• Title/Summary/Keyword: 3D coloring

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Effects of coloring procedures on zirconia/veneer ceramics bond strength

  • Tuncel, Ilkin;Ozat, Pelin;Eroglu, Erdal
    • The Journal of Advanced Prosthodontics
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    • v.6 no.6
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    • pp.451-455
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    • 2014
  • PURPOSE. The most common failure seen in restorations with a zirconia core is total or layered delamination of the ceramic veneer. In the present study, the shear bond strengths between veneering ceramics and colored zirconia oxide core materials were evaluated. MATERIALS AND METHODS. Zirconia discs ($15{\times}12{\times}1.6mm$) were divided into 11 groups of 12 discs each. Groups were colored according to the Vita Classic scale: A3, B1, C4, D2, and D4. Each group was treated with the recommended shading time for 3 s, or with prolonged shading for 60 s, except for the control group. Samples were veneered with 3 mm thick and 3.5 mm in diameter translucent ceramic and subjected to shear test in a universal testing machine with a crosshead speed of 1 mm/min. One-way analysis of variance (ANOVA) and Tukey's HSD tests were used for comparisons of the groups having the same shading times. A paired t-test was used for groups of the same color (3 s/60 s). RESULTS. Among the 11 groups investigated C4 (3 s) had the highest bond strength with a value of 36.40 MPa, while A3 (3 s) showed the lowest bond strength with a value of 29.47 MPa. CONCLUSION. Coloring procedures can affect zirconia/ceramic bond strength. However, the results also showed that bond strengths of all the investigated groups were clinically acceptable.

A study on the Fabrication of Mixed Reality Content with Coloring Technology (컬러링기술이 적용된 혼합현실콘텐츠 제작에 대한 연구)

  • Kim, Tae-Eun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.4
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    • pp.737-742
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    • 2019
  • This paper is a study on the production of mixedeality contents by realizing AR coloring technology, virtual environment, and VR devices by realizing the interaction in virtual environment. In this study, we designed and produced the content from a fairy tale called 'Cinderella' to produce and demonstrate real mixed reality contents. 'Cinderella' shows 3D modeling in the virtual space using the Oculus Rift, and the modeled shoes can be lifted using Leap-Motion. It is a virtual augmented interaction content for exhibition and experience that can move a specific range from the foot on the treadmill. In this paper, we try to share the experience of creating new mixed reality game contents, which is a mixture of augmented reality and virtual reality technology, and continuation of universal use of this field.

A study of correction dependent on process parameters for printing on a three-dimensional surface (3차원 곡면에 정밀 인쇄를 위한 공정 변수에 따른 이미지 보정에 관한 연구)

  • Song Min Sup;Kim Hyo Chan;Lee Sang Ho;Yang Dong Yol
    • Journal of the Korean Society for Precision Engineering
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    • v.23 no.2 s.179
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    • pp.181-190
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    • 2006
  • In the industry, three-dimensional coloring has been needed for a realistic prototype. The Z-corporation developed a 3D printer which provides a three-dimensional colored prototype. However, the process cannot be adopted to models fabricated by other rapid prototyping processes. In addition, time and cost for manufacturing colored prototypes still remain to be improved. In this study, a new coloring process using an ink-jet head is proposed for color printing on a three-dimensional surface. Process parameters such as the angle and the distance between the ink-jet nozzle and the three-dimensional surface should be investigated through experiments. In order to minimize the distortion of a 2D image, the correction matrix according to the sloped angle is proposed and obtained by analysis of printing errors. An image on the doubly curved surface is printed so as to verify the proposed method. As a practical example, a helmet is chosen for printing images on the curved surface. The practical applicability of the correction matrix is then demonstrated by printing the character images on the surface of the helmet.

A New Voxel Coloring Method for 3D Shape Reconstruction (3차원 형상 재구성을 위한 새로운 복셀 칼라링 기법)

  • Ye Sooyoung;Kim Hyosung;Joo Jaeheum;Nam Kigon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.6
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    • pp.93-100
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    • 2005
  • We propose an optimal thresholding method for the voxel coloring in the reconstruction of a 3D shape. Our purposed method is a new approach to resolve the trade-off error of the threshold value on determining the photo-consistency in the conventional method. Optimal thresholding value is decided to compare the photo-consistency of a surface with inside voxel on the optic ray of the center camera. As iterating the process of the vokels, the threshold is approached to the optimal value for the individual surface voxel. And also, graph cut method is reduced to the surface noise on eliminating neighboring voxel. To verify the proposed algorithm, we simulated in the virtual and real environment. It is advantaged to speed up and accuracy of a 3D face reconstruction by applying the methods of optimal threshold and graph as compare with conventional algorithms.

The Characteristics of Colors Found in the Gyubang Culture of Joseon Dynasty (조선시대 규방문화에 표현된 색채특성)

  • Kim, Eun-Kyoung;Kim, Young-In
    • Journal of the Korean Society of Costume
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    • v.59 no.3
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    • pp.109-130
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    • 2009
  • This study examines the rotor characteristics of Guybang culture (women's living in Joseon) relics which the life images and mental world of women in Joseon if expressed to prepare rotor data to be utilized in modern design and information for color identity establishment of Korean women culture. The result of this study is as following: 1. From 176 pieces of relic photos, total of 1380 color chips were extracted. For color analysis, 1368 units (99.1%) of color data excluding achromatic 12 units (0.9%) among 1380 units of colors were used. With the standard of 10 color wheel of Munsell Color System, the result of studying distributions according to frequency, red was the highest by 25.9%, yellow was 21.4% in women's goods in Joseon period which the ratio of red and yellow was 473%. Other than that, GY 14.6%, YR 11.3% and RP 11.1% followed next which is studied that the warm colors that conveys enjoyable and glamorous feelings composed 84.3%; 2. As a result of tone analysis, high value low chroma ltg color showed highest distribution of 20% and d was 12.2%, b was 11.7% and sf was 8.8%. Generally, it showed high frequency in high value cocors such as ltg, sf and b of 40.5%t and in low chroma (ltg) and medium chroma (d, sf) of 41% and colors in bright and calm image was used the most. 3. As a result of analyzing relationship between hue & tone, the ltg tone of Y close to white in traditional color sensibility showed the highest frequency of 9.6% and ltg tone of GY(6.4%), b tone of RP(6.1%), and v(5.4%), b(5.4%), dp(5.3%) of R followed next. 4. As a result of analyzing the characteristics of coloring, it showed that in case of coloring contrasting hues, it is adjusted similar tones and in case of coloring less contrasting hue, the difference in tone is adjusted to be rather large to make harmonized coloring. Moreover, in case of coloring similar hues, the ratio of using same tone and similar tone was large which the coloring of calm image and dynamic image is all used.

Multiple Description Coding of 3-D Data (3차원 데이터의 다중 부호화 기법)

  • Park, Sung-Bum;Kim, Chang-Su;Lee, Sang-Uk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.9C
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    • pp.840-848
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    • 2007
  • A multiple description coding (MDC) scheme for 3-D Data is presented. First, a plane-based 3-D data is split into two descriptions, each of which has identical contribution in 3-D surface reconstruction. In order to maximize the visual quality of reconstructed 3-D data, then, plane parameters are modified according to channel error condition. Finally, these descriptions are compressed and transmitted over distinct channels. In decoder, if two descriptions are available, we reconstruct a high quality 3-D data. If only one description is transmitted, however, 3-D surface recovery scheme reduces artifacts on erroneous 3-D surface, yielding a smooth 3-D surface. Therefore, the proposed algorithm guarantees acceptable quality reconstruction of 3-D data even though one channel is totally lost.

Difference of Translucency according to Drying Time after Staining of Dental Zirconia (치과용 지르코니아 착색 후 건조시간에 따른 반투명도의 차이)

  • Lee, Joo-Hee;Park, Jin-Young;Kim, Dong-Yeon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.4
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    • pp.124-130
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    • 2021
  • Dental prosthesis translucency importantly contributes to aesthetic outcomes. The purpose of this study was to investigate the effect of drying time and zirconia coloring agent type on translucency. For the experiment, 90 circular specimens were fabricated for each zirconia block. Then, zirconia specimens were treated with a coloring agent for 180 seconds and dried for 0 seconds (undried), 30 seconds (intermediate dry), or 30 minutes (complete dry). Then, a specimen was placed on a black standard tile or a white standard tile, and using a standard D65 light source reflected was measured using the light removal method. A total of three repeated measurements were obtained per specimen. One-way ANOVA was used to compare and analyze the relationship between zirconia translucency and drying time. Zirconia and coloring liquid types were significantly associated with translucency (P < 0.001). Although no significant difference was observed with respect to drying time (P > 0.922), zirconia in the completely dried (30 minutes) state was more translucent.

COMPUTATION OF TOTAL CHROMATIC NUMBER FOR CERTAIN CONVEX POLYTOPE GRAPHS

  • A. PUNITHA;G. JAYARAMAN
    • Journal of applied mathematics & informatics
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    • v.42 no.3
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    • pp.567-582
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    • 2024
  • A total coloring of a graph G is an assignment of colors to the elements of a graphs G such that no adjacent vertices and edges receive the same color. The total chromatic number of a graph G , denoted by χ''(G), is the minimum number of colors that suffice in a total coloring. In this paper, we proved the Behzad and Vizing conjecture for certain convex polytope graphs Dpn, Qpn, Rpn, En, Sn, Gn, Tn, Un, Cn,respectively. This significant result in a graph G contributes to the advancement of graph theory and combinatorics by further confirming the conjecture's applicability to specific classes of graphs. The presented proof of the Behzad and Vizing conjecture for certain convex polytope graphs not only provides theoretical insights into the structural properties of graphs but also has practical implications. Overall, this paper contributes to the advancement of graph theory and combinatorics by confirming the validity of the Behzad and Vizing conjecture in a graph G and establishing its relevance to applied problems in sciences and engineering.

A Method to Recover 2D barcodes Contaminated with Dust (2D 바코드의 분진 오염 극복 방법)

  • Ha, Eunjae;Lee, Jaesung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.3
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    • pp.276-281
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    • 2019
  • Food printers must use food ink cartridges approved by the Ministry of Food and Drug Safety (MFDS). A 2D bar code is used to read whether the ink cartridge is authentic. However, since the dye is diverged by heat pressure and printed, the barcode is contaminated. In this paper, we propose a pre-processing algorithm to solve the problem of barcode contamination by food coloring dust in a latte art printer. The algorithm is based on various morphological operations. We apply this algorithm before reading contaminated barcode images with a general QR code reader. It has been confirmed that, as compared with the existing QR code reader, the contamination rate that can be perceived is increased from 25% to 40% and even at a contamination rate of 45%, the recognition rate reaches 50%.

Video Content Manipulation Using 3D Analysis for MPEG-4

  • Sull, Sanghoon
    • Journal of Broadcast Engineering
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    • v.2 no.2
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    • pp.125-135
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    • 1997
  • This paper is concerned with realistic mainpulation of content in video sequences. Manipulation of content in video sequences is one of the content-based functionalities for MPEG-4 Visual standard. We present an approach to synthesizing video sequences by using the intermediate outputs of three-dimensional (3D) motion and depth analysis. For concreteness, we focus on video showing 3D motion of an observer relative to a scene containing planar runways (or roads). We first present a simple runway (or road) model. Then, we describe a method of identifying the runway (or road) boundary in the image using the Point of Heading Direction (PHD) which is defined as the image of, the ray along which a camera moves. The 3D motion of the camera is obtained from one of the existing 3D analysis methods. Then, a video sequence containing a runway is manipulated by (i) coloring the scene part above a vanishing line, say blue, to show sky, (ii) filling in the occluded scene parts, and (iii) overlaying the identified runway edges and placing yellow disks in them, simulating lights. Experimental results for a real video sequence are presented.

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