• Title/Summary/Keyword: 3D digital design

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Study on the Textile Structural Design using SLS 3D Printing Technology -Focused on Design of Flexible Woven Fabric Structure- (SLS 방식의 3D 프린팅 기술을 활용한 직물구조적인 디자인설계 연구 -유연성 있는 직조구조 직물설계를 중심으로-)

  • Song, HaYoung
    • Journal of Fashion Business
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    • v.23 no.3
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    • pp.67-84
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    • 2019
  • Since the early 2000s, various fashion design products that use 3D printing technology have constantly been introduced to the fashion industry. However, given the nature of 3D printing technology, the flexible characteristics of material of textile fabrics is yet to be achieved. The aim of this study is to develop the optimal design conditions for production of flexible and elastic 3D printing fabric structure based on plain weave, which is the basic structure in fabric weaving using SLS 3D printing technology. As a the result this study aims to utilize appropriate design conditions as basic data for future study of flexible fashion product design such as textile material. Weaving structural design using 3D printing is based on the basic plain weave, and the warp & weft thickness of 4mm, 3mm, 2mm, 1.5mm, 1mm, and 0.7mm as expressed in Rhino 6.0 CAD software program for making a 3D model of size $1800mm{\times}180mm$ each. The completed 3D digital design work was then applied to the EOS SLS Machine through Maker ware, a program for 3D printer output, using polyamide 12 material which has a rigid durability strength, and the final results obtained through bending flexibility tests. In conclusion, when designing the fabric structure design in 3D printing using SLS method through application of polyamide 12 material, the thickness of 1 mm presented the optimal condition in order to design a durable digital textile structure with flexibility and elasticity of the 3D printing result.

A Study of Digital Hanbok Design: focuse on Online Games (디지털 한복 디자인 연구: 온라인게임을 중심으로)

  • Cho, Du Na
    • Human Ecology Research
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    • v.56 no.2
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    • pp.195-203
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    • 2018
  • Online game digital hanbok has an aesthetic value in a digital culture and is useful for developing a digital hanbok design for online games as well as other industries. This thesis analyzes its attire and design composition elements to design a 3D digital hanbok by utilizing its formative characteristics. The literature review defines them as transmutability, virtuality, fictionality, reality and playfulness based on the characteristics of digital media, late digital generation and online games. We analyzed 471 images from 50 online games. Sonmaep was used for making 3D digital hanboks. Its attire was grouped into jogori pants, jogori chima, po and armor. Its design composition elements were classified as pleat, layering mu or hemline, mu sub gyeopmagi mitbadae, vent, git dongjung and decoration elements. The results feature 8 digital hanbok designs. Reality designs are replicas of jogori daegugo for men and po for women in the period of the Three States. Virtuality designs are slightly changed shapes of yoseoncheolrik for men and white jogori yellow chima for women in the Koryo Dynasty. Fictionality designs are casual fusion armors for men and women as a hyperbolic form. Playfulness designs are doll costumes for men and jogori chima for women as a kitsch and childish style. The concept of online game digital hanbok escapes from conceptual limitations of traditional hanboks. This result can be used for designing digital hanbok contents in various industrial parts.

Development of Fashion Design Applying Hippie Characteristics Based on 3D Digital Fashion Design (히피 특성을 활용한 3D 디지털 패션 디자인)

  • Dayeon You;Yoon Mee Lee;Younhee Lee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.25 no.4
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    • pp.13-28
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    • 2023
  • The purpose of this study is to analyze the characteristics of hippie style in emerging brands pursuing the hippie spirit, examine the changes in hippie style, and apply them to the design development process to propose a hippie style design that reflects contemporary characteristics. The research method of this study was used to grasp the characteristics and current status of hippie style based on a literature review and prior research. Through the analysis of Bode and Story mfg, a new brand that reflects the hippie spirit, the design expression methods and characteristics of modern hippie style were derived, and based on the analysis, the design of the 3D CLO virtual outfit was developed. The results of the study are as follows. First, in addition to the use of eco-friendly materials, the digital technology of the CLO 3D program was applied to the design development process, which made it possible to increase sustainability from the production process. Second, by creating a retro design centered on a striped pattern expressing freedom, revolution, and equality, and a handcrafted design based on a tie-dye pattern, the design was able to express the hippie spirit of loving nature, and through this, a new direction of eco-friendly and modern fashion design was presented.

Simulation Based Production Using 3-D CAD in Shipbuilding

  • Okumoto, Yasuhisa;Hiyoku, Kentaro;Uesugi, Noritaka
    • International Journal of CAD/CAM
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    • v.6 no.1
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    • pp.3-8
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    • 2006
  • The application of three-dimensional (3-D) CAD has been popularized for design and production and digital manufacturing has been spreading in many industrial fields. By simulation of the production process using 3-D digital models, which are the core of CIM (Computer Integrated Manufacturing) system, the efficiency and safety of production are improved at each stage of work, and optimization of manufacturing can be achieved. This paper firstly describes the concept of "simulation based production" in shipbuilding and also digital manufacturing; the 3-D CAD system is indispensable for effective simulation because ship structure is three dimensionally complex. By simulation, "computer optimized manufacturing" can be possible. The most effective fields of simulation in shipbuilding are in jobs where many parties have to cooperate, while existing two-dimensional drawings are hardly observed the whole structures due to interference between structures or equipment of complex shape. In this paper some examples of the successful application in IHIMU (IHI Marine United Inc.) are shown: assembly of a pipe unit, erection of a complex hull block, carriage of equipment, installation of a propeller, and access in an engine room.

A Research on 3D Texture Production Using Artificial Intelligence Softwear

  • Ke Ma;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.178-184
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    • 2023
  • AI image generation technology has become a popular research direction in the field of AI, which is widely used in the field of digital art and conceptual design, and can also be used in the process of 3D texture mapping. This paper introduces the production process of 3D texture mapping using AI image technology, and discusses whether it can be used as a new way of 3D texture mapping to enrich the 3D texture mapping production process. Two AI deep learning models, Stable Diffusion and Midjourney, were combined to generate high-quality AI textures. Finally, the lmage to material function of substance 3D Sampler was used to convert the AI-generated textures into PBR 3D texture maps. And applied in 3D environment. This study shows that 3D texture maps generated by AI image generation technology can be used in 3D environment, which not only has short production time and high production efficiency, but also has rich changes in map styles, which can be quickly adjusted and modified according to the design scheme. However, some AI texture maps need to be manually modified before they can be used. With the continuous development of AI technology, there will be great potential for further development and innovation of AI-generated image technology in the 3D content production process in the future.

Printing Time/Material Usage Estimation of 3-D Printer Using Digital Printing Method (디지털 프린팅 방식 3차원 프린터의 출력 시간 및 재료 사용량 예측 방법)

  • Park, Jaeil;Cho, Sungwook;Lee, Gyeorye;Kim, Dusu
    • Korean Journal of Computational Design and Engineering
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    • v.22 no.2
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    • pp.215-221
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    • 2017
  • This paper describes a method of precise estimation for printing time and material consumption which are directly related to the 3D printing cost. Printing process and head motion of 3D printers using digital printing head, which is analyzed by its digitized steps, is rapidly simulated without slicing to calculate estimated printing results. Using this method, printing time and material usage of 3D printer were estimated quickly and precisely and compared to the real printing result. Applying compensation using the printing parameters, transferred from the 3D printer to the printing estimation system, even more accurate estimation is achieved. This method is used in the 3D Sprint software.

A Study on the Activation Plan of Web-based Open Source Platform using 3D Printer -Focused on Platform Toy- (3D Printer를 이용한 웹기반 오픈소스 플랫폼 제작 방안에 관한 연구 -Platform Toy를 중심으로-)

  • Lee, Chang-Beom;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.17 no.6
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    • pp.341-347
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    • 2019
  • As the concept of open source extends beyond the scope of software, many companies are also introducing business models using open source concepts. This study is a study on how to create a web-based open-source platform using a 3D printer and aims to create an open-source platform modeled on the Kidults community where users are highly willing to participate. The research method established the direction of initial platform production by collecting basic data through the usability of the platform and Toy design preferences and propensity analysis through research on open source use cases by various companies and user surveys in the Kidults Community. Features unique platform Toy sources that are freely reinterpreted by the user and re-shared and sold to the platform. Research should continue to boost user motivation by activating communities within the platform.

A Study on Representation Environment of Architectural Interior Design on Web - A Study on the Presentation and Web 3D - (웹을 이용한 실내건축 설계 표현 모형 구축에 관한 연구 - 프리젠테이션과 Web3D를 중심으로 -)

  • 이종석;이혁준
    • Korean Institute of Interior Design Journal
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    • no.29
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    • pp.257-264
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    • 2001
  • To propose the construction of architectural interior design and communication using graphic, web3D, it was studied the kind and character of various representation methods that can be embodied in an architectural interior design on the web, and looks into whether these ways can be adapted to an architectural interior design process. Especially, the use of the current techniques on graphic and CAD data give the most suitable effect by using the integrated data such as vector animation, an interaction of object VR(Virtual Reality), a high quality of panorama VR, and data treatment and its interaction of drawing of cad data. As a result, the single data format shows not only one image representation but also a stream of continuous operation through a change into another format. But this desired study expects that another next studies will go on interaction and integration of digital format with increase of transmission speed expected in the future, and a digital model and its practical methods.

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3D Digital Mockup Application of Cryogenic Butterfly Valve, LNG Carrier (DMU(Digital Mockup) 기법을 적용한 LNG 선박용 극저온 버터플라이 밸브 설계의 우수성 검증)

  • Lee, Dong-Hun;Kim, Duck-Eun;Kim, Soo-Young;Park, Gy-Young
    • Journal of the Society of Naval Architects of Korea
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    • v.43 no.5 s.149
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    • pp.611-618
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    • 2006
  • Recently, cryogenic butterfly valves for LNG carriers are actively developed by ship equipment companies. The dual core structure unlike usual butterfly valve has both translation and gyration motions of the disk of the valve assembly. Especially, the ship equipment companies can not have overcome 2D design method; in addition, even though 2 years of development has passed, the drawing cannot be secured. In this research, for the cryogenic butterfly valves and the product design, 3D design method was introduced and DMU(Digital Mockup) was applied to complement the problems in 2D design and investigate application possibility of 3D design method.