• Title/Summary/Keyword: 3D computer system

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3D Fishes Simulation System applied e-Book Technique (e-Book 기법을 적용한 3D 어류 시뮬레이션 시스템)

  • Lee, SangJin;Ryu, NamHoon;Lee, HyeMi;Oh, KyeongSug;Kim, EungKon
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.157-162
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    • 2009
  • As the improvement of computer performance and the development of IT technology have influence upon publishing industry, the e-Book system, a type of electronic resources, has come out. This is a method to use both texts and 2D image illustrations. Nowadays, there are more and more users who want high quality contents and a variety of contents such as the illustrated fish book using the 3D system. This article adds 3D animation objects to the current e-Book system and designs and realizes the 3D fish simulation system to which e-Book technology is applied so as to improve the comprehension of texts and readability of detailed information and increase readers' immersion as well.

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3D Figure Creation System Based on Content-Awareness for 3D Printing (3D 프린팅을 위한 콘텐츠 인지 기반 3D 개인 피규어 생성 시스템)

  • Lim, Seong-Jae;Hwang, Bon-Woo;Yoon, Seung-Uk;Jeon, Hye-Ryeong;Park, Chang-Joon;Choi, Jin-Sung
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.3
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    • pp.11-16
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    • 2015
  • We present a system for generating 3D personalized figures. This system provides 3D figures model modification and combination functions based on the content-awareness. The integrity of the 3D model must be guaranteed at the time of slicing of the 3D model for 3D printing. In addition to this, with 3D printing, we generally have to print a hollow model in order to save money, time, and the integrity of the print. This paper proposes the automatic algorithm that creates the 3D individual figures with depth sensor and the easy UI functions for deformation, thickness adjustment, and combination of the generated 3D figures model based on the content-awareness. Our proposed method maintains the unique features of the generated 3D figures and ensures the successful 3D printing.

A Study of the Adaptation of 2-Dimensional Hair-Style Computer Simulation and Prospects of the 3D System (2D 헤어스타일 시뮬레이션 현황과 3D 시스템 도입방향에 관한 연구)

  • HwangBo, Yun;Ha, Kyu-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.7
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    • pp.221-229
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    • 2008
  • The development of computer and multimedia brought out new technology, that is, virtual reality. Computer simulation adaptation among the technologies of the virtual reality is spreaded into air service, motor vehicle, medical science, sports, education, even fashion industry. This study look into 2-dimensional hair-style computer simulation system which is started to common use nowadays and the 3-dimensional system which is under the development. And this study proposed several problems such as heavy 3D system booth and the low price but low qualified camera in order to commercialize the 3D system. This study also suggest several alternative, for instance, the change from object photography method to panoramic photography method, the substitute by middle or high end and high qualified camera.

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3D Object Retrieval System Using 2D Shape Information (2차원 모양 정보를 이용한 3차원 물체 검색 시스템)

  • Lim, Sam;Choo, Hyon-Gon;Choi, Min-Seok;Kim, Whoi-Yul
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.57-60
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    • 2001
  • In this paper, we propose a new 3D object retrieval system using the shape information of 2D silhouette images. 2D images at different view points are derived from a 3D model and linked to the model. Shape feature of 2D image is extracted by a region-based descriptor. In the experiment, we compare the results of the proposed system with those of the system using curvature scale space(CSS) to show the efficiency of our system.

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A Simplified Graphics System Based on Direct Rendering Manager System

  • Baek, Nakhoon
    • Journal of information and communication convergence engineering
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    • v.16 no.2
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    • pp.125-129
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    • 2018
  • In the field of computer graphics, rendering speed is one of the most important factors. Contemporary rendering is performed using 3D graphics systems with windowing system support. Since typical graphics systems, including OpenGL and the DirectX library, focus on the variety of graphics rendering features, the rendering process itself consists of many complicated operations. In contrast, early computer systems used direct manipulation of computer graphics hardware, and achieved simple and efficient graphics handling operations. We suggest an alternative method of accelerated 2D and 3D graphics output, based on directly accessing modern GPU hardware using the direct rendering manager (DRM) system. On the basis of this DRM support, we exchange the graphics instructions and graphics data directly, and achieve better performance than full 3D graphics systems. We present a prototype system for providing a set of simple 2D and 3D graphics primitives. Experimental results and their screen shots are included.

A Parallel Algorithm for 3D Geographic Information System (3차원 공간정보 시스템을 위한 병렬 알고리즘)

  • Jo, Jeong-U;Kim, Jin-Seok
    • The KIPS Transactions:PartA
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    • v.9A no.2
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    • pp.217-224
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    • 2002
  • Many systems handle 3D-image were used. High-performance computer systems and techniques of compressing images to handle 3D-image were used. But there will be cost Problems, if GIS system is implemented, using the high-performance system. And if GIS system is implemented, using the techniques of compressing images, there will be some loss of a image. It will take a long processing time to handle 3D-images using a general PC because the size of 3D-image files are very huge. The parallel algorithm presented in the paper can improve speed to handle 3D-image using parallel computer system. The system uses the method of displacing images from nodes to screens, dividing a 3D-image into multiple sub images on multiple nodes. The performance of the presented algorithm showers improving speed by experiments.

3D Bioprinted GelMA/PEGDA Hybrid Scaffold for Establishing an In Vitro Model of Melanoma

  • Duan, Jiahui;Cao, Yanyan;Shen, Zhizhong;Cheng, Yongqiang;Ma, Zhuwei;Wang, Lijing;Zhang, Yating;An, Yuchuan;Sang, Shengbo
    • Journal of Microbiology and Biotechnology
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    • v.32 no.4
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    • pp.531-540
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    • 2022
  • Due to the high incidence of malignant melanoma, the establishment of in vitro models that recapitulate the tumor microenvironment is of great biological and clinical importance for tumor treatment and drug research. In this study, 3D printing technology was used to prepare GelMA/PEGDA composite scaffolds that mimic the microenvironment of human malignant melanoma cell (A375) growth and construct in vitro melanoma micro-models. The GelMA/PEGDA hybrid scaffold was tested by the mechanical property, cell live/dead assay, cell proliferation assay, cytoskeleton staining and drug loading assay. The growth of tumor cells in two- and three-dimensional culture systems and the anti-cancer effect of luteolin were evaluated using the live/dead staining method and the Cell Counting Kit-8 (CCK-8) method. The results showed a high aggregation of tumor cells on the 3D scaffold, which was suitable for long-term culture. Cytoskeleton staining and immunofluorescent protein staining were used to evaluate the degree of differentiation of tumor cells under 2D and 3D culture systems. The results indicated that 3D bioprinted scaffolds were more suitable for tumor cell expansion and differentiation, and the tumor cells were more aggressive. In addition, luteolin was time- and dose-dependent on tumor cells, and tumor cells in the 3D culture system were more resistant to the drug.

A Study on the 3-D Information Abstraction of object using Triangulation System (물체의 3-D 형상 복원을 위한 삼각측량 시스템)

  • Kim, Kuk-Se;Lee, Jeong-Ki;Cho, Ai-Ri;Ba, Il-Ho;Lee, Joon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05a
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    • pp.409-412
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    • 2003
  • The 3-D shape use to effect of movie, animation, industrial design, medical treatment service, education, engineering etc... But it is not easy to make 3-D shape from the information of 2-D image. There are two methods in restoring 3-D video image through 2-D image; First the method of using a laser; Second, the method of acquiring 3-D image through stereo vision. Instead of doing two methods with many difficulties, I study the method of simple 3-D image in this research paper. We present here a simple and efficient method, called direct calibration, which does not require any equations at all. The direct calibration procedure builds a lookup table(LUT) linking image and 3-D coordinates by a real 3-D triangulation system. The LUT is built by measuring the image coordinates of a grid of known 3-D points, and recording both image and world coordinates for each point; the depth values of all other visible points are obtained by interpolation.

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An Architecture for 3D Audio Core Algorithm Evaluation DB (3차원 입체 음향 핵심 알고리즘 평가를 위한 DB 설계)

  • Hwang, Jaemin;Kim, Jeonghyuk;Kang, Sanggil
    • Journal of Information Technology and Architecture
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    • v.11 no.2
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    • pp.225-233
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    • 2014
  • In this paper an architecture for 3D audio core algorithm evaluation database system. Due to increase of 3D audio system through multimedia device, an evaluation system is required for evaluating the 3D core algorithms for developing 3D audio system. Conventional evaluation systems have some problems. Researchers have to learn usage of evaluation system, in addition it is inefficient to use and search audio sources because audio sources are not indexed in general. To solve these problems, we design the architecture of 3D audio core algorithm evaluation database system enabling to automatically evaluate core algorithms using database management system. Also we define XML metadata scheme for information of saved audio source in database. This approach allows improving efficiency of search audio source and use of audio database.

A New Robotic 3D Inspection System of Automotive Screw Hole

  • Baeg, Moon-Hong;Baeg, Seung-Ho;Moon, Chan-Woo;Jeong, Gu-Min;Ahn, Hyun-Sik;Kim, Do-Hyun
    • International Journal of Control, Automation, and Systems
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    • v.6 no.5
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    • pp.740-745
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    • 2008
  • This paper presents a new non-contact 3D robotic inspection system to measure the precise positions of screw and punch holes on a car body frame. The newly developed sensor consists of a CCD camera, two laser line generators and LED light. This lightweight sensor can be mounted on an industrial robot hand. An inspection algorithm and system that work with this sensor is presented. In performance evaluation tests, the measurement accuracy of this inspection system was about 200 ${\mu}m$, which is a sufficient accuracy in the automotive industry.