ratio of rice hull biochar and dry fish powder was 4:6. The treatments consisted of three; the soil incorporated with rice hull biochar non-adjusted pH with dry fish powder as control (RB + DF), the soil incorporated with rice hull biochar adjusted pH by pyroligneous acid solution and dry fish powder (RBP+DF), and the soil incorporated with rice hull biochar adjusted pH by citric acid solution and dry fish powder (RBC+DF). NH4-N, NO3-N, PO4-P, and K concentrations in the leachates were analyzed during incubation. The accumulated NH4-N and PO4-P concentrations in the leachates from the RBC+DF treatment were the highest during leaching periods. The highest accumulated NO3-N and K concentrations in the leachates from the RBP+DF treatment were observed. It observed that NH4-N and PO4-P were more released in the adjusted citric acid solution, but NO3-N and K were less released than those in the pyroligneous acid solution due to their low absorption capacity. Furthermore, it is necessary to investigate crop growth responses to the soil incorporated with adjusted pH rice hull biochar and dry fish powder for loading soil microorganisms.

Analysis of deformation according to post-curing of complete arch artificial teeth for temporary dentures printed with a DLP printer (DLP 프린터로 출력한 임시의치용 전악 인공치아의 후경화에 따른 변형 분석)

  • Kim, Dong-Yeon;Lee, Gwang-Young
    • Journal of Technologic Dentistry
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    • v.43 no.2
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    • pp.48-55
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    • 2021
  • Purpose: This study aimed to analyze deformation according to post-curing of complete arch artificial teeth for temporary dentures printed with a digital light processing (DLP) printer. Methods: An edentulous model was prepared and an occlusal rim was produced. The edentulous model and occlusal rim were scanned using a model scanner. A complete denture was designed using a dental computer-aided design, and the denture base and artificial tooth were separated. Ten complete arch artificial teeth were printed using a 3D printer (DLP). Complete arch artificial teeth was classified into the following three groups: a group no post-curing (NC), a group with 10 minutes post-curing (10M), and a group with 20 minutes post-curing (20M). Specimens were scanned using a model scanner. The scanned data were overlapped with the reference data. Statistical analysis was performed using one-way ANOVA analysis of variance, Kruskal-Wallis test, and Mann-Whitney U test (α=0.05). Results: Regarding the overall deviation of complete arch artificial teeth, the NC group showed the lowest mean deviation of 111.13 ㎛ and the 20M group showed the highest mean deviation of 131.03 ㎛. There were statistically significant differences among the three groups (p<0.05). Conclusion: The complete arch artificial tooth showed deformation due to post-curing. In addition, the largest shrinkage deformation was observed at 10 minutes of post-curing, whereas the least deformation was observed at 20 minutes.

Virtual and Augmented Reality Technologies in the Organization of Modern Library Media Space

  • Horban, Yurii;Gaisynuik, Nataliya;Dolbenko, Tetiana;Karakoz, Olena;Kobyzhcha, Nataliia;Kulish, Yuliia
    • International Journal of Computer Science & Network Security
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    • v.22 no.5
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    • pp.375-380
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    • 2022
  • Virtual and augmented reality technologies provide access to learning materials and improve the organization of a modern library's media space. This article aims to identify the significance and role of virtual and augmented reality technologies in the modern library's media space organization. Methodology. The research uses a university library case study methodology to empirically investigate virtual and augmented reality technologies. Results. Virtual and augmented reality technologies provide research and improve learning outcomes by engaging students and learners with significant interest in such technologies. Libraries offer users the opportunity to create their VR content through available software. Students can test their VR content in the libraries' labs. Libraries support access to a variety of virtual and augmented reality content. The content is accessed using "virtual reality headsets" for viewing and workstations with "authoring software and loanable 360 cameras" for creating. The library lab is a space to support students' digital creativity and research through virtual and augmented reality. There are 3D Design Labs within the libraries as a medium to large group design learning spaces with virtual reality technology. Libraries form a media space where users can create videos, podcasts, portfolios, edit media, and book tours, and students and researchers can explore different scientific knowledge. In this way, technology ensures that risks in learning are minimized as opposed to hands-on seminars and classes.

Validation of ICT·Living Lab-based Program Effectiveness for Improving Health and Quality of Life Among the Elderly in Small and Medium-Sized Cities (중소도시 지역 거주 고령자의 건강 증진을 위한 ICT-리빙랩(Living lab) 기반 프로그램 효과성 검증)

  • Park, Da Sol;Lee, Hey Sig;Park, Hae Yean
    • Therapeutic Science for Rehabilitation
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    • v.10 no.3
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    • pp.137-149
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    • 2021
  • Objective : This study aimed to verify the effectiveness of ICT-Living Lab-based programs to promote the health of elderly residents in small and medium-sized cities, thus, providing basic data for solving the health and quality of life problems faced by modern society. Methods : The tow-month program included 14 elderly individuals visiting senior center located in W City, from October to November 2019. The program was organized by consulting four senior experts and one ICT expert. The program consisted of 10 min for advance assessment, 10 min for preparation activities, 30 min for main activities, and 10 min for finishing, and 60 min for eight sessions over two months, once a week. Results : EQ-5D increased from 0.76 to 0.84, compared to pre-assessment(p=.009*). EQ-VAS scores increased from 36.43 to 65.71 (p=.001*). MMSE-DS increased from 21.21 to 24.14 (p=.000*). SGDS-K decreased from 3.36 to 3.21, but this was not statistically significant (p=.854). Conclusion : The ICT·Living Lab-based program could be used as a basic material for future research as one of the ways to improve health and quality of life by preventing and addressing the problems faced by the elderly in modern society.

Butterfly Motif Design in Contemporary Fashion Collection - Focusing on VOGUE from 2019 to 2023 - (현대 패션컬렉션에 표현된 나비모티브 디자인 분석 -2019년~2023년 VOGUE를 중심으로-)

  • Shin, Jaeyoung;Huh, Jungsun
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.1
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    • pp.379-386
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    • 2024
  • The purpose of this study was to pay attention to the increase in the frequency of expression of butterflies and insects, whose decrease in the number of individuals is symbolized as a measure of environmental pollution, among the various motifs of nature as we go through the COVID-19, when we realized the importance of nature. The scope of this study was limited to fashion collection fashion show photos and interview articles of online for fashion collections from 2019 to 2023. As a result of the study, 185 butterfly motivation fashion design appeared, and digital printing techniques were the most used as a type of plane expression method. Along with this, techniques such as quilting, embroidery, and beading have appeared a lot as techniques to express the planar motif of butterflies. As for the three-dimensional expression types, 3D printing, laser cutting, corsage techniques, and draping techniques showed similar proportion. It can be seen that the expressed butterfly motif had more realistic description the shape of the butterfly as it was than abstract expressions. In conclusion, it can be seen that the butterfly motif fashion design over the past five years contains a stronger message about the environment than the butterfly motif fashion in the past. It was confirmed that it is a motif with a great symbolic meaning that can convey an eco-friendly message beyond just the morphological beauty and colorful design elements of the butterfly.

A Low Area and High Efficiency SMPS with a PWM Generator Based on a Pseudo Relaxation-Oscillating Technique (Pseudo Relaxation-Oscillating 기법의 PWM 발생기를 이용한 저면적, 고효율 SMPS)

  • Lim, Ji-Hoon;Wee, Jae-Kyung;Song, Inchae
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.11
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    • pp.70-77
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    • 2013
  • We suggest a low area and high efficiency switched-mode power supply (SMPS) with a pulse width modulation (PWM) generator based on a pseudo relaxation-oscillating technique. In the proposed circuit, the PWM duty ratio is determined by the voltage slope control of an internal capacitor according to amount of charging current in a PWM generator. Compared to conventional SMPSs, the proposed control method consists of a simple structure without the filter circuits needed for an analog-controlled SMPS or the digital compensator used by a digitally-controlled SMPS. The proposed circuit is able to operate at switching frequency of 1MHz~10MHz, as this frequency can be controlled from the selection of one of the internal capacitors in a PWM generator. The maximum current of the core circuit is 2.7 mA, and the total current of the entire circuit including output buffer driver is 15 mA at 10 MHz switching frequency. The proposed SMPS has a simulated maximum ripple voltage of 7mV. In this paper, to verify the operation of the proposed circuit, we performed simulation using Dongbu Hitek BCD $0.35{\mu}m$ technology and measured the proposed circuit.

Gaze Tracking System Using Feature Points of Pupil and Glints Center (동공과 글린트의 특징점 관계를 이용한 시선 추적 시스템)

  • Park Jin-Woo;Kwon Yong-Moo;Sohn Kwang-Hoon
    • Journal of Broadcast Engineering
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    • v.11 no.1 s.30
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    • pp.80-90
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    • 2006
  • A simple 2D gaze tracking method using single camera and Purkinje image is proposed. This method employs single camera with infrared filter to capture one eye and two infrared light sources to make reflection points for estimating corresponding gaze point on the screen from user's eyes. Single camera, infrared light sources and user's head can be slightly moved. Thus, it renders simple and flexible system without using any inconvenient fixed equipments or assuming fixed head. The system also includes a simple and accurate personal calibration procedure. Before using the system, each user only has to stare at two target points for a few seconds so that the system can initiate user's individual factors of estimating algorithm. The proposed system has been developed to work in real-time providing over 10 frames per second with XGA $(1024{\times}768)$ resolution. The test results of nine objects of three subjects show that the system is achieving an average estimation error less than I degree.