• 제목/요약/키워드: 3D digital technology

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디지털 홀로그래피 콘텐츠 기술 (Recent Technology of 3D Content for Digital Holography)

  • 윤민성
    • 전자통신동향분석
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    • 제32권5호
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    • pp.49-64
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    • 2017
  • Digital holography is a computational operation and photo-electronic technology that enables calculating, encoding, and reconstructing a 3D scene based on the interference of a coherent light-wave field. The spatial light modulator in a holographic 3D display decodes a computer-generated hologram to optically regenerate a 3D scene in various depths, thus facilitating to match convergence and accommodation of the human eyes. This paper introduces recent technologies related with the content for digital holography called an ultimate 3D display.

AR-based 3D Digital Map Visualization Support Technology for Field Application of Smart Construction Technology

  • Song, Jinwoo;Hong, Jungtaek;Kwon, Soonwook
    • 국제학술발표논문집
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    • The 9th International Conference on Construction Engineering and Project Management
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    • pp.1255-1255
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    • 2022
  • Recently, research on digital twins to generate digital information and manage construction in real-time using advanced technology is being conducted actively. However, in the construction industry, it is difficult to optimize and apply digital technology in real-time due to the nature of the construction industry in which information is constantly fluctuating. In addition, inaccurate information on the topography of construction projects is a major challenge for earthmoving processes. In order to ultimately improve the cost-effectiveness of construction projects, both construction quality and productivity should be addressed through efficient construction information management in large-scale earthworks projects. Therefore, in this study, a 3D digital map-based AR site management work support system for higher efficiency and accuracy of site management was proposed by using unmanned aerial vehicles (UAV) in wide earthworks construction sites to generate point cloud data, building a 3D digital map through acquisition and analysis of on-site sensor-based information, and performing the visualization with AR at the site By utilizing the 3D digital map-based AR site management work support system proposed in this study, information is able to be provided quickly to field managers to enable an intuitive understanding of field conditions and immediate work processing, thereby reducing field management sluggishness and limitations of traditional information exchange systems. It is expected to contribute to the improvement of productivity by overcoming factors that decrease productivity in the construction industry and the improvement of work efficiency at construction sites.

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3D 디지털 기술을 활용한 패션 디자인 개발에 관한 연구 (A Study on the Application of 3D Digital Technology for Fashion Design)

  • 김지언
    • 복식
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    • 제57권2호
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    • pp.45-58
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    • 2007
  • This study shows that clothes are made just the same as the real thing in the virtual space through 3D digital technology. This study is significant to expand the area of fashion design in the virtual space. This study analyzes the practical use of the third dimension computer graphics in the aspect of fashion, and it is proposed the 3D fashion design simulation in the virtual space used on 3D studio max, poser, photoshop program according to fashion design process. The main design concept is "temporary bridge" from rainbow. "Temporary bridge" is a rainbow bridge which connects nature, man and technology, and also the past, present, and future. This study is supposed six fashion design in accordance with three sub-theme under main concept by changing rotor and texture used on 3D simulation. The conclusion are as follows : First fashion design process, which consists of design conceptualization, design definition, and computer design process, composed of body modeling, clothing modeling, texture mapping, rendering by lighting and camera establishing are compared. Second, fashion design process is applied to digital technology. Third, the method of body modeling is both that of direct modeling in 3D Studio Max and that of importing DXF file from poser. And the method of direct clothing modeling in 3D Studio Max are two methods, polygon modeling and nurbs modeling. Polygon modeling is more satisfied than nurbs modeling in the aspect of expression to clothing and round face. Forth, this study applies textures and colors transformed by photoshop on manufactured 3D Clothes. According to this result, fashion designers are able to confirm a customer or client in their design minds viewing 3D simulation by various textures. colors and angles. It is able to advance digital fashion show in the future.

Development of electric vehicle maintenance education ability using digital twin technology and VR

  • Lee, Sang-Hyun;Jung, Byeong-Soo
    • International Journal of Advanced Culture Technology
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    • 제8권2호
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    • pp.58-67
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    • 2020
  • In this paper, the maintenance training manual of EV vehicle was produced by utilizing digital twin technology and various sensors such as IR-based light house tracking and head tracker. In addition, through digital twin technology and VR to provide high immersiveness to users, sensory content creation technology was secured through animation and effect realization suitable for EV vehicle maintenance situation. EV vehicle maintenance training manual is 3D engine programming and real-time creation of 3D objects and minimization of screen obstacles and selection of specific menus in virtual space in the form of training simulation. In addition, automatic output from the Head Mount Display (HUD), EV vehicle maintenance and inspection, etc., user can easily operate content was produced. This technology development can enhance immersion to users through implementation of detailed scenarios for maintenance / inspection of EV vehicles" and 3D parts display by procedure, realization of animations and effects for maintenance situations. Through this study, familiarity with improving the quality of education and safety accidents and correct maintenance process and the experienced person was very helpful in learning how to use equipment naturally and how to maintain EV vehicles.

3차원 디지털기술 적용 건축문화재 콘텐츠 현황분석 및 전망에 관한 연구 (A Study on the Present Condition and Prospect of Architectural Cultural Heritage Content Applied to 3D Digital Technology)

  • 정성주;이태희
    • 한국산학기술학회논문지
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    • 제22권2호
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    • pp.188-198
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    • 2021
  • 본 연구는 기술의 발전에 따라 현대적인 3차원 디지털 기술의 활용을 통한 디지털 자료를 구축하며, 다양한 콘텐츠 활용에 3차원 디지털 기술이 적용될 수 있도록 현재 콘텐츠별 기술들을 국내외 사례들을 통해 조사, 분석하였다. 첫째 건축 문화재의 3차원 디지털 기술의 활용은 문화재 복원 형태에서 활용하는 형태로 변화하고 있다. 둘째 제작한 콘텐츠 중 일부 콘텐츠들의 활용도가 매우 낮은 것으로 나타났다. 셋째 콘텐츠의 유형이 체험+전시의 형태로 변화하고 있는 추세이지만 온라인을 통한 접근 방식은 적었다. 넷째 국내 IT기술을 활용한 디지털 복원은 해외 문화유산을 복원 하는 기술로도 사용되고 있다. 다섯째 콘텐츠 유형과 3차원 디지털기술의 관계를 분석한 결과 현재 국한된 기술의 사용을 알 수 있다. 본 연구를 통해 현재 디지털 건축 문화재의 현황 및 3차원 디지털 기술의 적용 방안에 대해 분석 하였으며, 3차원 디지털 기술 적용 및 콘텐츠를 적극적으로 개발·활용하는 기반을 마련하고자 한다. 향후 디지털건축문화재의 활성화를 위한 다양한 계층 및 디지털기술에 대한 후속 연구가 필요할 것으로 보인다.

광경화 3D 프린팅 공정을 위한 실리카 복합소재 합성 및 특성 분석 (Synthesis and Characterization of Silica Composite for Digital Light Processing)

  • 이진욱;남산;황광택;김진호;김응수;한규성
    • 한국재료학회지
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    • 제29권1호
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    • pp.23-29
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    • 2019
  • Three-dimensional(3D) printing is a process for producing complex-shaped 3D objects by repeatedly stacking thin layers according to digital information designed in 3D structures. 3D printing can be classified based on the method and material of additive manufacturing process. Among the various 3D printing methods, digital light processing is an additive manufacturing technique which can fabricate complex 3D structures with high accuracy. Recently, there have been many efforts to use ceramic material for an additive manufacturing process. Generally, ceramic material shows low processability due to its high hardness and strength. The introduction of additive manufacturing techniques into the fabrication of ceramics will improve the low processability and enable the fabrication of complex shapes and parts. In this study, we synthesize silica composite material that can be applied to digital light processing. The rheological and photopolymeric properties of the synthesized silica composite are investigated in detail. 3D objects are also successfully produced using the silica composite and digital light processing.

디지털 패션쇼 사례분석 및 3D 디지털 패션쇼 제작에 관한 연구 (A Study on the case analysis and the production of 3D digital fashion show)

  • 우세희;강연경;고영아;김안나;김나은;고형석
    • 패션비즈니스
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    • 제17권1호
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    • pp.64-80
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    • 2013
  • A new technology of fashion show is opening the digital era and an imaginary fashion show is now arising as a new form of fashion show which allows one to enjoy a collection through the monitor without holding a real fashion show. Digital fashion show allows designer to create infinite ideas by articulating the designer's concept through not only garments but also other factors. In this research, We will analyze cases which are mixtures of digital technology and fashion show and will suggest a new paradigm of fashion show by producing an imaginary fashion show which cannot be easily articulated in an ordinary real fashion show, articulated by garments created by digital technology and graphic effects. The program used for this study is 'DC Suite 2.0' developed by Physan and Digital Clothing Center of Seoul National University, available for 2D pattern production and 3D simulation. In addition, in order to enhance representation of the visual effects, Maya's Qualoth and V-ray program which could be compatible with 'DC Suite' were used to make 3D digital fashion show.

Three-Dimensional Digital-Mold Modeling and Sand-Printing for Replication of Bronze Mirror

  • Jo, Young Hoon;Lee, Jungmin
    • 보존과학회지
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    • 제37권1호
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    • pp.25-33
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    • 2021
  • To extend the application of digital technology to the replication of artifacts, meticulous details of the process and the diversity of three-dimensional (3D) printing output materials need to be supplemented. Thus, in this study, a bronze mirror with Hwangbichangcheon inscription was digitalized by 3D scanning, converted into a voxel model, and virtual conservation treatment was performed using a haptic device. Furthermore, the digital mold of the bronze mirror completed by Boolean modeling was printed using a 3D sand-printer. Such contactless replication based on digital technology reflects the stability, precision, expressivity, collectivity, durability, and economic feasibility of artifacts. Its application can be further extended to cultural products as well as such areas as education, exhibition, and research. It is expected to be in high demand for metal artifacts that require casting. If empirical studies through experimental research on casting are supplemented in the future, it could extend the application of digital technology-based contactless replication methods.

A Study on Process of Creating 3D Models Using the Application of Artificial Intelligence Technology

  • Jiayuan Liang;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • 제11권4호
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    • pp.346-351
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    • 2023
  • With the rapid development of Artificial Intelligence (AI) technology, there is an increasing variety of methods for creating 3D models. These include innovations such as text-only generation, 2D images to 3D models, and combining images with cue words. Each of these methods has unique advantages, opening up new possibilities in the field of 3D modeling. The purpose of this study is to explore and summarize these methods in-depth, providing researchers and practitioners with a comprehensive perspective to understand the potential value of these methods in practical applications. Through a comprehensive analysis of pure text generation, 2D images to 3D models, and images with cue words, we will reveal the advantages and disadvantages of the various methods, as well as their applicability in different scenarios. Ultimately, this study aims to provide a useful reference for the future direction of AI modeling and to promote the innovation and progress of 3D model generation technology.

3D 가상 의상 기술을 활용한 캐쥬얼웨어 디자인 연구 - Z 세대를 중심으로 (A study on Design of Casual wear utilizing 3D Virtual Clothing Technology - focus on Generation Z)

  • 신혜경
    • 문화기술의 융합
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    • 제7권1호
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    • pp.75-81
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    • 2021
  • 첨단 정보통신 기술의 발달에 따라 디지털 문화에 익숙한 Z세대는 미래 패션을 재편할 수 있는 패션 산업의 주요 소비층으로 관심이 집중되고 있다. 본 연구에서는 디지털 기기에 능숙하고 인터넷을 통한 정보 습득 및 모바일 라이프스타일에 친숙한 Z세대를 위한 캐쥬얼웨어를 3D 가상 시뮬레이션에 의해 디자인하여 걸리쉬, 스포티브, 이지, 컨템포러리의 4가지 룩으로 디자인 전개하였다. 의상디자인에 3D 가상 착의 시뮬레이션의 활용은 팬데믹 환경에서 디지털 패션 디자인기획 및 생산 프로세스와의 융합을 통한 미래 패션 산업의 디지털화를 구축하고 온라인 플랫폼의 유통을 강화시킬 수 있다. 언택트 패션 제작 시스템을 도입하여 업무의 효율성 강화를 위한 지속적인 혁신을 시도하고 있는 기업 환경에서 3D 가상의상 기술의 활용은 3D 샘플 제작, 온라인 피팅, 수정과 보정 및 품평을 통해 업무 프로세스에서 소통이 확대되고 인적, 물적 자원의 경감에 따른 긍정적 효과를 통해 지속 가능한 패션의 가치를 확대시킬 수 있다.