• Title/Summary/Keyword: 3D digital design

Search Result 830, Processing Time 0.032 seconds

3D digital fashion design utilizing the characteristics of the mask of Nuo, Jiangxi province, China (중국 장시성 누오(儺) 가면의 특성을 활용한 3D 디지털 패션디자인)

  • Liu, Huan;Lee, Younhee
    • The Research Journal of the Costume Culture
    • /
    • v.30 no.3
    • /
    • pp.455-476
    • /
    • 2022
  • The aim of this study was to develop Jiangxi Nuo masks using 3D digital fashion design technology and suggest various ways to utilize traditional culture based on the characteristics of Nuo masks, a traditional Chinese artifact of intangible cultural significance. The researchers conducted a literature review to gather information about Nuo culture and masks that could represent Jiangxi. Features of the masks were analyzed and classified. The result are as follows. First, the symbolic characteristics of Jiangxi's Nuo masks can be divided into those based on their origin and history, the user's social status, and the notions of primitive beliefs of the chosen people, such as naturism and totemism. Second, Nuo masks' splendid decorations convey meanings such as luck, the bixie, longevity, wealth, and peace in the family. Third, playfulness in mask-making is about dismantling the original form of the mask, re-creating it through application. Fourth, the masks express primitiveness mostly by conserving the wood's original color or material. The initial masks carved to represent images of figures aptly deliver the primitive forms and images of Nuo culture. In this study, Nuo masks were developed and produced using the 3D digital technology CLO 3D by adopting the expressive characteristics and applying design methods such as asymmetricity, exaggeration, and modification. The results of this study demonstrate the possibility of creating diverse as well as economical designs through the reduction of production.

A Study on the Effective Production of Game Weapons Using ZBrush

  • YunChao Yang;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
    • /
    • v.11 no.2
    • /
    • pp.397-402
    • /
    • 2023
  • With the rapid adoption of 5G, the gaming industry has undergone significant innovation, with the quality of game content and player experience becoming the focal point of attention. ZBrush, as a professional digital sculpting software, plays a crucial role in the production of 3D game models. In this paper, we explore the application methods and techniques of ZBrush in game weapons production through specific case analyses. We provide a detailed analysis of two game weapon models, discussing the design and modeling process, lowto-high poly conversion, UV unwrapping and texture baking, material texture creation and optimization, and final rendering. By comparing the production process and analyzing the advantages and disadvantages of ZBrush, we establish a theoretical foundation for further design research and provide reference materials for game industry professionals, aiming to achieve higher quality and efficiency in 3D game model production.

Web-based 3D Virtual Experience using Unity and Leap Motion (Unity와 Leap Motion을 이용한 웹 기반 3D 가상품평)

  • Jung, Ho-Kyun;Park, Hyungjun
    • Korean Journal of Computational Design and Engineering
    • /
    • v.21 no.2
    • /
    • pp.159-169
    • /
    • 2016
  • In order to realize the virtual prototyping (VP) of digital products, it is important to provide the people involved in product development with the appropriate visualization and interaction of the products, and the vivid simulation of user interface (UI) behaviors in an interactive 3D virtual environment. In this paper, we propose an approach to web-based 3D virtual experience using Unity and Leap Motion. We adopt Unity as an implementation platform which easily and rapidly implements the visualization of the products and the design and simulation of their UI behaviors, and allows remote users to get an easy access to the virtual environment. Additionally, we combine Leap Motion with Unity to embody natural and immersive interaction using the user's hand gesture. Based on the proposed approach, we have developed a testbed system for web-based 3D virtual experience and applied it for the design evaluation of various digital products. Button selection test was done to investigate the quality of the interaction using Leap Motion, and a preliminary user study was also performed to show the usefulness of the proposed approach.

The Study on the design of Claw Pole Stepping Motor considering Axial flux (축 방향 자속을 고려한 Claw pole 스테핑 모터 설계에 관한 연구)

  • Jung, Dae-Sung
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
    • /
    • v.28 no.9
    • /
    • pp.28-34
    • /
    • 2014
  • A claw pole stepping motor is widely used in various fields such as a compact optical disk drive, computer peripherals, digital cameras, office automation(OA), handheld mobile devices, because it has the suitable structure for compact motor. However 3D analysis is essential for design of Claw pole stepping motor because of axial flux path. Thus, in general, it takes a lot of time in the design of Claw pole motor. In this paper, magnetic equivalent circuit considering axial flux was proposed to reduce design time of Claw pole motor and we has designed by using the magnetic equivalent circuit. In addition, in oder to verify the study, design model was verified by 3D FEM simulation and experiment.

Generation of 3D Design Data using Laser Scanning Data

  • Park, Joon Kyu;Lee, Keun Wang
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.39 no.5
    • /
    • pp.343-349
    • /
    • 2021
  • In The process from design to construction in the existing construction work was less efficient due to the contradictory approach of identifying the 3D state in the plan view and the repeated generation of surveys, floor plans, drawings. Accurate 3D design data is essential for smart construction. However, most of the existing related studies have focused on explaining the development method and main functions of equipment or improving the productivity of smart construction. Therefore, in this study, the utility of 3D design model generation for smart construction and construction survey using 3D laser scanner was evaluated. Plane and vertical road alignment were created using the specifications of the road. The generated road alignment was created as a three-dimensional corridor design using cross-sections at intervals of 20m. In addition, it was possible to create a DTM (Digital Terrain Model) using a digital map and effectively create a 3D design model for the study area through overlapping. Construction survey using a 3D laser scanner showed accuracy within 10cm as a result of the accuracy evaluation. These results proved that construction surveying using a 3D laser scanner is possible because it satisfies the acceptable accuracy of the relevant regulations modeling of target areas using 3D design and construction survey using 3D laser scanner can be a way to address shortcomings of existing GNSS (Global Navigation Satellite System) methods. And accurate 3D data will be used as essential data as basic data for smart construction.

Digital Face Design with Reference to Contemporary Fashion (현대패션의 관점에서 본 디지털 페이스디자인)

  • Lee, Se-Lee
    • Journal of Digital Convergence
    • /
    • v.18 no.9
    • /
    • pp.363-371
    • /
    • 2020
  • This study based on the digital innovation of the fashion industry has researched digital-based face design that already has many users all over the world through social media and has influenced the fashion industry. The purpose of this study is to present the future vision of the direction of the fashion industry by classifying representative cases of augmented reality-based digital face design and deriving the oriented value that penetrates them. It was needed to analyzing 3D designer's works that provide digital filter-based face design to the public through Instagram and Facebook. As a result of observing the oriented value of digital face design from the point of view of modern fashion through case exploration, three trends were drawn: experimental formativeness orientation, playful experience orientation, and future technology orientation. This study limited the scope to digital-based face design, but the conclusions presented through these are applicable to all areas of fashion. Therefore, it is supposed to expect to study new phenomena related to fashion design and fashion communication based on digital augmented reality beyond the scope of face design in the future.

Basic Research for 3D Virtual Clothing Simulation of Traditional Korean Dang'ui Costumes -A Focus on Issues Occurring in the Course of a 3D Virtual Presentation that Uses the Qualoth for Maya Program- (당의의 3차원 시뮬레이션 활용을 위한 기초 연구 -마야 퀼로스(Qualoth) 프로그램을 이용한 전통복식의 3차원 재현의 문제점을 중심으로-)

  • Kim, Min-Kyoung;Choi, Young-Lim;Nam, Yun-Ja
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.34 no.11
    • /
    • pp.1836-1843
    • /
    • 2010
  • This research examines the possibilities of a traditional costume revival and digital exhibition as well as the application of 3D virtual clothing modeling data in order to preserve and record a disappearing costume heritage to realize it as a social education tool through the newly emerging technology of 3D virtual clothing. A 3D revival of costumes worn by royal families and aristocrats was accomplished through the 3D animation and simulation technology of Maya 2011 (Autodesk, Inc.) and Qualoth (FX Gear, Inc.). The simulation shows the possibility of a 3D revival and digital exhibition of costume heritage. However, further technology support to analyze and realize the composition and design is still necessary to develop the digital contents of traditional garment culture that includes skirt pleats, petticoat silhouettes, that exaggerates the skirts and knots of traditional upper garments (Jeogori). Further studies on design attributes of historic costumes and the upgrading of 3D simulation software are required to realize 3D virtual clothing. Korean traditional costumes will be revived as a cultural content in the digital era as a result of outstanding issues detected by this study.

Fabrication of 3-Dimensional Microstructures using Digital Micromirror Device (Digital Micromirror Device 를 이용한 3차원 마이크로구조물 제작)

  • Choi, Jae-Won;Ha, Young-Myoung;Choi, Kyung-Hyun;Lee, Seok-Hee
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.23 no.11 s.188
    • /
    • pp.116-125
    • /
    • 2006
  • MEMS and LIGA technologies have been used for fabricating microstructures, but their shape is not 3D because of difficulty for preparation of many masks. To fabricate 3D microstructures, microstereolithography technology based on Digital Micromirror Device($DMD^{TM}$) was introduced. It has no need of masks and is capable of fabricating high aspect ratio microstructures. In this technology, STL file is the standard format as the same of conventional rapid prototyping system, and 3D parts are fabricated by layer-by-layer according to 2D section sliced from STL file. The UV light source is illuminated to DMD which makes bitmap images of 2D section, and they are transferred and focused on resin surface. In this paper, we addressed optical design of microstereolithography system in consideration of light path according to DMD operation and image-forming on the resin surface using optical design program. To verify the performance of implemented microstereolithography system, 3D microstructures with complexity and high aspect ratio were fabricated.

The Influence of Experiment Variables on DLP 3D Printing using ART Resin (ART 수지의 DLP 3D Printing 가공 시 실험변수의 영향)

  • Shin, Geun-Sik;Kweon, Hyun-Kyu;Kang, Yong-Goo
    • Journal of the Korean Society of Manufacturing Process Engineers
    • /
    • v.16 no.6
    • /
    • pp.101-108
    • /
    • 2017
  • Recently, the patent rights for 3D printing technology have expired, while 3D printers with RP (Rapid Prototyping or Additive Manufacturing) and 3D printing technologies are receiving attention. In particular, the development of 3D printers is rapid in Korea, thanks to the increasing sales and popularity of FDM (Fused Deposition Modeling or Fused Filament Fabrication) 3D printers. However, the quality and productivity of the FDM 3D Printer are not good, so customers prefer the DLP (Digital Light Processing) method to avoid these shortcomings. The DLP method has high quality and productivity. However, because of the stereolithography equipment, it has few studies compared to optimal values for elements then FDM 3D printing study. In this study, to find the optimal conditions for 3D printing with the DLP method, the aim is to obtain the optimal values (strength, final time, quality) by changing the light exposure time, layer thickness, and z-axis speed.

Clinical use of 3D printer (3D 프린터의 임상적 활용)

  • Lee, Sang-Yub
    • Journal of the Korean Academy of Esthetic Dentistry
    • /
    • v.30 no.2
    • /
    • pp.59-70
    • /
    • 2021
  • The inflow of digital systems into the dental field has had a great impact on dentists and dental technicians. and it brought improved accuracy, convenience, and work efficiency than before. However, digital doesn't solve everything, and it certainly has limitations. Therefore, it is recommended that clinicians clearly understand the strengths and weaknesses of the traditional method and the digital method and design their own workflow that harmonizes the two methods. In this part, I introduce how I use and apply 3D printers in clinical field.