• Title/Summary/Keyword: 3D digital image

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Research on the Production Method of Three-Dimensional Image Scanimation (3D 입체 이미지 스케니메이션 제작 기법 연구)

  • Shan, Xinyi;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.209-215
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    • 2016
  • The quantity of image frames, the widths of transparent slits, and the black bars on the scanline are the three basic elements of scanimation. Besides, the size of scanimation, the color and contrast of scanimation, and the brightness of scanline, etc, can also influence the optical illusion of scanimation. Based on the recent principle of production of 2D scanimation, and through asking questions, and making corresponding experiment, this research finally gets to the conclusion. Based on the principle of production of 3D scanimation, and through various basic testing, this paper aims to verify how to bring out the best visual effects (optical illusion) of animated illusion scanimation in publications by using the 3D animation in the publications. And the future goal is to study and flexibly use Z-axis space in the scanimation.

Single Image-Based 3D Tree and Growth Models Reconstruction

  • Kim, Jaehwan;Jeong, Il-Kwon
    • ETRI Journal
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    • v.36 no.3
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    • pp.450-459
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    • 2014
  • In this paper, we present a new, easy-to-generate system that is capable of creating virtual 3D tree models and simulating a variety of growth processes of a tree from a single, real tree image. We not only construct various tree models with the same trunk through our proposed digital image matting method and skeleton-based abstraction of branches, but we also animate the visual growth of the constructed 3D tree model through usage of the branch age information combined with a scaling factor. To control the simulation of a tree growth process, we consider tree-growing attributes, such as branching orders, branch width, tree size, and branch self-bending effect, at the same time. Other invisible branches and leaves are automatically attached to the tree by employing parametric branch libraries under the conventional procedural assumption of structure having a local self-similarity. Simulations with a real image confirm that our system makes it possible to achieve realistic tree models and growth processes with ease.

A Study on Process of Creating 3D Models Using the Application of Artificial Intelligence Technology

  • Jiayuan Liang;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.346-351
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    • 2023
  • With the rapid development of Artificial Intelligence (AI) technology, there is an increasing variety of methods for creating 3D models. These include innovations such as text-only generation, 2D images to 3D models, and combining images with cue words. Each of these methods has unique advantages, opening up new possibilities in the field of 3D modeling. The purpose of this study is to explore and summarize these methods in-depth, providing researchers and practitioners with a comprehensive perspective to understand the potential value of these methods in practical applications. Through a comprehensive analysis of pure text generation, 2D images to 3D models, and images with cue words, we will reveal the advantages and disadvantages of the various methods, as well as their applicability in different scenarios. Ultimately, this study aims to provide a useful reference for the future direction of AI modeling and to promote the innovation and progress of 3D model generation technology.

3D Robot Vision System using the Hierarchical Opto-Digital Algorithm

  • Ko, Jung-Hwan;Kim, Eun-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2002.08a
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    • pp.887-890
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    • 2002
  • In this paper, a new 3D robot vision system using the hierarchical opto-digital algorithm is proposed and implemented. From some experimental results with the 20 frames of the stereo input image pairs, the proposed system is found to be able to effectively extract the area where the target object is located from the stereo input image regardless of the background noises.

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Analog to Digital Converter for CMOS Image Sensor (CMOS Image Sensor에 사용 가능한 아날로그/디지탈 변환)

  • 노주영;윤진한;장철상;손상희
    • Proceedings of the IEEK Conference
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    • 2002.06b
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    • pp.137-140
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    • 2002
  • This paper is proposed a 8-bit anolog to digital converter for CMOS image sensor. A anolog to digital converter for CMOS image sensor is required function to control gain. Proposed anolog to digital converter is used frequency divider to control gain. At 3.3 Volt power supply, total static power dissipation is 8mW and programmable gain control range is 30dB. The gain control range can be easily increased with insertion of additional flip-flop at divided-by-N frequency divider circuit.

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2D to 3D Anaglyph Image Conversion using Linear Curve in HTML5 (HTML5에서 직선의 기울기를 이용한 2D to 3D 입체 이미지 변환)

  • Park, Young Soo
    • Journal of Digital Convergence
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    • v.12 no.12
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    • pp.521-528
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    • 2014
  • In this paper, we propose the method of converting 2D image to 3D image using linear curves in HTML5. We use only one image without any other information about depth map for creating 3D images. So we filter the original image to extract RGB colors for left and right eyes. After selecting the ready-made control point of linear curves to set up depth values, users can set up the depth values and modify them. Based on the depth values that the end users select, we reflect them. Anaglyph 3D is automatically made with the whole and partial depth information. As all of this work has been designed and implemented in Web environment using HTML5, it is very easy and convenient and end users can create any 3D image that they want to make.

Light 3D Modeling with mobile equipment (모바일 카메라를 이용한 경량 3D 모델링)

  • Ju, Seunghwan;Seo, Heesuk;Han, Sunghyu
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.4
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    • pp.107-114
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    • 2016
  • Recently, 3D related technology has become a hot topic for IT. 3D technologies such as 3DTV, Kinect and 3D printers are becoming more and more popular. According to the flow of the times, the goal of this study is that the general public is exposed to 3D technology easily. we have developed a web-based application program that enables 3D modeling of facial front and side photographs using a mobile phone. In order to realize 3D modeling, two photographs (front and side) are photographed with a mobile camera, and ASM (Active Shape Model) and skin binarization technique are used to extract facial height such as nose from facial and side photographs. Three-dimensional coordinates are generated using the face extracted from the front photograph and the face height obtained from the side photograph. Using the 3-D coordinates generated for the standard face model modeled with the standard face as a control point, the face becomes the face of the subject when the RBF (Radial Basis Function) interpolation method is used. Also, in order to cover the face with the modified face model, the control point found in the front photograph is mapped to the texture map coordinate to generate the texture image. Finally, the deformed face model is covered with a texture image, and the 3D modeled image is displayed to the user.

FUSION OF LASER SCANNING DATA, DIGITAL MAPS, AERIAL PHOTOGRAPHS AND SATELLITE IMAGES FOR BUILDING MODELLING

  • Han, Seung-Hee;Bae, Yeon-Soung;Kim, Hong-Jin;Bae, Sang-Ho
    • Proceedings of the KSRS Conference
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    • v.2
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    • pp.899-902
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    • 2006
  • For a quick and accurate 3D modelling of a building, laser scanning data, digital maps, aerial photographs and satellite images should be fusioned. Moreover, library establishment according to a standard structure of a building and effective texturing method are required in order to determine the structure of a building. In this study, we made a standard library by categorizing Korean village forms and presented a model that can predict a structure of a building from a shape of the roof on an aerial photo image. We made an ortho image using the high-definition digital image and considerable amount of ground scanning point cloud and mapped this image. These methods enabled a more quick and accurate building modelling.

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A Study on the Application of 3D Digital Technology to Producing Cyber Fashion Gallery (3D 디지털 기술을 활용한 패션 갤러리 제작에 관한 연구)

  • Kim, Ji-Eon
    • The Research Journal of the Costume Culture
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    • v.15 no.3 s.68
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    • pp.446-460
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    • 2007
  • This study shows that digital technology is adapted practical method in fashion design process and virtual simulation and cyber fashion gallery based on virtual reality are researched. This study is proposed the 3D fashion design simulation in the virtual space used on 3D studio max, poser, photoshop program according to fashion design process. The main design concept is "temporary bridge" from rainbow. This study is supposed six fashion design in accordance with three sub-theme under main concept by changing color and texture used on 3D simulation. The results of this study are as follows: 1. This study produced Cyber Fashion Gallery in virtual space to the form of CD Rom title and web title by Macromedia Director 8.5, Macromedia Flash, Sound Forge. And it is enlarged the field of expression in aspect of Fashion Exhibition, beyond restriction of time and space. 2. Clothes modelling tools is able to easily adapt to various textiles and patterns in 3D dynamic virtual mannequin before making clothes. Digital technology is able to express image changed color and texture, especially new material, multi-finishing material and brilliant material and so on. So this study is able to develop tools for study of fashion coordination. 3. Cyber Fashion Gallery consists of gallery, story, painting, symbolism, example, image, quit. This study is enlarged the range of clothing expression by digital technology and open to possibility customized-manufacture.

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Development of Digital Image Acquisition Technique for Momentary Positioning of Dynamic Object (동체의 순간 위치결정을 위한 수치영상 획득기법 개발)

  • Han, Seung-Hee;Kang, Joon-Mook
    • Journal of Korean Society for Geospatial Information Science
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    • v.4 no.2 s.8
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    • pp.47-54
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    • 1996
  • It needs more than two images which are obtained in real time to decide 3D positioning of dynamic object. Though we use digital camera which is became wide utilization, but it can't obtain sequential image. So, in this study, we constructed momentary image acquisition system using video camera. Also, we took a photograph of LCD timer and dynamic object together for real time stereo image, and we obtained independent digital image from sequential image using video editor. As a result of the study, we could obtain the independent image as true color digital image of $788{\times}550$pixels with 1/100sec accuracy in the same time. And it was good when we tested object target. For comparing 3D positioning accuracy, we could obtained negative with metric camera using B-shutter.

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